Petition ID 5654: Issue with locking place doors after passing through them Submitted Sun, 16 Jul 23 18:19:12 +0000 by Wave Raver Eibhleann
What: Locking a door that I've just passed through in a place if I am anything but the master key holder or a skeleton keyholder for the place is resulting in my getting booted out through the door I just locked. If I progress further into another room then have a character lock the original door, I... Expand 930 charactersWhat: Locking a door that I've just passed through in a place if I am anything but the master key holder or a skeleton keyholder for the place is resulting in my getting booted out through the door I just locked. If I progress further into another room then have a character lock the original door, I can go back into the room I was in with no issue, but if I go into a room and either lock the door myself or have another character lock it, I get booted back through the door.
How: See above, I was able to repeatedly reproduce it by having a character go through a door in my den and locking it with another character, which would cause them to get kicked back through it on a refresh
Where: Every room I tested it in, an easy example was the foyer when traveling from outside the den https://www.improbableisland.com/runmodule.php?module=places&placeid=2400&roomid=32550&op=room&bounce=true simply enter the foyer from outside when not the master key holder, and have someone lock the door
It was also happening if I tried to pass through a door I only had a regular key for which was already locked, a video of that here https://puu.sh/JLw0F/5cc96c2d24.mp4
When: I first noticed it several days ago on the 12th of July Collapse
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Petition ID 5657: Unclosed Italic in Place Name on Map Submitted Fri, 01 Sep 23 07:19:43 +0000 by Gamina
At A,1 on the map, everything in the browser window after Zoinks' name in the navigation links for their an empty plot shows up as italic.
https://www.improbableisland.com/runmodule.php?module=worldmapen&op=continue&c=1397-071624
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Petition ID 5664: Furniture placing Submitted Fri, 22 Sep 23 18:05:33 +0000 by Heckle and Hyde
What: the option to place beds (and possibly beacons) into slots has disappeared.
How: just be a place owner, or hoard key holder and enter place inventory.
Where: places in general.
When: right after server migration.
Chat about this Petition (Last Comment 03d22h ago by SharkAttack Szara Kryik)
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Petition ID 5666: Just Cake SP Cakes Always Have 80% Bulk Discount Submitted Sat, 23 Sep 23 01:09:40 +0000 by SharkAttack Szara Kryik
Like it says on the tin. Go give some Cake, on the countup screen https://www.improbableisland.com/runmodule.php?module=rookdaycake&op=countup there's always the 80% bulk discount on the cakes that cost SP, even if only one SP cake is being sent. Unless you also give out millicake, then the more m... Expand 111 characters Like it says on the tin. Go give some Cake, on the countup screen https://www.improbableisland.com/runmodule.php?module=rookdaycake&op=countup there's always the 80% bulk discount on the cakes that cost SP, even if only one SP cake is being sent. Unless you also give out millicake, then the more millicake you send out, the less of the discount that is applied.
Only noticed this after the server migration. Collapse
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Petition ID 5669: Clan hall typos and members bios Submitted Sat, 23 Sep 23 13:40:35 +0000 by Heckle and Hyde
Well there are two issues I seen in the clan halls, one is a typo where to add cigs to the clan buffs it says deposit gems for the link (As pointed out by Torvus and I can confirm it in a different clan) and the other is when you click a name in the member list it opens the bio for that person in th... Expand 191 charactersWell there are two issues I seen in the clan halls, one is a typo where to add cigs to the clan buffs it says deposit gems for the link (As pointed out by Torvus and I can confirm it in a different clan) and the other is when you click a name in the member list it opens the bio for that person in the tab your in instead of a new tab, which gives a bad nav in the url when having to use the back button to return to the clan halls members list. Not sure how long either has been like that. Collapse
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Petition ID 5673: Distract Text Entry Buggy When Replying With Original Text Submitted Tue, 26 Sep 23 08:42:55 +0000 by SharkAttack Szara Kryik
When replying to a distraction with original text, the quoted text isn't automatically populated with `n right away, so with each keystroke a `n is added where needed, which is fine, but the cursor position just goes off the rails during this process. This is most evident when the quoted tex... Expand 727 characters When replying to a distraction with original text, the quoted text isn't automatically populated with `n right away, so with each keystroke a `n is added where needed, which is fine, but the cursor position just goes off the rails during this process. This is most evident when the quoted text has lots of newlines. For example, if I send a message to myself which is just a bunch of newlines (or actual words, it doesn't matter, it just needs a bunch of newlines), and then reply with original text, if I place the cursor at the start and just hold down 1 for a bit, the text entry box will look like this "1`1n1-1-1-1O1r1i1g1i1n1a1l1". Where the cursor position is just moving along through the quoted text, starting with the whole --- Original Message From... bit. And, amusingly, the first automatic newline addition appears in there as well. This happened on mobile, with the mobile skin, and on desktop, running Chromium, and happens with Firefox as well. I only noticed this after the server migration. Collapse
Chat about this Petition (Last Comment 01d12h ago by Blinded Me With Rykar)
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Petition ID 5675: No verification e-mail Submitted Wed, 27 Sep 23 08:42:48 +0000 by Rookie Danrai
I had to make a new account here after playing last around 2014, but the email is the same as back then. Now i can't seem to get any verification e-mails
Chat about this Petition (Last Comment 04h22m ago by Heckle and Hyde)
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Petition ID 5676: Down Below cig error Submitted Thu, 28 Sep 23 19:04:41 +0000 by The Shuffler Tarot
While Down Below, I was picking up various treasure items with no problem, until I got to a cig on the ground. The cig's HTML code was showing (I took a screenshot of this, but now I see there is no way for me to include it in this report).
This was the only issue; I picked up the cig and it show... Expand 25 charactersWhile Down Below, I was picking up various treasure items with no problem, until I got to a cig on the ground. The cig's HTML code was showing (I took a screenshot of this, but now I see there is no way for me to include it in this report).
This was the only issue; I picked up the cig and it showed in my stats just fine. Collapse
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Petition ID 4801: Accessibility Fixes for Visually-Impaired Players Submitted Sat, 28 Apr 18 14:58:52 +0000 by Coffee Grindr Csodas
These are some of the suggestions for accessibility fixes I collected from Fodilliklomp and Yog-Sothoth in banter (I also asked Fodilliklomp to Distract me the points for collation into a petition, which they have done, and there may be more coming in a comment). These seem to be organized in ascend... Expand 1360 charactersThese are some of the suggestions for accessibility fixes I collected from Fodilliklomp and Yog-Sothoth in banter (I also asked Fodilliklomp to Distract me the points for collation into a petition, which they have done, and there may be more coming in a comment). These seem to be organized in ascending fiddliness:
1) In addition to the text-based terrain information from the map, which can be toggled for visually-impaired players, players request that 'Current Square' also include the numerical coordinates of the player's current location.
2) In accessibility skins, consider adding an option that retains the section headings, since some players use these to quick-navigate to various areas of the screen: Fodilliklomp cites the following examples: "NPC dialog (example the basic training), the list of chats, fight text, player vitals, buy and sell confirmation, the text compass on the map, and really pretty much everything else honestly..."
3) Hotkeys for certain frequently-used inventory items and other link features. Fodilliklomp cites the following examples: "things like distractions, MOTD, chat previous, next, and refresh, and butchering a rabbit. Medkit, ration pack, pan and grenade shortcuts in the inventory would be much appreciated as well, or at least ones for quickly skipping to a specific container..." This may be non-trivial considering the interactions with display (I'm thinking of the display confirmation for rabbit-butchering), but it's good to get the idea up here, anyway.
More may be coming, and if other players wish to chip in I will encourage them to update this petition item.
Cs.
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Chat about this Petition (Last Comment 815d16h ago by Farmer Steffen)
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Petition ID 4491: Blind player lost during travels Submitted Tue, 22 Aug 17 18:09:30 +0000 by Jason Farrar
Hi there. I'm using the accessible skin but can't seem to find specific destinations outside the home city. So for instance, if I click travel, then North, I should be coming up on Iprobible HQ right? Anyhow, I don't have a clue where to go because I can't find an accessible map.Thanks.
Chat about this Petition (Last Comment 1754d07h ago by Battle Borne Luna_Lovegood)
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Petition ID 2979: Special Comment Munching Gremlins Submitted Fri, 12 Jun 15 18:38:35 +0000 by Reeeeeeeeeeeeeeee Jon Titania
WHAT: When you place a space in front of an asterisk in chat " *text in asterisks*" the preview will show it as a normal speech post "example says " *text in asterisks*" " but when you post it it will register as a special comment and eat one of your comments and leave a nasty looking typo in its pl... Expand 236 charactersWHAT: When you place a space in front of an asterisk in chat " *text in asterisks*" the preview will show it as a normal speech post "example says " *text in asterisks*" " but when you post it it will register as a special comment and eat one of your comments and leave a nasty looking typo in its place. "text in asterisks*"
HOW: In chat simply make a post that has a space before an asterisk.
WHERE: Banter and story text boxes.
WHEN: I just found out about this little bug today but It's probably been happening for a while. Collapse
Chat about this Petition (Last Comment 14d23h ago by Gamina)
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Petition ID 4703: No External Link. Submitted Thu, 15 Feb 18 01:41:00 +0000 by Magical Pria Sunshine
I do not appear to have an external link.
I don't know when or how this happened. I have enough SP for it to appear, unspent even, but it appears to no longer be present.
This problem seems to only be affecting my bio page: https://www.improbableisland.com/bio.php?char=207044
Chat about this Petition (Last Comment 207d36s ago by Commander Alyx Wander)
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Petition ID 4687: Jill and the Jokers Story Pass Submitted Wed, 07 Feb 18 21:17:30 +0000 by Grand Mistress Badass Kythia
I have all the Jill and the Jokers Story Passes from the Decade Vault, all have been brought out. However, I do not see any of them in my notebook. When I ran through the initial Jill quest she got knocked out too many times so I didn't complete it - I'm not sure if that fact is relevant.
https... Expand 70 charactersI have all the Jill and the Jokers Story Passes from the Decade Vault, all have been brought out. However, I do not see any of them in my notebook. When I ran through the initial Jill quest she got knocked out too many times so I didn't complete it - I'm not sure if that fact is relevant.
https://www.improbableisland.com/runmodule.php?module=notebook&c=397-211441 Collapse
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Petition ID 2689: Disappearing Custom Items Submitted Wed, 04 Feb 15 16:03:20 +0000 by
So Junebug and I discovered a bit of a bug in the item customization system. Using certain characters in custom item names can cause them to spontaneously disappear when interacting with older aspects of the game's code; in my case, it was placing the Shady Merchant's +1 upgrade onto an armor name t... Expand 1000 charactersSo Junebug and I discovered a bit of a bug in the item customization system. Using certain characters in custom item names can cause them to spontaneously disappear when interacting with older aspects of the game's code; in my case, it was placing the Shady Merchant's +1 upgrade onto an armor name that included quotation marks. When I attempted to fix this by resetting the whole thing and going back to stock armor, it still showed up blank. Switching back to a custom made it reappear, but when I opened up the customization window to re-test, it was blanked again. If I update while the bar is blank, it does not give me the warning that I'm reverting to stock items, and instead prompts the normal update screen for customs.
Here, have some screenshots:
http://prntscr.com/60z81a The broken rollover.
http://prntscr.com/60z7rf The prompt for clearing a custom, given only after inputting text into the blank field, saving it, then deleting that.
http://prntscr.com/60zame The "fixed" rollover. Disappears once the customization window is re-opened.
http://prntscr.com/60zpv4
http://prntscr.com/60zq5h Functional rollover and update window, after the quotes have been removed.
Interesting, but probably unrelated: Stock armor now lacks the +1. May require further testing.
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Petition ID 3122: Weapon Naming issue Submitted Wed, 12 Aug 15 01:54:30 +0000 by Drakon
When a weapon is set back to a blank name after a weapon disguise (or supporter points) are used on it to rename it, instead of going to the default weapon, the weapon becomes a blank-named weapon; the weapon line on the "Equipment Info" on the right side is blank and acts as if it is empty.
This w... Expand 112 charactersWhen a weapon is set back to a blank name after a weapon disguise (or supporter points) are used on it to rename it, instead of going to the default weapon, the weapon becomes a blank-named weapon; the weapon line on the "Equipment Info" on the right side is blank and acts as if it is empty.
This was discovered (at least by myself and one of the mods) today, trying to solve a problem I had ran into elseways. Collapse
Chat about this Petition (Last Comment 2970d03h ago by )
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Petition ID 2703: Mouseovers and the new CSS Submitted Wed, 11 Feb 15 16:43:01 +0000 by Buddleia
It has always been hard to get the Physical Description perfect -- the preview displays your words and colours, sure, great, but not where the width of the mouseover box creates linebreaks.
But now suddenly, wow!
The last few characters of each line carry on over the edge of the box, dangling ... Expand 817 characters It has always been hard to get the Physical Description perfect -- the preview displays your words and colours, sure, great, but not where the width of the mouseover box creates linebreaks.
But now suddenly, wow!
The last few characters of each line carry on over the edge of the box, dangling out on top of the lines of chat. Also, very long strings of spaceless text don't get linebreaks inserted but can stretch across half the screen.
I have no idea why this is so weird but suspect it is to do with the css change updating the text size.
Screenshots:
http://i.imgur.com/SVdyEEX.png I broke it a little
http://i.imgur.com/wMGDpAx.png I broke it a lot
Where/how you can see it: by messing around in the Customise Character screen.
When: I spotted it today, and it wasn't there last time I was messing around with my mouseover (probably a few weeks ago).
It would be lovely if when this gets fixed, the Customise Character screen also gets upgraded to give you a more helpful preview for the mouseover, showing it as it will appear in chat not just as if it was a Place description. Collapse
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Petition ID 1682: Incorrect italics in memento forging Submitted Sat, 31 Aug 13 08:52:36 +0000 by
Whenever you add italics to a new memento, lately, the italics will skip the word you intended to italicize and instead, italicize every single word after it. You can check a few mementos for a reference to what I mean, it's been going on a while and isn't just mine.
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Petition ID 1399: Memento attributes no longer display in bio if the Memento itself is not displayed. Submitted Sun, 10 Mar 13 00:56:01 +0000 by Buddleia
What: all the Attributes from Mementos you've been given used to show up in your Character Biography, last time I was changing things around. Now, the Attributes only show if the Memento itself is on display.
I don't know which is the currently intended behaviour. I'm just reporting that it use... Expand 627 charactersWhat: all the Attributes from Mementos you've been given used to show up in your Character Biography, last time I was changing things around. Now, the Attributes only show if the Memento itself is on display.
I don't know which is the currently intended behaviour. I'm just reporting that it used to be one and now it's the other, with no new information that I can see in the Memento Forge or MOTD or Enquirer.
How: get hold of a Memento with an Attribute (which was not made by the playeraccount which is holding it). Check your bio; count your listed Attributes. Toggle the memento between Shown and Hidden. Recount your listed Attributes; observe the change.
Where: Inventory settings affecting Bio.
http://www.improbableisland.com/inventory.php?items_context=worldmap&memento_togglebioshow=4640538&items_sort=key
http://www.improbableisland.com/bio.php?char=35586
When: Not sure. Last few months, perhaps. Collapse
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Petition ID 1419: Massive inventory causes nasty badnav: clearing navs doesn't help, only Moderator removing stuff. Submitted Wed, 20 Mar 13 00:10:12 +0000 by Buddleia
What: if your inventory is very very very full, you can get stuck in a Badnav if you try to view your Inventory.
How: have a huge amount of stuff in your inventory. Open your inventory. The tab absolutely refuses to load, and although refreshing several times changes the url to badnav.php, there ... Expand 1252 charactersWhat: if your inventory is very very very full, you can get stuck in a Badnav if you try to view your Inventory.
How: have a huge amount of stuff in your inventory. Open your inventory. The tab absolutely refuses to load, and although refreshing several times changes the url to badnav.php, there isn't anything you can see or click on, not even a whitescreen.
Not sure why this happened last night and not any of the previous times; I'm sure I've picked up more than that before now. Also don't know whether it's total or per section weight, or number of items, or number of different kinds of things? I had lots in everywhere but the bandolier (around 4000 each of logs and stone, a Creator Bundle and a Builder's Box worth of gadgets, 200 herbs, 2000 Cards, lots of Mementos, plus Some Of Everything from the Lodge - could well have been more than 10,000 total items in all inventory sections).
Sessine very kindly rescued me by Sheer Moderator Authority of removing items from my inventory, after we found that resetting my navs didn't work: when I reloaded the page, it just put me back into the (still too-big-to-load) inventory screen.
"I think it's to do with the allowed navs being larger than the field in the account record will hold. But I don't know why resetting doesn't take." - Sessine
When: First happened last night, 18th March, for me. But could have been an Ever Since Ever and only now has anyone been daft enough to try to pick up a backpack the size of a whale.
Where: http://www.improbableisland.com/badnav.php Collapse
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Petition ID 4675: Rest in Piece, Girl Rabbit Submitted Thu, 01 Feb 18 21:28:13 +0000 by Sprouting Sansa Vieria
I've got a double mystery in my inventory page, first off, there's a ghost in my basic backpack, https://i.imgur.com/T9TCpyX.png , I think it's the ghost of my girl rabbit. I used to have two rabbits in my fancy shoebox, one boy and one girl, leading to that I had lots of baby rabbits in my backpack... Expand 415 charactersI've got a double mystery in my inventory page, first off, there's a ghost in my basic backpack, https://i.imgur.com/T9TCpyX.png , I think it's the ghost of my girl rabbit. I used to have two rabbits in my fancy shoebox, one boy and one girl, leading to that I had lots of baby rabbits in my backpack every newday, now there's no more rabbits, just this ghostly entry. I don't know if it's related, I just story it that way in my mind. :P If I could get explanation to what the ghost item is, link showing when I hover the discard button is https://www.improbableisland.com//inventory.php?items_discarditem=62655716&items_context=village that would be good, and perhaps the cause of death of my poor girl rabbit. :P Collapse
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Petition ID 1486: Third mission with rohit (How to be Human) don't leave advices in notebook. Submitted Thu, 02 May 13 20:28:28 +0000 by King Badass Kalumniatoris
According to information in notebook
"Rohit the Robot's introduction!
If you have a Story Pass for this story from the Hunter's Lodge, you can see all seven potential peices of advice.
If not, you can see the advice you received."
I should be able to read advices that I recived hovewer ... Expand 67 characters According to information in notebook
"Rohit the Robot's introduction!
If you have a Story Pass for this story from the Hunter's Lodge, you can see all seven potential peices of advice.
If not, you can see the advice you received."
I should be able to read advices that I recived hovewer I'm unable to find anything about these 7 that I found in notebook. Collapse
Chat about this Petition (Last Comment 1300d06h ago by Storyseller Reon)
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Petition ID 2493: Rohit, Part 3. Lost in Notebook after first Drive Kill. Submitted Fri, 31 Oct 14 02:13:19 +0000 by Storm Lover Xin
********************Spoiler alert for those who have not completed Rohit's quest**********************
Unsure whether this is intentional, or an issue:
I had encountered Rohit's storyline (part 3) up until the compilation of the distraction for him. I spoke to various peoples for advice: eBoy,... Expand 455 characters********************Spoiler alert for those who have not completed Rohit's quest**********************
Unsure whether this is intentional, or an issue:
I had encountered Rohit's storyline (part 3) up until the compilation of the distraction for him. I spoke to various peoples for advice: eBoy, Sheila, Punishment, the hospital tent doctor, Maiko, the Hunter's Lodge Joker, and the Watcher. But, I never sent the distraction.
Shortly after, I defeated the Improbability DRive for the first time. Upon awakening as a level 1 "Contestant", I checked my notebook and could no longer find Rohit (part 3) -- only parts 1 and 2.
If it is unintentional, or a glitch, I'm unsure whether this might be happening to others, or if it's unique to me. Collapse
Chat about this Petition (Last Comment 3101d54s ago by )
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Petition ID 4137: Maiko's pan quest missing from Notebook Submitted Wed, 11 Jan 17 19:44:19 +0000 by The Shuffler Tarot
The text of Maiko's missing pan quest never appeared in my Notebook. This has happened to at least one other player, according to a response in chat. It'd be a shame to lose that story.
To be clear, the text has never appeared in the Notebook. It is not a case of it showing up then disap... Expand 121 charactersThe text of Maiko's missing pan quest never appeared in my Notebook. This has happened to at least one other player, according to a response in chat. It'd be a shame to lose that story.
To be clear, the text has never appeared in the Notebook. It is not a case of it showing up then disappearing, at least as far as I can tell.
http://www.improbableisland.com/runmodule.php?module=notebook&context=worldmap Collapse
Chat about this Petition (Last Comment 748d13h ago by Corporal Matrim)
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Petition ID 1378: Control Keys not Giving Access to Front Door Lock Submitted Sun, 03 Mar 13 12:35:55 +0000 by
In the very description of a control key, I see this -
Control Key (12 Cigarettes): This key allows a player to access the Master Settings Menu - that's where you turn chat on and off for each Room, fiddle with settings for Pages, lock the entire Place, and so on. They can also lock and un... Expand 302 characters In the very description of a control key, I see this -
Control Key (12 Cigarettes): This key allows a player to access the Master Settings Menu - that's where you turn chat on and off for each Room, fiddle with settings for Pages, lock the entire Place, and so on. They can also lock and unlock individual doors from the Master Settings menu, if they have an appropriate key.
However, I have one of these keys to my main character's Place. And all I see is this - http://tinypic.com/r/29gkiua/6
Unlocking the front door and locking it is the reason I gave this character the key, so... Collapse
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Petition ID 668: GLOBAL memory units don't work properly Submitted Sat, 14 Apr 12 09:35:09 +0000 by Swede
The value in the unit seems to reset itself?
I made a program which works perfectly for my character, but once I put GLOBAL: in front of the memory unit it stops working. Removing GLOBAL: and the program works again.
Debugging:
Running program ID 301, 'Rifle present'
--Row 1 will pass ... Expand 3644 characters The value in the unit seems to reset itself?
I made a program which works perfectly for my character, but once I put GLOBAL: in front of the memory unit it stops working. Removing GLOBAL: and the program works again.
Debugging:
Running program ID 301, 'Rifle present'
--Row 1 will pass if any Contrivance Passes
----Contrivance: Memory Part Equal at row 1, column 1 is being checked, and says: Currently set to pass if digit 1 in GLOBAL: Plasma gun is exactly 1
----Success at row 1 column 1
--Row 1 passed OK
--Row 2 will pass if all Contrivances Pass
----Contraption: Show Page at row 2, column 1 is being checked, and says: Currently set to show page 'Armoury (Rifle) ', pageid 181
You are in the Watch's weapon storage. Along one side of the room you see weapons of all sorts and types. Placed in racks they range from chainsaws, crossbows, clubs, axes, ancient M4 carbines to island made plasma pistols and sun guns.
The eye catching piece however is a pre-EMP High-Power Plasma Rifle, safely locked away in a Perspex casing.
Besides the weapons there is a wide selection of armours present. Simple Kevlar vests, full riot gear, power-enhanced combat armour to forcefield generators are standing in racks along the other wall.
You can't help but grin as you feel like the proverbial kid in the candystore.
----Success at row 2 column 1
----Contraption: Add Page Access at row 2, column 2 is being checked, and says: Currently set to link to page 'Examine Plasma Rifle ', pageid 183
----Success at row 2 column 2
----Contrivance: Player Has Memento at row 2, column 3 is being checked, and says: Currently set to trigger if the player has the Memento called 'Small key'
----Success at row 2 column 3
--Row 2 passed OK
--Row 3 will pass if any Contrivance Passes
----Contraption: Add Page Access at row 3, column 3 is being checked, and says: Currently set to link to page 'Take Plasma Rifle', pageid 182
----Success at row 3 column 3
--Row 3 passed OK
Running program ID 2414, 'Rifle absent'
--Row 1 will pass if any Contrivance Passes
----Contrivance: Memory Part Equal at row 1, column 1 is being checked, and says: Currently set to pass if digit 1 in GLOBAL: Plasma gun is exactly 0
----Success at row 1 column 1
--Row 1 passed OK
--Row 2 will pass if all Contrivances Pass
----Contraption: Show Page at row 2, column 1 is being checked, and says: Currently set to show page 'Armoury (Empty) ', pageid 184
You're in the Watch's weapon storage. Along one side of the room you see weapons of all sorts and types. Placed in racks they range from chainsaws, crossbows, clubs, axes, ancient M4 carbines to island made plasma pistols and sun guns.
In the centre of the room, probably meant as eye catching piece is a Perspex showcasing. It is empty however.
Besides the weapons there is a wide selection of armours present. Simple Kevlar vests, full riot gear, power-enhanced combat armour to forcefield generators are standing in racks along the other wall.
You can't help but grin as you feel like the proverbial kid in the candystore.
----Success at row 2 column 1
----Contraption: Hide Page Link at row 2, column 2 is being checked, and says: Currently set to block page 'Examine Plasma Rifle ', pageid 183
----Success at row 2 column 2
----Contrivance: Player Has Memento at row 2, column 3 is being checked, and says: Currently set to trigger if the player has the Memento called 'Small key'
----Success at row 2 column 3
--Row 2 passed OK
--Row 3 will pass if any Contrivance Passes
----Contraption: Add Page Access at row 3, column 3 is being checked, and says: Currently set to link to page 'Store Plasma Rifle', pageid 185
----Success at row 3 column 3
--Row 3 passed OK
See how both programs pass even though the GLOBAL: Plasma gun check has 2 different values?
And as I said, removing GLOBAL: from the memory makes that the programs work as intended Collapse
Chat about this Petition (Last Comment 3870d09h ago by Tahvohck)
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Petition ID 1695: Contrivance: Drive Kills (more than x) will not accept zero as a parameter Submitted Sat, 07 Sep 13 04:58:26 +0000 by Dirk Vanderhuge
I was working on some programming involving a check to see if a character had at least 1 Drive Kill, and when attempting to use the Contrivance: Drive Kills (more than x) item, it refused to accept zero as a value to be greater than to pass. Every time I tried to submit the zero value, it would re... Expand 65 characters I was working on some programming involving a check to see if a character had at least 1 Drive Kill, and when attempting to use the Contrivance: Drive Kills (more than x) item, it refused to accept zero as a value to be greater than to pass. Every time I tried to submit the zero value, it would refresh the page and clear my entry, as though it were incorrect.
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Petition ID 1833: "Add Page Access" contraption fires when the page it is applied to is not active. Submitted Mon, 09 Dec 13 19:47:34 +0000 by Dizzyizzy
If you apply an "Add Page Access" contraption to a different page, it will fire and add access even when the page it's applied to is not active. This is opposite behavior from "Hide Page Link", which will only hide access to the other page when the page it is attached to is active.
Very easy to r... Expand 355 charactersIf you apply an "Add Page Access" contraption to a different page, it will fire and add access even when the page it's applied to is not active. This is opposite behavior from "Hide Page Link", which will only hide access to the other page when the page it is attached to is active.
Very easy to reproduce, just make two pages, hide one, and apply a Page Access to the other.
I haven't tried to use this particular contraption before now, so I'm not sure how long it has been going on.
(Secondary problem: Hide door. Show hidden door. Hide page link... Allow Page Access? Can the name of the contraption be brought into convention with the rest?) Collapse
Chat about this Petition (Last Comment 3580d06h ago by Hairy Mary)
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Petition ID 3518: Time Range contrivance cannot end in 00:00 Submitted Thu, 14 Jan 16 13:53:08 +0000 by Mei Li Audax
This is a miniscule problem, a minute-long problem if you will. It's not so much bothersome as it is puzzling.
My place (which is called @-\--) at 13, 30, 3 east of Ace High, has a room named "Path to Izakaya." In this room I made some pages of a man singing songs. I programmed 6 different progr... Expand 629 charactersThis is a miniscule problem, a minute-long problem if you will. It's not so much bothersome as it is puzzling.
My place (which is called @-\--) at 13, 30, 3 east of Ace High, has a room named "Path to Izakaya." In this room I made some pages of a man singing songs. I programmed 6 different programs with 6 different pages to fire twice a day using the Time Range contrivance.
My problem is, if a program is set to stop firing at 00:00, the page attached to that contrivance shows no matter what time it currently is.
So I began to play with it. Starting a program at 00:00 is not a problem, everything shows fine. Ending a program at 23:59 is fine.
Is it supposed to be this way? If so, please let me know.
I have screenshots to illustrate the problem, if needed.
http://www.improbableisland.com/runmodule.php?module=places&op=room&roomid=24464&placeid=1589&c=111-135024
Thanks in advance for your help! Collapse
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Petition ID 1393: Customized Teleportation Beacon Submitted Fri, 08 Mar 13 23:06:57 +0000 by RoboKitty Theia
I bought a teleportation beacon for the new place I am building, The Twisted Maze, at location 16/36, and I customized it before leaving Improbable Central, naming it "Old hollow tree". I also added a description as to what people would see when they explored it. When I placed it in the entrance... Expand 619 charactersI bought a teleportation beacon for the new place I am building, The Twisted Maze, at location 16/36, and I customized it before leaving Improbable Central, naming it "Old hollow tree". I also added a description as to what people would see when they explored it. When I placed it in the entrance area, I saw that the description was the generic one
You examine the hissing, clanking Thing in front of you. It looks vaguely like some sort of decompression chamber, and smells faintly of ozone. It is a Teleportation Beacon; when activated, people using a One-Shot Teleporter can come directly into this Room from anywhere on Improbable Island.
I wonder if this is a bug, or if teleporter beacons are not fully customizable. I paid 12 cigarettes for the change, and I only got the title changed. If they are not fully customizable, there should maybe be a warning somewhere?
Thank you in advance.
Theta Collapse
Chat about this Petition (Last Comment 3504d06h ago by Gorbert Vanhousserhoffen)
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Petition ID 1715: Problem with color coding in customized furniture Submitted Fri, 20 Sep 13 16:35:23 +0000 by
Whenever you create a color coded piece of customize furniture (two people tested this) it removes the gravemarkers and just leaves you with whatever's left.
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Petition ID 665: Double bed bonus. Submitted Fri, 13 Apr 12 17:49:02 +0000 by Major Badass Alexander Quandle
Alexander Quandle doesn't always seem to get a double bed bonus from sleeping with his wife. I've noticed that my stam seemed lower than expected on a few occasions now, but I thought that that was just because there are so many other things affecting how much stam you start your day with, that I ju... Expand 958 charactersAlexander Quandle doesn't always seem to get a double bed bonus from sleeping with his wife. I've noticed that my stam seemed lower than expected on a few occasions now, but I thought that that was just because there are so many other things affecting how much stam you start your day with, that I just hadn't taken something else into account.
Today however, I noticed that it wasn't on the new day screen either, so now I'm pretty sure that something strange is going on.
This doesn't happen every time, that would be far to easy. I'll keep an eye out for any possible patterns. At the moment the only thing that I can think of is that perhaps it's failboat related. The night before I ended up on the failboat, got off with favour and went straight to my bed. (Which is in the Wise clan HQ, one square west of IC).
I'll start keeping notes of when I do and don't get this compared to what I was doing the night before and whether it's a natural new day or a chronosphere, and anything else that I can think of.
If it helps, this is the doodah of the Good Morning! page (before I get up.)
http://www.improbableisland.com/runmodule.php?module=places_doublebeds&op=sleep&placeid=264&roomid=3169&slotid=1752&itemid=9563168&getup=true&c=2-183431 Collapse
Chat about this Petition (Last Comment 3288d20h ago by )
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Petition ID 3647: This <empty string> In My Bed! Submitted Sun, 06 Mar 16 11:31:50 +0000 by Contender Tax
Sometimes I notice double beds with the description like:
Double bed occupied by (room for one more)
The name of the resting character appears to be empty, as if he doesn't exist at all, but he actually occupies the place on the bed.
URL (example): http://improbableisland.com/runmodule.php?m... Expand 290 charactersSometimes I notice double beds with the description like:
Double bed occupied by (room for one more)
The name of the resting character appears to be empty, as if he doesn't exist at all, but he actually occupies the place on the bed.
URL (example): http://improbableisland.com/runmodule.php?module=places&op=room&placeid=205&roomid=1508 ( West Scronky Siding at (8,17)).
I'm not sure why this happens - maybe there is someone whose name simply doesn't show, or maybe this is a 'ghost' of someone banned/deleted, or maybe something else. But I'm certainly sure this is a bug...
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Chat about this Petition (Last Comment 2670d06h ago by Brigadier Miraja)
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Petition ID 4487: Double Bed Falsely Shown as Empty Submitted Sat, 19 Aug 17 00:57:55 +0000 by Meara
On New Day, double bed only shows bonus for sleeping alone, and once in the room, the Double Bed link remains plain instead of showing that it is occupied. Kick Out Players display shows the other player in bed, and they see themselves in bed on login. This has been going on for over a month. Almost... Expand 208 charactersOn New Day, double bed only shows bonus for sleeping alone, and once in the room, the Double Bed link remains plain instead of showing that it is occupied. Kick Out Players display shows the other player in bed, and they see themselves in bed on login. This has been going on for over a month. Almost every time I log in when the bed is occupied, I have this issue.
https://improbableisland.com/runmodule.php?module=places_doublebeds&op=sleep&placeid=971&roomid=8802&slotid=3976&itemid=14284562&c=8-004717 Collapse
Chat about this Petition (Last Comment 1925d14h ago by Meara)
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Petition ID 2056: Moving doors Submitted Mon, 21 Apr 14 15:25:06 +0000 by RoboKitty Theia
There's a thing with the structural page, which is not mentioned in the warnings. Earlier, making several doors between two rooms were possible, if you wanted it that way. This has at some point been "fixed" by CMJ. Now, this results in that if I move misplaced doors into "storage", attempting to "s... Expand 314 charactersThere's a thing with the structural page, which is not mentioned in the warnings. Earlier, making several doors between two rooms were possible, if you wanted it that way. This has at some point been "fixed" by CMJ. Now, this results in that if I move misplaced doors into "storage", attempting to "stack" them in between two rooms, makes it appear as if the doors are gone. Duplicate doors does not show, but they do appear in the master settings, even if they are set to be shown. This could be confusing to some people, and should maybe be pointed out in the structural page (and possibly the create door page). Collapse
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Petition ID 2065: Place's doors are messed up Submitted Sun, 27 Apr 14 08:22:32 +0000 by The Bard, Sapphire Geminus
What: My Place has started duplicating doors (I can see them from the master settings) but I can't access them in the structural menu. At the same time, even though I have multiple doors and they're ALL set to shown, only those that show up in the Structural Menu actually show up in the Room.
... Expand 330 characters What: My Place has started duplicating doors (I can see them from the master settings) but I can't access them in the structural menu. At the same time, even though I have multiple doors and they're ALL set to shown, only those that show up in the Structural Menu actually show up in the Room.
How: Erm.. no idea. Couldn't tell you how this happened.
Where: It's at A NOT-SO-CLEAR CLEARING, 2 East from NewHome.
When: I'd like to say that I know for sure that it started when the structural menu was implemented, but I can't for sure. It was roughly around the same time, if not shortly before-hand. Collapse
Chat about this Petition (Last Comment 3410d05h ago by Junebug)
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Petition ID 4747: Can't use unicode characters in place descriptions or petitions Submitted Wed, 14 Mar 18 04:37:33 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
If you try to use most unicode characters in a Place description, they just display as literal html escapes. This appears, on casual inspection, to also be the case in the petition system. For instance, if I try to type a box drawings heavy horizontal (U+2501) here:
━
I get "━".
... Expand 465 charactersIf you try to use most unicode characters in a Place description, they just display as literal html escapes. This appears, on casual inspection, to also be the case in the petition system. For instance, if I try to type a box drawings heavy horizontal (U+2501) here:
━
I get "━".
Disturbingly, both the literal character here and the html escape preview as the correct U+2501 character. And, as documented in https://www.improbableisland.com/problem_report.php?op=chat&petitionid=4472, these unicode characters break in slightly different ways in chat.
As far as I can tell, this malady affects every character that isn't contained in Windows-1252, but that's just from a bit of poking around. I am currently using Windows, if that matters. Collapse
Chat about this Petition (Last Comment 1840d07h ago by The Will-o'-wisp sasstrid)
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Petition ID 1033: Places: decoration previewer has some problems Submitted Thu, 13 Sep 12 00:28:02 +0000 by Buddleia
When decorating a Room, a Page, or the Exterior description of a Place, there are several things which could be improved.
1. The box for naming the Room/Page/Place does not show a preview, so you cannot check how it will display.
2. The box for naming the Room/Page/Place would ideall... Expand 1779 characters When decorating a Room, a Page, or the Exterior description of a Place, there are several things which could be improved.
1. The box for naming the Room/Page/Place does not show a preview, so you cannot check how it will display.
2. The box for naming the Room/Page/Place would ideally be bigger (or expandable like the one for the decoration) so you don't have to scroll sideways to read your input.
(3. Related issue: Master Settings: boxes for naming doors also have these issues.)
4. The previewer for the decoration breaks sometimes. When you use particular things, it only shows the text after the final "not allowed" code:
--- 4a it breaks when you use the J colour code, though once the job is set and completed then the decoration does work (complete with the blue).
--- 4b it breaks when you use an alignment code (c, < or >), though once the job is set and completed then the decoration does work (complete with alignment).
--- 4c it breaks when you use the w viewer-weapon code, though once the job is set and completed then the decoration does work (complete with indicating viewer weapon).
--- 4d it breaks when you use the Enter key, though once the job is set and completed then the decoration does work - but the Enters do not work as new lines.
--- 4e it breaks when you copy-paste things from a word processor. Have not tested to see what the decoration does.
See screenshot:
http://s38.photobucket.com/albums/e122/Sophie378/Improbable/Bugs%20and%20screenshots/?action=view¤t=PlacespreviewJerror.gif
5. However, the previewer does not warn you when you have left unclosed formatting tags. If you start but don't close them, then colours, bold, and alignment all bleed through to affect the chat area and the bottom of the page.
6.Likewise, the Room/Page/Place/Door name input boxes do not warn you if you have unclosed formatting tags. They mess up the navlinks.
I'm not sure if this is everything. Place-builders, please, any further comments? Collapse
Chat about this Petition (Last Comment 3116d12h ago by Buddleia)
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Petition ID 1534: Room names made in bold to start with are inaccecable when making some jobs. Submitted Thu, 30 May 13 19:04:14 +0000 by Mr. Pappy Outmen
I was working on a place of mine and setting up jobs for it and many of the rooms I did I just put in the name of it so I can do the doors first, which works fine, and had some with bold lettering at the start of it, but when I go back in to put in descriptions, slots and pages, It is no longer a li... Expand 113 charactersI was working on a place of mine and setting up jobs for it and many of the rooms I did I just put in the name of it so I can do the doors first, which works fine, and had some with bold lettering at the start of it, but when I go back in to put in descriptions, slots and pages, It is no longer a link to click and is just text on the screen. Not sure when this happened or why, but I can't finish the place now. Collapse
Chat about this Petition (Last Comment 3765d02h ago by Junebug)
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Petition ID 2077: Page description lost to Places change, re MOTD 2014-05-06 Submitted Fri, 09 May 14 14:03:47 +0000 by Buddleia
Page 472, in KIND Tower (Place 437). It's reverted to being an Undecorated Area - I'd set it up to be a poster, complete with programming, after moving it into its new room (2914).
Possibly also interesting: I think its Master Settings have also changed from what I set?
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Petition ID 298: Dojo masters are prejudiced against robots! Submitted Sun, 04 Dec 11 22:04:50 +0000 by die fledermaus
They heal you up for a fight, but they don't cool you down, so if you just walked in after a long fight, you tend to burn up.
This may or may not be intentional, but I thought I'd mention it.
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Petition ID 594: If a clan applicant withdraws their application, it makes the first Distraction vanish. Submitted Wed, 21 Mar 12 01:47:21 +0000 by Buddleia
WHAT: According to my emails, someone applied to join my clan.
According to my Distractions, this never happened.
Should that have happened? Shouldn't there have been a new one to say "X has withdrawn their application", like you get when someone resigns their membership, rather than removing th... Expand 550 charactersWHAT: According to my emails, someone applied to join my clan.
According to my Distractions, this never happened.
Should that have happened? Shouldn't there have been a new one to say "X has withdrawn their application", like you get when someone resigns their membership, rather than removing the original application message? I was offline at the time and if I hadn't been checking my emails and looked in the Distractions folder I would never have known!
HOW:
1. Be someone in a clan, with applicant-approving rank (Founder, Leader, Officer).
2. Have someone apply.
3. Check your Distractions.
4. Do NOT approve their application! Have them withdraw it.
5. Check your Distractions again.
WHERE: http://www.improbableisland.com/mail.php
WHEN: first spotted today. Message was 15th March. This might be an "ever since ever" thing. Collapse
Chat about this Petition (Last Comment 3716d20h ago by Inked Ada)
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Petition ID 814: Clan halls: "custom talk line" doesn't work Submitted Sat, 23 Jun 12 23:05:04 +0000 by Buddleia
WHAT: In the clan halls, where you set your description and MoTD, there's a box for "Custom Talk Line (blank means "says" -- 15 chars max)". It doesn't actually affect my posting. It does it exactly as normal, like
Buddleia says "this is supposed to start with scrawls a message, but i... Expand 623 characters WHAT: In the clan halls, where you set your description and MoTD, there's a box for "Custom Talk Line (blank means "says" -- 15 chars max)". It doesn't actually affect my posting. It does it exactly as normal, like
Buddleia says "this is supposed to start with scrawls a message, but it doesn't."
even when I have set it to something else.
HOW: Be founder/leader/officer in a clan so that you can change your Custom Talk Line.
Try setting it to something - click Save.
Then go to your clan hall and post something (just chat, without emoting).
Observe the lack of customisation instead of "charactername says".
WHERE:
http://www.improbableisland.com/clan.php?op=motd&c=329-235904
http://www.improbableisland.com/clan.php?&comment=true#commentaryjump_clan_162
WHEN: Noticed it a few weeks ago, confirmed today. Could this be from the big chat system update all those months ago? Collapse
Chat about this Petition (Last Comment 4113d11h ago by )
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Petition ID 4678: Robot No Option to Cool Down Submitted Sat, 03 Feb 18 19:30:10 +0000 by Reaper of souls Kratargon
What: After being Failboated as a Robot and returning to the Island, sometimes there is no option to 'cool down' (and in fact, internal temperature is displayed as empty), but when you get into a fight you immediately melt down on the first turn.
How: I'm not entirely certain, as I've seen incons... Expand 666 charactersWhat: After being Failboated as a Robot and returning to the Island, sometimes there is no option to 'cool down' (and in fact, internal temperature is displayed as empty), but when you get into a fight you immediately melt down on the first turn.
How: I'm not entirely certain, as I've seen inconsistent reproducibility, which is why I haven't brought it up yet. But, I suspect it *may* be when dying either due to overheating or specifically *not* due to overheating, i.e. if I die when I would have taken overheating damage, it carries over to the new round? I don't know, I'm mostly guessing due to the inconsistent reproducibility.
Where: https://www.improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=13%2C11%2C1&dir=north
When: It's been going on for a loooong time, I don't remember the first instance of this happening to me. It might be an elusive bug that's been around since the dawn of Robots and never been noticed, I'm not sure. Collapse
Chat about this Petition (Last Comment 2046d23h ago by Reaper of souls Kratargon)
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Petition ID 348: Outside a house, I'm inside too. Submitted Sat, 10 Dec 11 06:46:26 +0000 by Second Lieutenant DDR
WHAT: I exited a house, logged off, returned to the game a few days later, and logged on. I had exited to the world map, and when I logged on I was on the world map, but apparently I was also showing up as being inside the house!
WHERE: (Well, that's somewhat up for debate.) 19,6 - Buddle... Expand 45 characters WHAT: I exited a house, logged off, returned to the game a few days later, and logged on. I had exited to the world map, and when I logged on I was on the world map, but apparently I was also showing up as being inside the house!
WHERE: (Well, that's somewhat up for debate.) 19,6 - Buddleia's place, first room. 19,6 - The World Map. Collapse
Chat about this Petition (Last Comment 4112d10h ago by Junebug)
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Petition ID 1185: Marriage Buff Submitted Sun, 18 Nov 12 06:40:57 +0000 by
1. It shows my spouse's equipment in between her title and name.
2.Not sure how. I just sorta noticed it when I was in the jungle.
3. On the list of buffs. (http://tinypic.com/r/2uxvbcn/6)
4. Not sure.
Chat about this Petition (Last Comment 3966d12h ago by Junebug)
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Petition ID 1824: Newhome Museum x2 Submitted Wed, 04 Dec 13 02:28:05 +0000 by The Bartender Dhevika
Returning to Newhome on my Rohit Part 2 quest and I have Two Newhome Museums on my screen. When I hover over the first one it shows me,
www.improbableisland.com/runmodule.php?mondule=quest_rohit_2&op=museum&c=101-020403
The second one shows me: www.improbableisland.com/runmodule.php?module.ph... Expand 233 charactersReturning to Newhome on my Rohit Part 2 quest and I have Two Newhome Museums on my screen. When I hover over the first one it shows me,
www.improbableisland.com/runmodule.php?mondule=quest_rohit_2&op=museum&c=101-020403
The second one shows me: www.improbableisland.com/runmodule.php?module.php?module=quest_sternandthestranger&point=2&c=101-120405
So I'm getting a Museum for each quest that I am currently on. I've gotten comments from Phenopteryx that it has happened to her as well, so it seems to be an ongoing glitch. Collapse
Chat about this Petition (Last Comment 1717d07h ago by Returning Contestant Logan Turtle)
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Petition ID 1911: Hunter's lodge price glitch Submitted Tue, 04 Feb 14 17:30:15 +0000 by Feral Beast Rentoraa
Screenshot: http://prntscr.com/2ph87w
Basically, it works like this:
1. Go to the Lodge.
2. Find an item that you don't have enough SP for.
3. Buy SP, enough to afford the item.
4. Wait a while for the payment to go through, then click the "More Details" link.
5. If done right, you will see ... Expand 78 charactersScreenshot: http://prntscr.com/2ph87w
Basically, it works like this:
1. Go to the Lodge.
2. Find an item that you don't have enough SP for.
3. Buy SP, enough to afford the item.
4. Wait a while for the payment to go through, then click the "More Details" link.
5. If done right, you will see a negative number in the amount you need (because you can, in fact, afford it) Collapse
Chat about this Petition (Last Comment 3523d12h ago by Junebug)
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Petition ID 2156: Failboat sidebar Submitted Sat, 14 Jun 14 04:03:23 +0000 by Mango
Not sure if it's a problem really more than me being lazy but the sidebar to the right, depicting recent/relevant actions, game time, vitals, etc., is closable if you click the minus button twice. This structure resets after you dk, which is fine and you have to collapse them again. However, the fai... Expand 212 charactersNot sure if it's a problem really more than me being lazy but the sidebar to the right, depicting recent/relevant actions, game time, vitals, etc., is closable if you click the minus button twice. This structure resets after you dk, which is fine and you have to collapse them again. However, the failboat seems to also require you to collapse what you want collapsed for the dk even after you've done so on mainland. I'm pretty sure it's only been happening since the cage fight adjustment, but I can't be sure. Collapse
Chat about this Petition (Last Comment 3394d01h ago by Junebug)
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Petition ID 2304: The chat and page disappears Submitted Sat, 16 Aug 14 04:09:56 +0000 by Luna
I will regularly have chat disappear when I'm trying to input things in my Explorer. And I know explorer sucks, and only seems to happen for it.
http://puu.sh/aUtDt/14311bef49.jpg
As you see, when you click to input and the mouse shifts even a little bit, everything from the room's name, descr... Expand 283 charactersI will regularly have chat disappear when I'm trying to input things in my Explorer. And I know explorer sucks, and only seems to happen for it.
http://puu.sh/aUtDt/14311bef49.jpg
As you see, when you click to input and the mouse shifts even a little bit, everything from the room's name, description and the chats disappear.
It always tends to happen in homes.
And it happens randomly. It's a crapshoot. Sometimes it does, sometimes it doesn't.
If this is absolutely just a "it's explorer and explorer sucks" I'll change, I just try to use separate internet browsers. Collapse
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Petition ID 2769: Center-text tag in room descriptions breaks previewer Submitted Tue, 10 Mar 15 21:18:13 +0000 by Blinded Me With Rykar
When entering a room description, Grave-c tags are treated as not supported by the text previewer, even though they are allowable tags in room descriptions.
You can see the problem as soon as you edit the room description- the entire thing is replaced with "That's not a color code you can use he... Expand 169 charactersWhen entering a room description, Grave-c tags are treated as not supported by the text previewer, even though they are allowable tags in room descriptions.
You can see the problem as soon as you edit the room description- the entire thing is replaced with "That's not a color code you can use here!"
http://www.improbableisland.com/runmodule.php?module=places&op=createjob&create=decorateroom&sub=enternewdescription&decorateroom=21803&placeid=1555&roomid=21803 Collapse
Chat about this Petition (Last Comment 3116d12h ago by Buddleia)
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Petition ID 2969: Player's webpage Submitted Wed, 10 Jun 15 18:17:40 +0000 by The Ulcir
Seeing as how CMJ said he was doing a bunch of bug fixes, I think I'll include this here:
The default value that is entered into the "External Link" field in the Customize Character page is something like "http://". This causes the "Player's webpage" link to show up on every single character's ... Expand 144 characters Seeing as how CMJ said he was doing a bunch of bug fixes, I think I'll include this here:
The default value that is entered into the "External Link" field in the Customize Character page is something like "http://". This causes the "Player's webpage" link to show up on every single character's biography and link to a blank page.
Basically it sort of seems like something that was unintentional, so I thought I'd raise awareness to it. Collapse
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Petition ID 3909: Petition preview page doesn't show line breaks correctly Submitted Sun, 10 Jul 16 15:48:04 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
If you put line breaks into a petition, they don't show up on the page that says, "Your petition looked like this:" even though they show up fine in the live preview and in the petition. It has been like this forever.
To see this problem in action, just make a new petition and hit enter a couple... Expand 84 charactersIf you put line breaks into a petition, they don't show up on the page that says, "Your petition looked like this:" even though they show up fine in the live preview and in the petition. It has been like this forever.
To see this problem in action, just make a new petition and hit enter a couple times while doing it:
http://www.improbableisland.com/problem_report.php?op=report Collapse
Chat about this Petition (Last Comment 2492d00s ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 4472: Contiguous Unicode Characters Break into Malformed HTML Escapes Submitted Tue, 01 Aug 17 09:22:26 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
To demonstrate this problem, I am going to put sixteen box drawings heavy horizontal (U+2501) on the next line:
━━━━━━━━━━━━━━━━
The last time I tried this in chat I got "━━━━	... Expand 116 charactersTo demonstrate this problem, I am going to put sixteen box drawings heavy horizontal (U+2501) on the next line:
━━━━━━━━━━━━━━━━
The last time I tried this in chat I got "━━━━━━ 473;━━━━━━ ━━━", which is to say: the wrong thing. Collapse
Chat about this Petition (Last Comment 1424d16h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 4557: Titles in Distracts are not properly sanitized and break sprintf() in certain situations. Submitted Sat, 14 Oct 17 04:37:02 +0000 by Tahvohck
Just going to paste the call stack for this one, it seems mostly self-explanatory:
PHP Warning: "sprintf(): Too few arguments"
in /var/www/improbableisland.com/public_html/lib/translator.php at 98.
Call Stack:
2: sprintf("Original Message from 100...") called from on line
3: call_user_fun... Expand 734 characters Just going to paste the call stack for this one, it seems mostly self-explanatory:
PHP Warning: "sprintf(): Too few arguments"
in /var/www/improbableisland.com/public_html/lib/translator.php at 98.
Call Stack:
2: sprintf("Original Message from 100...") called from on line
3: call_user_func_array("sprintf", Array(
0=>"Original Message from 100..."
)) called from /var/www/improbableisland.com/public_html/lib/translator.php on line 98
4: sprintf_translate(Array(
0=>"Original Message from %s ...", 1=>"100% Hanna", 2=>"2017-10-13 19:59:12"
)) called from /var/www/improbableisland.com/public_html/lib/mail.php on line 246
5: mail_write_message("3221532") called from /var/www/improbableisland.com/public_html/mail.php on line 44
In this case I'm pretty sure that Hanna's 100% title being parsed by sprintf() causing two errors: One, "% " is not a valid flag, and two, even if that does succeed it's not gonna have an input for that marker (well, for the final marker, but same idea). Collapse
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Petition ID 4627: Text formatting leaking onto other aspects of a square on the map (5,33) Submitted Thu, 21 Dec 17 19:36:01 +0000 by It's Probably ZoomBaby
`1This isn't a real big problem but I noticed that the text formatting used for Mute Reaper Mumble's plot on 5,33 has leaked onto the other items that occur on the map (sneezeroot and crates).
Here's a screenshot: https://imgur.com/a/rbuih
Cheers,
`1Zoom`!Baby
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Petition ID 4749: Color codes not cooperating in name Submitted Sat, 17 Mar 18 18:51:39 +0000 by Izadora Sochi
What: I'm trying to change the colors of my name & title. The color codes `d and `D (the new yellows) work in my title, but do not work in my name. It continues to give me a message saying that I cannot change the characters of my name, just the capitalization and the colors. I've ask... Expand 396 characters What: I'm trying to change the colors of my name & title. The color codes `d and `D (the new yellows) work in my title, but do not work in my name. It continues to give me a message saying that I cannot change the characters of my name, just the capitalization and the colors. I've asked some people in Player Chat, and they can't use the d/D codes either. I believe the codes aren't being recognized as colors, but instead as character in my name.
How: Try to change the color of your name to either of the d/D codes.
Where: Character customization. I don't think a URL is necessary(?)
When: I started trying to change it about twenty minutes ago. Collapse
Chat about this Petition (Last Comment 449d10h ago by Civilian Mordecai Heller)
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Petition ID 2732: Colors at Raven Inn Submitted Thu, 26 Feb 15 23:36:23 +0000 by Hallowinged Widdershins
Firstly, I'd like to have the light misty grey of Raven Inn's description available as a usable color in chat.
Secondly, I noticed the color list at Raven Inn is hopelessly out of date. (Maybe not so important to keep it updated?)
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Petition ID 4254: Justification Not Working Submitted Fri, 24 Mar 17 19:00:06 +0000 by Off Kilter Merrin
I wanted to make a bio for my account using justifications both left and right, as it said in the island color code text formatting list. I tried > and < and just copy and pasting and each time, the bio didn't recognize the code and refused to do them.
Center justification still works and can be ... Expand 90 charactersI wanted to make a bio for my account using justifications both left and right, as it said in the island color code text formatting list. I tried > and < and just copy and pasting and each time, the bio didn't recognize the code and refused to do them.
Center justification still works and can be turned on and off, and I just wished to bring the attention of the loss of left and right. Collapse
Chat about this Petition (Last Comment 2370d04h ago by Quinnigan)
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Petition ID 4471: Gift system message sent during midnight reverted to LoGD text in email only Submitted Fri, 28 Jul 17 20:56:01 +0000 by Kestrel
Someone sent a chronosphere to an alt of mine (Karen, id 226157) at 8pm server time. The gift arrived fine, the Distraction I viewed in-game afterwards was totally normal, but in my email inbox it says:
New LoGD Mail (Someone sent you something awesome!)
You have received new mail on LoGD at h... Expand 795 charactersSomeone sent a chronosphere to an alt of mine (Karen, id 226157) at 8pm server time. The gift arrived fine, the Distraction I viewed in-game afterwards was totally normal, but in my email inbox it says:
New LoGD Mail (Someone sent you something awesome!)
You have received new mail on LoGD at http:///var/www/improbableisland.com/midnight
-=-=-=-=-=-=-=-=-=-=-=-=-=-
From: The Green Dragon
To: Karen
Subject: Someone sent you something awesome!
Body:
Someone has used the Gifting Station in Common Ground to send you something. Whatever it is, it'll turn up on your next new Game Day.
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Do not respond directly to this email, it was sent from the game email address, and not the email address of the person who sent you the message. If you wish to respond, log into Legend of the Green Dragon at http:///var/www/improbableisland.com/midnight .
You may turn off these alerts in your preferences page, available from the village square.
----
If I remember to, I'll test the theory that a gift sent at midnight will always cause this to happen. Collapse
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Petition ID 4656: Abandoned Castle Module? Submitted Wed, 10 Jan 18 16:31:39 +0000 by Hittin' the Brix teh dave
Something Improbable!
Module abandoncastle is not active, but was attempted to be injected.
I was jungle fighting and found this message. Twice now. It was just via Really Big Trouble searching.
https://www.improbableisland.com/forest.php?op=search&type=suicide&stam=suicide&c=479-162627
... Expand 153 charactersSomething Improbable!
Module abandoncastle is not active, but was attempted to be injected.
I was jungle fighting and found this message. Twice now. It was just via Really Big Trouble searching.
https://www.improbableisland.com/forest.php?op=search&type=suicide&stam=suicide&c=479-162627
I don't know how long it's going on? It just seems like it's a module that's attempting to be called as a random encounter but without actually existing. Collapse
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Petition ID 3894: Double comma ignores restriction on color codes Submitted Sat, 02 Jul 16 09:36:41 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
WHAT
You know how usually you can't use the color code that returns a player's weapon or a newline in your title? If you use double commas you can! As well as all other restricted chat codes!
Double comma w does weird things, like display as my weapon in chat, but your weapon if you look at ... Expand 268 characters WHAT
You know how usually you can't use the color code that returns a player's weapon or a newline in your title? If you use double commas you can! As well as all other restricted chat codes!
Double comma w does weird things, like display as my weapon in chat, but your weapon if you look at the online contestants list.
HOW & WHERE
You can duplicate this problem by typing any chatcol that isn't allowed in a certain area into the area with the double comma, and observing that it does, in fact, work.
WHEN
Since double commas were introduced. Collapse
Chat about this Petition (Last Comment 2243d10h ago by CloudySky)
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Petition ID 3895: Quadruple comma shows a grave, no way to type two literal commas Submitted Sat, 02 Jul 16 09:44:45 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
Since double commas evaluate to graves now, there is no way to type a literal two commas; two commas evaluate to "`" and four commas evaluate to two graves, which evaluates to a single grave again, like so: "`". (I typed those with actual commas, so let's see if the petitions system acts like th... Expand 125 charactersSince double commas evaluate to graves now, there is no way to type a literal two commas; two commas evaluate to "`" and four commas evaluate to two graves, which evaluates to a single grave again, like so: "`". (I typed those with actual commas, so let's see if the petitions system acts like the chat system in this regard.)
I suppose this will make it mildly harder to describe the double comma system to newcomers. Collapse
Chat about this Petition (Last Comment 1837d08h ago by The Will-o'-wisp sasstrid)
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Petition ID 3964: How to break chat like a boss. Submitted Mon, 22 Aug 16 06:12:03 +0000 by Tranquil Mepins
Anyways, posting a link or rolling a dice with a link that contains an `i code or a `b code will considerably break the link and thus break the chat.
With enough applications of these four things combined chat will completely flip out and completely bust making it impossible to fix without a gr... Expand 124 characters Anyways, posting a link or rolling a dice with a link that contains an `i code or a `b code will considerably break the link and thus break the chat.
With enough applications of these four things combined chat will completely flip out and completely bust making it impossible to fix without a grem program. And even then it's still busted for anyone that can see the gremming.
Minor busting http://imgur.com/a/ngF7u Collapse
Chat about this Petition (Last Comment 2271d22h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 1816: URLs cropped by %20 (space in URLs) Submitted Thu, 28 Nov 13 05:41:19 +0000 by Sachiel "Fawn" Raihan
The % mark in URLs containing space (%20) breaks the URL (probably goes for other % codes). Pasting things from i.e. Wikipedia (often contains spaces and other stuff like paranthesis) will lead to wrong page. Also, pasting URLs containing & will cut it short at that point, hiding more exact path fro... Expand 117 charactersThe % mark in URLs containing space (%20) breaks the URL (probably goes for other % codes). Pasting things from i.e. Wikipedia (often contains spaces and other stuff like paranthesis) will lead to wrong page. Also, pasting URLs containing & will cut it short at that point, hiding more exact path from being visible. I don't know if it is possible to fix, considering the %(hexcode) bug that can appear in name/title. Collapse
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Petition ID 2224: Chat bug! Submitted Tue, 08 Jul 14 21:29:17 +0000 by Ravenous Morae
Sooooooooooo I've noticed a problem in chat! It seems to only be an issue with Morae, I'm assuming it's because of her accent! Either characters aren't counting towards the total, or something else is going buggy. Morae speaks with a lot of apostrophes, and I'm pretty sure, as a result, I often get ... Expand 291 charactersSooooooooooo I've noticed a problem in chat! It seems to only be an issue with Morae, I'm assuming it's because of her accent! Either characters aren't counting towards the total, or something else is going buggy. Morae speaks with a lot of apostrophes, and I'm pretty sure, as a result, I often get "Post too long" messages (this one, to be exact: Too long!
What tomfoolery are you trying to achieve, here?)
It's a huge pain in my rear, and I'm not the only one with a character that speaks in such a way, so I'm sure it's an issue for others. Please let me know if I wasn't clear enough! Collapse
Chat about this Petition (Last Comment 3351d07h ago by )
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Petition ID 3025: Invisible Posts when Player Colours Disabled Submitted Tue, 30 Jun 15 20:04:23 +0000 by Barnaby Samson
Well, depending on whether or not you have Player Colours enabled, some commentary goes invisible. Here's a set of comparison screenshots I took just now: http://imgur.com/a/j5qDn
talkydoor's comments are in the Squat Hole story channel (http://www.improbableisland.com/village.php?chatting=true&s... Expand 497 charactersWell, depending on whether or not you have Player Colours enabled, some commentary goes invisible. Here's a set of comparison screenshots I took just now: http://imgur.com/a/j5qDn
talkydoor's comments are in the Squat Hole story channel (http://www.improbableisland.com/village.php?chatting=true&switchrainbow=true) and I just noticed this when browsing around today. Comments are a day old at the time of this writing, so will expire in less than week. Highlighting the "hidden" text does not make it appear, it's just not there.
It may be those comments specifically, I really can't tell what the failure condition is. All the other comments on the page seemed fine, with the default grey shifting to black and visa-versa when alternating between enabling player colors and disabling them. Collapse
Chat about this Petition (Last Comment 3012d01h ago by Junebug)
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Petition ID 4818: New Chat Issues Submitted Tue, 29 May 18 02:36:05 +0000 by Coffee Grindr Csodas
What and How: Unicode characters, previously supported by the chat system (or if cleared out by Auto-Update, recoverable by disabling Auto-Update), are hilariously broken by text entry into the non-refreshing chatspaces. Typing characters such as ł, é, ã, ö will get you mojibake gobbledygook.
... Expand 266 charactersWhat and How: Unicode characters, previously supported by the chat system (or if cleared out by Auto-Update, recoverable by disabling Auto-Update), are hilariously broken by text entry into the non-refreshing chatspaces. Typing characters such as ł, é, ã, ö will get you mojibake gobbledygook.
Where: Any of the new, non-refreshing chat spaces. URL seems irrelevant.
When: Since the non-refreshing chatspace beta was introduced.
This is not just for me, but also something Tinkerbinker and Kecora have noticed (with German and French, respectively). Collapse
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Petition ID 4819: Concerns about Chat beta feature Submitted Wed, 30 May 18 06:22:06 +0000 by Penny
While there is nothing buggy or game-breaking about the new feature, I have noticed a few things:
1) Story chat still reloads the page in Kittania. Banter chat in Kitt makes use of the new feature, but the story channel still reloads entirely. I have not checked of this occurs in most other outpost... Expand 229 charactersWhile there is nothing buggy or game-breaking about the new feature, I have noticed a few things:
1) Story chat still reloads the page in Kittania. Banter chat in Kitt makes use of the new feature, but the story channel still reloads entirely. I have not checked of this occurs in most other outposts, although I know that NewHome and Improbable Central work fine.
2) When posting into Banter using the new beta feature, several status bars tend to switch from green to either orange or red for a short moment after posting.
Collapse
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Petition ID 4823: Player/Character Chat Statuses Issue Submitted Thu, 31 May 18 16:33:52 +0000 by Coffee Grindr Csodas
What: Commands that affect player status, such as/dni, /ttm, /chatcol [*], etc. will be entered just fine in Player/Character chat, and the confirmation will pop up (e.g. in the case of a chatcol change), but will not actually produce the desired effect. How: Try to use any of the listed com... Expand 82 characters What: Commands that affect player status, such as/dni, /ttm, /chatcol [*], etc. will be entered just fine in Player/Character chat, and the confirmation will pop up (e.g. in the case of a chatcol change), but will not actually produce the desired effect. How: Try to use any of the listed commands in Player/Character chat When: since the introduction of the new system. Collapse
Chat about this Petition (Last Comment 1945d07h ago by Tansy)
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Petition ID 4824: Chat Timeout Issues Submitted Thu, 31 May 18 18:29:21 +0000 by Black Rose Shoblock
In the chats that no longer refresh the page, issues occur if the page times out.
1) If a message is sent after the first timeout (auto-update disabled, but you are still logged in) the timeout will not refresh. This means new messages can be sent, but the timeout will not go away. A refresh of t... Expand 258 charactersIn the chats that no longer refresh the page, issues occur if the page times out.
1) If a message is sent after the first timeout (auto-update disabled, but you are still logged in) the timeout will not refresh. This means new messages can be sent, but the timeout will not go away. A refresh of the page in one way or another is required.
2) https://ibb.co/if6eCd
If the second timeout is hit (the player is forcibly logged out) and you attempt to send a message the above issue will occur. The area below the chat will be filled with the login page. Collapse
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Petition ID 687: New days not getting saved Submitted Fri, 27 Apr 12 16:47:09 +0000 by Confused Virgil
My crono spheres are not saving my new days, I think it is when I just close my browser but when if I log back into the outpost then quit to fields without triggering the new day by say walking into the bank or something then when I relog it gives me a new day but my cronospheres have not saved up t... Expand 76 charactersMy crono spheres are not saving my new days, I think it is when I just close my browser but when if I log back into the outpost then quit to fields without triggering the new day by say walking into the bank or something then when I relog it gives me a new day but my cronospheres have not saved up the days that went unspent. This has happened twice over the past three days. Collapse
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Petition ID 1487: Multiple monsters while traveling Submitted Fri, 03 May 13 00:25:57 +0000 by Sum1 buyed custom titl 4 Furo
When Traveling (and only when Traveling) and I encounter multiple monsters, there is no fight- I just win. There's no fighting of each one as happens in the Jungle. This started happening in the last week and it's been very consistent for me (once I noticed). Solo monsters, it's a fight with multipl... Expand 2309 charactersWhen Traveling (and only when Traveling) and I encounter multiple monsters, there is no fight- I just win. There's no fighting of each one as happens in the Jungle. This started happening in the last week and it's been very consistent for me (once I noticed). Solo monsters, it's a fight with multiple hitting, as I expect.
It's not a horrible glitch, but it doesn't seem very fair.
Example where there should be 4 Midgets to fight:
Travel
..squeaak-whudwhudwhud. ..squeaak-whudwhudwhud. ..squeaak-whudwhudwhud. What the hell is that? You stop to listen carefully.
Moments later you see the Midgets from the Train Station towing a catapult.
Seeing you, they yell, "There yer are, yer fookin' dick'ead!"
"What do you want with me?" you ask.
"Won the fookin' raffle, 'aven't you, boss! First prize, free trip on this fookin' thing!"
"A free trip?" you repeat, suspiciously. "To where, exactly?"
The Midgets chuckle. "Wouldn'tcha like ter fookin' know?"
~ ~ ~ Fight ~ ~ ~
280
Notable Badass Furo
225
Midget from the Train Station
225
Midget from the Train Station
225
Midget from the Train Station
225
Midget from the Train Station
Next target: 7 seconds
You have encountered Midgets from the Train Station which lunges at you with free ticket!
Midgets from the Train Station's Hitpoints (Level 14): 225
YOUR Hitpoints: 280
Midgets from the Train Station surprises you and gets the first round of attack!
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
Your Clockwork Stallion's shoulder flaps open, and the rifles train upon the target.
A volley of lead tears into Midgets from the Train Station for 28 damage!
You feel an aura of protection gathering around you!
You feel a burning energy in your muscles...
Your Clan's Aura strengthens you!
Your Force Generator is in full effect!
Thanks to the power of the Spades suit, Midgets from the Train Station is having trouble hitting you!
Midgets from the Train Station tries to hit you but you RIPOSTE for 220 points of damage!
End of Round:
Midgets from the Train Station's Hitpoints (Level 14): DEFEATED
YOUR Hitpoints: 280
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midgets from the Train Station!
95 shiny Requisition tokens are dispensed from the nearest camera!
You receive 172 total experience!
(And is that the correct reward for multiple monsters? not something I pay much attention to, honestly.) Collapse
Chat about this Petition (Last Comment 3798d10h ago by Returning Contestant Outman)
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Petition ID 1592: Lack of stamina use on map travel. Submitted Fri, 28 Jun 13 21:24:05 +0000 by Major Badass Alexander Quandle
If you're travelling on the map and run into a beastie, then you don't use up any stamina for that travel turn.
You don't seem to get any experience in travelling either, it certainly doesn't show up in any way on the screen.
I first noticed this about a week ago and have been checking since. Tu... Expand 142 charactersIf you're travelling on the map and run into a beastie, then you don't use up any stamina for that travel turn.
You don't seem to get any experience in travelling either, it certainly doesn't show up in any way on the screen.
I first noticed this about a week ago and have been checking since. Turned out to be rather useful when I was transporting 400+ stone and could run away straight away.
Absolutely no idea when it first started. Collapse
Chat about this Petition (Last Comment 3716d09h ago by Flophorse Trowa)
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Petition ID 2566: Failboat Fail Submitted Wed, 19 Nov 14 23:11:19 +0000 by
What: If a player uses Tynan's gym to decrease hp for some other stat, dies, and returns from the failboat, they will have the total amount of hp that they would have without the hp decrease while retaining other stat increases.
How: Go to Tynan's gym, train muscles or agility from tone, die, and ... Expand 187 charactersWhat: If a player uses Tynan's gym to decrease hp for some other stat, dies, and returns from the failboat, they will have the total amount of hp that they would have without the hp decrease while retaining other stat increases.
How: Go to Tynan's gym, train muscles or agility from tone, die, and return from failboat via 100 favor.
Where: Not sure if url's have individual player stats and don't have the URL
When: whenever you die and have gone to tynan'a gym and decreased health Collapse
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Petition ID 2874: 'Temporary' HP reduction? I think not! Submitted Tue, 28 Apr 15 12:59:06 +0000 by Bloody Showoff Daz
I'm not in Banter, so I'm not sure if others have expressed this problem, but I haven't seen it in the list so I'll just go ahead and put it up.
WHAT: 'Temporary' changes to HP (increases and decreases, though mostly the latter from what I've seen) are carrying through after DKs. I distinctly rem... Expand 1150 charactersI'm not in Banter, so I'm not sure if others have expressed this problem, but I haven't seen it in the list so I'll just go ahead and put it up.
WHAT: 'Temporary' changes to HP (increases and decreases, though mostly the latter from what I've seen) are carrying through after DKs. I distinctly remember having about 82 HP at some point (because I messed up and added an Improb Point to HP), but now it's at an even 50 again. Now, we all know that too much HP is a bad thing, but I'm worried that it might get lower than 10 base HP, which if I remember correctly is very bad.
HOW: Just go into the Jungle, get a bunch of temporary changes to the character's HP, and DK. I don't know if this has been occurring across all races, but I know it's definitely happening to Squats. Maybe the Point in HP is causing it as well?
WHERE: Not sure how to answer this. In the... game? It's a fairly general thing.
WHEN: I am... honestly not sure. Daz has been a Squat since the name change, and a Midget before that, except for that one DK where I forgot the name was changed and got a Mutant r6 for my trouble. This hadn't been happening until after the name change, so perhaps something went awry when the race was recoded? I remember that there was a point at which the Squats were, for all intents and purposes as far as the game was concerned, Humans, so I'm assuming the race's code particulars had to be messed with for some reason.
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Chat about this Petition (Last Comment 497d03h ago by Captain Kennifer)
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Petition ID 451: No experience from level 17 monsters in a breach. Submitted Mon, 23 Jan 12 01:40:20 +0000 by Just Jenny
When fighting in a breach, I've found that when I fight monsters that are level 17, (The times I've noticed) I don't get any experience from killing them. The kill text from the last one:
End of Round:
Something Dangerous, Elite, Malignant, Malevolent's Hitpoints (Level 17): DEFEATED
YOUR Hitpoi... Expand 316 charactersWhen fighting in a breach, I've found that when I fight monsters that are level 17, (The times I've noticed) I don't get any experience from killing them. The kill text from the last one:
End of Round:
Something Dangerous, Elite, Malignant, Malevolent's Hitpoints (Level 17): DEFEATED
YOUR Hitpoints: 132
You receive 0 experience!
This is not the only character I've had this happen to, which is what makes me suspect that it's not just a problem I'm having.
I'm not entirely sure as to the amount of time it's been going on, as I'm fairly sure I wasn't aware how to report it as a problem the first time. Collapse
Chat about this Petition (Last Comment 3897d21h ago by Titano Deleo)
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Petition ID 1316: Threat Level Req Modifier Not Working? Submitted Fri, 25 Jan 13 17:53:01 +0000 by SharkAttack Szara Kryik
I'm not so sure that the bonus req for high threat levels is actually working..
Why?
I was hunting suicidally in NP, it started out at Interesting Times. I was getting about 10k req per 49 fights, gradually increasing as threat lowered to 12k req at Minor activity. I've been fighting in batche... Expand 327 charactersI'm not so sure that the bonus req for high threat levels is actually working..
Why?
I was hunting suicidally in NP, it started out at Interesting Times. I was getting about 10k req per 49 fights, gradually increasing as threat lowered to 12k req at Minor activity. I've been fighting in batches multiple times, and it seemed to stay fairly constant..
I didn't level up, use a cookie, or a req multiplier token.
Lv12 Joker, suicidal hunting, and an extremely negligible effect form the diamonds deck.
When, Today! Friday January 25th, 2013
I will try to do this again when I notice threat levels high again. Collapse
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Petition ID 4357: Brought to Failboat upon clicking Village link Submitted Tue, 30 May 17 17:02:56 +0000 by CorvusCorvusCorvusCorvu Captain Svess
What: Upon unbreaching an outpost and clicking the Village link that should bring me into the outpost, I am instead brought to the Failboat. No req or experience is lost, and the news says nothing about how I got there.
How: Both times it happened was upon unbreaching PleasantVille. I h... Expand 190 characters What: Upon unbreaching an outpost and clicking the Village link that should bring me into the outpost, I am instead brought to the Failboat. No req or experience is lost, and the news says nothing about how I got there.
How: Both times it happened was upon unbreaching PleasantVille. I had 1 HP at the time if that may be a part of it.
Where: At PleasantVille, I have yet to test it at other outposts.
When: First happened last night, happened again this morning. Collapse
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Petition ID 3796: Are they married or not? Submitted Sun, 08 May 16 14:12:21 +0000 by [Censored] Krell
I arranged a marriage between two of my characters, Krell and Teetz, and now I've discovered a weird bug. Krell's in divorce sorrow, and can propose, get a ring, etc, in the chapel in Kittania. Teetz is married, and gets bonus for being Krell's spouse. When I go to the chapel in Kitt on Teetz, the o... Expand 366 charactersI arranged a marriage between two of my characters, Krell and Teetz, and now I've discovered a weird bug. Krell's in divorce sorrow, and can propose, get a ring, etc, in the chapel in Kittania. Teetz is married, and gets bonus for being Krell's spouse. When I go to the chapel in Kitt on Teetz, the only offered option is to get a divorce. Neither Krell or Teetz's bio page will show spouse, even if I enable this on both in the preferences, and I am unable to find the list of married couples anywhere (at least on these two characters). I have no idea how to make it happen again. There's no specific page this happens on, really. I have no idea when this started. Collapse
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Petition ID 2291: Tesla Frame Malfunction Submitted Sat, 09 Aug 14 16:32:33 +0000 by Registered Giant #158052
The tesla frame is not charging for me. It gets a single point then just stops. I can get hit in each consecutive fight and it still won't charge. This is happening to both Cora and Lea. (Both on bastard Ranks) It happens regardless of me using gargle blasters or not.
Chat about this Petition (Last Comment 3311d06h ago by Lieutenant Badass Misspel)
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Petition ID 1767: Cigarette shortcut (!) is not user friendly on every platform! Submitted Sat, 02 Nov 13 00:07:32 +0000 by Out of Stasis Aradiel
WHAT?! The problem indeed! Which happen to be the "smoke a cigarette" Shortcut which is the exclamation point (!) !
Happen on my cellphone, when I'm in an outpost, writing anywhere and want to write an exclamation point, instead of writing it, it goes for the short cut and makes me smoke a cigare... Expand 464 charactersWHAT?! The problem indeed! Which happen to be the "smoke a cigarette" Shortcut which is the exclamation point (!) !
Happen on my cellphone, when I'm in an outpost, writing anywhere and want to write an exclamation point, instead of writing it, it goes for the short cut and makes me smoke a cigarette! Wasting the precious resource!
HOW?! I own a Motorola Cellphone, Model MB525 with Android version 2.2.1. I use the built-in internet browser.
there is no WHERE AND HOW! Oh noes!
Anyway. So there it is... Every time I try t do !, it does the shortcut instead of writing it.... Which makes me rather unhappy.
By all means! it doesn't destroy all my joy of playing this wonderful game! Nor it's game breaking! But just annoying.
That is all.
:3 Collapse
Chat about this Petition (Last Comment 3042d21h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 3110: Clan Halls - Buff Issues & Zero Member Cap costs Submitted Mon, 03 Aug 15 17:58:21 +0000 by Bloody Showoff Daz
WHAT - Just founded a clan and poured loads of cigarettes into the Clan Buffs, but the option for activating and upgrading the Regen buff is missing. Also apparently there's no cost for increasing the member cap of the clan? Added two slots at no extra cost.
HOW - just found a new clan and activate... Expand 291 charactersWHAT - Just founded a clan and poured loads of cigarettes into the Clan Buffs, but the option for activating and upgrading the Regen buff is missing. Also apparently there's no cost for increasing the member cap of the clan? Added two slots at no extra cost.
HOW - just found a new clan and activate the buffs? And check the Member Cap option, I suppose.
WHERE - http://imgur.com/M8TrvOx shows the lack of an option for Regen, and a lack of said Regen in the buffs. http://imgur.com/ZongEkB shows the zero-cost member caps - as you can see, I've already added two.
WHEN - just now, about. Collapse
Chat about this Petition (Last Comment 2958d02h ago by Junebug)
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Petition ID 1996: Nausea not properly reset by DK triggered NewDay Submitted Mon, 10 Mar 14 13:49:58 +0000 by Will Morris
In an effort to get that last bit of experience to reach level 15 and DK, I ate too much and was sick. Despite the nausea, I successfully faced and defeated the drive.
Now, on the first day of my new run, I am unable to eat in restaurants. I have a fully black nausea bar and no food options in th... Expand 407 charactersIn an effort to get that last bit of experience to reach level 15 and DK, I ate too much and was sick. Despite the nausea, I successfully faced and defeated the drive.
Now, on the first day of my new run, I am unable to eat in restaurants. I have a fully black nausea bar and no food options in the various restaurant menus.
Eating ration packs or energy drinks give the correct energy/hunger messages but does not change the displayed nausea bar.
This is the second time I have faced this problem, the first time on a different account so it's not just this character. It seems like the DK triggered new day does not properly reset the nausea like a natural one. Not game breaking, but annoying. Collapse
Chat about this Petition (Last Comment 2923d18h ago by Hallowinged Widdershins)
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Petition ID 3372: Nausea/Hunger Bar Glitch? Submitted Wed, 18 Nov 15 23:07:54 +0000 by Grey Swan
This might be a bit similar to Petition 1996, because I've been ramming through a couple DKs today and I just noticed something. I had some Unreps. I replicated the issue because it happened twice, but it seems like after I either fought a bunch, or had enough to boot me into Nausea instead of Hunge... Expand 447 charactersThis might be a bit similar to Petition 1996, because I've been ramming through a couple DKs today and I just noticed something. I had some Unreps. I replicated the issue because it happened twice, but it seems like after I either fought a bunch, or had enough to boot me into Nausea instead of Hunger, once the Nausea Bar became black, it never switched to Hunger in the yellow, just stayed black. I had another Unrep and I'm at half-red, and now it doesn't go down. The best guess I have is that I was doing a whole lot of leveling all at once or a whole lot of fights and I filled my quota for adjusting the bar or something? Either way, I have no idea what's setting it off other than a bunch of adjustment from fighting and eating. Thank you! Collapse
Chat about this Petition (Last Comment 2432d05h ago by Contender Adam)
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Petition ID 1318: Running From Mighty Magpie Results in Something Improbable Submitted Sat, 26 Jan 13 01:03:48 +0000 by Wolf Aspect's Shadow Of Clue
Simple as that, get attacked by the Magpie, I hit run, and the next page is a big ol Something Improbable with nothing else on it.
I did not notice a change to my xp, but I wasn't looked at it either. HP seems the same as well.
I assume it can be reproduced, and will try to do so, but given th... Expand 71 charactersSimple as that, get attacked by the Magpie, I hit run, and the next page is a big ol Something Improbable with nothing else on it.
I did not notice a change to my xp, but I wasn't looked at it either. HP seems the same as well.
I assume it can be reproduced, and will try to do so, but given the rarity of the Magpie.. Well we'll see!
When? Just now, 25Jan 2013. Collapse
Chat about this Petition (Last Comment 3897d21h ago by Titano Deleo)
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Petition ID 1793: Giant Tattoo Mutant carcass cleaning Submitted Mon, 18 Nov 13 18:35:32 +0000 by Gorbert Vanhousserhoffen
WHAT: A minor glitch, but the monster I fought right before the GTM was a Concerned Parent. When I fought and killed the GTM, the option for Clean The Carcass was Concerned Parent again.
HOW: I guess fight any monster and then the Giant Tattoo Mutant immediately after. Possibly only if you did no... Expand 182 charactersWHAT: A minor glitch, but the monster I fought right before the GTM was a Concerned Parent. When I fought and killed the GTM, the option for Clean The Carcass was Concerned Parent again.
HOW: I guess fight any monster and then the Giant Tattoo Mutant immediately after. Possibly only if you did not clean the carcass of your previous kill, as I didn't with the Concerned Parent.
WHERE: http://www.improbableisland.com/forest.php?op=fight&auto=five&c=269-182956
WHEN: Today. Collapse
Chat about this Petition (Last Comment 2811d04h ago by Hallowinged Widdershins)
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Petition ID 1776: Problem with selling the same item link at the Scrapyard Market Submitted Wed, 06 Nov 13 16:45:37 +0000 by Thick-Skinned Denealus
I was trying to sell Contrivance: Zombies at the Scrapyard Market for points and use the link to "sell the same item again" that appears up top. Apparently, it jumped to "Sell Memory Equals" without me checking and doesn't sell the same item you sold. I suspect this has something to do with when the... Expand 194 charactersI was trying to sell Contrivance: Zombies at the Scrapyard Market for points and use the link to "sell the same item again" that appears up top. Apparently, it jumped to "Sell Memory Equals" without me checking and doesn't sell the same item you sold. I suspect this has something to do with when the list is so long that the text can't have a hot key, but I'm not entirely sure on that.
Did not test this similarly with buying the same item from the Scrapyard Market. It may work similarly. Collapse
Chat about this Petition (Last Comment 3613d08h ago by Major Badass Alexander Quandle)
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Petition ID 697: Double Sign-Ups with Rally possible if already in one. Submitted Sat, 05 May 12 17:07:09 +0000 by Spirited Sneaky
While I was in an active Hundred Point Rally, I tried reserving a spot in the next game ahead of time. That got accepted, and the fee was paid.
Unfortunately, it didn't take after I had finished the rally, and the next one was set to begin without me. I had to pay the fee twice to ensure a spot.
Chat about this Petition (Last Comment 4154d11h ago by Forgetting to think, Omega)
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Petition ID 1538: Secondary options not available in when viewing the world Map. Submitted Fri, 31 May 13 02:51:52 +0000 by ...The TitansxBane... Jakell
What: If there is anything on the ground (herbs, supply crates, ect...) the option to pick them up disappears when you look at the world map (which is gorgeous now, by the way!). You also cannot enter residences, or clean corpses. You can get the option back by traveling and coming back, or by view... Expand 263 charactersWhat: If there is anything on the ground (herbs, supply crates, ect...) the option to pick them up disappears when you look at the world map (which is gorgeous now, by the way!). You also cannot enter residences, or clean corpses. You can get the option back by traveling and coming back, or by viewing your inventory, then exiting.
How: Travel, and look at your map when options other then travel, the map, and viewing your inventory are available.
Where: When travelling.
When: I just noticed it now, but it likely started when the new map rolled out! Collapse
Chat about this Petition (Last Comment 2920d04h ago by Iriana)
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Petition ID 3987: Clan Hall 'Online Members' link no longer works as intended Submitted Thu, 08 Sep 16 15:30:06 +0000 by Flophorse Trowa
When I click the "Online Members" link in my Clan Hall, it goes directly to the Contestant List and shows all players online, with no distinction of clan members. Since I'm the only member of my clan online (easily checked with the View Membership link), I should be the only one on the list.
Funn... Expand 221 charactersWhen I click the "Online Members" link in my Clan Hall, it goes directly to the Contestant List and shows all players online, with no distinction of clan members. Since I'm the only member of my clan online (easily checked with the View Membership link), I should be the only one on the list.
Funny enough, the URL still seems to want to sort by clan:
http://www.improbableisland.com/list.php?op=clan&c=101-152052
I believe this started happening when the Contestant List was upgraded, but I just noticed it today. Collapse
Chat about this Petition (Last Comment 1018d14h ago by NFF's Self-Appointed Capo heliumsquid)
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Petition ID 4387: Puzzle combat with three french hens Submitted Sun, 11 Jun 17 19:27:59 +0000 by Contender Cecil
Something odd just happened.
I entered combat with Three French Hens, in the Jungle just outside Improbable Central. All was well. I hit the first French Hen in its vulnerable spots (puzzle combatting away) until I K.O.'d it. All well and good.
But then the Puzzle Combat section was missing fo... Expand 441 charactersSomething odd just happened.
I entered combat with Three French Hens, in the Jungle just outside Improbable Central. All was well. I hit the first French Hen in its vulnerable spots (puzzle combatting away) until I K.O.'d it. All well and good.
But then the Puzzle Combat section was missing for the next hen; all I could do to it was flail indiscriminately (which I did, for one round). The Puzzle Combat section immediately reappeared, and I puzzle combatted away until the second French Hen was down.
Then the same thing happened - in my first round of attacking the third Hen, I could not use Puzzle Combat and had to fight by Indiscriminate Flailing.
I do not know when the problem began; I have only noticed it once so far. Collapse
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Petition ID 426: Group fights and experience Submitted Thu, 12 Jan 12 23:27:20 +0000 by
Whenever I get in a fight against multiple opponents, it looks like the experience totals are ... heavily reduced. The most recent fight I had against a level 6 group opponent (a group of wild monkeys) gave 20 XP. Then an emu gave 65 after its defeat. The fighting was today, and I'd even watched ... Expand 82 charactersWhenever I get in a fight against multiple opponents, it looks like the experience totals are ... heavily reduced. The most recent fight I had against a level 6 group opponent (a group of wild monkeys) gave 20 XP. Then an emu gave 65 after its defeat. The fighting was today, and I'd even watched my XP bar in case the individual members of a group were giving XP; they were not. Collapse
Chat about this Petition (Last Comment 2302d09h ago by Returning Contestant Zean)
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Petition ID 856: Battle effects for more than 1 monster is wrong Submitted Thu, 12 Jul 12 13:56:24 +0000 by
What:
The problem is when fighting more than 1 monster than 1 time, any effects (glory points, loss of stamina (from blows), etc) are multiplied by the number of monsters in combat. Here is a sample, using glory points as an example.
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints... Expand 1853 charactersWhat:
The problem is when fighting more than 1 monster than 1 time, any effects (glory points, loss of stamina (from blows), etc) are multiplied by the number of monsters in combat. Here is a sample, using glory points as an example.
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
YOUR Hitpoints: 49
You aim for a vulnerable spot!
You try to hit Wild Horse but are RIPOSTED for 2 points of damage!
Wild Horse hits you for 3 points of damage!
You earn 1,049 Glory Points this round!
Strong Attack coming up! Wild Horse will perform a powerful attack in the next round. Target the attacking body part to try to block the attack, or take advantage of its other vulnerable areas!
You earn 1,063 Glory Points this round!
You earn 1,076 Glory Points this round!
You earn 1,090 Glory Points this round!
You earn 1,104 Glory Points this round!
You earn 1,118 Glory Points this round!
Notice, I earned glory points for each monster in combat, effectively multiplying my glory points earned by 6. Now, this seems not to be much of a problem, because the players are rewarded. But when an enemy does a really strong attack, one that takes stamina away, it is also multiplied by 6. Furthermore, the exp and req. gained by defeating a heard of monsters is vastly diffrent. In the Wild horse example, "You receive 26 total experience!" showed up, enough for only 1 horse. But the req was enough to cover all of them: "266 shiny Requisition tokens are dispensed from the nearest camera!"
How:
You need to fight a battle where there is more than 1 monster, and do one of the following: win, take a hit powerful enough to knock out stamina, take a hit and gain glory points.
Where:
Anywhere there is a multi-monster battle. Example: http://improbableisland.com/runmodule.php?module=worldmapen&op=fight&stam=fight&c=127-142648 (This was the battle of the wild horses.)
When:
Ever since I was high enough level to fight a battle with 2 or more monsters. Collapse
Chat about this Petition (Last Comment 4031d06h ago by Eben)
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Petition ID 869: Certain pack monsters don't have their hitpoints divided Submitted Sat, 21 Jul 12 03:28:11 +0000 by
With both British Bedstead Men and Ninjas, at least in the several encounters I have had with them, each member of the pack seems to have the full hitpoints appropriate to their level. For example, Level 13 Ninjas might have 130 HP each, for a total of 520 HP. Since other pack monsters seem to have ... Expand 221 charactersWith both British Bedstead Men and Ninjas, at least in the several encounters I have had with them, each member of the pack seems to have the full hitpoints appropriate to their level. For example, Level 13 Ninjas might have 130 HP each, for a total of 520 HP. Since other pack monsters seem to have the HP of their level divided evenly among the pack members, I'm guessing this is just a bug. As it is, they're nigh-unfightable.
I'm a newb, and this has happened every time I've encountered either of these two packs. Collapse
Chat about this Petition (Last Comment 3766d16h ago by Lieutenant Rozarius)
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Petition ID 1353: Chemical Pack is filled very quickly when fighting multiple monsters Submitted Wed, 13 Feb 13 22:00:28 +0000 by
This isn't so much a hindrance as it seems to be a game-breaker. When fighting multiple monsters (such as the 9-at-once Pyramids) just a few moments ago, I noticed that the meters for my Chemical Pack were filling at gratuitously high amounts, filling to full after just a couple of rounds when many... Expand 500 charactersThis isn't so much a hindrance as it seems to be a game-breaker. When fighting multiple monsters (such as the 9-at-once Pyramids) just a few moments ago, I noticed that the meters for my Chemical Pack were filling at gratuitously high amounts, filling to full after just a couple of rounds when many monsters are being fought at once, then gradually decreasing to normal as each monster is KO-ed. I think the Chemical Pack is having the same problem that Stamina did a while back; it's calculating chemical gain per monster rather than per level.
This can most likely be reproduced by fighting multiple monsters at once and simply closing observing the counter for the Chemical Pack implant. Common multiple-monster encounters include Pyramids, Feral KittyBikes, and Work Experience Lads. Collapse
Chat about this Petition (Last Comment 3361d22h ago by )
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Petition ID 2960: Stimpack doesn't stim when fighting multiple monsters. Submitted Mon, 08 Jun 15 20:57:18 +0000 by Hallowinged Widdershins
My current implant is chempack. Activating the stimpack doesn't work properly when I fight multiple monsters. 'Stimpack x rounds left' decreases in the buff column, but my hitpoints don't increase. Effectively wasting a filled chempack.
I first noticed this last gameday, persists this gameday. Do... Expand 63 charactersMy current implant is chempack. Activating the stimpack doesn't work properly when I fight multiple monsters. 'Stimpack x rounds left' decreases in the buff column, but my hitpoints don't increase. Effectively wasting a filled chempack.
I first noticed this last gameday, persists this gameday. Don't know if it worked before, or if I just overlooked this bug. Collapse
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Petition ID 4350: Servo arms stay on if you run away Submitted Sun, 28 May 17 19:11:24 +0000 by Reflectioneer Dregn
Like the title says, if you run away from a jungle fight with your servo arms active they'll remain active until you actually win a fight. ( I assume this is a bug because if you WIN a fight with them active, they fold away between fights. )
How: Run away from a jungle fight with Servo arms activ... Expand 185 charactersLike the title says, if you run away from a jungle fight with your servo arms active they'll remain active until you actually win a fight. ( I assume this is a bug because if you WIN a fight with them active, they fold away between fights. )
How: Run away from a jungle fight with Servo arms active (at all)
Where: Jungle (made an image for you, http://imgur.com/a/bZJUo )
When: Presumably since servo arms have existed but I personally only noticed it since I got servo arms. Collapse
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Petition ID 398: Glory Points not added to total on double KO Submitted Fri, 30 Dec 11 01:17:20 +0000 by Crafty Joker Lain
WHAT: When fighting monsters, if the end result is a double KO (your character retains one HP and is not sent to the Failboat), the standard message awarding Glory Points appears ("You've earned X Glory Points this round!") but they are not added to the daily total.
HOW: Use a Lightning Suit and a... Expand 447 charactersWHAT: When fighting monsters, if the end result is a double KO (your character retains one HP and is not sent to the Failboat), the standard message awarding Glory Points appears ("You've earned X Glory Points this round!") but they are not added to the daily total.
HOW: Use a Lightning Suit and any high-damage weapon.
WHERE: Jungle and traveling.
WHEN: I only just noticed on a day with a serious negative Joker defense buff on a Bastard Rank--nearly every fight was a mutual KO and I was supposedly earning up to 100,000 Glory Points each time, but when my total showed a couple fights later, it was 36,000 or so--what I'd gotten from the few non-mutual KO fights I'd had that day. It's probably been going on since Glory Points started.
Collapse
Chat about this Petition (Last Comment 4270d12h ago by Forgetting to think, Omega)
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Petition ID 3155: Glory Submitted Thu, 20 Aug 15 15:02:23 +0000 by Zoinks
The whole 'Running from a fight causes glory to reset' doesn't seem to be working with Titans.
I'm assuming that was the whole point of the reset, so... that seems to be a rather large problem.
I haven't even tested running from a regular fight with glory to see if it resets, but it should be ... Expand 29 charactersThe whole 'Running from a fight causes glory to reset' doesn't seem to be working with Titans.
I'm assuming that was the whole point of the reset, so... that seems to be a rather large problem.
I haven't even tested running from a regular fight with glory to see if it resets, but it should be tested, if it hasn't already. Collapse
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Petition ID 623: whoomph grenade teleported its effect to my next victim Submitted Thu, 29 Mar 12 19:56:50 +0000 by die fledermaus
So... I was fighting a titan, and I'd thrown a grenade at
it. It caught fire, and kept burning. So far, so good.
Then I ran out of ammo, and hoofed it back to New Pitts.
I re-stocked, swearing a bit after I sold my l-suit by
mistake, banked the req, and hit the jungles... to see this:
Mali... Expand 385 charactersSo... I was fighting a titan, and I'd thrown a grenade at
it. It caught fire, and kept burning. So far, so good.
Then I ran out of ammo, and hoofed it back to New Pitts.
I re-stocked, swearing a bit after I sold my l-suit by
mistake, banked the req, and hit the jungles... to see this:
Malignant Rejected Monsters's Hitpoints (Level 15): 271
YOUR Hitpoints: 169
Your enemy beats at the flames, but it's still on fire!
1 damage has been done in this round!
Which is probably not what was intended - this may be a
side effect of the fact that monster rep/flames/etc don't
wear off the titan when you take a break from hitting it.
[ which I assume _is_ intended ]
Collapse
Chat about this Petition (Last Comment 2286d06h ago by Citizen Krischak)
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Petition ID 1479: Improbability bomb has no effect Submitted Sun, 28 Apr 13 11:22:36 +0000 by Constance
I've noticed this a few times using ibombs recently. The text says the bomb has been used, I lose it from my bandolier... but no effect.
Here's the text from a recent fight:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level ... Expand 3348 charactersI've noticed this a few times using ibombs recently. The text says the bomb has been used, I lose it from my bandolier... but no effect.
Here's the text from a recent fight:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
The reward hopper mounted to the closest camera is briefly enveloped in crackling green lightning. You step back and deftly catch the single Requisition token that clatters out of it, before heading straight back into the fight!
You heft your Debris Thrower to your shoulder, and pull back the handle!
Wild Monkey is hit by a piece of random debris for 5 damage!
Wild Monkey is hit by a piece of random debris for 4 damage!
Wild Monkey is hit by a piece of random debris for 6 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 9 damage!
You light the fuse on the Improbability Bomb and toss it towards your opponent.
You feel an aura of protection gathering around you!
End of Round:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
It may seem logical to blame the debris thrower or the fact that I defeated the monster that round, but here's another part of the same fight where the ibomb went off as it's supposed to:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
The reward hopper mounted to the closest camera is briefly enveloped in crackling green lightning. You step back and deftly catch the 3 Requisition tokens that pour out of it, before heading straight back into the fight!
You heft your Debris Thrower to your shoulder, and pull back the handle!
Wild Monkey is hit by a piece of random debris for 3 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 2 damage!
Wild Monkey is hit by a piece of random debris for 3 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 6 damage!
Wild Monkey is hit by a piece of random debris for 9 damage!
You light the fuse on the Improbability Bomb and toss it towards your opponent.
The bomb bursts into a shower of Requisition tokens! Blimey, there must be about a thousand of them! What's more, all these tokens are swirling into the air and nose-diving straight into your pocket. Result!
You aim for a well-guarded spot!
You feel an aura of protection gathering around you!
End of Round:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70 Collapse
Chat about this Petition (Last Comment 2831d12h ago by Blinded Me With Rykar)
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Petition ID 480: Took it on the chin (and lost stamina) without being hit Submitted Sat, 04 Feb 12 00:13:23 +0000 by die fledermaus
While fighting the last monster in a pack:
Your perfect timing really makes a difference!
You execute a MEGA power move!!!
You hit Fanboy for 224 points of damage!
You earn 10,568 Glory Points this round!
The force of the blow sends you reeling, and knocks 2910 Stamina points out of you!
W... Expand 146 charactersWhile fighting the last monster in a pack:
Your perfect timing really makes a difference!
You execute a MEGA power move!!!
You hit Fanboy for 224 points of damage!
You earn 10,568 Glory Points this round!
The force of the blow sends you reeling, and knocks 2910 Stamina points out of you!
What blow? It didn't hit me! I lost HP
to overheating, but I'm pretty sure I've
lost stamina like this even when I haven't
lost any HP at all.
Collapse
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Petition ID 437: Improbable Adaptive Armor does not work at all. Submitted Mon, 16 Jan 12 11:13:37 +0000 by Forgetting to think, Omega
The Improbable Adaptive Armor, at improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=129, says that "For 200 rounds a day, this suit of extremely strange and highly Improbable armour will actually heal your wounds in proportion to how hard you hit your enemy. Nobody knows... Expand 283 charactersThe Improbable Adaptive Armor, at improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=129, says that "For 200 rounds a day, this suit of extremely strange and highly Improbable armour will actually heal your wounds in proportion to how hard you hit your enemy. Nobody knows exactly how it works, so don't bother asking."
But actually shows no buff at the bottom and does not provide one either when bought. So functionally, it is a very expensive pair of frilly pink panties. The problem have existed since the armor's existence, or for at least a year. Collapse
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Petition ID 658: No buffs/effects from equipment any more. Submitted Mon, 09 Apr 12 23:08:15 +0000 by die fledermaus
For a couple of gamedays now I've had no buffs/attacks
from my Debris Launcher or Lightning Suit.
They're listed as my weapon and armour, but there are no
buffs, and they don't work - the launcher doesn't do
anything to monsters, the suit doesn't have its damage-shield attack. I thought this w... Expand 263 charactersFor a couple of gamedays now I've had no buffs/attacks
from my Debris Launcher or Lightning Suit.
They're listed as my weapon and armour, but there are no
buffs, and they don't work - the launcher doesn't do
anything to monsters, the suit doesn't have its damage-shield attack. I thought this was happening last gameday, but I wasn't sure... just confirmed this gameday - two trips back off the boat, non-working kit.
Seems to have started a couple of abandoned-factory trips ago. Is it possible I'm still stuck with the no-buffs effect from the factory? Collapse
Chat about this Petition (Last Comment 4140d14h ago by )
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Petition ID 786: Spiderkitty Launcher Fail Submitted Fri, 15 Jun 12 21:54:23 +0000 by Queen of Hearts AliceHeart
I am uncertain if this is intentional or an actual bug, so I am putting it under a Private Petition.
WHAT: So I decided to try out a Spiderkitty Launcher and found out that the Spiderkitty Launcher Fail debuff is a little strange. In short, during the first NewDay when you purchase the weapon, th... Expand 581 charactersI am uncertain if this is intentional or an actual bug, so I am putting it under a Private Petition.
WHAT: So I decided to try out a Spiderkitty Launcher and found out that the Spiderkitty Launcher Fail debuff is a little strange. In short, during the first NewDay when you purchase the weapon, the Spiderkitties are launched first, and then the damage from the recoil is done to you. Any other subsequent NewDay while wielding the weapon results in the recoil being done to one first, and then the Spiderkitties actually doing the damage. Also, the Spiderkitty Launcher debuff persists even after selling/changing weapons, and even after a Drive Kill.
HOW: Purchase a Spiderkitty Launcher, enjoy, then wait for NewDay to roll or use a Chronosphere.
The "problem" can also be seen in the player's buffs, the order of those buffs in the buff stack is reversed upon NewDay. Collapse
Chat about this Petition (Last Comment 1105d04h ago by Whisper)
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Petition ID 3230: Multi-monsters die instantly Submitted Sat, 03 Oct 15 01:04:23 +0000 by
This has happened a few times already. I'm rocking the MKII Force Generator and sometime monster die in the first round before I can act do to riposte damage. Sometimes when this is a multi-monster all of them die when the first one dies in this first round to do riposte damage. The win screen pops ... Expand 143 charactersThis has happened a few times already. I'm rocking the MKII Force Generator and sometime monster die in the first round before I can act do to riposte damage. Sometimes when this is a multi-monster all of them die when the first one dies in this first round to do riposte damage. The win screen pops up and you are back in the jungle menu but you can still see the monsters HP bars full. Happened twice with the ghost wolves and a few others. Collapse
Chat about this Petition (Last Comment 260d04h ago by Blinded Me With Rykar)
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Petition ID 4006: Chainsaw-Chuk Fail persists after selling the Chainsaw-Chuks Submitted Sun, 02 Oct 16 09:05:45 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
I bought the Chainsaw-Chuks and they worked as advertised. However, once I sold them the Chainsaw-Chuk Fail debuff did not disappear from my buffs lists, and it affected me every turn of every Jungle fight. This problem persisted through the usage of chronospheres and through using Favor to get off ... Expand 251 charactersI bought the Chainsaw-Chuks and they worked as advertised. However, once I sold them the Chainsaw-Chuk Fail debuff did not disappear from my buffs lists, and it affected me every turn of every Jungle fight. This problem persisted through the usage of chronospheres and through using Favor to get off the FailBoat. Buying and selling armor was no help, but eventually I bought a new weapon and the debuff seemed to disappear a couple pageloads after that.
I was playing a Joker and was wearing the Bunny Suit with SPH when I sold the Chainsaw-Chuks. Collapse
Chat about this Petition (Last Comment 1417d11h ago by Toothy Humanitarian Awesome Fred)
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Petition ID 5120: Lightning suits Buff do not refresh upon new day Submitted Mon, 17 Jun 19 19:26:22 +0000 by Colonel Gryph
When purchasing the Lightning Suit as armour, the 1000 round buff of damage reflection is added. Unlike the force field generators and the weapons with ammo based buffs, the damage reflection buff does not refresh upon a new day or use of a chronosphere, even after several in game days. I personally... Expand 313 charactersWhen purchasing the Lightning Suit as armour, the 1000 round buff of damage reflection is added. Unlike the force field generators and the weapons with ammo based buffs, the damage reflection buff does not refresh upon a new day or use of a chronosphere, even after several in game days. I personally am unsure if this is intended but selling and rebuying the lightning suit over and over again seems like it's a touch gratuitous, and if it is something that is supposed to act like the other equipments and give you a refreshing buff, it does not work.
https://i.gyazo.com/991c38ef97777588e909650e0d4c54d0.png Collapse
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Petition ID 566: UV booth at the Glass and mirror Submitted Thu, 08 Mar 12 21:47:38 +0000 by
I've noticed that using the UV booth will remove your heat level, which is great, but there is a big problem.
I find that after using the UV booth when I have a high heat load the very next round of combat I enter will display heat damage (something has gone horribly wrong etc..) despite my heat ... Expand 756 charactersI've noticed that using the UV booth will remove your heat level, which is great, but there is a big problem.
I find that after using the UV booth when I have a high heat load the very next round of combat I enter will display heat damage (something has gone horribly wrong etc..) despite my heat gauge being on 0%. If I survive the damage then in the next round of combat everything is back to normal (no heat, no terrible things).
Also I'm not sure if it's intentional but after using the booth my heat level can go much higher than normal, I tried to get back to CC404 a few times with max heat, and ran into monsters, I thought for sure I'd die from heat damage, but I didn't. Instead my standby until cooled showed that it would take 6% instead of the 4% it normally shows for a full bar. So since I was at CC404 rather than spend the stamina I used the UV booth, my heat disappeared, then in the next round of combat my chest explodes.....
I can make this happen every time, just need to go to keetan with a high heat level and use the UV booth. Collapse
Chat about this Petition (Last Comment 3261d03h ago by die fledermaus)
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Petition ID 722: +1 kit from shady dealer removes k'morph buff buff Submitted Fri, 18 May 12 12:38:51 +0000 by die fledermaus
"Wearing" the Nudity +1 seemed to remove the k'morph
nudity buff. Presumably this is because the +1 is not
considered "no armour" - not sure if this should be
considered a bug or not but I thought I'd report it,
just in case.
Chat about this Petition (Last Comment 3882d08h ago by Buddleia)
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Petition ID 2959: Ferryman & Squat Fury Submitted Mon, 08 Jun 15 20:42:21 +0000 by Hallowinged Widdershins
Losing hitpoints to the ferryman doesn't add to the squat fury bar. The ferryman just hit me for 32 points of damage, buy my squat fury bar was still at 0%. Is that how the game is supposed to work?
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Petition ID 1218: Dan's drinks replace one another instead of stacking Submitted Sun, 02 Dec 12 02:34:09 +0000 by sage wanderer
My character purchased an Ale from The Prancing Spiderkitty in IC, then an expensive Gargleblaster. After six rounds of the Gargle, I know because I had 14 rounds left, I purchased another Ale, and lost all of my bonuses for the Gargle. It was basically gone. It did not even show up on my list of bu... Expand 121 charactersMy character purchased an Ale from The Prancing Spiderkitty in IC, then an expensive Gargleblaster. After six rounds of the Gargle, I know because I had 14 rounds left, I purchased another Ale, and lost all of my bonuses for the Gargle. It was basically gone. It did not even show up on my list of buffs.
Here's the closest URL that shows the lack of Gargleblaster.
http://improbableisland.com/forest.php?c=373-023008 Collapse
Chat about this Petition (Last Comment 3949d04h ago by Forgetting to think, Omega)
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Petition ID 1597: Did not receve Req from titan payout. Submitted Wed, 03 Jul 13 00:34:11 +0000 by No eye D... Nope! Arken Feyl
Recently I went out and fought a load of titans but didn't defeat them due to them not being six hours old. When someone else K.Oed these titans I got a req payout of 0, there was one titan that I did do no damage to, but the rest I took down to below 1000 HP from around 1.3 million.
This is the ... Expand 148 charactersRecently I went out and fought a load of titans but didn't defeat them due to them not being six hours old. When someone else K.Oed these titans I got a req payout of 0, there was one titan that I did do no damage to, but the rest I took down to below 1000 HP from around 1.3 million.
This is the first time I've had the problem and by the date on the titan kill mail the first incident was at 02 Jul, 12:06 am
and the last at 02 Jul, 12:43 pm. Collapse
Chat about this Petition (Last Comment 3298d17h ago by die fledermaus)
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Petition ID 2474: Titan Kill not registering/malfunctioning Submitted Tue, 21 Oct 14 05:23:18 +0000 by Stupid Lizard Caelan
Player Kratargon found and attacked a Titan two clicks north and one west of CyberCity 404. Upon being defeated, he announced in the public chat that there was a Titan with only 600 HP left in that spot. I rushed and was first to the scene. I applied the use of one BANG grenade and it gave me a mess... Expand 537 charactersPlayer Kratargon found and attacked a Titan two clicks north and one west of CyberCity 404. Upon being defeated, he announced in the public chat that there was a Titan with only 600 HP left in that spot. I rushed and was first to the scene. I applied the use of one BANG grenade and it gave me a message telling me the Titan had been defeated and how the Watcher smiled from offshore. I did not receive a message upon its defeat. Instead, I clicked away and the titan was still there. I went back and the Titan had 140 health remaining. So, I attacked again. When prompted by the 'Titan defeated!' screen, I clicked out again. This happened again. I traveled back to Cyber City, then back to the Titan. Upon reaching the Titan, another player had come along and killed it. This is the only known occurrence of the problem that I know of. Collapse
Chat about this Petition (Last Comment 2151d11h ago by Merely A Malverius)
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Petition ID 4606: No reward from Titan beating. Submitted Fri, 24 Nov 17 19:30:48 +0000 by Hairy Mary
This from banter. He put in a mod call, so I'm changing it to a petition.
P Interest's player says "Two Newdays ago I took a Titan from 1,012,000 to 234,000 and now its gone, but no distract for helping, no reqs?"
P Interest's player says "What happened? I put in 75% Plus damage?"
Chat about this Petition (Last Comment 2107d11h ago by Coffee Grindr Csodas)
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Petition ID 2237: Titans not taking damage Submitted Sat, 12 Jul 14 23:36:49 +0000 by Pythias
Hello! I recently started hunting Titans, and something is happening consistently: when I inflict damage and then run away, or I inflict damage and get KOed, when I go back to the same Titan it is as though the damage never happened.
Since it's been happening consistently, I think it would happen... Expand 462 charactersHello! I recently started hunting Titans, and something is happening consistently: when I inflict damage and then run away, or I inflict damage and get KOed, when I go back to the same Titan it is as though the damage never happened.
Since it's been happening consistently, I think it would happen if someone like me went and hunted Titans--i.e., 55 drive kills, about 40 points in Attack, Bastard rank, Robot overclocked to about 4800V attack and 400V defense, using a Sun Gun and Gargleblaster. Unfortunately the problem is not URL-conducive. I guess I first noticed it earlier this week.
This is definitely distinct from the earlier reported bug about the apostrophe in a player's title--I eliminated any title customizations, and the problem persisted. Collapse
Chat about this Petition (Last Comment 3299d05h ago by die fledermaus)
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Petition ID 4684: Killing Titan does not kill Titan Submitted Tue, 06 Feb 18 15:11:45 +0000 by Coffee Grindr Csodas
What: I killed a Titan, reducing its damage from 1m+ to 0 and taking no damage myself. However, I did not get a system distract informing me that I had killed the Titan or any req payout, and the Titan is still showing up on the map at (23, 30).
URL of final blow: https://www.improbableisland.com... Expand 301 charactersWhat: I killed a Titan, reducing its damage from 1m+ to 0 and taking no damage myself. However, I did not get a system distract informing me that I had killed the Titan or any req payout, and the Titan is still showing up on the map at (23, 30).
URL of final blow: https://www.improbableisland.com/runmodule.php?module=titans&titanop=battle&titanid=1204&op=fight&items_useitem=62835442&c=550-150906
I've never seen this happen before! I am not sure if it is a problem with all Titans, or just with this one. I am going to try to whack a separate Titan, just to see if it's all Titans.
Cs. Collapse
Chat about this Petition (Last Comment 2060d13h ago by Coffee Grindr Csodas)
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Petition ID 3765: Metamiranite math does not add up Submitted Sat, 23 Apr 16 18:48:57 +0000 by Fully synched Sessine
* Huge named ball of Metamiranite
* Enter jungle with zero req
* One-round fight (with monster Trouble)
-> Joker diamonds during fight: 3 req
-> Metamiranite: additional 4 req
-> Camera dispenses:70 req
* Total after fight: 75 req,
...Maybe a rounding error?
Chat about this Petition (Last Comment 2702d09h ago by Junebug)
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Petition ID 4024: Itonaniss Surge doesn't work if you defeat the monster on the same turn Submitted Sun, 16 Oct 16 08:19:45 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
My Itonaniss Surge is not healing me for any health when I use it and then kill the monster on the same turn. I'm using a Double-Barrelled Cat Launcher.
Example output, copied from a real fight:
Start of Round:
Squat from the Train Station's Hitpoints (Level 14): 49
Squat from the Train Stat... Expand 981 charactersMy Itonaniss Surge is not healing me for any health when I use it and then kill the monster on the same turn. I'm using a Double-Barrelled Cat Launcher.
Example output, copied from a real fight:
Start of Round:
Squat from the Train Station's Hitpoints (Level 14): 49
Squat from the Train Station's Hitpoints (Level 14): 165
Squat from the Train Station's Hitpoints (Level 14): DEFEATED
Squat from the Train Station's Hitpoints (Level 14): 165
Your Hitpoints: 78
You heft your Double-Barrelled Cat Launcher to your shoulder and unleash a torrent of furry, spitting hell at your opponent!
Squat from the Train Station is shredded by a supersonic cat for 14 damage!
Squat from the Train Station is shredded by a supersonic cat for 13 damage!
Squat from the Train Station is shredded by a supersonic cat for 24 damage!
You grip your Itonaniss and squeeze. Something inside pulses, and you immediately feel your wounds begin to close...
Squat from the Train Station tries a Strong Attack!
End of Round:
Squat from the Train Station's Hitpoints (Level 14): DEFEATED
Squat from the Train Station's Hitpoints (Level 14): 165
Squat from the Train Station's Hitpoints (Level 14): DEFEATED
Squat from the Train Station's Hitpoints (Level 14): 165
Your Hitpoints: 78 Collapse
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Petition ID 4165: Dead Bodies that shouldn't be Down Below Submitted Thu, 19 Jan 17 23:45:18 +0000 by Hallowinged Widdershins
Today I rescued two alts of Csodas from lvl 5 under CC. (Lying in two different spots.)
Odd thing: Csodas said his alts weren't even down there.
Apparently he chronoed his main out of lvl 4 during my DB session.
Possibly related to petition 3268 "Duplicate Bodies"?
Screenshot of our chat o... Expand 38 charactersToday I rescued two alts of Csodas from lvl 5 under CC. (Lying in two different spots.)
Odd thing: Csodas said his alts weren't even down there.
Apparently he chronoed his main out of lvl 4 during my DB session.
Possibly related to petition 3268 "Duplicate Bodies"?
Screenshot of our chat on that issue: http://imgur.com/a/GhNTu Collapse
Chat about this Petition (Last Comment 1869d07h ago by Coffee Grindr Csodas)
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Petition ID 4198: Rescue / Not Rescued DB Submitted Sat, 11 Feb 17 13:23:59 +0000 by Coffee Grindr Csodas
I got KO'ed on Level 5 down below. Then Will Morris was nice enough to come get me (while I was... not formally logged out, but had closed the browser window), and Distracted me to let me know I was out. Except, when I hit the 'Refresh', expecting to get the 'You have been rescued! Improbable Ce... Expand 965 charactersI got KO'ed on Level 5 down below. Then Will Morris was nice enough to come get me (while I was... not formally logged out, but had closed the browser window), and Distracted me to let me know I was out. Except, when I hit the 'Refresh', expecting to get the 'You have been rescued! Improbable Central ahoy!' screen, I... was popped back into combat with some Foebots, but with my health restored.
I beat the Foebots, and appear to be at liberty to move around. So the rescue obviously had some effect (restoring me to full health), but doesn't seem to have popped me into the Outpost correctly.
(http://www.improbableisland.com/runmodule.php?module=downbelow&op=move&direction=n&c=33-131800) is sadly a few fight-moves removed from how I entered the game.
I seem to recall, dimly, an issue where if your character simply closes the window (i.e. is not logged out, but not actively on the Island) and gets rescued, you get dumped back into the middle of a fight, but then are promptly beaten and sent to the Failboat (instead of an Outpost). Perhaps it's the not formally logging out that is causing the unexpected behaviors? Regardless, this is the first time I've won. I'll try to find an exit and see if I can actually leave.
Cs. Collapse
Chat about this Petition (Last Comment 2163d05h ago by Mini Bean)
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Petition ID 4540: DB Rescue Leads to Failboat if Player is Logged Out Submitted Sat, 30 Sep 17 03:37:32 +0000 by Coffee Grindr Csodas
I am not sure if this is related to petition #4198 -- it might be but it doesn't seem likely.
Basically, I have noticed that rescues work differently depending on whether the Player is logged in, watching the rescue, or not. If the Player is logged in while being carried out, they are able to... Expand 1021 charactersI am not sure if this is related to petition #4198 -- it might be but it doesn't seem likely.
Basically, I have noticed that rescues work differently depending on whether the Player is logged in, watching the rescue, or not. If the Player is logged in while being carried out, they are able to see their rescuer moving around the maze until the Outpost exit, and then it says You have been rescued! and I think you are simply put out into the relevant Outpost. Yay!
However, if the Player is logged in and then closes the screen, or is rescued while offline and then logs in later, they seem to be shunted to the Failboat, as if a Newday had ejected them (with the text Escape to the blessed Failboat!) This seems odd, since the rescuer is given the usual 'for your selflessness, you have both been healed for free!' text. Is this behavior intentional?
How: Rescue a KO'ed player from Down Below while other player is logged out for sure; possibly also when rescuing a player who has closed II but has not yet timed out.
Where: DB. Since the problem is not on my (the rescuer's) side, I did not think to preserve a URL, I am afraid.
When: For at least several months? If this is the way DB rescues are supposed to work, that's fine, I just wanted to make sure this was an expected behavior. Collapse
Chat about this Petition (Last Comment 2142d19h ago by Hallowinged Widdershins)
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Petition ID 2418: ground hog day but with foebots. Submitted Sun, 28 Sep 14 01:07:01 +0000 by
I'm in the underground, level 4 and if i get pulled into a battle I have to fight an endless stream of them.
all the other levels that I have been on i only have to fight one at a time. but on that level right after I finish the battle it says I gotta fight another one, before I get the chance to d... Expand 63 charactersI'm in the underground, level 4 and if i get pulled into a battle I have to fight an endless stream of them.
all the other levels that I have been on i only have to fight one at a time. but on that level right after I finish the battle it says I gotta fight another one, before I get the chance to do anything, and then another, and another and then i'm dead... Collapse
Chat about this Petition (Last Comment 2615d01h ago by Computer, Maschine Kieren)
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Petition ID 2668: Down Below problems Submitted Thu, 22 Jan 15 02:51:32 +0000 by Zoinks
http://improbableisland.com/runmodule.php?module=downbelow&op=wait&c=7-020914
http://improbableisland.com/runmodule.php?module=downbelow&op=move&direction=n&c=8-020915
http://improbableisland.com/runmodule.php?module=downbelow&op=wait&c=19-021047
Basically, what is happening is a double K.O... Expand 1510 charactershttp://improbableisland.com/runmodule.php?module=downbelow&op=wait&c=7-020914
http://improbableisland.com/runmodule.php?module=downbelow&op=move&direction=n&c=8-020915
http://improbableisland.com/runmodule.php?module=downbelow&op=wait&c=19-021047
Basically, what is happening is a double K.O. against a Foebot causes me to be alive and dead, but only notifies me of this when I try to travel. Once I do try to move body is placed on the ground and I'm unable to move at all, even though it gives me the option to. My health being at zero seems to be what makes it so I am unable to move. However, being a Robot allows me to repair and thus I can move freely again. At that point I can pick up my own body and walk around as if it were just any normal body I was carrying. Though I didn't test this just now, I recall other times when this happen and I try to place my body down the game doesn't load and I need my navs reset to do anything. Anyways, I'm able to replicate it multiple times on a single floor, but I can't manage to get my body in the same square twice.
While I'm at it, I was very pleased with the chat fix where you talk and the Foebots move, but it still happens when you do just about anything else. The new Switch to Player/Character Chat lets them move, going into your inventory, and picking up scrap (Though that seems purposeful). The only other thing that doesn't let them move is the Robot config/cool off/heal pages.
And my final bug report is of a scrap limit. Earlier today I was farming some scrap and ended up getting somewhere between 700 and 1000. I don't know that exact number but at some point every last one vanished. I'm assuming this is on purpose, but it seems unfair to me, I had several rare scrap on the ground and was excited to bring up my hoard. Collapse
Chat about this Petition (Last Comment 3165d13h ago by Junebug)
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Petition ID 2739: Repellant Spray in DB Submitted Fri, 27 Feb 15 18:31:31 +0000 by Not full of spiders Meenos
Repellant spray can be used on foebots if it is in your bandolier while in DB.
http://improbableisland.com/runmodule.php?module=downbelow&op=move&direction=w&c=721-183111
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Petition ID 3471: Moving from Lvl2 to Lvl1 Down Below places you in NW corner Submitted Wed, 30 Dec 15 15:32:57 +0000 by Coffee Grindr Csodas
This is related to the closed petition 2394, I'll bet. Basically, if you enter Down Below from an Outpost and travel up through the levels, everything is normal, except for moving between Lvl2 and Lvl1. When you move up from Lvl2's up arrow, you are shot up onto Lvl1's NW corner:
http://www.i... Expand 317 charactersThis is related to the closed petition 2394, I'll bet. Basically, if you enter Down Below from an Outpost and travel up through the levels, everything is normal, except for moving between Lvl2 and Lvl1. When you move up from Lvl2's up arrow, you are shot up onto Lvl1's NW corner:
http://www.improbableisland.com/runmodule.php?module=downbelow&op=move&direction=u&c=341-152346
Making a move reveals that there is no down arrow:
http://www.improbableisland.com/runmodule.php?module=downbelow&op=move&direction=s&c=342-152348
This has happened to me multiple times now, for at least a couple of months. Collapse
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Petition ID 3540: Down Below BANG bug Submitted Wed, 27 Jan 16 14:51:43 +0000 by Coffee Grindr Csodas
I set a BANG grenade. I retreated two squares away, on the last square knowing that I was going to meet up with a FoeBot.
-The grenade went off.
-The FoeBot died.
-The text says that "The grenade you set earlier blows the shit out of the FoeBot! And also damages you too. Tight quarters, y'know.... Expand 322 charactersI set a BANG grenade. I retreated two squares away, on the last square knowing that I was going to meet up with a FoeBot.
-The grenade went off.
-The FoeBot died.
-The text says that "The grenade you set earlier blows the shit out of the FoeBot! And also damages you too. Tight quarters, y'know."
-But I didn't take any damage!
It seems unfair for the FoeBot to have been taken out by a grenade that didn't damage me. This is the first time it's happened for me - don't know if it's been happening to other people.
http://www.improbableisland.com/runmodule.php?module=downbelow&op=move&direction=w&c=258-144746 Collapse
Chat about this Petition (Last Comment 2727d11h ago by Junebug)
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Petition ID 3738: Down Below Disappearing Scrap Submitted Mon, 11 Apr 16 18:28:43 +0000 by Someone had better buy a custom title for Spondulix
While standing upon a veritable mountain of scrap (somewhere between 400-500 pieces all together) at level 10 Down Below, it suddenly vanished. I was waiting to pick them up when I wanted to leave, and to maximize my stamina use I wasn't moving around. Unfortunately I have to assume the game decided... Expand 330 charactersWhile standing upon a veritable mountain of scrap (somewhere between 400-500 pieces all together) at level 10 Down Below, it suddenly vanished. I was waiting to pick them up when I wanted to leave, and to maximize my stamina use I wasn't moving around. Unfortunately I have to assume the game decided there were far to many treasures in that one spot and they were deleted. I will continue doing this to see if it can be replicated.
http://improbableisland.com/runmodule.php?module=downbelow&op=wait&c=5412-182231
I doubt that url will be relevant, as it will only show me standing where nothing is. Submitted as of 4/11/16 Collapse
Chat about this Petition (Last Comment 2721d07h ago by Someone had better buy a custom title for Spondulix)
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Petition ID 3496: No New Days in the New Outpost Preview Submitted Thu, 07 Jan 16 13:10:19 +0000 by Lea Brecht
New Day update didn't occur in the Preview mode and I didn't get it till reverted to standard view.
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Petition ID 3634: New Outpost Preview - Stack Chat Submitted Wed, 02 Mar 16 23:52:36 +0000 by Zoinks
(Firstly, this is just a note. I've come up with a quite a few bugs relating to the Dimensional Shifter, and was gonna just dump them in the forums, but yeah, that didn't seem right so. I'll just do them one at a time.)
Stack mode looks like this!
http://i.imgur.com/WKSric5.png
That doesn't... Expand 76 characters(Firstly, this is just a note. I've come up with a quite a few bugs relating to the Dimensional Shifter, and was gonna just dump them in the forums, but yeah, that didn't seem right so. I'll just do them one at a time.)
Stack mode looks like this!
http://i.imgur.com/WKSric5.png
That doesn't seem right, does it?
I don't feel I need to go any more in detail on that. Collapse
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Petition ID 3635: New Outpost Preview - The Dojo Submitted Thu, 03 Mar 16 00:01:16 +0000 by Zoinks
The Dojo, when using the Dimensional Shifter, can currently be accessed by any race, despite being in NewHome.
On top of this, Truancy is not occurring when using the Shifter.
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Petition ID 3636: New Outpost Preview - Links Submitted Thu, 03 Mar 16 00:13:36 +0000 by Zoinks
When using the Dimensional Shifter:
- Reinforcing the Defenses is no where to be found. (At first I thought "Defend the Perimeter" was Reinforcing and Jungling was not accessible.)
- One can't Quit to field.
- One can't Have a smoke.
- One has no access to "Daily News."
- One has no access to... Expand 472 charactersWhen using the Dimensional Shifter:
- Reinforcing the Defenses is no where to be found. (At first I thought "Defend the Perimeter" was Reinforcing and Jungling was not accessible.)
- One can't Quit to field.
- One can't Have a smoke.
- One has no access to "Daily News."
- One has no access to "List Contestants."
- One has no access to "Preferences."
- One has no access to the "New Day Menu."
- One has no access to "Location Four."
- And, finally, one has no access to Robot Overclocking.
(I apologize for fitting so many in to one petition. However, I felt that all these were similar enough that they could be and separated would just be clutter.)
(I also realize these are all most likely known, but I felt there should at least exist a visible list.) Collapse
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Petition ID 3637: New Outpost Preview - Location, Location, Location Submitted Thu, 03 Mar 16 00:20:29 +0000 by Zoinks
When using the Dimensional Shifter I noticed the original "locations" for the places in NewHome were not the same as before. For example, none of the places in the North Quadrant, beside the Memento Forge, are in the North of the Outpost.
This most likely does not matter all that much, but I thou... Expand 128 charactersWhen using the Dimensional Shifter I noticed the original "locations" for the places in NewHome were not the same as before. For example, none of the places in the North Quadrant, beside the Memento Forge, are in the North of the Outpost.
This most likely does not matter all that much, but I thought it should be brought to attention!
If a full list is wanted, I can write one up.
I might do so and put it in the forums. Collapse
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Petition ID 3674: New Outpost Preview - Returning from the Failboat Submitted Tue, 15 Mar 16 09:44:44 +0000 by Zoinks
If one were to be in, for example, Kittania, head to NewHome with the Outpost Preview already active, and then visit the Failboat, that person will be returned to Kittania instead of NewHome.
If that person were to, however, visit NewHome in the normal view then switch to the Preview, this won't... Expand 58 charactersIf one were to be in, for example, Kittania, head to NewHome with the Outpost Preview already active, and then visit the Failboat, that person will be returned to Kittania instead of NewHome.
If that person were to, however, visit NewHome in the normal view then switch to the Preview, this won't happen.
I noticed this once. I will test again soon. Collapse
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Petition ID 3603: Consistent badnav Submitted Fri, 19 Feb 16 23:22:41 +0000 by Hallowinged Widdershins
WHAT-- Consistent badnavs
HOW-- happen when I end playing by waiting for timeout because I don't want to trigger a NewDay
WHERE -- when (I delay) returning to an outpost, eg. after reinforcing or emerging from Down Below
WHEN -- ever since white badnav was changed to black badnav.
Chat about this Petition (Last Comment 2727d04h ago by Junebug)
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Petition ID 671: Request for 'heal' link next to HP, except while in Places Submitted Sun, 15 Apr 12 12:48:42 +0000 by Aelita
I feel it would save pageloads and inventory searching if we could access our Small and Large Medkits from the Vital Info bar to the right, instead of going through our Inventories.
If you're the type who finds themselves using CTRL+F or clicking Lodge Bag every time they want to heal, i'm sure y... Expand 30 charactersI feel it would save pageloads and inventory searching if we could access our Small and Large Medkits from the Vital Info bar to the right, instead of going through our Inventories.
If you're the type who finds themselves using CTRL+F or clicking Lodge Bag every time they want to heal, i'm sure you'd understand the annoyance. Collapse
Chat about this Petition (Last Comment 4173d12h ago by Aelita)
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Petition ID 1252: Chat Status Options Submitted Tue, 18 Dec 12 19:40:42 +0000 by CLOGO Rosalind
WHAT: The chat status options in the help menu specifically, have no color code showing. At the moment, if I notice someone is not white, green, red or orange, I have no idea what it means unless I myself go to one of these and see what color it makes me. I'd prefer if they showed up IN THE COLOR th... Expand 681 charactersWHAT: The chat status options in the help menu specifically, have no color code showing. At the moment, if I notice someone is not white, green, red or orange, I have no idea what it means unless I myself go to one of these and see what color it makes me. I'd prefer if they showed up IN THE COLOR that they represent.
IE:
/afk or /brb toggles Away from Keyboard status.
/dni toggles Don't Interrupt status.
/ttm toggles Talk To Me status.
SHOULD BE:
/ afk or /brb toggles Away from Keyboard status.
/dni toggles Don't Interrupt status.
/ttm toggles Talk To Me status.
(or something similar? And they should be whatever color codes those are I can't quite tell which they end up being)
HOW: Check the help screen
WHERE: In the help screen :P
WHEN: for always since they came?
WHY: Cause you love us and want our lives to be better? And cause right now I never use these things cause I have no idea what the colors EVEN MEAN.
Love, Rose <3 Collapse
Chat about this Petition (Last Comment 3930d10h ago by Forgetting to think, Omega)
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Petition ID 3021: Lowering rank was more straightforward than I expected Submitted Sun, 28 Jun 15 19:43:07 +0000 by
In curiosity of seeing how the process of lowering rank worked, I ended up actually lowering my rank (go figure). I was expecting a confirmation page at least, so petition for one! Also, moving me back to rank 7 would be much appreciated due to this silly mistake. Thank you.
http://improbableisla... Expand 60 charactersIn curiosity of seeing how the process of lowering rank worked, I ended up actually lowering my rank (go figure). I was expecting a confirmation page at least, so petition for one! Also, moving me back to rank 7 would be much appreciated due to this silly mistake. Thank you.
http://improbableisland.com/runmodule.php?module=ranksystem&op=change&c=36-194234 Collapse
Chat about this Petition (Last Comment 1307d58s ago by Contender Phi)
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Petition ID 3273: Links in Clan Member List do not open a new tab Submitted Fri, 16 Oct 15 18:06:55 +0000 by Flophorse Rowa
Simple one here: Clicking on the name of my clan's members under the "View Membership" page does not open a new tab or window as it does in the "List Contestants" screen (list.php).
Here: http://www.improbableisland.com/clan.php?op=membership&c=37-180145
It's been around for awhile, I just fin... Expand 110 charactersSimple one here: Clicking on the name of my clan's members under the "View Membership" page does not open a new tab or window as it does in the "List Contestants" screen (list.php).
Here: http://www.improbableisland.com/clan.php?op=membership&c=37-180145
It's been around for awhile, I just finally decided to double-check the petition list to see if it had been reported yet. Doesn't look like it to me. Collapse
Chat about this Petition (Last Comment 2904d05h ago by Junebug)
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Petition ID 3947: Travel Map doesn't have solid color backgrounds Submitted Sat, 06 Aug 16 10:33:37 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
The World Map has the useful property that the background of each cell in the table is a solid color (like the map we had before the CMJ put in Fancy Pictures). This means that the map is still usable even when the map images are unloaded. Please put this feature in the Travel Map that is displayed ... Expand 41 charactersThe World Map has the useful property that the background of each cell in the table is a solid color (like the map we had before the CMJ put in Fancy Pictures). This means that the map is still usable even when the map images are unloaded. Please put this feature in the Travel Map that is displayed when the player is moving around the map. Collapse
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Petition ID 4147: Luggage Hut could do with a confirmation screen Submitted Wed, 18 Jan 17 17:27:00 +0000 by Contender NotPatrickStewart
Given how many cigarretes I can spend in a single click at the luggage hut on backpacks and bandoliers, I think it would be fair to have a simple confirmation screen, similar to other stores where I can spend my hard-earned assets like Shiela's.
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Petition ID 4220: UI issue / easy trouble becomes serious trouble Submitted Tue, 28 Feb 17 07:46:47 +0000 by Tuuk
Hello, a newb here speaking. That is en-ou-ou-beeee.
Was playing an my dumb smartphone and was really immensed in the role playing. Trying to protect Jill-the-NPC-noob, probably more caringly than most newbs would.
And then, because the cheap smart-ass phone has a cheap touch screen, I ended up ... Expand 2417 charactersHello, a newb here speaking. That is en-ou-ou-beeee.
Was playing an my dumb smartphone and was really immensed in the role playing. Trying to protect Jill-the-NPC-noob, probably more caringly than most newbs would.
And then, because the cheap smart-ass phone has a cheap touch screen, I ended up fumbling and clicking the "Look for a difficult fight" button instead of the "Look for an easy fight". A zombie came up, I managed to escape.
Some amount of fights later, when Jill had 58 out of 110 required money-thingsies, I fumbled again. It was a dwarf. I tried escaping, I tried escaping, I tried escaping. To no avail. I used all my free grenades - the one zap, the one bang and the one whapoomzoomfwhooosh-fire-thingy. And then, two rounds later, I was K.O.
Dunno. Maybe it's not a bad thing for the game - I am hoping to see Jill again, although they are not on the ship, at least...
But it's a bad thing for the N00b. I lost a fight not because of stupidity, but because my phone has a bad screen. I concentrated on clicking the "Easy fight" button, but got in an impossible one anyway. That really broke the fourth wall and gave me a very annoyed feeling on my first hour of playing this game. Not good.
Some suggestions for how this could be avoided:
1) Rearrange the buttons to be Easy - Normal - Difficult instead of Normal - Easy - Difficult. That way, if a touch-screen user fumbles they will choose "Normal" instead of "Difficult". They are more likely to survive that and still learn a lesson (the lesson being, don't do fights using a smartphone if you must not lose a fight!)
2) Increase spacing between the buttons (maybe this could be an option in the preferences?)
3) 1+2 combined
5) Ask for confirmation before letting the level 2 noob with level 1 Jill attack a seriously dangerous monster when on mobile version of the site.
4) Always allow escape from Difficult Monsters if Jill hasn't accumulated the first 110 money yet. If in doubt, only allow escape if it's done as the first move after the beginning of the fight, showing that entering the fight was indeed likely to result through a fumble. This can be either a quiet thing or the monster can "give mercy to the fumbling Jill who clearly accidentally ended up in a battle too difficult for them. Be more careful next time."
This is an UI issue and even though I can role-playing-explain this in my head, it still is in reality a game-external reason for Bad Stuff happening.
I think I will be able to buy new grenades and imagine they are the original gift grenades, but that will take some annoying extra grinding. Also, I really hope Jill won't be terminally upset because of me having had them knocked out... :'( Collapse
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Petition ID 4245: Shop Optimization Submitted Mon, 20 Mar 17 21:06:10 +0000 by Lyses
Hey, I'm about as noob as they come right now, only been playing a couple days. But I've already gotten hit up for a donation because I hit three thousand pages downloaded. How have I done that, other noobs might ask. The things is I've been trading all over the place over encumbering myself and jus... Expand 483 charactersHey, I'm about as noob as they come right now, only been playing a couple days. But I've already gotten hit up for a donation because I hit three thousand pages downloaded. How have I done that, other noobs might ask. The things is I've been trading all over the place over encumbering myself and just using one shots to travel from city to city trading goods with eboy. The reason I'm making this petition is I'm sure I'm not the only one who does this, and there's mention on the donation page about CPU cycles costing money, which I'm pretty sure adds up when people trade this way over thousands of pages downloaded. So why not just make an option in the shop to buy loads of items in one go, that way people don't have to constantly keep clicking to get all the goods they need. Collapse
Chat about this Petition (Last Comment 2273d16h ago by Returning Contestant Zean)
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Petition ID 1265: Page location. Submitted Sun, 30 Dec 12 00:19:28 +0000 by Heckle and Hyde
What: the option to choose where the page will show up in the master settings isn't there anymore.
How: just isn't there when ever I am messing with the pages to show/hide the link or room description.
Where: master settings.
When: um... not sure for how long. I have noticed it for awhile but alw... Expand 24 charactersWhat: the option to choose where the page will show up in the master settings isn't there anymore.
How: just isn't there when ever I am messing with the pages to show/hide the link or room description.
Where: master settings.
When: um... not sure for how long. I have noticed it for awhile but always for to point it out. Collapse
Chat about this Petition (Last Comment 3350d23h ago by )
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Petition ID 5088: Feature request Submitted Tue, 26 Feb 19 02:34:40 +0000 by Fayte
Pertaining to Place development:
The "lower room number", "higher room number", and "page heading" settings are global for the whole place but it's not always appropriate to use the same headings in the entirety of a Place. Can there be room values for those three that override the Place master ... Expand 17 charactersPertaining to Place development:
The "lower room number", "higher room number", and "page heading" settings are global for the whole place but it's not always appropriate to use the same headings in the entirety of a Place. Can there be room values for those three that override the Place master settings as well? Collapse
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Petition ID 4693: Idea for a lodge item. (Not a problem) Submitted Sun, 11 Feb 18 01:03:11 +0000 by Reeeeeeeeeeeeeeee Jon Titania
I was told this was the best place to submit this.
WHAT: An item that works like a builder's brew but for combat actions instead of building. I'm not sure what the price would be but I feel like it would help with the grind some people do, especially grinding for cigs for clan buffs. It cou... Expand 253 charactersI was told this was the best place to submit this.
WHAT: An item that works like a builder's brew but for combat actions instead of building. I'm not sure what the price would be but I feel like it would help with the grind some people do, especially grinding for cigs for clan buffs. It could be a really strong coffee for flavor text (Just an idea)
HOW: You could probably slightly alter the builder's brew code to affect combat actions.
WHERE: I think it'd make a good hunter's lodge item.
WHEN: Whenever you could Collapse
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Petition ID 512: Wanted: Stats on breaches Submitted Wed, 15 Feb 12 18:13:59 +0000 by die fledermaus
It would be nice if after (or even during!) a breach
there were some record of what had gone on in the
breach: List of people who had dived in, monsters
killed by each (maybe just the top 10 hunters),
total monsters spawned & killed, etc.
Chat about this Petition (Last Comment 3350d23h ago by )
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Petition ID 757: Feature request: Easier [over]clocking control Submitted Mon, 04 Jun 12 19:03:22 +0000 by die fledermaus
When fighting titans or seeking the drive, or just
toughing it out without a weapon, we sometimes have
to overclock to 200-300 Volts. That's 20-30 clicks
right there. And if you get boated by the titan and
have to trek cross country to get back to it, you need
to clock back down to 0 so you d... Expand 251 charactersWhen fighting titans or seeking the drive, or just
toughing it out without a weapon, we sometimes have
to overclock to 200-300 Volts. That's 20-30 clicks
right there. And if you get boated by the titan and
have to trek cross country to get back to it, you need
to clock back down to 0 so you don't overheat or waste
stamine cooling off against ordinary monsters.
This is really, really tedious. It would be better
if we could just enter the overclocking values directly,
instead of clicking up and down by 1 increment for each
category. Collapse
Chat about this Petition (Last Comment 4097d11h ago by Forgetting to think, Omega)
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Petition ID 1493: Devouring tells no stam gain Submitted Sun, 05 May 13 19:21:27 +0000 by Returning Contestant Outman
While as a zombie with the new cleaning the corpse and devour system, when you devour it just says what you eat and not what you gain in stamina like it did in the old system. improbableisland.com/forest.php?devourcarcass=true&creatureid=694&carcass=0&c=67-201647 is one I did for a bear strapped... Expand 29 charactersWhile as a zombie with the new cleaning the corpse and devour system, when you devour it just says what you eat and not what you gain in stamina like it did in the old system. improbableisland.com/forest.php?devourcarcass=true&creatureid=694&carcass=0&c=67-201647 is one I did for a bear strapped to the back of another bear. Collapse
Chat about this Petition (Last Comment 3351d01h ago by )
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Petition ID 2683: Lodge Categories - custom items missing Submitted Fri, 30 Jan 15 15:14:33 +0000 by Junebug
The display by category in the Lodge is very nice indeed! Applause! But character customisation items (title, name colour, armour, weapon, race, mount, permanent mount) are not showing up yet under Roleplay and Customisation.
(Apologies if this is a work-in-progress!)
...what's that? URL? I... Expand 175 charactersThe display by category in the Lodge is very nice indeed! Applause! But character customisation items (title, name colour, armour, weapon, race, mount, permanent mount) are not showing up yet under Roleplay and Customisation.
(Apologies if this is a work-in-progress!)
...what's that? URL? I'm sure you don't need a URL for this. Still, by the book. Here's one anyway:
http://www.improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=16-144643#
Collapse
Chat about this Petition (Last Comment 1927d01h ago by Twice Jaded Khaesho)
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Petition ID 3074: Implants? Submitted Thu, 16 Jul 15 01:18:24 +0000 by Zoinks
In the opening page the Watcher mentions that the guard of the outpost will sort out your Implant, yet he does not do so anymore. As well, Corporal Punishment doesn't exactly explain it either.
Here's the text:
'She takes hold of your hand and yanks you to your feet. "Go through the gate over t... Expand 217 charactersIn the opening page the Watcher mentions that the guard of the outpost will sort out your Implant, yet he does not do so anymore. As well, Corporal Punishment doesn't exactly explain it either.
Here's the text:
'She takes hold of your hand and yanks you to your feet. "Go through the gate over there. The bloke guarding it is trained to recognise naked newbies like you, and sort out the forms and the implants."
"Wait a minute, "implants?" What?" you ask, even more scared now than you were two seconds ago.' Collapse
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Petition ID 3742: Littlehead Implant Submitted Thu, 14 Apr 16 05:32:20 +0000 by Zoinks
The text for the Littlehead Implant is quite confusing. It seems to imply that it gives experience to skills. However, at one point in time I tested and found it gives extra experience earned from defeating monsters.
So... This is either a typo, a coding problem, or a user misunderstanding.
"Ge... Expand 145 charactersThe text for the Littlehead Implant is quite confusing. It seems to imply that it gives experience to skills. However, at one point in time I tested and found it gives extra experience earned from defeating monsters.
So... This is either a typo, a coding problem, or a user misunderstanding.
"General-use implant. Auxilliary electronic brain, stored in pubic area, assists in motor skill processing. Grants 10% extra experience per action." Collapse
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Petition ID 207: NewDay message is not affected by any changes from Tynan's Gym on health. Submitted Wed, 09 Nov 11 20:11:59 +0000 by Forgetting to think, Omega
As shown in http://puu.sh/8olP , it says that my "Hitpoints have been restored to 1057", while the right side panel shows that they are far, far less than that, as an effect of training at Tynan's gym.
Chat about this Petition (Last Comment 4156d06s ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 425: Carcass Cleaning flavor text does not cater for Robots. Submitted Thu, 12 Jan 12 18:59:06 +0000 by Forgetting to think, Omega
As soon as a Robot decides to clean carcasses. Say, to sell them and earn a bit of money, or give them to friends who will surely view them as a great boon and favor, the flavor text would specify that you get hungry from cleaning the carcass:
"You spend a few minutes up to your elbows in gore, an... Expand 347 charactersAs soon as a Robot decides to clean carcasses. Say, to sell them and earn a bit of money, or give them to friends who will surely view them as a great boon and favor, the flavor text would specify that you get hungry from cleaning the carcass:
"You spend a few minutes up to your elbows in gore, and getting rather hungry."
As Robots can't eat, it's probably safe to believe that they don't get hungry.
Of course, this is in the meatsystem module, and this bug can be replicated by killing any creature with a sizable amount of edible flesh as a Robot, and then cleaning it. The problem was around since man discovered fire, if not before. Collapse
Chat about this Petition (Last Comment 4277d13s ago by Forgetting to think, Omega)
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Petition ID 768: When doing build jobs, flavour text displays in strange order. Submitted Sat, 09 Jun 12 23:27:39 +0000 by Buddleia
When I do a construction activity (masonry, carpentry, decorating) and complete the job, this is the flavour text that I see:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes the stone feel light as a feather!
Before you r... Expand 2145 characters When I do a construction activity (masonry, carpentry, decorating) and complete the job, this is the flavour text that I see:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes the stone feel light as a feather!
Before you realise it, the job's done!
After a period of industrious activity, you wipe the sweat from your brow and take a look at how things are shaping up.
Here's everything that's currently unfinished about this place. For each activity, there's a toolbox and a material, except in the case of Decorating where you just need the toolbox. Toolboxes can be rented from Suzie's Hardware in Improbable Central. Your Stamina has to be in the green to do any of these things.
So, that's
1. No weight penalty
2. Brew
3. Job is complete
4. You did some work
5. List current jobs.
Surely 3 and 4 should be the other way around? "You did some work and now the job is done" would seem to make more sense!
Or is the "you did some work" supposed to refer to the remaining build jobs? If so, it would make a little more sense, but still seems confusing to me. Perhaps it means "after this period of industrious activity, you look to see what else needs doing"?
That's what you see when doing the last part of a job. If you do only part of it without running out of stamina, there's no "before you realise it, the job's done" line. And when you run out of stamina, you see this:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes this decorating job a trivial matter indeed!
You find yourself getting tired. Thoroughly aware of just how daft it is to do any sort of construction work when you're not completely and totally awake, you set down your tools and decide to take it easy until you're rested again.
After a period of industrious activity, you wipe the sweat from your brow and take a look at how things are shaping up.
Here's everything that's currently unfinished about this place. For each activity, there's a toolbox and a material, except in the case of Decorating where you just need the toolbox. Toolboxes can be rented from Suzie's Hardware in Improbable Central. Your Stamina has to be in the green to do any of these things.
Which is
1. No weight penalty
2. Brew
3. Job not finished
4. You did some work
5. List current jobs. Collapse
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Petition ID 789: Some sorta issue with the shotgun damage. Submitted Sat, 16 Jun 12 10:43:45 +0000 by Improbably Flaze
What: When using a shotgun, the use text appears as follows (The fight was against a Meter Maid, so...): You shoot your shotgun at Meter Maid causing {damage} damage!
How: Buy shotgun, use in a fight against a monster.
Where: Jungle and Travel encounters, presumably.
When: I don't know when it st... Expand 97 charactersWhat: When using a shotgun, the use text appears as follows (The fight was against a Meter Maid, so...): You shoot your shotgun at Meter Maid causing {damage} damage!
How: Buy shotgun, use in a fight against a monster.
Where: Jungle and Travel encounters, presumably.
When: I don't know when it started, but I just noticed about 5 minutes ago. So... Since about 8:40 PM, 16/6/12 following AEST. Collapse
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Petition ID 946: New food system: pan-capacity counter display is sometimes wrong. Submitted Sat, 18 Aug 12 23:00:36 +0000 by Buddleia
I have the default cooking pan, which has room for 10 items.
Putting in 10 bits of Half-Decent meat, the counter says I have room for 2 more items.
Put in 12, it says 0 more.
Try to cook 12, it says I can't do that.
If I put 9 in, it says I have room for another 10 or 9 (depending on if ... Expand 732 charactersI have the default cooking pan, which has room for 10 items.
Putting in 10 bits of Half-Decent meat, the counter says I have room for 2 more items.
Put in 12, it says 0 more.
Try to cook 12, it says I can't do that.
If I put 9 in, it says I have room for another 10 or 9 (depending on if I have 0 or 1 herbs in the pan too).
If I put 8 in, it says I have room for another 8, 9 or 10 (depending on if I have 0, 1 or 2 herbs in the pan too).
No idea what's going on there. This happened when I had 32 meats, and again all the way down to 8, so it probably isn't that it can't count when your meat total is the same as the number you're putting in.
So, it seems to be
a) miscounting the 10 Half Decent Meats as 8, and
b) sometimes not realising that I've put HDMs in at all.
It's just the display which is wrong, not the actual capacity.
When: today
Where:
http://www.improbableisland.com/inventory.php?items_useitem=17434759&items_context=worldmap&items_sort=
Screenshot available if needed. Collapse
Chat about this Petition (Last Comment 4030d06h ago by Lieutenant General Proginoskes)
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Petition ID 1042: Rate a Monster you haven't fought Submitted Sat, 15 Sep 12 22:46:04 +0000 by Lieutenant General Proginoskes
If you go into the Jungle just after defeating your Dojo Master, you'll see the "Rate a Monster" blurb.
Now, it would be neat if this let us rate the Masters, but that's not happening. Instead, we get to rate a monster that we haven't just fought: after defeating Kouska, I was offered the opportu... Expand 316 charactersIf you go into the Jungle just after defeating your Dojo Master, you'll see the "Rate a Monster" blurb.
Now, it would be neat if this let us rate the Masters, but that's not happening. Instead, we get to rate a monster that we haven't just fought: after defeating Kouska, I was offered the opportunity to rate "Humanmorph", and Tom Carney let me rate "", which I'm not sure even exists.
I've only just noticed this, but I can't say for sure it's a new issue.
The URL for Kouska-Humanmorph is http://www.improbableisland.com/runmodule.php?module=ratemonster&op=start&monster=3&c=1333-233237 if that's useful. Collapse
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Petition ID 1164: Pleasantville Threat Flavor Text Incorrect. Submitted Thu, 08 Nov 12 15:39:58 +0000 by Titano Deleo
When in PV and when it is at Critical Situation the description states
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
However the Comms... Expand 308 characters When in PV and when it is at Critical Situation the description states
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
However the Comms Tent and Bank are clearly open.
How? Chew on PV wall guards until threat goes up or down to Critical Situation.
When? Probably since when things closed were changed. But I just noticed it now.
Where? Wonderland. No, it's in bloody PV.
I'd assume this might be the case in other Outposts.
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Chat about this Petition (Last Comment 3319d07h ago by Bumbling Genna)
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Petition ID 1237: In Group Fights, Win Text Displays for Each Monster in the Pack Submitted Fri, 14 Dec 12 05:48:02 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
WHAT: After winning (or presumably, losing) a group fight, the win text displays for each creature in the group. For example:
End of Round:
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Statio... Expand 1147 charactersWHAT: After winning (or presumably, losing) a group fight, the win text displays for each creature in the group. For example:
End of Round:
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
YOUR Hitpoints: 136
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
(No colors because I'm lazy.)
I assume this isn't meant to happen, because it's very repetitive.
HOW: Find and defeat a Pack Monster. Possibly, you could also lose to one and see a bunch of lose messages, but I can't remember.
WHERE: the Jungle.
WHEN: Since forever? Collapse
Chat about this Petition (Last Comment 3795d05h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 1251: Flavour text from stranger in PSK stays too long Submitted Tue, 18 Dec 12 19:09:54 +0000 by Grand Master Badass Max Power
Go into the Prancing Spiderkitty. A stranger approaches you and asks for 25 req in exchange for something that'll help you. If you accept he gives you an ale, which gives you 10 rounds of a "Buzz" buff. Every round you fight after that, you get the flavour text "Faced with the prospect of death, you... Expand 321 charactersGo into the Prancing Spiderkitty. A stranger approaches you and asks for 25 req in exchange for something that'll help you. If you accept he gives you an ale, which gives you 10 rounds of a "Buzz" buff. Every round you fight after that, you get the flavour text "Faced with the prospect of death, you sober up a little." and the number of rounds decreases by one as it should. However, long after the 10 rounds are up, you still get that text. The text also appears during "Something Improbable!" events in the jungle, which shouldn't necessarily ever happen. I suspect a new day will fix things, but I haven't tried yet. Collapse
Chat about this Petition (Last Comment 3658d25s ago by Returning Contestant Triggernometry)
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Petition ID 1264: Equip not showing on right sidebar Submitted Thu, 27 Dec 12 19:12:30 +0000 by Oscar Charles
I had this happen with a helmet earlier - I had the effects but it wasn't showing in the right sidebar. The helmet seems to be gone (must have lost it in a DK) but now I'm having the same problem with gloves. I just bought them, but nothing in the equipment list on the right-hand side.
Chat about this Petition (Last Comment 3823d18h ago by Ikarine Six)
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Petition ID 1329: 100-Pack of Cookies showing as -1 left Submitted Thu, 31 Jan 13 20:48:15 +0000 by Augmented Trex
`~WHAT: The 100-pack of Cookies in the Hunter's Lodge shows as having -1 left, pretty sure that shouldn't have been possible..
HOW: Head into the Hunter's Lodge
WHERE: The Hunter's Lodge
WHEN: First noticed today 31/1/2013
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Petition ID 1355: Overweight buff not showing Submitted Tue, 19 Feb 13 08:23:18 +0000 by Heckle and Hyde
What: Since the new updates for the Zombie Donkey came out and were first hit, the overweight backpack buff disappeared with the clattering nightmare buff there. (Confused the hell out of me when it stopped showing up but was still getting hit with the cost).
How: The buff seems to override the sho... Expand 174 charactersWhat: Since the new updates for the Zombie Donkey came out and were first hit, the overweight backpack buff disappeared with the clattering nightmare buff there. (Confused the hell out of me when it stopped showing up but was still getting hit with the cost).
How: The buff seems to override the showing of the second one and not exactly sure on how.
Where: Left side of the screen under buffs section.
When: The update for the story/upgrade for the mount, Zombie Donkey. Collapse
Chat about this Petition (Last Comment 3873d06h ago by Junebug)
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Petition ID 1492: "passwords do not match" when changing stuff in Preferences Submitted Sun, 05 May 13 12:36:36 +0000 by
Hi!
When you're changing stuff and saving stuff in the Preferences menu, the phrase "Your passwords do not match." always appears, even if you aren't in the first tab. The settings are still saved, though.
So it's not really a bug, but still, thought you'd like to know.
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Petition ID 1580: Sold my mount, but flavour text says I still have it Submitted Thu, 20 Jun 13 20:19:10 +0000 by
I reached the stage in the Saga of Budget Horse that gives me his grandchildren. Noticing that they don't seem to work very well in dense jungle, I sold them off in Kittania and went on my way. But a couple of klicks north of Kit, the flavour text for the Grandchildren reappeared, and it looks like ... Expand 200 charactersI reached the stage in the Saga of Budget Horse that gives me his grandchildren. Noticing that they don't seem to work very well in dense jungle, I sold them off in Kittania and went on my way. But a couple of klicks north of Kit, the flavour text for the Grandchildren reappeared, and it looks like it's going to stick around. I went back to the Chop Shop to check, and yes, I did indeed sell the mount. I'm level 10 on my first attempt to kill the drive, if that helps. Problem just started today. Collapse
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Petition ID 1704: Can divorce multiple times in one sitting. Submitted Fri, 13 Sep 13 00:23:12 +0000 by Woof Woof Collin Vee
When divorcing in the kittania chapel, you can repeatedly hit the divorce button and recieve the 'the marriage has been annulled' message. It's clear that the option just isn't removed upon clicking it. Unless someone wants to really be sure they divorced someone, it's a non-issue, more cosmetic... Expand 254 charactersWhen divorcing in the kittania chapel, you can repeatedly hit the divorce button and recieve the 'the marriage has been annulled' message. It's clear that the option just isn't removed upon clicking it. Unless someone wants to really be sure they divorced someone, it's a non-issue, more cosmetic than anything.
To recreate, just divorce yourself from another contestant, the option is still left there to confirm the divorce.
It's probably been occurring since the beginning of time -- before it if these flowcharts have any say in the matter. Collapse
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Petition ID 2126: Return to the Shades Submitted Wed, 04 Jun 14 21:21:00 +0000 by A Steaming Pile of Deity of Choice
Healing at the Hospital Tent while an Outpost is breached turns the "Return to Outpost" link into "Return to the Shades". Only appeared after healing, still said "Return to Outpost" after accessing the inventory, entering the Jungle, etc.
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Petition ID 2352: Mount messages Down Below Submitted Tue, 09 Sep 14 18:51:18 +0000 by A Steaming Pile of Deity of Choice
Moving a square Down Below still has your Mount's travelling messages pop up. Unless there's `isupposed`i to be birds and swaying branches down there.
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Petition ID 2659: Mini-HOF in odd tab for Preferences Submitted Tue, 20 Jan 15 00:34:34 +0000 by Mr. Pappy Outmen
I was looking through preferences and noticed that the mini HOF for stamina related actions was under the Donation tab. I think this happened by mistake when it seems more of a display or game behavior item. I don't know how long it has been there but I figured it should be brought to attention sinc... Expand 99 charactersI was looking through preferences and noticed that the mini HOF for stamina related actions was under the Donation tab. I think this happened by mistake when it seems more of a display or game behavior item. I don't know how long it has been there but I figured it should be brought to attention since there might be some who would like to have that in an area where they might expect it and use it. Collapse
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Petition ID 2761: Who's Nearby display in room shows player who has left Submitted Mon, 09 Mar 15 01:12:59 +0000 by Meara
The Who's Nearby display in a room shows a player who is no longer in the room. The chat indicator is orange, showing the player is online but somewhere else.
It probably happens all over, but I duplicated it here: http://www.improbableisland.com/runmodule.php?module=places&placeid=971&roomid=879... Expand 172 charactersThe Who's Nearby display in a room shows a player who is no longer in the room. The chat indicator is orange, showing the player is online but somewhere else.
It probably happens all over, but I duplicated it here: http://www.improbableisland.com/runmodule.php?module=places&placeid=971&roomid=8792&op=room
It happens when a player goes to the map from a room in a place and is cleared up when the player goes to another place or outpost.
I only noticed it today. Collapse
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Petition ID 2870: Shows exhaust buff when not exhausted Submitted Mon, 27 Apr 15 14:54:04 +0000 by Transcendent Grand Lord Elevated Badass of the Gods Naldru
If you let stamina fall into amber region, message exhausted appears under buffs. However, if you increase stamina by using ration pack, eating at cafe, using stamina drink, etc., the exhausted buff message does not vanish. However, the stamina bar does show that you have moved into the green. I ... Expand 286 charactersIf you let stamina fall into amber region, message exhausted appears under buffs. However, if you increase stamina by using ration pack, eating at cafe, using stamina drink, etc., the exhausted buff message does not vanish. However, the stamina bar does show that you have moved into the green. I have only been playing for a month, and noticed it a week or so ago. I don't know when it started. Not a serious problem, since the correct stamina is showed in the stamina bar. Could result in unknown problems if there is code reading boolean exhausted flag rather than stamina bar. Collapse
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Petition ID 3069: Message about Son of Budget Horse appears before you get him. Submitted Wed, 15 Jul 15 12:15:37 +0000 by
I got Son of Budget Horse. But earlier on page there is annoucement:
"Son of Budget Horse crawls over to you, having already strapped your Axe Handle to his back. "Wake up, sleepy head - today is a fine day for adventure!" he cries. "Quiet, you," you retort, before jumping onto his shoulders and ... Expand 151 charactersI got Son of Budget Horse. But earlier on page there is annoucement:
"Son of Budget Horse crawls over to you, having already strapped your Axe Handle to his back. "Wake up, sleepy head - today is a fine day for adventure!" he cries. "Quiet, you," you retort, before jumping onto his shoulders and heading out for adventure!"
Only below there is description of how you got Son.
I suggest skipping this annoucement during this improbable event. Collapse
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Petition ID 3953: Ferryman description is wrong. Non-urgent. Submitted Thu, 11 Aug 16 16:26:17 +0000 by Basidium Kolja
When you trigger the Ferryman improbable event, entering his boat but refusing to pay him, one of the possible outcomes is a fight. Located here? http://improbableisland.com/forest.php?op=fightferryman
If you win and use the feature where you view the monster description, under "Wait, how did tha... Expand 145 charactersWhen you trigger the Ferryman improbable event, entering his boat but refusing to pay him, one of the possible outcomes is a fight. Located here? http://improbableisland.com/forest.php?op=fightferryman
If you win and use the feature where you view the monster description, under "Wait, how did that encounter begin?" the description shown is the one for the Anti-ant. Repeatable, seems to have been the case since the feature was implemented. Collapse
Chat about this Petition (Last Comment 1092d17h ago by Technical Sergeant Kruken)
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Petition ID 254: Formatting: Cryptic Questions Joker Submitted Wed, 23 Nov 11 03:03:52 +0000 by Buddleia
WHAT:
1. On the screen where you meet him, it is all in black. He does not talk in the usual monster's dark magenta, and you do not talk in your set talkcol.
2. If you opt to do the riddle, he talks in green.
3. If you get the riddle right, the description and his line is in ... Expand 625 characters WHAT:
1. On the screen where you meet him, it is all in black. He does not talk in the usual monster's dark magenta, and you do not talk in your set talkcol.
2. If you opt to do the riddle, he talks in green.
3. If you get the riddle right, the description and his line is in black again (the effect text is dark yellow).
4. If you get the riddle wrong, it's all black (effect text in dark red).
5. If you opt to not do the riddle, the flavour text is in light yellow. Also, there's a space missing:
"Afraid to look the fool, you decline his challenge.He was a little bit creepy anyway.
The strange man waves goodbye as you stroll, a little quickly but hating to show it, into the depths of the jungle."
HOW: Hunt in Jungle until you happen to meet the CQJ.
WHERE: http://www.improbableisland.com/forest.php?op=yes&subop=answer
WHEN: Ever since ever. Collapse
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Petition ID 484: Visual errors in the quest_rohit_2 module. Submitted Mon, 06 Feb 12 07:10:50 +0000 by Forgetting to think, Omega
Some color oddities I have encountered while experiencing the enjoyable encounter with Rohit, the Robot:
1) After the first scene, /talkcol does not affect your in-map color, while it does in the first.
2)This part of the first scene has the same color, even though it should not be: "Here is... Expand 458 charactersSome color oddities I have encountered while experiencing the enjoyable encounter with Rohit, the Robot:
1) After the first scene, /talkcol does not affect your in-map color, while it does in the first.
2)This part of the first scene has the same color, even though it should not be: "Here is my first idea." Something inside Rohit's chest makes an audible click, and his voice rises an octave. You suppose it could be to indicate excitement. "The human body is designed primarily for two things. The first is moving the brain around so that it can find food by which to sustain itself. The second is producing more humans. Therefore, locomotion and intercourse are very important to organics."
Other than that, my eyes did not catch anything.
Collapse
Chat about this Petition (Last Comment 4244d16h ago by Buddleia)
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Petition ID 642: Petitions system: something wrong with the italics display Submitted Wed, 04 Apr 12 05:22:37 +0000 by Buddleia
WHAT: If the person writing a Petition uses italics, then when you read it in the Known Bugs list, it looks as if they forgot to use a closing-italic sign. The whole of the rest of the description is italicised.
Example: petition 641.
But if you open the petition with "Chat about this petition... Expand 424 charactersWHAT: If the person writing a Petition uses italics, then when you read it in the Known Bugs list, it looks as if they forgot to use a closing-italic sign. The whole of the rest of the description is italicised.
Example: petition 641.
But if you open the petition with "Chat about this petition", then it does correctly show the italic.
HOW: Write a Petition using the spiffy "Report a problem" function. Italicise something.
Compare how it looks in the Known Bugs list, and when you open it to chat about it.
WHERE: Compare
http://www.improbableisland.com/problem_report.php?op=showcurrent
with
http://www.improbableisland.com/problem_report.php?op=chat&petitionid=641
WHEN: Just noticed this now. Collapse
Chat about this Petition (Last Comment 4167d02h ago by Forgetting to think, Omega)
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Petition ID 770: Reappearance of " ` Watcher " - DK screen - petition 287 is back Submitted Sun, 10 Jun 12 23:07:36 +0000 by Buddleia
I've just killed the Drive. On the screen where you chose your race, what should be " The Watcher " has turned into " ` Watcher ", again/still. So there's a " $The " missing, like in petition 287 - but in just one place:
` Watcher smiles. "Oh, they must have drugged you up something awful... Expand 361 characters I've just killed the Drive. On the screen where you chose your race, what should be " The Watcher " has turned into " ` Watcher ", again/still. So there's a " $The " missing, like in petition 287 - but in just one place:
` Watcher smiles. "Oh, they must have drugged you up something awful, poor thing."
(Note: this previews as if there's no stray accent, but I've copy-and-pasted it just as it displays in the game. In case this bug report comes out looking weird, here's a substitute with apostrophes instead of the accents I mean: " ' Watcher " should be " '$The Watcher ".)
http://www.improbableisland.com/newday.php?dk=at&c=469-234600 Collapse
Chat about this Petition (Last Comment 4127d02h ago by Junebug)
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Petition ID 1061: Jumbled Text due to Color Formatting? Submitted Fri, 21 Sep 12 07:38:30 +0000 by Dawg
Names have become jumbled while in the Jungle. Not sure the url of the page will make sense, but perhaps it will from the land of Mod-dom. I posted a tinypic as well.
http://www.improbableisland.com/forest.php?op=search&type=thrill&stam=thrill&c=269-083127
and a tinypic, different page, same p... Expand 101 charactersNames have become jumbled while in the Jungle. Not sure the url of the page will make sense, but perhaps it will from the land of Mod-dom. I posted a tinypic as well.
http://www.improbableisland.com/forest.php?op=search&type=thrill&stam=thrill&c=269-083127
and a tinypic, different page, same prob: http://tinypic.com/view.php?pic=29yf7dt&s=6
Happens each time the marriage buff is mentioned. Collapse
Chat about this Petition (Last Comment 4024d13h ago by Junebug)
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Petition ID 1213: Armour code not working in the bios Submitted Fri, 30 Nov 12 20:37:44 +0000 by Cupcake Maker Minion
What: the `&a does not show up when in use in the extended bio of a character.
How: put the code in your extended bio section of your bio and save then look at your bio page.
Where: preferences and bio.
When: not sure.
Also it doesn't work in the basic bio description with along with `&w. ... Expand 33 characters What: the `&a does not show up when in use in the extended bio of a character.
How: put the code in your extended bio section of your bio and save then look at your bio page.
Where: preferences and bio.
When: not sure.
Also it doesn't work in the basic bio description with along with `&w. Just thought I would add this in. Collapse
Chat about this Petition (Last Comment 3949d04h ago by Forgetting to think, Omega)
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Petition ID 1319: Family Fun Faktory color glitch Submitted Sat, 26 Jan 13 21:34:06 +0000 by Bastard Pirate Black Jacques Chirac
Family Fun Food Wacky Faktory
You point to the menu. "I'll have this. The artificially-coloured bar of fun -"
"ARTIFICIALLY-COLOURED BAR OF FOOD OPEN BRACKETS FUN CLOSE BRACKETS," says WaiterBot.
This quote from the WaiterBot is in the wrong blue color, same as the "You" speech in interaction... Expand 8 charactersFamily Fun Food Wacky Faktory
You point to the menu. "I'll have this. The artificially-coloured bar of fun -"
"ARTIFICIALLY-COLOURED BAR OF FOOD OPEN BRACKETS FUN CLOSE BRACKETS," says WaiterBot.
This quote from the WaiterBot is in the wrong blue color, same as the "You" speech in interactions pages. Collapse
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Petition ID 1680: Chatcol issue in Place Pages Submitted Thu, 29 Aug 13 03:27:06 +0000 by
In my Place, Port Foley (6,7) there is an error in the chatcol identifying code (#) in the pages that start with "Talk to Kelcy" and all subsequent click throughs. In the Master Settings view of these pages, the (#) codes all show up as my designated chatcol color, in actual use, however, they show ... Expand 127 charactersIn my Place, Port Foley (6,7) there is an error in the chatcol identifying code (#) in the pages that start with "Talk to Kelcy" and all subsequent click throughs. In the Master Settings view of these pages, the (#) codes all show up as my designated chatcol color, in actual use, however, they show up as the default color. This doesn't seem to happen in any other pages, but I haven't had a chance to explore more thoroughly. Collapse
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Petition ID 1874: Colouring stop. Submitted Mon, 13 Jan 14 01:01:22 +0000 by
When fighting a monster that has body parts you can strike the parts are displayed below a heading, reading 'Strike body parts'. The stamina cost for attacking is then displayed in parenthesis after the heading, with the percentage cost being in an orange highlight, however, the closing parenthesis ... Expand 61 charactersWhen fighting a monster that has body parts you can strike the parts are displayed below a heading, reading 'Strike body parts'. The stamina cost for attacking is then displayed in parenthesis after the heading, with the percentage cost being in an orange highlight, however, the closing parenthesis is not black, it stays orange. Just a minor visual annoyance. Collapse
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Petition ID 1914: Mementos with unclosed formatting tags not quite fully fixed for Places Submitted Wed, 05 Feb 14 19:42:48 +0000 by Buddleia
MOTD of 23/01/2014 says that Mementos are fixed so that bold, italics, colours etc won't leak through to the rest of the page. That fix works perfectly almost everywhere: in your bio, in your inventory when you're in an outpost, or in eBoy's, the Hunter's Lodge, the Scrapyard Market, or on the map. ... Expand 161 charactersMOTD of 23/01/2014 says that Mementos are fixed so that bold, italics, colours etc won't leak through to the rest of the page. That fix works perfectly almost everywhere: in your bio, in your inventory when you're in an outpost, or in eBoy's, the Hunter's Lodge, the Scrapyard Market, or on the map. But it does not work - the unclosed tags still leak through - when you look at your inventory from in a Place, via the Donate Items or Place Inventory links. Collapse
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Petition ID 2170: Colour Codes Submitted Thu, 19 Jun 14 18:46:25 +0000 by Royale Badass Morphius
Colour Codes for weapon descriptions for the "New Day" creature's introduction text. Possibly a problem with ``w?
I just noticed it in the jungle a few moments ago...
Just thought someone should know in case noone's reported it ^-^
Chat about this Petition (Last Comment 3376d11h ago by Royale Badass Morphius)
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Petition ID 2660: Color in Master Settings' Nav Heading Submitted Tue, 20 Jan 15 01:57:15 +0000 by Returning Contestant Outman
This is an older bug that I have been meaning to post about, just not gotten around to because I keep forgetting. Basically, when you do colors in the nav heading to change the name around, it keeps changing it when you go back in and do some other changes afterwards, example, I have a place where... Expand 398 charactersThis is an older bug that I have been meaning to post about, just not gotten around to because I keep forgetting. Basically, when you do colors in the nav heading to change the name around, it keeps changing it when you go back in and do some other changes afterwards, example, I have a place where the heading are suppose to be Down to and Towards, but every time I go in and change a setting it goes from that to <span class='colXLtGreen'>Do</span><span class='colBlack'>wn </span><span class='colbeige'>to and <span class='colLtRed'>To</span><span class='colkhaki'>wa</span><span class='colLtOrange'>rds. Can't tell you how long it has been going on because I just don't know. Collapse
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Petition ID 2702: Special comments through the comms tent are in purple. Submitted Tue, 10 Feb 15 07:48:59 +0000 by Hittin' the Brix teh dave
If you look through a comms tent link to another outpost, any special comments come out in purple instead of black. Could be a default font color in the page?
Example: http://www.improbableisland.com/runmodule.php?module=scry&op=talk&area=village-Midget&focus=village-Midget (Has to have a special c... Expand 19 charactersIf you look through a comms tent link to another outpost, any special comments come out in purple instead of black. Could be a default font color in the page?
Example: http://www.improbableisland.com/runmodule.php?module=scry&op=talk&area=village-Midget&focus=village-Midget (Has to have a special comment on the page) Collapse
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Petition ID 2829: Meat Colors don't show anymore. Submitted Thu, 09 Apr 15 21:33:17 +0000 by Hallowinged Widdershins
WHERE -- In the jungle
HOW ----- I devour meat
WHAT ---- The meat colors don't show up anymore
WHEN ---- Just noticed, presumably been so since CMJ changed the chat colors.
I enabled player colors.
Cleaning the carcass shows the meat color code.
Just devouring displays an all black message.
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Petition ID 3854: Dada doesn't interpret color codes in custom weapon with Submitted Tue, 07 Jun 16 18:16:53 +0000 by Toothy Humanitarian Awesome Fred
On the encounter text of Dada the Ambulatory Printing Press, I see:
"But this is just a piece of paper. It doesn't attack. You shift your `4`bEnormous`b Gaping Maw`0 to grab it from the air. "
I'll provide the URL since you asked:
http://www.improbableisland.com/runmodule.php?module=world... Expand 57 charactersOn the encounter text of Dada the Ambulatory Printing Press, I see:
"But this is just a piece of paper. It doesn't attack. You shift your `4`bEnormous`b Gaping Maw`0 to grab it from the air. "
I'll provide the URL since you asked:
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=21%2C29%2C1&dir=northeast&c=291-180553 Collapse
Chat about this Petition (Last Comment 600d07h ago by Sylvi& wingedcatgirl)
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Petition ID 3886: Double comma shows up in name on Bio Page Submitted Tue, 28 Jun 16 19:01:27 +0000 by Existentially Quinn
What it says on the tin! Noticed on Cal's bio page before it was fixed with a grave mark.
http://i.imgur.com/HeFLIOu.png
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Petition ID 1021: Equipment in Sheila's Shack O' Shiny Keeps Talking about "Turns". Submitted Sat, 08 Sep 12 18:43:20 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
WHAT: The descriptions of Sheila's equipment occasionally reference "turns", despite there being no such thing anymore. For instance, the description of the Lead Pipe reads: " Sacrifice a turn in exchange for not paying so much? I guess?"
HOW: Go to Sheila's Shack O' Shiny and click on any w... Expand 186 charactersWHAT: The descriptions of Sheila's equipment occasionally reference "turns", despite there being no such thing anymore. For instance, the description of the Lead Pipe reads: " Sacrifice a turn in exchange for not paying so much? I guess?"
HOW: Go to Sheila's Shack O' Shiny and click on any weapon, armour, glove, boot, or helmet, the description of which references turns. I can't be arsed to assemble a list.
WHERE: See above.
WHEN: Since turns were removed, presumably. Collapse
Chat about this Petition (Last Comment 3927d02h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 1084: Newly Weds player list still doesn't show places by name Submitted Sat, 29 Sep 12 01:28:31 +0000 by Flophorse Trowa
Just like the title says. The Contestant List and Clan Members Online list both show the names and rooms of a place where a character is, but the Newly Weds list available in the Common Grounds does not.
http://www.improbableisland.com/runmodule.php?module=marriage&op=newlyweds&c=28-022141
Rea... Expand 147 charactersJust like the title says. The Contestant List and Clan Members Online list both show the names and rooms of a place where a character is, but the Newly Weds list available in the Common Grounds does not.
http://www.improbableisland.com/runmodule.php?module=marriage&op=newlyweds&c=28-022141
Really only petitioning this because I don't think it has been. Like, ever. So here it is. Problem began when the places system went online last year. Collapse
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Petition ID 2164: You're not my mom! - New Failboat mechanic, old Failboat text Submitted Tue, 17 Jun 14 16:14:27 +0000 by A Steaming Pile of Deity of Choice
Failing a Cage Fight still gives you the old text of `$the Watcher`& saving your hide and telling you you're not allowed any more Cage Fights.
Being able to enter a cage with 0 Adrenaline is also a problem.
Chat about this Petition (Last Comment 1522d02h ago by Sergeant Shooty)
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Petition ID 3059: Changes to hunting Submitted Mon, 13 Jul 15 19:11:39 +0000 by Mr. Pappy Outmen
The change to Really big trouble happened in the jungle, but other place like the HOF have yet to be turned from suicidal.
Chat about this Petition (Last Comment 2995d11h ago by Flophorse Trowa)
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Petition ID 650: Mismatched tooltips Submitted Thu, 05 Apr 12 05:18:25 +0000 by Dizzyizzy
This might be my most nitpicky report yet. In the medals on bio pages, the tooltip for the Emily Bundle medal reads "Emily Bundle Supporter", while the tooltip for the Creator Bundle simply reads "Creator Bundle". They should either both say "Supporter" (my preference), or both simply say the name o... Expand 13 charactersThis might be my most nitpicky report yet. In the medals on bio pages, the tooltip for the Emily Bundle medal reads "Emily Bundle Supporter", while the tooltip for the Creator Bundle simply reads "Creator Bundle". They should either both say "Supporter" (my preference), or both simply say the name of the bundle. Collapse
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Petition ID 2228: Woo, typos! Submitted Fri, 11 Jul 14 21:27:12 +0000 by A Steaming Pile of Deity of Choice
The Strategy Hut is missing spaces between a couple of its sentences, such as "You give Atrus 5 Requisition.He nods, and thinks to himself."
Sheila talks in ~ on the first page, 2 on purchasing/selling pages, and in 1 during Rohit's quest.
When examining the Budget Horse, the character's talkcol b... Expand 1392 charactersThe Strategy Hut is missing spaces between a couple of its sentences, such as "You give Atrus 5 Requisition.He nods, and thinks to himself."
Sheila talks in ~ on the first page, 2 on purchasing/selling pages, and in 1 during Rohit's quest.
When examining the Budget Horse, the character's talkcol bleeds into the narrative text right after "This isn't a horse. It's just some old fellow with a saddle on his back."
Entering Maiko's for the first time has the character speak in ~ instead of their talkcol in "Various students turn around to look at you. "Fine," you squeak."
Mouse Racing has a sentence that says "You can bet on any mouse or any combination or mice".
Oliver of Oliver's Jewelry is a "midget" apparently.
The Mike of Central stops being a Midget and alters his accent and color code (& to 6) when you examine the Haiks.
Another missing space between sentences, in the PSK. "You give a wave and special wink to Emily who is serving drinks to some locals.Dan the landlord..."
Also one when attempting to buy a drink without enough money as well as getting ready to bribe Dan. All three sentences for bribing with one CIG are missing the spaces.
Speaking to Seth also has a few: the two sentences before asking him about manliness/sports, another in the zero Charm manliness appraisal, and a third in the two sentences of him saying his throat is too dry to sing again.
Flirting with Emily is also missing the space between the sentences shown before deciding which flirty action to take.
Asking Dan about Rumors has neither color codes for him or the character.
Not actually a typo, but attempting to bribe Dan with more cigs than you have refers to them as gems. Collapse
Chat about this Petition (Last Comment 3366d07h ago by Forgetting to think, Omega)
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Petition ID 2407: Typo Submitted Thu, 25 Sep 14 04:57:27 +0000 by Forever Dolbrian
Pleasantville description text for 'assistance required' phase, last paragraph:
"Meanwhile, the folks inside the Outposts are..."
"Outpost" should be singular.
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Petition ID 2557: Minor spelling error Submitted Sun, 16 Nov 14 23:30:57 +0000 by At Curtain Call Isabelle
WHAT: Spelling error in the description for the Spanky halloween candy.
Spanky
A litte more exciting than vanilla.
Should be "Little", not "Litte".
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Petition ID 2577: Improbability bomb charm grammar typo Submitted Mon, 24 Nov 14 20:59:02 +0000 by Major General Shiro Kuroyami
When I threw an improbability bomb (ironically at a typo gremlin) I noticed there was an extra word:
You light the fuse on the Improbability Bomb and toss it towards your opponent.
The Improbability Bomb breaks open, bathing you in a cool white light. When it fades, you feel calm, self-confident... Expand 304 charactersWhen I threw an improbability bomb (ironically at a typo gremlin) I noticed there was an extra word:
You light the fuse on the Improbability Bomb and toss it towards your opponent.
The Improbability Bomb breaks open, bathing you in a cool white light. When it fades, you feel calm, self-confident and somehow more attractive. Pretty useless in a combat situation, but hey, it's nice to be feel good about yourself. You gain some Charm.
it's nice to be feel good about yourself.
"be" should not be.
I copied the text instead of the URL and finished the fight so I cannot provide one, sorry. Collapse
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Petition ID 2696: Repetetetetive "Buy items" links in Hunter's Lodge Submitted Fri, 06 Feb 15 20:11:55 +0000 by Lieutenant General Proginoskes
In Hunter's Lodge right now (at least when I go there from Improbable Central), I'm presented with multiple identical items in the link list at left.
I suspect this is related to the "filtered" item tables: if each tab/filter duplicates the table rows for the items, instead of hiding and showing ... Expand 265 charactersIn Hunter's Lodge right now (at least when I go there from Improbable Central), I'm presented with multiple identical items in the link list at left.
I suspect this is related to the "filtered" item tables: if each tab/filter duplicates the table rows for the items, instead of hiding and showing rows from the "All" table through cunning javascript, the code that generates the link list will see each item multiple times and duplicate the links accordingly.
URL: http://www.improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=916-200959 Collapse
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Petition ID 2762: March Hair use text typo Submitted Mon, 09 Mar 15 13:35:45 +0000 by Catkin Svedka
Last word in the March Hair use text, "toupees", gets a strange combo of characters for the e with an acute over it.
Chat about this Petition (Last Comment 3124d06h ago by Mangoose)
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Petition ID 3034: Spelling/grammatical error. Submitted Sun, 05 Jul 15 03:53:45 +0000 by Jimmers Crossby
In the Ferry Joker event, if you refuse to pay the 100 req, there is an error- "... it would best if you..." http://improbableisland.com/forest.php?op=continueferry&c=357-035014
just noticed it now, don't know how long it's been around.
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Petition ID 3506: Typo in New New Home description (dojo/mike's) Submitted Sat, 09 Jan 16 20:51:16 +0000 by die fledermaus
To the east, Mike's Marvellous Motors emits odd harrumphing sounds and ominous smells. To the east, the NewHome Dojo emits breathless panting
Dojo is to the west.
Chat about this Petition (Last Comment 2813d09h ago by Big Su Skronky)
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Petition ID 4100: Small typo in store, in description of the soul sucker. Submitted Fri, 09 Dec 16 18:50:59 +0000 by Misplaced Kitsune
Resembling a cattle prod with an extra pair of electrodes leading to your head. Simply stab your foe with the (admittedly not terribly sharp) prongs, and it'll literally such out your foe's life energy, replenishing your hitpoints. Battery lasts 20 rounds, after which, please feel free to continue s... Expand 270 charactersResembling a cattle prod with an extra pair of electrodes leading to your head. Simply stab your foe with the (admittedly not terribly sharp) prongs, and it'll literally such out your foe's life energy, replenishing your hitpoints. Battery lasts 20 rounds, after which, please feel free to continue stabbing your foes with the prongs. It'll still hurt.
Under the soul sucker I believe it is meant to be and it'll literally suck out your foe's life energy. Rather than such xD
http://improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=76 Collapse
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Petition ID 4424: Haberdasher takes gold Submitted Fri, 30 Jun 17 04:25:41 +0000 by Private Eris
I gave the haberdasher 20k req for a new hat, and the page said I gave him gold. Unknown currency!
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Petition ID 3077: Wiki Syntax Submitted Sat, 18 Jul 15 05:51:29 +0000 by Zoinks
When editing anything in the wiki a note comes up above the input box saying:
Edit the page and hit Save. See syntax for Wiki syntax. Please edit the page only if you can improve it. If you want to test some things, learn to make your first steps on the playground.
Both "syntax" and "playground" a... Expand 429 charactersWhen editing anything in the wiki a note comes up above the input box saying:
Edit the page and hit Save. See syntax for Wiki syntax. Please edit the page only if you can improve it. If you want to test some things, learn to make your first steps on the playground.
Both "syntax" and "playground" are links, however, they lead to nothing.
The syntax page SHOULD lead to: https://www.dokuwiki.org/wiki:syntax# but, instead, it leads to the Enquirer's "syntax" page: http://enquirer.improbableisland.com/dokuwiki/doku.php?id=wiki:syntax which does not exist.
(And should the Playground one link to this? https://www.dokuwiki.org/playground:playground)
(The Syntax page was found on the front page of the wiki, for reference.) Collapse
Chat about this Petition (Last Comment 2947d03h ago by Zoinks)
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Petition ID 3924: Please enable colored text on the Wiki of Lies Submitted Sun, 17 Jul 16 17:07:56 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
[Side note: there are so many broken things in and around the Enquirer, but I am loath to report them because they would take away from CMJ's valuable game-improvement time. But perhaps a mod could be given the assignment of tweaking the Enquirer's software, and I could bother them? I would ... Expand 680 characters[Side note: there are so many broken things in and around the Enquirer, but I am loath to report them because they would take away from CMJ's valuable game-improvement time. But perhaps a mod could be given the assignment of tweaking the Enquirer's software, and I could bother them? I would also accept this position myself, because it would vindicate the truly embarrassing number of edits I have made to the wiki.]
enquirer.improbableisland.com/dokuwiki/doku.php?id=text_color_list uses pictures to show the colors that the text is supposed to be. It would be better if it could use color markup. There are multiple ways to make the wiki be able to use colored text, including two plugins, but I think the best one would be to enable html. This will allow for easy pasting of exported chat. I think you should be able to avoid xss attacks by putting "<script" on the blacklist. (While you're there, can you take everything else off the blacklist? It's annoying.) Collapse
Chat about this Petition (Last Comment 2492d06h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 1912: Enquirer Gallery of Shame BUG Submitted Tue, 04 Feb 14 20:16:14 +0000 by Allegedly a Title and Sonny
1. Recently someone posted a picture 9 times in the Gallery of Shame, possibly because there is still no notification or other indication that it actually worked.
2. In Addition there is still some css (?) bug making the text under the thubsized pics look like this:
{!if lang_subalbums} {!if lan... Expand 424 characters1. Recently someone posted a picture 9 times in the Gallery of Shame, possibly because there is still no notification or other indication that it actually worked.
2. In Addition there is still some css (?) bug making the text under the thubsized pics look like this:
{!if lang_subalbums} {!if lang_subalbums} and
Page 1. The bet. {!if musicalbum} /
{!if artist}
Thursday, December 12 2013 @ 01:43 AM UTC
{!if media_comments}
Comments 0
{!if media_views}
Views 76
{!if rating_box}
You can see it here:
http://enquirer.improbableisland.com/mediagallery/
http://enquirer.improbableisland.com/mediagallery/album.php?aid=3&page=1
This happened first very, very long ago and has been going on ever since. Collapse
Chat about this Petition (Last Comment 3181d05h ago by Buddleia)
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Petition ID 4320: Ok, now im sure there is a lodge problem. Submitted Mon, 08 May 17 23:49:04 +0000 by Puddle Jumper Ruriko
Bought some cookies, 5, today. Used the last of my supporter points, checked my inventory and had 3 cookies and 2 new builders brew. Ive noticed small discrepancys, like vanishing items, (halloween candy multi bags), but was not 100 % sure as it happened over a few days and I had a lot of them. Then... Expand 516 charactersBought some cookies, 5, today. Used the last of my supporter points, checked my inventory and had 3 cookies and 2 new builders brew. Ive noticed small discrepancys, like vanishing items, (halloween candy multi bags), but was not 100 % sure as it happened over a few days and I had a lot of them. Then a couple of days ago I noticed the last 2 bags had disappeared, but again I thought 'Oh well'. The Cookies however this time has happened instantly.
Im sorry to seem like a bother to you, but to be honest its starting to piss me off. I love improbable island, its quirky, player orientated and accessable, its why ive regularly donated. I know code can be funny but its making it difficult to get anywhere, as the items i had planned to use, no longer are in my inv.
/complaint.
.. Sorry for the wall of text. Collapse
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Petition ID 5542: Broth Joker text doesn't respect TimesTen when awarding temporary hit points Submitted Tue, 05 Jul 22 01:26:11 +0000 by Lucet Nelle
WHAT: If the Hearty Broth from the Broth Joker gives you temporary hit points, the flavor text will say you've received 1 hit point instead of 10. Your actual HP will go up by the correct amount.
HOW: Take Hearty Broth from the Broth Joker and receive temporary HP.
WHERE: https://www.improbableisl... Expand 113 charactersWHAT: If the Hearty Broth from the Broth Joker gives you temporary hit points, the flavor text will say you've received 1 hit point instead of 10. Your actual HP will go up by the correct amount.
HOW: Take Hearty Broth from the Broth Joker and receive temporary HP.
WHERE: https://www.improbableisland.com/forest.php?op=take&c=193-012329
WHEN: I ran into it today, but it's probably been around since TimesTen. Collapse
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Petition ID 5563: Possible Clan Member Cap Script Error/Exploit Submitted Fri, 12 Aug 22 01:08:55 +0000 by WolphStrykes
I visited the TALES Clan Hall to see about the Member Cap. Ours was at 35 with 190 cigs in the Member Cap Bank. The message stated we only had to donate 0 cigs to increase the member cap.
Having 49 cigs, I put in 2 cigs. It increased our member cap to 36. I thought I'd put in zero to see what h... Expand 839 charactersI visited the TALES Clan Hall to see about the Member Cap. Ours was at 35 with 190 cigs in the Member Cap Bank. The message stated we only had to donate 0 cigs to increase the member cap.
Having 49 cigs, I put in 2 cigs. It increased our member cap to 36. I thought I'd put in zero to see what happened, but I accidentally clicked without entering anything... so my remaining 47 cigs got dumped into the Bank, increasing its total to 239. It increased the cap to 37. I put in 0, it increased to 38. I put in 0 again, it increased to 39.
Gamina began testing it, also entering 0, and she ended up increasing it to 52.
Not realizing this, I tried once more with the 0 and bumped it up to 53.
We stopped, not sure what is happening.
We're both pretty sure this is not how it's supposed to work.
Also Gamina noted there's a part of the script in the buff area where cigs are referred to as "gems", which she thinks is a holdover from the LotGD code.
She sent this to me. "Clan Buffs mentions "gems" here:
Clan Buffs
Your clan bank doesn't have enough gems to purchase the upgrade!
...and maybe in other places." Collapse
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Petition ID 176: Strike body parts doesn't pop up for subsequent pack monsters Submitted Thu, 03 Nov 11 20:12:28 +0000 by Fractal Aeridus
When I'm fighting a group of monsters that have the "Strike body parts" option, whenever I kill one of them the display defaults to the regular "hit the monster" with no "Strike body parts" display. It doesn't show up again until I do a regular hit.
Chat about this Petition (Last Comment 4138d15h ago by Fragtrapped Isaac)
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Petition ID 183: Mob monsters all dying at once with REPOSTE Submitted Sat, 05 Nov 11 07:50:06 +0000 by Ashielf
WHAT: When fighting and coming against a Mob Monster who attacks first, The REPOSTE instantly kills ALL the mobs if it does enough damage to kill the first.
HOW: I'm using the Force Generator Armour and have a +750 to my defense. Whenever I first fight them, before I can even attack, and I do eno... Expand 695 charactersWHAT: When fighting and coming against a Mob Monster who attacks first, The REPOSTE instantly kills ALL the mobs if it does enough damage to kill the first.
HOW: I'm using the Force Generator Armour and have a +750 to my defense. Whenever I first fight them, before I can even attack, and I do enough REPOSTE damage to kill the first mob, they all die, yet still show full HP bars. Kind of a plus but still a major bug.
I would just jump from mob to mob using Hunting: Big Trouble and run into guy after guy and not have to do a thing if they attacked first because I would always REPOSTE enough to kill them. And if I REPOSTE a mob monster with enough damage to kill just the first one, no matter how many others there are, the screen shows full HP for all of them, but in the navigation area on the left it shows the hunting/cook/clean/Hospital tent etc.
WHERE: N/A http://i527.photobucket.com/albums/cc356/Lotanpwnsu/MobREPOSTEGlitch.png Screen Shot.
WHEN: Any time fighting so far. Collapse
Chat about this Petition (Last Comment 3746d09h ago by Warrior of Wrath)
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Petition ID 257: Caroline the speed medic doesn't work right on the failboat Submitted Wed, 23 Nov 11 20:57:36 +0000 by die fledermaus
She's healed my adrenaline above the maximum mark,
(not that I mind) and the watcher wants to charge
me -2 favour for an adrenaline shot (not that I
mind that either) - which is probably not what was
intended?
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Petition ID 444: Strong Attack with Broken Limbs Submitted Tue, 17 Jan 12 22:23:45 +0000 by Major General Umbitual
What: Jungle monsters power attack with broken limbs. Not positive that the attack is a power attack but the strong attack text appears on the round but no warning text appeared previously, I guessed at blocking and found that it was a broken limbs that was attacking every round. Happened for severa... Expand 188 charactersWhat: Jungle monsters power attack with broken limbs. Not positive that the attack is a power attack but the strong attack text appears on the round but no warning text appeared previously, I guessed at blocking and found that it was a broken limbs that was attacking every round. Happened for several rounds (5-7).
How: Random Jungle fight break over 1/2 limbs seems to trigger. Not positive that is true trigger but the couple of times that this has happened that was also present.
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Chat about this Petition (Last Comment 2663d10h ago by CloudySky)
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Petition ID 485: Petition colors bleed through the rest of the page! Submitted Mon, 06 Feb 12 16:16:11 +0000 by Forgetting to think, Omega
Very easily `jse`Jen `LHere. I will not go into detail, as the discussion page should convey all what there is to convey.
Chat about this Petition (Last Comment 3902d23h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 652: Weightless Wood in Lodge Bag goes to Places when regular logs are given to a place. Submitted Fri, 06 Apr 12 04:00:32 +0000 by Ghislane Zarina Dupuis
My weightless wood (WW) that I had tucked safely in my lodge bag wound up in my place inventory (place - 2 klicks south of PV, untitled, second plot) when I added regular logs to the Place Inventory.
WHAT in detail:
1. I was logging to stockpile wood knowing I would need a very large amount to... Expand 2064 charactersMy weightless wood (WW) that I had tucked safely in my lodge bag wound up in my place inventory (place - 2 klicks south of PV, untitled, second plot) when I added regular logs to the Place Inventory.
WHAT in detail:
1. I was logging to stockpile wood knowing I would need a very large amount to make the place that I had in mind. I was also planning on giving the WW to a different, less accessible location since this character's spot is on a jungle square.
2. After getting a sizeable amount of normal logs (with a builder's brew), I entered the empty plot and clicked "Give All" on the regular logs in my pack once I was in the Donate Supplies menu.
3. Thinking that the WW was still in my lodge back since I specifically only clicked on the regular logs, I started some carpentry, 100 turns then 60 turns for two rooms.
4. Checked the place inventory and was surprised to find the WW was in the inventory when I didn't click on it at all for it to be there. (I had only clicked "Give All" for the normal logs in my pack.) I was even more surprised that it took the WW logs first, so now there are only 1340 left and over 1000 normal logs.
5. Clicked "Take All" for JUST the WW from Place Inventory.
6. Checked my character's inventory, and interestingly, the WW is back in the lodge bag, but the normal logs also jumped back into my pack.
7. Tried a few times to "Give All" or "Take All" for either kind of wood and they both jump in and out of the Place Inventory.
I'm alerting of you of this to determine whether this is normal or a bug. It would be alarming for someone who has opened their bundle, decided to log to help a friend out and then found their WW also diving into that friend's inventory without their knowledge.
How:
Have Creator bundle opened and WW in Lodge Bag
Grab Carpentry Kit
Log for regular wood
Go inside Place
Hit Donate Items
Hit "Give All" on the regular logs in your pack
Check and see if the WW in the lodge bag end up in the place inventory along with the regular logs.
Try to hit "Take All" on WW.
Check character inventory to see if both WW and regular logs both show up again (WW in lodge bag, regular logs in pack)
Where: http://www.improbableisland.com/runmodule.php?module=places&op=room&roomid=8677&placeid=968&c=334-043301
When: 4/15/2012 approximately 22:00.
Thank you so much!
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Chat about this Petition (Last Comment 3503d04s ago by Dawg)
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Petition ID 907: Titans do't take damage on the round in which they boat you. Submitted Fri, 10 Aug 12 13:03:45 +0000 by die fledermaus
Fight a titan.
Get riposted onto the boat.
Note the titan's health.
Unboat.
Get back to the titan, look at its health.
It has magically recovered back to the health it had on the round _before_ it boated you.
Chat about this Petition (Last Comment 3961d12h ago by Flophorse Trowa)
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Petition ID 1050: Collapsible stats preferences reset after DK Submitted Tue, 18 Sep 12 05:50:09 +0000 by Grand Master Badass Max Power
WHAT: While playing the game normally, the little +/- stats works fine: hit them once and they (dis)appear on that page load, hit them twice and they (dis)appear on every page load. However, when you DK, they get reset. All of them show and you have to click them twice again to get them to go away.
... Expand 158 charactersWHAT: While playing the game normally, the little +/- stats works fine: hit them once and they (dis)appear on that page load, hit them twice and they (dis)appear on every page load. However, when you DK, they get reset. All of them show and you have to click them twice again to get them to go away.
HOW: DK
WHERE: I don't remember the exact page where this kicks in, probably the new day?
WHEN: I've had it happen every DK since it was implemented. Collapse
Chat about this Petition (Last Comment 3872d22h ago by Forgetting to think, Omega)
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Petition ID 1172: Titan KO not registering Submitted Wed, 14 Nov 12 08:50:04 +0000 by Hunting high and lowkey
This has just happened with two Titans that I supposedly KO'ed.
In a given round of battle, I hit X to hit the Titan 10 times, and got the message that it was KO'ed.
On returning to the map, the Titan was still there...and when I clicked back on it, it was still active, with only a few less HP... Expand 363 charactersThis has just happened with two Titans that I supposedly KO'ed.
In a given round of battle, I hit X to hit the Titan 10 times, and got the message that it was KO'ed.
On returning to the map, the Titan was still there...and when I clicked back on it, it was still active, with only a few less HP. I did this repeatedly, each time bringing the Titan down a few more HP, but never taking it out...even though I received the KO message repeatedly.
Another player finally finished the first -- and she said she received TWO messages that the titan had been killed. I received none. The second Titan, so far, is still alive...despite multiple KO messages.
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Chat about this Petition (Last Comment 3541d22h ago by Calibisto)
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Petition ID 1299: All Hunter's Lodge menu/nav items show up twice Submitted Thu, 17 Jan 13 06:37:00 +0000 by Iriana
WHAT: In the Hunter's Lodge, the whole menu of buyable items appears twice, as one very long list.
HOW: Access the Hunter's Lodge. It persists even after exiting to the Outpost and coming back.
WHERE: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=488-0... Expand 60 characters WHAT: In the Hunter's Lodge, the whole menu of buyable items appears twice, as one very long list.
HOW: Access the Hunter's Lodge. It persists even after exiting to the Outpost and coming back.
WHERE: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=488-063420
WHEN: Just noticed it today. 1/16/13 10:36PM PST. Collapse
Chat about this Petition (Last Comment 3906d22h ago by Junebug)
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Petition ID 2117: Colour practice at Raven Inn does not output Submitted Tue, 03 Jun 14 05:00:57 +0000 by
The colour 'practice' area at the Raven Inn does not output coloured text, but it does show the characters that were inputted.
Unsure of trigger; may be specific to this session or account, as other players seem to have learned how to colour text.
Occurs at
http://www.improbableisland.com/forest.... Expand 90 charactersThe colour 'practice' area at the Raven Inn does not output coloured text, but it does show the characters that were inputted.
Unsure of trigger; may be specific to this session or account, as other players seem to have learned how to colour text.
Occurs at
http://www.improbableisland.com/forest.php?op=bartender&what=colors
Reported GMT 2014.06.03 05.00
(Local time 2014.06.03 00.00) Collapse
Chat about this Petition (Last Comment 3404d18h ago by Hairy Mary)
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Petition ID 2128: Selling in scrapyard market Submitted Thu, 05 Jun 14 00:53:43 +0000 by Mr. Pappy Outmen
I did a run in the scrapyard today and went to sell a few things, like the partial match commentary and ended up with it asking if I'd like to sell my hide door item. Threw me off by the price because I was expecting 850+ points and said for another 58 points, before I saw the name of the item. Here... Expand 213 charactersI did a run in the scrapyard today and went to sell a few things, like the partial match commentary and ended up with it asking if I'd like to sell my hide door item. Threw me off by the price because I was expecting 850+ points and said for another 58 points, before I saw the name of the item. Here is the link too.
http://improbableisland.com/runmodule.php?module=places_scrapyard_market&op=sell&item=contrivance_commentarycommand_partial_match&price=1149
Have no idea how long it has been happening either. Collapse
Chat about this Petition (Last Comment 1648d12h ago by Gamina)
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Petition ID 2678: Teleporting bug? Submitted Wed, 28 Jan 15 00:21:40 +0000 by A Scholarly Ridle
So to try and make a spare character, I wanted to get the "cookie" for talking in banter- but not global at the moment. I went One East of Newhome, and into the Alchemist's place. I was able to click the link that allowed me to start talking in Banter, as soon as I accepted the agreement to follow t... Expand 409 charactersSo to try and make a spare character, I wanted to get the "cookie" for talking in banter- but not global at the moment. I went One East of Newhome, and into the Alchemist's place. I was able to click the link that allowed me to start talking in Banter, as soon as I accepted the agreement to follow the rules of talking. Suddenly, I'm at Improbable Central!
(I'm seriously not making this up. It all happened in that order, and I did get my cookie, but for noobs who just entered the game, there might be a way for them to teleport to IC without having to walk.)
And this was the first time I had talked in a chat, not the second. It was specifically to get the cookie, so I could use it for later. Collapse
Chat about this Petition (Last Comment 3165d13h ago by Junebug)
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Petition ID 2832: Unlinked Programs not populating Submitted Fri, 10 Apr 15 15:47:06 +0000 by Lady of the Temple Finch
WHAT - When buying new unlinked programs for my place, I paid the SP, but no program showed up to be edited.
HOW - Under "Unlinked Programs" on the programming page for my Place, I clicked "Create New". I then confirmed that yes, I do want to do this, and The SP was charged, but no program showed ... Expand 207 charactersWHAT - When buying new unlinked programs for my place, I paid the SP, but no program showed up to be edited.
HOW - Under "Unlinked Programs" on the programming page for my Place, I clicked "Create New". I then confirmed that yes, I do want to do this, and The SP was charged, but no program showed up to be edited.
WHERE - http://improbableisland.com/runmodule.php?module=places&placeid=1582&roomid=22202&prevroom=&op=contrivances&sub=list&c=130-154533
WHEN - April 10th, 2015, About 11:40 Eastern Time. Collapse
Chat about this Petition (Last Comment 3084d08h ago by Swordmaiden Rowley)
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Petition ID 2841: The Midget Purge is Incomplete Submitted Tue, 14 Apr 15 19:04:43 +0000 by Dirk Vanderhuge
`2The Graphics for the SQUAT/MIDGET programming contrivance show the abbreviation MI instead of whatever might be in use for Squats now.
Its always something.
Chat about this Petition (Last Comment 2585d07h ago by Hallowinged Widdershins)
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Petition ID 2905: Really Big Trouble jungle skill Submitted Wed, 20 May 15 17:23:40 +0000 by Zoinks
The skill related to Really Big Trouble Jungle searches is still named "Hunting - Suicidal" despite the name change.
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Petition ID 3094: Hunter's Lodge: Customizers uncategorized Submitted Fri, 24 Jul 15 03:56:07 +0000 by Lieutenant General Proginoskes
In the Hunter's Lodge, the single-use customisation items (Cunning Disguise, Weapon Disguise, Custom Armour Kit, Title Change Document, Name Colourisation Kit, Picture Frame, and Collar) are listed under "All", but not any of the categories. I suspect that they're supposed to be under "Roleplaying a... Expand 411 charactersIn the Hunter's Lodge, the single-use customisation items (Cunning Disguise, Weapon Disguise, Custom Armour Kit, Title Change Document, Name Colourisation Kit, Picture Frame, and Collar) are listed under "All", but not any of the categories. I suspect that they're supposed to be under "Roleplaying and Customisation".
I haven't checked from multiple Outposts, but I can't see how this would be influenced by being in AceHigh, unless the Joker Improbability is leaking through the fourth wall and into the server. URI: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=19-025628
I suspect this bug was introduced by the fix to the last problem with the categorised lists. Collapse
Chat about this Petition (Last Comment 1050d23h ago by Eilonwy)
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Petition ID 3251: Tesla Frame doesn't charge Submitted Thu, 08 Oct 15 00:35:11 +0000 by Hallowinged Widdershins
I'm not even sure if this is a fault or a necessary consequence of my equipment. Here's what I'm using:
Armour: Lightning Suit
Weapon: Cat Launcher
Implant: Tesla Frame
Rank 7
After I bought the Cat Launcher, the Tesla Frame stopped charging and was stuck at 32/91 forever.
Likewise, when... Expand 181 charactersI'm not even sure if this is a fault or a necessary consequence of my equipment. Here's what I'm using:
Armour: Lightning Suit
Weapon: Cat Launcher
Implant: Tesla Frame
Rank 7
After I bought the Cat Launcher, the Tesla Frame stopped charging and was stuck at 32/91 forever.
Likewise, when I get drinks, attack buffs don't count down. Maybe it's something to do with the way the game activates a count-up/-down. I don't instakill every monster though.
Bug or feature? Collapse
Chat about this Petition (Last Comment 1564d10h ago by CloudySky)
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Petition ID 3268: Duplicate bodies Down Below Submitted Thu, 15 Oct 15 18:37:17 +0000 by Coffee Grindr Csodas
I am so sorry I do not have a URL for this. Or specific names.
Basically, this is what happened. I went Down Below and saw, on Level 4, two contestant bodies (Contestants A and B. I already 'knew' the Level 4 map - it hasn't changed for me for a couple of days of exploration. Neither of them appe... Expand 1167 charactersI am so sorry I do not have a URL for this. Or specific names.
Basically, this is what happened. I went Down Below and saw, on Level 4, two contestant bodies (Contestants A and B. I already 'knew' the Level 4 map - it hasn't changed for me for a couple of days of exploration. Neither of them appears on the 'online contestants' list during or after the rescue). Great, I thought, I'll pick up the close one (Contestant A), bring them up and out of Level 3, go back for the next one (Contestant B).
I perform a rescue of Contestant A. Pretty straightforward - fight a couple of FoeBots, make my way out. They're in AceHigh now. I go back down for Contestant B, but when I get to the square, I see both Contestant B and Contestant A's bodies! At first it doesn't want to let me pick them both up - I pick up Contestant B no problem, the link to pick up Contestant A disappeared - but after I view my inventory the link to pick up Contestant A is back and I pick them up too. Viewing my inventory confirms that both Contestant A and B display as in my backpack.
I make my way back to AceHigh without further incident. My guess is that Contestant B rescued Contestant A, traveled a little, and then was killed, and that for some reason Contestant A's body was showing both where they originally died and where Contestant B died. But that's just a hypothesis, since no one was around to see any of it. And again, I'm really sorry I don't have a link. Collapse
Chat about this Petition (Last Comment 2443d06h ago by Hallowinged Widdershins)
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Petition ID 3360: My Candy Buffs Nooo Submitted Sun, 15 Nov 15 11:12:53 +0000 by Colonel Sash
This problem is about losing Halloween Candy buffs when sent to the Failboat.
I tested several cases of this. In every case I start out with some candy buffs and a terrible headache on the Failboat.
Case 1: I go on the failboat, head below decks, I fight for my freedom, I approach the watcher ... Expand 655 charactersThis problem is about losing Halloween Candy buffs when sent to the Failboat.
I tested several cases of this. In every case I start out with some candy buffs and a terrible headache on the Failboat.
Case 1: I go on the failboat, head below decks, I fight for my freedom, I approach the watcher and I get back in the game. The candy buffs remains.
Case 2: I go on the failboat, head below decks, New Day catches me there, and oh noes, my candy buffs are gone! All!
Case 3: I go on the failboat, don't go below decks, use up a chronosphere for New Day, and I have my candy buffs! Yus!
Case 4: I go on the failboat, head below decks, come up from the decks, use a chronosphere, and again, candy buff is lost and I have to eat ice cream to be happy again.
Whenever I get on the failboat, I visibly have all my buffs. When I head below decks, they are removed, and although a proper restoration gets them back. They also remain on a normal new day. Collapse
Chat about this Petition (Last Comment 2046d15h ago by Black Rose Shoblock)
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Petition ID 3399: General Chat Knowledge Submitted Mon, 30 Nov 15 00:23:08 +0000 by Colonel Sash
So a couple of us were discussing less-known chat functions in banter.
Someone suggested we petition this, so here I am.
What:
There is no description for these chat functions anywhere!
The ones we were most confused about were the status bar colors, DNI, and TTM.
Suggestion:
Put a descripti... Expand 58 charactersSo a couple of us were discussing less-known chat functions in banter.
Someone suggested we petition this, so here I am.
What:
There is no description for these chat functions anywhere!
The ones we were most confused about were the status bar colors, DNI, and TTM.
Suggestion:
Put a description into the Help section below chat, please.
Thank you! Collapse
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Petition ID 3493: Dojo in NewHome lets non-humans in. Submitted Thu, 07 Jan 16 08:06:37 +0000 by Fully synched Sessine
As a Joker, Sessine was able to challenge Tiffny Figg in NewHome. There's no code in the module to prevent it, of course, because normally you don't even see the dojo if you are the wrong race.
I don't know if this is a bug, or a change in the game rules. I like having the Dojo visible, and even ... Expand 220 charactersAs a Joker, Sessine was able to challenge Tiffny Figg in NewHome. There's no code in the module to prevent it, of course, because normally you don't even see the dojo if you are the wrong race.
I don't know if this is a bug, or a change in the game rules. I like having the Dojo visible, and even enterable, for everyone, but should characters still be required to go back to their 'home' outpost to level up? Not such a bad idea to let that restriction go, but I'll log this anyway in case it's not intentional. Collapse
Chat about this Petition (Last Comment 2796d04h ago by Junebug)
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Petition ID 3588: Pleasantville Flavour Text Submitted Sun, 14 Feb 16 20:24:37 +0000 by Grand Mistress Badass Kythia
Flavour Text currently reads:
"If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
Outpost wall hitpoints: 794,684"
However the bank and comms t... Expand 73 charactersFlavour Text currently reads:
"If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
Outpost wall hitpoints: 794,684"
However the bank and comms tent are open.
http://www.improbableisland.com/village.php?c=283-202341 Collapse
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Petition ID 3747: Metamiranite requisition reward Submitted Sat, 16 Apr 16 21:12:50 +0000 by Zoinks
Metamiranite claims to give extra requisitions after a fight!
However, with an unnamed one, we are consistently getting:
http://i.imgur.com/XGmk8jY.png - claims of getting an additional amount exactly the same as the amount we're getting.
With a Named one, we are getting MUCH lower amounts of r... Expand 124 charactersMetamiranite claims to give extra requisitions after a fight!
However, with an unnamed one, we are consistently getting:
http://i.imgur.com/XGmk8jY.png - claims of getting an additional amount exactly the same as the amount we're getting.
With a Named one, we are getting MUCH lower amounts of req, mostly in the single digits. This may mean that the Stone is working, but it's very difficult to test with what we have. Collapse
Chat about this Petition (Last Comment 2564d16h ago by Private TMLutas)
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Petition ID 3826: "Enchanted" Kittymorph Nudity does not grant naked bonus Submitted Mon, 23 May 16 04:19:17 +0000 by Colonel Gryph
- Despite kittymorphs getting a combat bonus when fighting naked, Nudity +1 and Nudity -1 does not grant this bonus
- When purchasing an armour upgrade from the suspicious trader in The Prancing Spiderkitty in Improbable Central while equipped with Nudity, the bonus is gone when the player obtain... Expand 308 characters- Despite kittymorphs getting a combat bonus when fighting naked, Nudity +1 and Nudity -1 does not grant this bonus
- When purchasing an armour upgrade from the suspicious trader in The Prancing Spiderkitty in Improbable Central while equipped with Nudity, the bonus is gone when the player obtains Nudity +1 or Nudity -1.
- This only happens during battle, and I assume that it has always been an issue.
I am unsure if pasting the combat link for my character, Gryph, will help, but I will include one anyway
http://www.improbableisland.com/forest.php?op=fight&puzzlecombat_target=1&c=80-041124 Collapse
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Petition ID 3859: Upon defeating a group monster, you get a description prompt for each of the group's monsters Submitted Thu, 09 Jun 16 13:01:48 +0000 by Forgetting to think, Omega
The feature that allows you to check back on monster descriptions after you kill them is great! It doesn't work very well on group monsters. After I've killed Wild Horses, I got six "Wait, how did that encounter begin?" prompts in a row, followed by six "You have defeated Wild Horse!" messages.
... Expand 382 charactersThe feature that allows you to check back on monster descriptions after you kill them is great! It doesn't work very well on group monsters. After I've killed Wild Horses, I got six "Wait, how did that encounter begin?" prompts in a row, followed by six "You have defeated Wild Horse!" messages.
To reiterate: The issue is that Monster Description links show up once for every monster in a group, and when you click any of them, only the first is revealed. Screenshot: http://i.imgur.com/lRuAj5G.png
It seems to happen with every group monster. Here's a sample link from one of the pages:
http://improbableisland.com/forest.php?op=fight&items_useitem=45504921&c=154-125619 Collapse
Chat about this Petition (Last Comment 1147d16h ago by Transcendent Grand Lady Elevated Badass of the Gods Katarina Walker)
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Petition ID 3884: Double Hunters Lodge items Submitted Mon, 27 Jun 16 09:37:49 +0000 by stux
Just today I noticed that the item list in the Hunters Lodge seems to have some sort of mistake. This is the page I was on when noticing it: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=69-092859 When entering the Hunters Lodge, there are to lines of items. The rig... Expand 519 charactersJust today I noticed that the item list in the Hunters Lodge seems to have some sort of mistake. This is the page I was on when noticing it: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=69-092859 When entering the Hunters Lodge, there are to lines of items. The right column that has the image and the discription, which seem to be alright. The left column with just the name, shortkey and price seems to have a couple of double items in it though. I didn't check for all items, but in the following link it shows that at least the logic grid and the extra row and column are in it 2 times. http://imgur.com/DTSc2zq I've asked in banter and at least 2 others mentioned to also see it. Doesn't seem like a harmfull problem, but it doesn't look like it's supposed to be that way either. Collapse
Chat about this Petition (Last Comment 2649d19h ago by stux)
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Petition ID 3885: Rating Dojo Masters Submitted Mon, 27 Jun 16 11:48:35 +0000 by Zoinks
If one fights a Dojo Master then going into the Jungle, you have the option to rate it, like normal monsters.
http://improbableisland.com/runmodule.php?module=ratemonster&op=start&returnloc=f&monster=13&c=269-114409
http://improbableisland.com/runmodule.php?module=ratemonster&op=rate&returnloc... Expand 103 charactersIf one fights a Dojo Master then going into the Jungle, you have the option to rate it, like normal monsters.
http://improbableisland.com/runmodule.php?module=ratemonster&op=start&returnloc=f&monster=13&c=269-114409
http://improbableisland.com/runmodule.php?module=ratemonster&op=rate&returnloc=f&monster=13&rating=5&c=270-114411
http://i.imgur.com/zDOT1V9.png
http://i.imgur.com/co3C3Mt.png Collapse
Chat about this Petition (Last Comment 1706d11h ago by Lieutenant General Proginoskes)
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Petition ID 3927: Down Below Double KO Oddity Submitted Tue, 19 Jul 16 21:34:55 +0000 by Hallowinged Widdershins
One FoeBot fight ended in double KO, me and the monster.
Shows favor like I'm on the Boat, but am able to use Inventory and heal up.
Second double KO - the game displays navs as if I'm dead and alive alike: http://imgur.com/0qU7WgL
Trying to move showed the same Schrödinger navs. Seems I'm dead a... Expand 119 charactersOne FoeBot fight ended in double KO, me and the monster.
Shows favor like I'm on the Boat, but am able to use Inventory and heal up.
Second double KO - the game displays navs as if I'm dead and alive alike: http://imgur.com/0qU7WgL
Trying to move showed the same Schrödinger navs. Seems I'm dead after all.
Upon rescue, Szara Kryik picked up my dead body twice: https://gyazo.com/30f2a2968b4fce127c523090deff1901 Collapse
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Petition ID 3993: Chronospheres don't always refill. Submitted Fri, 16 Sep 16 11:36:09 +0000 by Lieutenant Oryx
I didn't log in for ~4 days, and when I came back both chronospheres were empty, even after refreshing the page. I played for a while and then logged off overnight, and when I logged back in in the morning, one chronosphere was filled. I can't find anything about how often they should be filled. Am ... Expand 465 charactersI didn't log in for ~4 days, and when I came back both chronospheres were empty, even after refreshing the page. I played for a while and then logged off overnight, and when I logged back in in the morning, one chronosphere was filled. I can't find anything about how often they should be filled. Am I doing something wrong by logging off/not logging off when I close the window? I'd like to buy more chronospheres, but I'm not sure when they would be refilled.
I'm not sure exactly when it started since I only started playing about a week ago, but I first left about 5 days ago, and then logged in yesterday and again this morning.
URL: http://improbableisland.com/runmodule.php?module=daysave&op=start&return=shades.php&c=11-113401
(any new day screen) Collapse
Chat about this Petition (Last Comment 2525d13h ago by Lieutenant Oryx)
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Petition ID 4604: Dan's Quest AND Giant Tatoo Mutant Monster Description Submitted Thu, 23 Nov 17 01:56:14 +0000 by Improbable Badass Nanifa
Killed the both the Quest monster as well as the Giant Tattoo Mutant, and the Monster Description button at the bottom displayed the Anti-ant Colony description for both.
https://improbableisland.com/forest.php?op=pre&c=226-015356
Sorry if this is a repost, I gave up finding a similar problem on t... Expand 26 charactersKilled the both the Quest monster as well as the Giant Tattoo Mutant, and the Monster Description button at the bottom displayed the Anti-ant Colony description for both.
https://improbableisland.com/forest.php?op=pre&c=226-015356
Sorry if this is a repost, I gave up finding a similar problem on the list, its way too long. Collapse
Chat about this Petition (Last Comment 2125d04h ago by Improbable Badass Nanifa)
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Petition ID 4638: Metamiranite seems to be screwing up Submitted Sat, 30 Dec 17 06:04:45 +0000 by At Curtain Call Isabelle
WHAT: When I collect my requisition from the end of a fight, I'm getting incorrect numbers from everything.
HOW: Holding a Large unnamed Metamiranite, with no requisition on your person, win a fight.
WHERE: Jungle, on fight completion.
WHEN: Just now noticed it, might have been happening for a wh... Expand 252 charactersWHAT: When I collect my requisition from the end of a fight, I'm getting incorrect numbers from everything.
HOW: Holding a Large unnamed Metamiranite, with no requisition on your person, win a fight.
WHERE: Jungle, on fight completion.
WHEN: Just now noticed it, might have been happening for a while.
Example: Your Metamiranite vibrates briefly, and an additional 187 Requisition tokens clatter out of the hopper.
187 shiny Requisition tokens are dispensed from the nearest camera!
And after the fight, my in-pocket requisition was only 187. Collapse
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Petition ID 4736: Hyperteleporter update issue Submitted Fri, 02 Mar 18 13:45:56 +0000 by Hound Dog Naimad
The issue is that multiple times I've used an OST to leave a location, place or Titan being the main examples that happened, then tried hypering back and it wouldn't let me click the spot that I had left, still being lit up as if I was there. No idea on the exact amount of time it's been happening d... Expand 114 charactersThe issue is that multiple times I've used an OST to leave a location, place or Titan being the main examples that happened, then tried hypering back and it wouldn't let me click the spot that I had left, still being lit up as if I was there. No idea on the exact amount of time it's been happening due to only just really starting to use them for that within the last few days. Also lack screenshots of the issue. Collapse
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Petition ID 4777: Down Below: NewDay put me outside of the map instead of up Submitted Tue, 03 Apr 18 09:35:59 +0000 by Hallowinged Widdershins
See screenshot. Last night I dropped dead and waited for NewDay to pop me out, from lvl 13 back to Kittania. Today I found myself beyond the boundaries of the map. Alive and able to live through the monster fight that happened next.
My theory is that the walls of the map shifted at NewDay, the ne... Expand 408 charactersSee screenshot. Last night I dropped dead and waited for NewDay to pop me out, from lvl 13 back to Kittania. Today I found myself beyond the boundaries of the map. Alive and able to live through the monster fight that happened next.
My theory is that the walls of the map shifted at NewDay, the new map being smaller vertically, so the algorithm put me in a place outside the map.
This might be the cause for problem ID 4378: Extra lines, dead body. (For all I remember, the dead bodies always show up South of the map.)
https://imgur.com/a/Q9ZJF
PS: Attempt to move brought a regular rumbling message about shifting walls. Another shift of walls, or the game catching up with its own mistakes? Collapse
Chat about this Petition (Last Comment 1994d16h ago by Coffee Grindr Csodas)
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Petition ID 4827: Glitch involving the character chat beta/time outs Submitted Sat, 02 Jun 18 02:13:22 +0000 by At Your Service, Torvus
The new chat beta (the one where it doesn't refresh after sending a message) has a glitch: if you time out without signing out, and click 'send' (on MOBILE, I'm not sure about PC), everything below the chat will appear as the II welcome page, while everything above will display as normal. I haven't ... Expand 123 charactersThe new chat beta (the one where it doesn't refresh after sending a message) has a glitch: if you time out without signing out, and click 'send' (on MOBILE, I'm not sure about PC), everything below the chat will appear as the II welcome page, while everything above will display as normal. I haven't tried clicking any links during this time, but signing in again appears to fix the problem.
https://imgur.com/a/vU1J56j Collapse
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Petition ID 4842: You can get stuck in the Petition Details and Chat section Submitted Tue, 19 Jun 18 18:20:47 +0000 by The Will-o'-wisp sasstrid
What: the Customize character page, opened from a Petition Details and Chat page, can end up as a player's active page (or whatever you call the page that you were on that you get redirected to if you improperly navigate the site or just logged in). This leads to them being sent back to the Petition... Expand 350 charactersWhat: the Customize character page, opened from a Petition Details and Chat page, can end up as a player's active page (or whatever you call the page that you were on that you get redirected to if you improperly navigate the site or just logged in). This leads to them being sent back to the Petition Details and Chat they opened the Customize Character page from when they leave the Customize Character page.
How: possibly just by opening the Customize Character page from a Petition Details and Chat page. It happened to me when I had that page open and midnight on the island happened, but I'm not sure if that's necessary for the issue to occur. Collapse
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Petition ID 4939: Access Preferences from other places? Submitted Tue, 24 Jul 18 15:29:58 +0000 by The Man wearing Tamlin
Can we have the option to access the Preferences menu from any page, or at least while in Places? I've had instances where preferences have been deleted so the layout changes and I can't fix it if I'm in a Place, I'd have to travel out to an outpost to change it then go back to continue actually doi... Expand 20 charactersCan we have the option to access the Preferences menu from any page, or at least while in Places? I've had instances where preferences have been deleted so the layout changes and I can't fix it if I'm in a Place, I'd have to travel out to an outpost to change it then go back to continue actually doing what I was doing. Collapse
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Petition ID 4943: Killing the Drive can show other monster's description Submitted Fri, 27 Jul 18 16:55:12 +0000 by Delivery
At the end of a normal monster fight, there's that little box that says "Wait, how did that encounter begin? Monster Description" and you can click it to see what the monster's description had been before the battle was fought.
I'm not sure exactly what caused it, but having just finished o... Expand 491 charactersAt the end of a normal monster fight, there's that little box that says "Wait, how did that encounter begin? Monster Description" and you can click it to see what the monster's description had been before the battle was fought.
I'm not sure exactly what caused it, but having just finished off the Drive, this box appeared, and it showed the description for the Anti-Ants. https://imgur.com/a/Cd5x4vU
I believe Anti-Ants had been the last thing I fought in the previous game day, before fighting in the Dojo to reach level 15. I didn't fight anything else until I found the Drive via OST, which I destroyed with my first action after it damaged me immediately as the fight began.
I can't remember if this box has ever been there before, but this was the first time I noticed it. Collapse
Chat about this Petition (Last Comment 1839d01h ago by Sentinel Orangbo)
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Petition ID 4950: Color Glitch Submitted Sat, 11 Aug 18 16:58:38 +0000 by The Narrator Sonix
When you are using italics and color, if you change both of them back but have color first, it unitalicizes but doesn't change the color to the one you picked, but reverts it to your preferred color. You have to do ital first then color, and it should be the same result no matter which one is first,... Expand 75 charactersWhen you are using italics and color, if you change both of them back but have color first, it unitalicizes but doesn't change the color to the one you picked, but reverts it to your preferred color. You have to do ital first then color, and it should be the same result no matter which one is first, or explain it in the Help section.
Example: https://imgur.com/a/mM3kC4A Collapse
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Petition ID 4952: /chatcol does not work in Outpost Banter Submitted Thu, 16 Aug 18 03:52:47 +0000 by Executioner Durmo
`&I couldn't get it to work. My chatcol was `$$`& before and I tried changing it to `~~`& but it didn't work in Banter. I had to type it into story channel to get it to work.
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Petition ID 4953: DB Ko + Overweight Backpack = Total loss of stamina Submitted Thu, 16 Aug 18 23:24:28 +0000 by Hallowinged Widdershins
Last night I got knocked out Down below and my stamina was at 0%. Rescue didn't restore stamina. Tonight the same thing happened, and after some testing I believe this must be happening because my backpack was overloaded with Bunnies and Scrap. Green weight knockout didn't take stamina.
Chat about this Petition (Last Comment 1843d05h ago by The Will-o'-wisp sasstrid)
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Petition ID 4967: The previous room value gets cleared by certain things. Most notably by clicking a link to a Page. Submitted Tue, 11 Sep 18 19:48:54 +0000 by The Will-o'-wisp sasstrid
The previous room value, which is checked by the previous room Contrivance, gets cleared/erased by certain things that don't involve going to another room or leaving the Place, which are the only things I'd expect to change it's value. The most notable thing that causes it to occur is clicking a nav... Expand 1452 charactersThe previous room value, which is checked by the previous room Contrivance, gets cleared/erased by certain things that don't involve going to another room or leaving the Place, which are the only things I'd expect to change it's value. The most notable thing that causes it to occur is clicking a navigation link to open a Page.
The erasure is triggered by doing any one of the following things; opening a page via its navigation link, clicking any of the links under the Help with Construction heading (Show current jobs and Donate Items) then returning to the room you can from, clicking any of the links underneath the Keybearer Options (That's Job Creation, Kick out Players, Building Inventory, Key Management, Structural Menu, Programs, Turn off debugging, and Master Setting) heading and then returning to the room (except for turning on/off debugging which doesn't take you away from the room and doesn't cause the value to get erased), and interacting with furniture then returning to the room.
As far as I can tell, that's a complete list. Going to other pages such as the donate page and the customize character page then returning doesn't trigger the erasure of te previous room value, nor does using Commentary Commands, posting in banter, (un)locking doors, turning debugging on or off, refreshing the page.
It can clearly be demonstrated here https://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=2387&roomid=32367 where I've set up some programs to show a page when the previous room value is correct and a link that will set the previous room value to the correct value because it's a door to the room that's being checked for and there's a program that immediately warps you back.
As far as I know this far Collapse
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Petition ID 4981: gmail email problems Submitted Mon, 24 Sep 18 22:05:20 +0000 by Rookie panda
when is started i couldn't get the email working i retyped and it didn't work but i asked my friend who plays this and has a yahoo email and it worked i don't know if this is only for gmail but i think other people had this problem and the url code is this:https://www.improbableisland.com/village.ph... Expand 13 characterswhen is started i couldn't get the email working i retyped and it didn't work but i asked my friend who plays this and has a yahoo email and it worked i don't know if this is only for gmail but i think other people had this problem and the url code is this:https://www.improbableisland.com/village.php?c=50-220344 Collapse
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Petition ID 4997: Badnavs are no longer properly redirecting. Submitted Sun, 07 Oct 18 14:07:07 +0000 by The Will-o'-wisp sasstrid
Badnavs are no longer redirecting you to the page you're supposed to be on. Additionally it seems to be trying to redirect to the wrong pages, typically the last room in the last Place you were in (e.g. Attempted redirect: "runmodule.php?module=places&placeid=2045&roomid=29950&op=room"), but a few o... Expand 316 charactersBadnavs are no longer redirecting you to the page you're supposed to be on. Additionally it seems to be trying to redirect to the wrong pages, typically the last room in the last Place you were in (e.g. Attempted redirect: "runmodule.php?module=places&placeid=2045&roomid=29950&op=room"), but a few other modules seem to also be attempted to redirected to if they occurred more recently (e.g. Attempted redirect: "runmodule.php?module=motd_newday")
It can be triggered by the the normal things that cause badnavs such as reloading or going back a page.
It seems to have started some time within the last 24 hours. Collapse
Chat about this Petition (Last Comment 1817d15h ago by The Will-o'-wisp sasstrid)
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Petition ID 5014: Recaptcha Out Of Date; Cannot Register for Forum Submitted Sun, 21 Oct 18 12:16:48 +0000 by Rookie Grubbington
When attempting to make a forum account, I cannot because 'RECAPTCHA V1 IS SHUT DOWN'. Apparently, this results in not being able to pass through the page, instead of just automatically doing so or automatically directing through to another recaptcha.
http://enquirer.improbableisland.com/users.ph... Expand 1 charactersWhen attempting to make a forum account, I cannot because 'RECAPTCHA V1 IS SHUT DOWN'. Apparently, this results in not being able to pass through the page, instead of just automatically doing so or automatically directing through to another recaptcha.
http://enquirer.improbableisland.com/users.php Collapse
Chat about this Petition (Last Comment 1300d07h ago by Storyseller Reon)
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Petition ID 5026: HTML in chat is essentially hot garbage (invalid, unbalanced) Submitted Tue, 06 Nov 18 05:39:52 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
Like it says, the HTML in ii's chats is essentially hot garbage. It's probably invalid and the span tags are unbalanced.
This makes it very hard to write userscripts to manipulate chat, as it happens.
Here's a url https://www.improbableisland.com/village.php?chatting=true&focus=global_rp
Chat about this Petition (Last Comment 1787d09h ago by Impressive Lord High Badass Supreme Full Metal Lion)
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Petition ID 5027: Wiki wordblock should be turned off probably Submitted Wed, 07 Nov 18 17:51:20 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
Sometimes I'm editing a wiki page and I can't submit it because it's flagged as spam by the wordblock. This is very annoying when it comes up. For example, just today I was trying to paste a copy of the rules into a wiki page and it got flagged as spam. I don't think the wordblock is actually doing ... Expand 227 charactersSometimes I'm editing a wiki page and I can't submit it because it's flagged as spam by the wordblock. This is very annoying when it comes up. For example, just today I was trying to paste a copy of the rules into a wiki page and it got flagged as spam. I don't think the wordblock is actually doing much to reduce spam (I could be wrong, you tell me, but it seems like we get 0 wiki spam either way) so it's just a nuisance which should be turned off.
Or, if you can't do that, could you at least tell me the blocked words? Collapse
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Petition ID 5028: Posting in dynamic banter fills my browser's console with tens of TypeErrors per second Submitted Wed, 07 Nov 18 18:17:13 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
Posting in dynamic banter (where you can post without reloading the page) fills my browser's console with tens of TypeErrors per second.
(chat continues to work fine, it's just might mean something is wrong internally, and it's a bit annoying if you have to use the console (also annoying if you h... Expand 414 charactersPosting in dynamic banter (where you can post without reloading the page) fills my browser's console with tens of TypeErrors per second.
(chat continues to work fine, it's just might mean something is wrong internally, and it's a bit annoying if you have to use the console (also annoying if you have to use the console: the number of chat refreshes left logs to the console ever time it changes. Just thought I'd mention.))
They are all identically:
TypeError: selectWait is null[Learn More] ajaxforms.js:154:13
dotAnimateEnd
https://www.improbableisland.com/js/ajaxforms.js:154:13
ajaxFormSubmit/httpRequest.onreadystatechange/animateEnd<
https://www.improbableisland.com/js/ajaxforms.js:64:60
Collapse
Chat about this Petition (Last Comment 1656d18h ago by Gamina)
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Petition ID 5031: chat refresh resets selection Submitted Thu, 15 Nov 18 04:19:24 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
Whenever the autoupdate refreshes the chat, any selection you have jumps to the beginning of the text. For instance, highlighting text to copy it will inevitably end up copying more text than you wanted, as it will copy from the beginning of the page of chat to wherever your cursor is selecting.
... Expand 66 charactersWhenever the autoupdate refreshes the chat, any selection you have jumps to the beginning of the text. For instance, highlighting text to copy it will inevitably end up copying more text than you wanted, as it will copy from the beginning of the page of chat to wherever your cursor is selecting.
Tabbing through elements will also be reset back to the beginning. Collapse
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Petition ID 5039: Three French Hens instawin Submitted Wed, 21 Nov 18 19:50:31 +0000 by Kol Faoiltiarna
Instead of killing the first hen and still having two more, I keep killing all three in the first round if I do enough damage to kill the first one. I think maybe it's dividing the damage up between them all. I've noticed it off and on with other monsters that roam in groups, but it's consistent w... Expand 81 charactersInstead of killing the first hen and still having two more, I keep killing all three in the first round if I do enough damage to kill the first one. I think maybe it's dividing the damage up between them all. I've noticed it off and on with other monsters that roam in groups, but it's consistent with the hens. I first saw it happen yesterday. Is this a bug, or a new feature? Collapse
Chat about this Petition (Last Comment 1300d06h ago by Storyseller Reon)
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Petition ID 5062: Raven Inn incomplete color codes Submitted Sun, 13 Jan 19 17:24:54 +0000 by Returning Contestant Logan Turtle
The list of color codes in the Raven Inn is not the complete list as seen on, say, the writing tool. Newer color codes (all of them starting after Q) aren't shown, which is misleading to anyone who doesn't know about the writing tool and only uses the Raven Inn as reference for what colors are avail... Expand 5 charactersThe list of color codes in the Raven Inn is not the complete list as seen on, say, the writing tool. Newer color codes (all of them starting after Q) aren't shown, which is misleading to anyone who doesn't know about the writing tool and only uses the Raven Inn as reference for what colors are available. Collapse
Chat about this Petition (Last Comment 1719d12h ago by Returning Contestant Logan Turtle)
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Petition ID 5064: Winning Rook Trader Email Submitted Mon, 21 Jan 19 20:43:34 +0000 by Returning Contestant Logan Turtle
WHAT: the email sent out when you've won Rook Trader for that day has (1) a typo with the apostrophe (It says "You've won today\'s Rook Trader!" in the subject line) and (2) has references to LoGD ("You have received new mail on LoGD at http:///var/www/improbableisland.com/midnight", "From: The Gree... Expand 417 charactersWHAT: the email sent out when you've won Rook Trader for that day has (1) a typo with the apostrophe (It says "You've won today\'s Rook Trader!" in the subject line) and (2) has references to LoGD ("You have received new mail on LoGD at http:///var/www/improbableisland.com/midnight", "From: The Green Dragon", "If you wish to respond, log into Legend of the Green Dragon at http:///var/www/improbableisland.com/midnight .", and "You may turn off these alerts in your preferences page, available from the village square."). HOW: have email subscriptions on and win Rook Trader. WHEN: I've only won recently, but it's happened for all my times winning Rook Trader in the past couple of days (starting Jan 19, 11pm EST) Collapse
Chat about this Petition (Last Comment 1198d13h ago by Admin CavemanJoe)
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Petition ID 5086: Chrome stuck loading daily news. Submitted Thu, 21 Feb 19 23:40:18 +0000 by General Raichu
Recently, I've noticed that when I attempt to use Chrome to play the game and I've logged in, if the news loads and it has more than a few items, it'll just... freeze half way. However, if I use another browser, Firefox as an example, it loads fine. I use the accessible navigation first skin on both... Expand 136 charactersRecently, I've noticed that when I attempt to use Chrome to play the game and I've logged in, if the news loads and it has more than a few items, it'll just... freeze half way. However, if I use another browser, Firefox as an example, it loads fine. I use the accessible navigation first skin on both browsers. This may just be something Chrome related and nothing that can be done on the game end... or even just me, but I do not know. Collapse
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Petition ID 5090: Hidden room descriptions still appearing when viewing pages from a room Submitted Thu, 28 Feb 19 15:49:30 +0000 by Fayte
I have two closets in the master bedroom. Both are set to keep the room description hidden when displaying the page from in a room. But clicking on either shows the room description before the page description anyway.
https://www.improbableisland.com/runmodule.php?module=places&placeid=2373&roo... Expand 39 charactersI have two closets in the master bedroom. Both are set to keep the room description hidden when displaying the page from in a room. But clicking on either shows the room description before the page description anyway.
https://www.improbableisland.com/runmodule.php?module=places&placeid=2373&roomid=33413&prevroom=&op=admin&sub=change Collapse
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Petition ID 5127: Jill's Combat Training Ending Link Submitted Thu, 04 Jul 19 10:47:09 +0000 by Just a wolf, a mere Canis Lupus
What: A broken link title.
How: It seems to happen when finishing up this stage of her quest while traveling. (Random tile encounter, rather than jungle hunting)
Where: https://www.improbableisland.com/runmodule.php?module=quest_jill&op=end&c=187-103131
When: 2:39 AM AKDT (or)
Game Time 15:10:0... Expand 333 charactersWhat: A broken link title.
How: It seems to happen when finishing up this stage of her quest while traveling. (Random tile encounter, rather than jungle hunting)
Where: https://www.improbableisland.com/runmodule.php?module=quest_jill&op=end&c=187-103131
When: 2:39 AM AKDT (or)
Game Time 15:10:00
Server Time 10:31:40
This was discovered on an alternate account, having traversed her quest to its current extent on my primary character.
Attached link is an awkward screen grab (printed to pdf) to highlight what I mean by the link: https://cdn.discordapp.com/attachments/486345358646181894/596290549364031528/The_Jungle.pdf Collapse
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Petition ID 5129: Unable to run from Dojo master Submitted Mon, 08 Jul 19 17:54:16 +0000 by CloudySky
Since the June combat upgrade, the option to Run while fighting the Dojo master seems to have disappeared.
I realise this may have been intentional, but I'm a bit sad about losing the funny visuals of the dojo master taking damage from pratfalls and running into walls while my character pretty muc... Expand 27 charactersSince the June combat upgrade, the option to Run while fighting the Dojo master seems to have disappeared.
I realise this may have been intentional, but I'm a bit sad about losing the funny visuals of the dojo master taking damage from pratfalls and running into walls while my character pretty much runs circles around them. Collapse
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Petition ID 5149: There are unchecked limitations for passwords Submitted Sat, 31 Aug 19 11:57:16 +0000 by Rookie Ephaemera
I use a password manager to generate my passwords, and while II is accepting the passwords when I save them in "Preferences", when I try to log on with the same password I'm told my password isn't recognised.
I'm using long passwords of random-cased alphas, numerics, and symbols. What's the curre... Expand 66 charactersI use a password manager to generate my passwords, and while II is accepting the passwords when I save them in "Preferences", when I try to log on with the same password I'm told my password isn't recognised.
I'm using long passwords of random-cased alphas, numerics, and symbols. What's the current limitation(s) on passwords, and please could they be displayed? Collapse
Chat about this Petition (Last Comment 1489d17h ago by Rookie Ephaemera)
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Petition ID 5155: FoeBot "Wait, how did that encounter begin?" link describes different monster Submitted Tue, 10 Sep 19 15:36:10 +0000 by Rookie alaricsp
WHAT: If I click "Wait, how did that encounter begin?" after defeating a FoeBot, I get a description of a different monster:
You were beside yourself when you first saw the tracks. Could it be? You've been dreaming of this since you were a child! Day after day you came back, looking for more sign... Expand 1457 charactersWHAT: If I click "Wait, how did that encounter begin?" after defeating a FoeBot, I get a description of a different monster:
You were beside yourself when you first saw the tracks. Could it be? You've been dreaming of this since you were a child! Day after day you came back, looking for more signs. Then, today, you caught a break. A fresh kill, a clear trail, and an hour later you are finally face-to-face: sometimes the Drive makes dreams come true.
The T-Rex looms over you, the wind ruffling its feathers, a rope of saliva sliding off its lower lip. It sees you, crouches low and opens its mouth, baring two perfect arches of teeth the smallest of which is larger than your hand.
It takes in a breath.
"Mew!" it says.
"Um, what?" you reply.
"Mew!" it says again. Then it tilts its head to the side and, with a tremendous crash, rolls onto its back.
You regard it for a moment, utterly nonplussed.
"So," you say finally, "are we going to fight, or what?"
The mighty Tyrannosaurus paddles its forearms in the air and tries to lick a passing butterfly.
"Well, shucks," you tell it, petulantly kicking a primordial chicken in your frustration. "It's no fun if you're not gonna be scary."
Turning to walk away, you find yourself facing a wall of beady little eyes. Chickens. Primordial chickens with razor-sharp wattles and feet tipped with tapestry needles. The one you just kicked limps over to join its kin. Its kin do not look amused.
HOW: Defeat FoeBot, click "Wait, how did that encounter begin?"
WHERE: https://www.improbableisland.com/runmodule.php?module=downbelow&op=fight&puzzlecombat_target=6&c=77-153202
WHEN: Dunno, it just happened now, I've not had a chance to see what happens when I try it again! Collapse
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Petition ID 5174: Lacy Lingerie Submitted Sat, 02 Nov 19 12:16:37 +0000 by CloudySky
WHAT: on newday, I see this in the list of buffs : Lacy Lingerie (round(/8) rounds left) ; and indeed, after only one turn fighting I get the message that the effects have stopped due to getting to sweaty. I have quite a lot of charm, according to the hall of fame, and Sheila claims that's what feed... Expand 286 charactersWHAT: on newday, I see this in the list of buffs : Lacy Lingerie (round(/8) rounds left) ; and indeed, after only one turn fighting I get the message that the effects have stopped due to getting to sweaty. I have quite a lot of charm, according to the hall of fame, and Sheila claims that's what feeds the effect. So something else seems to be affecting this equipment and making it a purely cosmetic item?
WHEN: not sure, it's been a while since I tried this. But I seem to recall that a few years ago this one was a functional armour item. So I figured it might be worth petitioning. Collapse
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Petition ID 5179: Looping doors Submitted Fri, 22 Nov 19 19:13:31 +0000 by
About noon mountain time, I log into my place at 5,5 The Golden rose facility. I go to residential lobby, hit the elevator and I'm loading into temporary residence an guest hall. I back up to go to the gathering hall and get stuck back in the temp guest room hall. I teleport to a room above, no prob... Expand 54 charactersAbout noon mountain time, I log into my place at 5,5 The Golden rose facility. I go to residential lobby, hit the elevator and I'm loading into temporary residence an guest hall. I back up to go to the gathering hall and get stuck back in the temp guest room hall. I teleport to a room above, no problems till the elevator, then that odd loop again.
Collapse
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Petition ID 5186: Outdated referral/gift links in Hunter's Lodge Submitted Fri, 03 Jan 20 06:36:20 +0000 by Sylvi& wingedcatgirl
The "seems friends who don't play this game to buy me points" link at the bottom of https://www.improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=explain&c=223-063130 is at least outdated enough that it's still using HTTP instead of HTTPS, and also it times out and seems to be entirel... Expand 296 charactersThe "seems friends who don't play this game to buy me points" link at the bottom of https://www.improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=explain&c=223-063130 is at least outdated enough that it's still using HTTP instead of HTTPS, and also it times out and seems to be entirely nonfunctional when I test it in an incognito window.
The referral link at the bottom of https://www.improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=referrals&c=224-063136 is also using insecure HTTP, and may or may not also be broken (not really sure how to check this one). Collapse
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Petition ID 5209: Reinforced Hawton Meter 'already has an artifact installed' Submitted Thu, 05 Mar 20 22:05:46 +0000 by Storyseller Reon
What: When a new Reinforced Hawton meter is bought from eboys and activated, and a purified artifact is used to be added to it, it says an artifact is already installed.
How: Buy a reinforced hawton meter from eboy(NewHome and 404 tested) activate it in inventory, try to add purified artifact, yo... Expand 100 charactersWhat: When a new Reinforced Hawton meter is bought from eboys and activated, and a purified artifact is used to be added to it, it says an artifact is already installed.
How: Buy a reinforced hawton meter from eboy(NewHome and 404 tested) activate it in inventory, try to add purified artifact, you'll get a 'artifact already installed' message
When: first noticed around 4:30pm EST on 3/5/2020 Collapse
Chat about this Petition (Last Comment 380d15h ago by Coffee Grindr Csodas)
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Petition ID 5211: LOW PRIORITY: multi-fight french hen Submitted Sat, 07 Mar 20 20:41:24 +0000 by Storyseller Reon
What: when someone kills the french hen on it's surprise action, all three hens die instead of one, but none of their hp bars clear.
How: Kill the french hen before choosing a combat option.
When: No idea how long it's persisted, but this is the third DK I've noticed it on.
Not a critical issue... Expand 186 charactersWhat: when someone kills the french hen on it's surprise action, all three hens die instead of one, but none of their hp bars clear.
How: Kill the french hen before choosing a combat option.
When: No idea how long it's persisted, but this is the third DK I've noticed it on.
Not a critical issue, because it's not impacting the game with people spending two less fight actions to finish off a low level mob, but if it's impacting higher level group mobs, that might unbalance them. Collapse
Chat about this Petition (Last Comment 1300d06h ago by Storyseller Reon)
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Petition ID 5215: Players not being able to include apostrophies in their name Submitted Mon, 23 Mar 20 01:26:23 +0000 by That damn Tanuki, AhZalea
Joe told me to put this up. The game doesn't let players have an apostrophe in their name. In my case, for instance, I'd have my name be Ah'Zalea.
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Petition ID 5224: selling hotkey problem Submitted Thu, 02 Apr 20 02:18:08 +0000 by Transcendent Grand Lord Elevated Badass of the Gods squidly
in eboy selling the highlighted hotkey does not perform the desired function
sometimes it is the "3" and "Y" that I noticed most often
this problem started when you added the hawmeter and dice
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Petition ID 5232: SpiderKitty Buffs Drop Submitted Sun, 26 Apr 20 20:18:03 +0000 by NFF's Self-Appointed Capo heliumsquid
What- ordering multiple drinks from Dan at the Spiderkitty at Improbable Central makes you lose the buff from the previous drink
How- Go to Dan and order any drink- Ale, Habanero, Mule Kick, etc. Then buy a second, different drink. The effects of the prior drink will disappear from the buff list
W... Expand 149 charactersWhat- ordering multiple drinks from Dan at the Spiderkitty at Improbable Central makes you lose the buff from the previous drink
How- Go to Dan and order any drink- Ale, Habanero, Mule Kick, etc. Then buy a second, different drink. The effects of the prior drink will disappear from the buff list
Where: Spiderkitty at Improbable Central;
https://www.improbableisland.com/inn.php?op=bartender&c=360-201348
When- As far as I've noticed, just now. Collapse
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Petition ID 5239: No reward for killing Green Titan Submitted Wed, 13 May 20 04:45:10 +0000 by Lieutenant Colonel This is a good name
I recently battled and landed the killing blow on a Green Titan that was on AceHigh. However I did not get the Titan rewards distraction or the req reward.
Coffee Grindr Csodas, who had damaged the titan earlier did get their rewards from it.
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Petition ID 5249: Turquoise Spring Water,Warm Fuzzies, and Gargleblaster Blackout: Submitted Mon, 01 Jun 20 00:23:34 +0000 by Island Tycoon Jolly Bad Pirate
WHAT: The [Warm Fuzzies] buff, when applied with Cool Springs Cafe)'s Turquoise Water (https://www.improbableisland.com/runmodule.php?module=food_kittania&op=eat&op=eat&food=4&c=582-001110) and the Gargleblaster, will not fade as long as the Gargleblaster Blackout buff, remains. (This may be... Expand 1846 charactersWHAT: The [Warm Fuzzies] buff, when applied with Cool Springs Cafe)'s Turquoise Water (https://www.improbableisland.com/runmodule.php?module=food_kittania&op=eat&op=eat&food=4&c=582-001110) and the Gargleblaster, will not fade as long as the Gargleblaster Blackout buff, remains. (This may be true of other buffs, but for certain is not of the plasma pistol; perhaps something to do with Admin tools, since advernturing to find buffs and test them one by one, will by far outlast the 5 rounds Warm Fuzzies should last for.)
HOW: Mostly explained in what, "Warm Fuzzies" from Crazy Audrey (https://www.improbableisland.com/runmodule.php?module=crazyaudrey&op=pet&c=584-001527) and the Gargleblaster Blackout (https://www.improbableisland.com/runmodule.php?module=drinks&act=buy&id=4&c=591-001615) both applied in combat.
WHERE: Prancing SpiderKitty, and roaming event combined in combat. URLs, given. Additional mobile screengrabs to show player stats readout (Note a lack of listed Spring Water flavor-effects)
https://cdn.discordapp.com/attachments/486345358646181894/716808037276581988/Capture_2020-05-31-15-43-45.png
https://cdn.discordapp.com/attachments/486345358646181894/716808036974329926/Capture_2020-05-31-15-44-02.png
https://cdn.discordapp.com/attachments/486345358646181894/716808036605362196/Capture_2020-05-31-15-44-17.png
https://cdn.discordapp.com/attachments/486345358646181894/716808036311760937/Capture_2020-05-31-15-44-41.png
https://cdn.discordapp.com/attachments/486345358646181894/716808036118954024/Capture_2020-05-31-15-45-05.png
https://cdn.discordapp.com/attachments/486345358646181894/716808035304996864/Capture_2020-05-31-15-48-49.png
(One round of combat elapsed before I thought to apply the Turquoise Spring Water, which resumed the prolonging effect)
https://cdn.discordapp.com/attachments/486345358646181894/716808035304996864/Capture_2020-05-31-15-48-49.png
https://cdn.discordapp.com/attachments/486345358646181894/716808033895841906/Capture_2020-05-31-16-08-21.png
WHEN: Noticed today, May 31st, shortly prior to this petition at:
Game Time 01:37:30
Server Time 00:16:15 Collapse
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Petition ID 5256: Hawton meters are being janky Submitted Sat, 13 Jun 20 22:43:03 +0000 by Corporal Soricchan
the price of hawtons meters at eboys is acting up. they're switching between buy prices of 2 and 10 (3 and 11 in kittania), regardless of if i buy or sell in any quantity. this is happening in IC, kittania, and pleasantville (havent checked elsewhere), but i've only recently noticed it (i buy med-ki... Expand 366 charactersthe price of hawtons meters at eboys is acting up. they're switching between buy prices of 2 and 10 (3 and 11 in kittania), regardless of if i buy or sell in any quantity. this is happening in IC, kittania, and pleasantville (havent checked elsewhere), but i've only recently noticed it (i buy med-kits frequently, so it probably started within the last few hours)
URLs:
https://www.improbableisland.com/runmodule.php?module=eboy&op=multisell&item=hawtonmeter&price=12&qty=6&startprice=7&startstock=931
buy price: 2
https://www.improbableisland.com/runmodule.php?module=eboy&op=buy&item=hawtonmeter&price=2&c=1061-223530
buy price: 10 (i purchased 1 of them) Collapse
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Petition ID 5267: Not a Problem Submitted Thu, 25 Jun 20 17:17:47 +0000 by Gamina
How hard would it be to allow a Sort order for a room's pages, the way it's currently implemented for doors?
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Petition ID 5269: Problem with DKing in New Outpost Preview Submitted Sun, 28 Jun 20 14:55:34 +0000 by Lyssa
If you DK while an outpost is in preview mode, once you return after your DK you end up displaced on the outpost minimap and break the page.
Here's how it looks:
https://puu.sh/G1rzt/1cd2f2436a.png
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Petition ID 5271: Selling an extra piece of meat over the cap Submitted Wed, 01 Jul 20 21:44:00 +0000 by Sylvi& wingedcatgirl
https://www.improbableisland.com/runmodule.php?module=food_kittania
Selling "all" my meat at the cool springs cafe when I have over 100 pieces causes the shop to buy 100 and stop as intended, however the "sell one/all meat" buttons remain visible for one pageload, allowing me to sell a single ext... Expand 240 charactershttps://www.improbableisland.com/runmodule.php?module=food_kittania
Selling "all" my meat at the cool springs cafe when I have over 100 pieces causes the shop to buy 100 and stop as intended, however the "sell one/all meat" buttons remain visible for one pageload, allowing me to sell a single extra piece of meat ("sell all" stops after 1 at this point, no matter how many I have).
I don't know when this started, but it has been going on for at least two days.
I haven't checked whether it happens at the other meat-buying cafes. Collapse
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Petition ID 5273: Budget horse quest Submitted Fri, 03 Jul 20 19:10:17 +0000 by Contender Iron Within
Don't know when, but 2 days ago I had Budget Horse. Yesterday I had the Son of Budget horse. Dunno how or why. Or the difference. No quest, lots of questions and its day 3 (real days) on this account.
Don't know how to URL this. I'm new.
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Petition ID 5287: Newly Decorated Page doesn't appear in tthe list Submitted Sat, 18 Jul 20 10:17:27 +0000 by Makiwa
WHAT: Adding an 'Add Page Access" to the logic grid, the last newly decorated page doesn't appear in the list of pages, so can't be selected.
WHERE: https://www.improbableisland.com/runmodule.php?module=contraption_page_addnav&placeid=501&roomid=34600&programid=17594&itemid=75781153
WHEN: Sta... Expand 75 charactersWHAT: Adding an 'Add Page Access" to the logic grid, the last newly decorated page doesn't appear in the list of pages, so can't be selected.
WHERE: https://www.improbableisland.com/runmodule.php?module=contraption_page_addnav&placeid=501&roomid=34600&programid=17594&itemid=75781153
WHEN: Started today.
Tried deleting/destroying, re-creating the page - no change. Collapse
Chat about this Petition (Last Comment 1024d23h ago by Makiwa)
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Petition ID 5290: Enquirer security certificate's fucked Submitted Fri, 24 Jul 20 22:55:54 +0000 by Impressive Lord High Badass Supreme Full Metal Lion
Hey remember when you fucked up the security certificates or whatever? https://www.improbableisland.com/motd.php?id=474 You never unfucked it for the enquirer. Now the css doesn't work and no one can log in any more.
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Petition ID 5293: Multiple fights with Monster Research Training Submitted Thu, 30 Jul 20 01:44:58 +0000 by Transcendent Grand Lady Elevated Badass of the Gods Katarina Walker
WHAT: When attacked by more than one monster at a time, the option to target specific areas sometimes appears, typically for the first in the group. However, the rest of the fight registers guarded and vulnerable hits, as well as Strong Attacks, despite using the Flail Indiscriminately option.
HOW:... Expand 230 charactersWHAT: When attacked by more than one monster at a time, the option to target specific areas sometimes appears, typically for the first in the group. However, the rest of the fight registers guarded and vulnerable hits, as well as Strong Attacks, despite using the Flail Indiscriminately option.
HOW: Fight a monster with multiple individual enemies, like the Army of Hippopotamuses.
WHERE: Jungle and travel fights with specified monsters.
WHEN: After I made it to Pleasant Dale and graduated from the Monster Research classes. Collapse
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Petition ID 5297: Gender confusion with Male Squat at brothel Submitted Thu, 13 Aug 20 22:16:42 +0000 by The Shuffler Tarot
My character is male. When using the Brothel in Squat Hole and selecting a male, on occasion one will say this (among other things): "He says the time he shared just chatting with you was just as good as any other woman he has been with."
This particular text comes up rarely, and I assume randoml... Expand 74 charactersMy character is male. When using the Brothel in Squat Hole and selecting a male, on occasion one will say this (among other things): "He says the time he shared just chatting with you was just as good as any other woman he has been with."
This particular text comes up rarely, and I assume randomly. I've only seen it twice. Sorry, but I do not have an URL to leave here. Collapse
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Petition ID 5299: Bad Nav when trying to send cake Submitted Mon, 24 Aug 20 00:45:09 +0000 by Nightmare Killer TaMar
What: Tried to send cake to myself.
How: I selected myself only.
Where: Cake Gifting Area
When: Just had this happened now.
BADNAV REPORT
Attempted redirect: "runmodule.php?module=rookdaycake&op=countup"
Sanitized attempted redirect: "runmodule.php?module=rookdaycake&op=countup"
Redirect re... Expand 9 charactersWhat: Tried to send cake to myself.
How: I selected myself only.
Where: Cake Gifting Area
When: Just had this happened now.
BADNAV REPORT
Attempted redirect: "runmodule.php?module=rookdaycake&op=countup"
Sanitized attempted redirect: "runmodule.php?module=rookdaycake&op=countup"
Redirect reason: ""; Collapse
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Petition ID 5303: Left and right justification fomatting codes not working in preview. Submitted Mon, 07 Sep 20 17:48:31 +0000 by Wave Raver Eibhleann
The codes for justifying text left and right (`< and `> respectively) function correctly in place descriptions/bios, but the preview window constantly insists they're codes that cannot be used.
An example of this is a bio I was working on for a scrapped character, largely to play with the syste... Expand 305 charactersThe codes for justifying text left and right (`< and `> respectively) function correctly in place descriptions/bios, but the preview window constantly insists they're codes that cannot be used.
An example of this is a bio I was working on for a scrapped character, largely to play with the system
https://puu.sh/Gqdmk/239bc5bf7c.png is how it shows up in the preview window
while https://puu.sh/GqdmM/6a2929d58d.png is how it shows up once actually submitted.
A minor issue, but silly formatting tricks for placewriting would be a lot easier if this could be made function in the preview window Collapse
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Petition ID 5305: Ultrablack theme displays tan trees Submitted Wed, 09 Sep 20 17:13:08 +0000 by Kami KTwooth
The ultrablack theme sometimes displays tan trees in the BG. It's random, and it took me some messing around to make it do it again, but I got a screenshot (finally) in CC404's Common Ground today. How I did it: I decided to activate the ultrablack theme again (so I could read the Banter without hur... Expand 659 charactersThe ultrablack theme sometimes displays tan trees in the BG. It's random, and it took me some messing around to make it do it again, but I got a screenshot (finally) in CC404's Common Ground today. How I did it: I decided to activate the ultrablack theme again (so I could read the Banter without hurting my eyes), mucked around, went to CC404 via teleporter to continue with Dan's second quest, hit up the Common Ground, and BAM.
https://imgur.com/a/SjaVC43 (pic)
https://www.improbableisland.com/gardens.php?c=652-165049 (page)
For a while, when I was between lvl4 and 8, it would do it a lot around NewHome and Kittania; now I'm 11 and I guess it's in CC404. As to what I was doing, I've seen it in a few places: Common Ground (NewHome, Kitt, ImpCent, now CC404); in the Jungle (from NewHome, Kitt, ImpCent, NewPitt); in all kinds of random places where the trees are in the BG and faint in any other color theme. A few times on the travel map.
Thanks. Collapse
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Petition ID 5308: Misleading chat notifications Submitted Wed, 16 Sep 20 22:11:41 +0000 by Dramatist Octan
The chat notifiers that are supposed to inform you of new messages is ...questionable at times. As in, I get a ping of 6, look back at chat, and see that there's nothing new there. It's happened as soon as the feature was implemented and it's kind of getting on my nerves.
Sample URL here: https://w... Expand 65 charactersThe chat notifiers that are supposed to inform you of new messages is ...questionable at times. As in, I get a ping of 6, look back at chat, and see that there's nothing new there. It's happened as soon as the feature was implemented and it's kind of getting on my nerves.
Sample URL here: https://www.improbableisland.com/village.php?chatting=true&focus=global_rp Collapse
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Petition ID 5310: Overflow Arrow in Vital Info Box? Submitted Sat, 19 Sep 20 13:21:10 +0000 by Gamina
Could we get a text overflow arrow in the Vital Info bix of the Heads Up Display (like the one in the Buffs Box)?
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Petition ID 5311: Discrepancy between requisition gained from interest and amount reported on new day screen Submitted Wed, 23 Sep 20 20:55:25 +0000 by Eilonwy
WHAT: When I have 99,999 requisition in the bank, the new day screen reports (if the daily interest is 3%) that I've gained 2,999 requisition, but if I check the bank later in the day, I'll have 102,999 requisition, not 102,998 requisition.
HOW: Have a bank account with 99,999 requisition, wait f... Expand 146 charactersWHAT: When I have 99,999 requisition in the bank, the new day screen reports (if the daily interest is 3%) that I've gained 2,999 requisition, but if I check the bank later in the day, I'll have 102,999 requisition, not 102,998 requisition.
HOW: Have a bank account with 99,999 requisition, wait for a new day.
WHERE: https://www.improbableisland.com//newday.php
WHEN: As long as I've had that amount of requisition, for many weeks, now. Collapse
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Petition ID 5314: dragonprime.net Submitted Fri, 25 Sep 20 17:08:00 +0000 by Rookie Skorvius
Folowing the link for the source code to www.dragonprime.net gets you:
Parse error: syntax error, unexpected ':' in /nfs/c01/h06/mnt/10927/domains/dragonprime.net/html/Sources/Load.php on line 230
Chat about this Petition (Last Comment 1095d03h ago by Rich AKA Ironman)
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Petition ID 5315: Naked Fighting bug Submitted Tue, 29 Sep 20 18:59:59 +0000 by Corporal Darx
What: Kittymorph Bonus: Naked Fighting not working correctly. The buff seems to be in flux of whether or not it works.
How: be kittymorph, lvl 8-10 be nude, fight stuff (even Easy Prey made the bonus fail)
Where: Jungle (any)
https://www.improbableisland.com/forest.php?op=fight&stam=fight&c=13... Expand 105 charactersWhat: Kittymorph Bonus: Naked Fighting not working correctly. The buff seems to be in flux of whether or not it works.
How: be kittymorph, lvl 8-10 be nude, fight stuff (even Easy Prey made the bonus fail)
Where: Jungle (any)
https://www.improbableisland.com/forest.php?op=fight&stam=fight&c=139-185828
When: around 9pm Monday, thought it was Improbitly but has continued though multiple New Days Collapse
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Petition ID 5330: Cannot enter Gauntlet. Submitted Sat, 24 Oct 20 11:20:16 +0000 by Aelita
Charm is high enough, and I have plenty of money, but I am always told to go away.
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Petition ID 5332: Colour Code issue with `r Submitted Sun, 25 Oct 20 09:36:20 +0000 by Wave Raver Eibhleann
Using the ``r colour code, followed by an r, either upper or lower case, causes the colour code to fail as if it's been escaped out, this doesn't seem to be the case with any other colours I've tested.
Repro: Use ``r, followed by r or R, so far tested only in commentary channels
Chat about this Petition (Last Comment 1068d20h ago by Wave Raver Eibhleann)
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Petition ID 5333: 10/1850 HP in between DKs Submitted Wed, 28 Oct 20 23:44:38 +0000 by Hallowinged Widdershins
This issue doesns't affect gameplay, as I have 1850/1850 HPs after NewDaying. But all pages "in between DKs" said I had 10/1850 HP. A fixed value of 10 instead of fetching the correct number.
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Petition ID 5334: Improbable Hitpoints Times Ten? Submitted Sat, 31 Oct 20 20:58:39 +0000 by Hallowinged Widdershins
Stonehenge just increased my maximum Hitpoints by 2. Shouldn't that be 20 after Projecttimesten?
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Petition ID 5336: Sleeping with a partner does not give buff or progress Submitted Mon, 02 Nov 20 20:21:27 +0000 by Wild West Jara
What: When sleeping in a double bed with a partner I'm up to a 20% buff with, neither of us received our bonus stamina or progress on the buff.
How: Sleep in a bed with a partner.
Where: Double bed. Specifically, the Couch in the Den at 15, 11, haven't tried another bed yet. But that bed has worke... Expand 54 charactersWhat: When sleeping in a double bed with a partner I'm up to a 20% buff with, neither of us received our bonus stamina or progress on the buff.
How: Sleep in a bed with a partner.
Where: Double bed. Specifically, the Couch in the Den at 15, 11, haven't tried another bed yet. But that bed has worked in the past.
When: The 20:00 NewDay on 2 Nov, 2020. Collapse
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Petition ID 5337: Giant Tattoo Mutant Submitted Mon, 16 Nov 20 22:49:11 +0000 by Tigress Kat Light
After defeating the Giant Tattoo Mutant, I clicked the link to view the description, and got the description for the "Flock of Primordial Chickens" according to Global Banter (don't know who gave the monster name)
I neglected to save the URL for the monster. Sorry.
You were beside yourself wh... Expand 1317 charactersAfter defeating the Giant Tattoo Mutant, I clicked the link to view the description, and got the description for the "Flock of Primordial Chickens" according to Global Banter (don't know who gave the monster name)
I neglected to save the URL for the monster. Sorry.
You were beside yourself when you first saw the tracks. Could it be? You've been dreaming of this since you were a child! Day after day you came back, looking for more signs. Then, today, you caught a break. A fresh kill, a clear trail, and an hour later you are finally face-to-face: sometimes the Drive makes dreams come true.
The T-Rex looms over you, the wind ruffling its feathers, a rope of saliva sliding off its lower lip. It sees you, crouches low and opens its mouth, baring two perfect arches of teeth the smallest of which is larger than your hand.
It takes in a breath.
"Mew!" it says.
"Um, what?" you reply.
"Mew!" it says again. Then it tilts its head to the side and, with a tremendous crash, rolls onto its back.
You regard it for a moment, utterly nonplussed.
"So," you say finally, "are we going to fight, or what?"
The mighty Tyrannosaurus paddles its forearms in the air and tries to lick a passing butterfly.
"Well, shucks," you tell it, petulantly kicking a primordial chicken in your frustration. "It's no fun if you're not gonna be scary."
Turning to walk away, you find yourself facing a wall of beady little eyes. Chickens. Primordial chickens with razor-sharp wattles and feet tipped with tapestry needles. The one you just kicked limps over to join its kin. Its kin do not look amused. Collapse
Chat about this Petition (Last Comment 819d16h ago by Star-Struck Mythamber)
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Petition ID 5338: Enchanted items at Sheila's Submitted Wed, 18 Nov 20 19:43:21 +0000 by CloudySky
I feel like the item descriptions didn't use the word 'enchantements' before. I don't know when that changed.
It's not a problem as such, just a bit weird in a non-fantastic setting.
Where: any item at Sheila's granting or costing Stamina or Favour. eg https://www.improbableisland.com/runmodule.... Expand 51 charactersI feel like the item descriptions didn't use the word 'enchantements' before. I don't know when that changed.
It's not a problem as such, just a bit weird in a non-fantastic setting.
Where: any item at Sheila's granting or costing Stamina or Favour. eg https://www.improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=165 Collapse
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Petition ID 5345: Improbable Event formatting error in CC404 Submitted Thu, 26 Nov 20 11:36:26 +0000 by Colonel Sash
The following formatting error happened when I entered Cyber City. The bump-into-a-lady Improbable Event triggered, and the green speech color bled to the next line. As seen on this here handy Imgur link: https://i.imgur.com/xhwJRlw.png
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Petition ID 5346: Weird chat input error Submitted Sun, 29 Nov 20 23:25:54 +0000 by Oh, Kew
Okay, so here is the chat line I was attempting to input: ": feeds the fire another twig, watching it turn to ash like a cigarette as she pushes it forward. "`5doteN.`&" Over her shoulder, she can hear the retraining personnel begin to enter the forest. "`5.no evom dluohs ew sseug I`&"" Somethin... Expand 353 charactersOkay, so here is the chat line I was attempting to input: ": feeds the fire another twig, watching it turn to ash like a cigarette as she pushes it forward. "`5doteN.`&" Over her shoulder, she can hear the retraining personnel begin to enter the forest. "`5.no evom dluohs ew sseug I`&"" Something about "`5.no" triggered an html code and it kept trying to post as one, which then broke the rest of the page. I was able to get rid of it by going north one map square and gremming the comment, but I suspect the issue is still there if you can see the chatlog. It's at (3,28) on the map. Nothing urgent, just... a new way to break the game, I guess! Collapse
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Petition ID 5357: Failboat heals for free Submitted Sun, 20 Dec 20 10:26:29 +0000 by Coffee Grindr Csodas
WHAT: After every fight, no matter how little Adrenaline I have left, the watcher offers to heal me for 0 Favor.
HOW: Fight on the Failboat, I imagine.
WHERE: over multiple Failboat fights, so I don't imagine the URL will be very helpful.
WHEN: not sure; sometime in the last week, as I reme... Expand 50 charactersWHAT: After every fight, no matter how little Adrenaline I have left, the watcher offers to heal me for 0 Favor.
HOW: Fight on the Failboat, I imagine.
WHERE: over multiple Failboat fights, so I don't imagine the URL will be very helpful.
WHEN: not sure; sometime in the last week, as I remember being healed normally at least two weeks ago. Collapse
Chat about this Petition (Last Comment 1012d19h ago by Coffee Grindr Csodas)
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Petition ID 5359: Crouching cipher, hidden insult Submitted Tue, 29 Dec 20 19:16:38 +0000 by Colonel Bryn Tavel
WHAT: The word Midget or Midgit shows up occasionally in canon game text. I think I've seen it twice now and thought "that's odd" but didn't register it as My Problem. One was in a Stern cipher*. I don't remember where the other was (but if I see it again will send another - a more specific and time... Expand 470 charactersWHAT: The word Midget or Midgit shows up occasionally in canon game text. I think I've seen it twice now and thought "that's odd" but didn't register it as My Problem. One was in a Stern cipher*. I don't remember where the other was (but if I see it again will send another - a more specific and timely - report).
HOW: Fine tooth comb? AKA obsessive players.
WHERE: Mister Stern's last cipher to Corporal Punishment. He talks poetically about various races and their attributes, and Midget didn't get changed to Squat.
WHEN: Mid-December 2020.
*I'm 90% confident but OF COURSE I didn't save my decryption text file. So if the issue isn't there, please let me know and I will hunt obsessively until I find it. I can't have read that much game text since mid-December. Collapse
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Petition ID 5360: Drive didn't get X10 HP? Submitted Sat, 02 Jan 21 01:39:45 +0000 by Lucet Nelle
I managed to beat the Drive in one hit this DK. I had a lot of buffs and got a timed hit in... and the Drive didn't have NEARLY enough HP, only a little under 500. My guess is that it didn't get timestenned. To replicate... probably just fight the Drive? I didn't get a link, but here's an imgur link... Expand 44 charactersI managed to beat the Drive in one hit this DK. I had a lot of buffs and got a timed hit in... and the Drive didn't have NEARLY enough HP, only a little under 500. My guess is that it didn't get timestenned. To replicate... probably just fight the Drive? I didn't get a link, but here's an imgur link to a screenshot:
https://imgur.com/6mldCY7 Collapse
Chat about this Petition (Last Comment 448d06h ago by Lucet Nelle)
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Petition ID 5363: Shady Salesman perma HP - bug or liar? Submitted Sun, 10 Jan 21 19:27:05 +0000 by Hallowinged Widdershins
The Shady Salesman's potion gave me 10 permanent extra HP today. At least that's what the game's confirmation line said. What it did was overheal me by 10 HP - not at all permanent.
The Salesman could be lying, but I think the game should be straightforward in its explanation. Bug or Liar?
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Petition ID 5366: Cryptic Questions healing buff times ten Submitted Mon, 18 Jan 21 22:24:38 +0000 by Lieutenant Colonel This is a good name
I correctly answered a Cryptic Questions Joker question, and got the "Cryptic Questions Joker Needle" buff but each round it says it heals me for 5 points.
Shouldn't this be 50 after Projecttimesten?
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Petition ID 5367: J0ker's Broth awards correct HP but has wrong flavor text Submitted Tue, 19 Jan 21 02:08:10 +0000 by Lucet Nelle
WHAT: Exactly what it says on the tin. I took some broth from the Broth Joker, and it gave me 10 HP. The text I read, however, still said 1 HP.
HOW: Take HP-awarding broth from the Broth Joker.
WHERE: https://www.improbableisland.com/forest.php?op=take&c=295-020558
WHEN: Just today, though I'd wa... Expand 26 charactersWHAT: Exactly what it says on the tin. I took some broth from the Broth Joker, and it gave me 10 HP. The text I read, however, still said 1 HP.
HOW: Take HP-awarding broth from the Broth Joker.
WHERE: https://www.improbableisland.com/forest.php?op=take&c=295-020558
WHEN: Just today, though I'd wager it's a TimesTen thing. Collapse
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Petition ID 5377: Banter broken, rollover bits in chat Submitted Tue, 09 Feb 21 22:25:13 +0000 by Hallowinged Widdershins
My rollover broke banter today. (Char Chat only, Story and Player Chat were fine.)
The problem is apparently caused by using a Deluxe Custom Armour Kit in combination with The Watcher's Swimsuit.
The Watcher's Swimsuit is the only MM to use color. My guess is that the DCAK and the TWS between ... Expand 198 charactersMy rollover broke banter today. (Char Chat only, Story and Player Chat were fine.)
The problem is apparently caused by using a Deluxe Custom Armour Kit in combination with The Watcher's Swimsuit.
The Watcher's Swimsuit is the only MM to use color. My guess is that the DCAK and the TWS between them have one closing tag too many. Which causes the hidden rollover to end too early. And the remainder of my rollover to show up between my name and my post.
Easy fix: Buy Armour from Sheila's. Collapse
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Petition ID 5380: reserved gym stats and SMILE drops not working as intended Submitted Thu, 18 Feb 21 15:17:41 +0000 by Ludicrous Over-Achiever Clauss Kaizer
There is a problem, at least with my account that is readily apparent, in which using SMILE drops outside of battle does not increase max hitpoints, meanwhile, I cannot use tynan's gym, telling me that I do not have enough hitpoints to train, even though my max hp is currently at 5000 at lvl 14. I h... Expand 144 charactersThere is a problem, at least with my account that is readily apparent, in which using SMILE drops outside of battle does not increase max hitpoints, meanwhile, I cannot use tynan's gym, telling me that I do not have enough hitpoints to train, even though my max hp is currently at 5000 at lvl 14. I have such an excess amount hp that I cannot gain more from the gauntlet (maybe I used all my remaining charm). IS this a bug or is this intended? Collapse
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Petition ID 5384: Incorrect Overweight Backpack Debuff Submitted Fri, 19 Feb 21 21:26:19 +0000 by Storykeeper Baku
WHAT: The total weight of my backpack remains at zero no matter what items I have inside. This has led to an overweight backpack debuff despite the weight of the objects not exceeding the backpack's maximum weight.
WHERE: The issue can be seen when viewing my inventory. The actions affected by t... Expand 330 charactersWHAT: The total weight of my backpack remains at zero no matter what items I have inside. This has led to an overweight backpack debuff despite the weight of the objects not exceeding the backpack's maximum weight.
WHERE: The issue can be seen when viewing my inventory. The actions affected by the overweight backpack buff include, but are not limited to, traveling, fighting, and reinforcing outpost walls. Screenshots can be found here: https://imgur.com/a/INwvWGo
WHEN: The problem started immediately following the brief island shutdown that occurred at the beginning of January this year. I think it was January 3rd. Collapse
Chat about this Petition (Last Comment 927d06h ago by Storykeeper Baku)
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Petition ID 5394: Using a land stake on a space with all place slots full makes the stake disappear with no text. Submitted Fri, 05 Mar 21 02:49:50 +0000 by The Dark Being Ebenus
What: using a land claim stake on a full space makes it disappear with no text.
How: Use a land claim stake on a space with all 6 slots already occupied.
Where: (forgot to copy the url, but using the land claim stake from inventory. )
When: unknown.
Chat about this Petition (Last Comment 938d02h ago by The Dark Being Ebenus)
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Petition ID 5399: Gifting a lot of items produces many messages to the recipients and can crash them. Submitted Mon, 08 Mar 21 20:57:18 +0000 by The Dark Being Ebenus
Gifting more than 1 item sends 1 message per gift and in high quantities can crash the recipient. HOW: send more than 4,000 gifts. WHERE: see TaMar.
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Petition ID 5403: CSS in exported commentary has wrong colour names Submitted Fri, 12 Mar 21 10:03:05 +0000 by Miriamele
WHAT: I exported the commentary for three story channels from the Jardin Surleau at W5 as HTML using the "Timeless" option, and the resulting HTML files had incorrect CSS for at least 'colBlueViolet,' but probably others. The style section defined the colour as 'colblueviolet,' but in the chat text ... Expand 350 charactersWHAT: I exported the commentary for three story channels from the Jardin Surleau at W5 as HTML using the "Timeless" option, and the resulting HTML files had incorrect CSS for at least 'colBlueViolet,' but probably others. The style section defined the colour as 'colblueviolet,' but in the chat text it was used as 'colBlueViolet' in camelcase. I would guess that several other colours are also incorrect, but as they were not used, I don't know for sure.
HOW: Export some commentary and see if the colours are correct.
WHERE: Here: https://www.improbableisland.com/runmodule.php?module=places&placeid=31&roomid=227&op=room
WHEN: I have no idea. Collapse
Chat about this Petition (Last Comment 930d19h ago by Miriamele)
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Petition ID 5407: Midnight Black Seems to Crash My Phone's Browser Submitted Mon, 22 Mar 21 20:24:26 +0000 by At Your Service, Torvus
I am using a samsung galaxy, chrome as my browser. At 4am, if I refresh II to show the midnight black screen, my phone will tell me that Chrome has stopped responding. I either have to not refresh II, or close II before it loads, if my browser was closed and reopened.
This has happened since DST ... Expand 11 charactersI am using a samsung galaxy, chrome as my browser. At 4am, if I refresh II to show the midnight black screen, my phone will tell me that Chrome has stopped responding. I either have to not refresh II, or close II before it loads, if my browser was closed and reopened.
This has happened since DST in the US. Collapse
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Petition ID 5409: Game is zoomed in on Chrome Submitted Wed, 24 Mar 21 12:58:22 +0000 by Kol Faoiltiarna
What: When I'm at the default zoom, the game is so large that less than half my username shows up in the login screen and once I'm logged in the navigation bar can only fit one or two words per line. I fixed it by zooming out to 67%.
How: No idea. It was normal when I closed my browser last night... Expand 259 charactersWhat: When I'm at the default zoom, the game is so large that less than half my username shows up in the login screen and once I'm logged in the navigation bar can only fit one or two words per line. I fixed it by zooming out to 67%.
How: No idea. It was normal when I closed my browser last night, on my browser at home, and on mobile Chrome.
Where: So far every place I've been to, including the problem report screen. Here's a screenshot showing my entire screen minus browser tabs. https://imgur.com/a/IXJWfF9
When: It started this morning.
Collapse
Chat about this Petition (Last Comment 897d07h ago by Contestant Ppprn)
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Petition ID 5414: Missing stat bars in KnS. Submitted Fri, 02 Apr 21 02:13:12 +0000 by Hairy Mary
As the title says. Go into Kebabs'n' Shite in Squat Hole and you'll notice that the stat bars for the various foods are all blank.
I've no idea when this started, I haven't been into KnS in ages.
I've just checked, and you get the same thing in Mutated Munchies in P.Ville and Cool Springs i... Expand 7 charactersAs the title says. Go into Kebabs'n' Shite in Squat Hole and you'll notice that the stat bars for the various foods are all blank.
I've no idea when this started, I haven't been into KnS in ages.
I've just checked, and you get the same thing in Mutated Munchies in P.Ville and Cool Springs in Kitt. Collapse
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Petition ID 5415: Page doesn't update on memory change Submitted Fri, 02 Apr 21 06:15:43 +0000 by Catkin Svedka
Re-petitioning on CMJ's request. Apparently the fix was unfixed at some point.
Pages containing "increment memory" does no longer update when it's triggered, I have to use a work-around to force the page to update to show the new memory content with [m_(number].
https://www.improbableisland.co... Expand 369 charactersRe-petitioning on CMJ's request. Apparently the fix was unfixed at some point.
Pages containing "increment memory" does no longer update when it's triggered, I have to use a work-around to force the page to update to show the new memory content with [m_(number].
https://www.improbableisland.com//runmodule.php?module=places&op=room&roomid=16871&placeid=1331&c=28-061017
Use either switch, it should (used to) update immediately, now it updates on next switch, which can make all really confusing. Use the "radio" switch to update without changing the memory again.
The problem originally started when CMJ removed the free grid from newly created pages. Collapse
Chat about this Petition (Last Comment 452d20h ago by Catkin Svedka)
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Petition ID 5417: Can we please open lots of crates at once? Submitted Wed, 07 Apr 21 17:40:34 +0000 by Hellion Zefrieus
Sometimes I find oodles of crates on a square, like 25 of them. Whee, lucky me! But it's a pain to open them each individually. Can we have a button for opening the crates all at once?
(I'm looking at my inventory in Visual mode, if that helps.)
Love the game. Thank you!
Chat about this Petition (Last Comment 420d02h ago by Hellion Zefrieus)
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Petition ID 5418: Infinity loop Special Comments Submitted Wed, 07 Apr 21 17:53:29 +0000 by Cheshire Insomnia_Shinsou
I bought 5 quills for special commands but everything i use one it always says I have four left. Then when i look at help it says i have five left. I know i have already used my 5 Special Comments but its still letting me make them creating a Infinite amount of them for me to use.
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Petition ID 5425: Colour changes for normal chatting, and how they've accidentally stuffed up... Submitted Tue, 27 Apr 21 15:07:35 +0000 by Fixed Mike Sands
My current issue (Which only seems to be me right now) seems to be that whenever I try to type into chat "/chatcol G" and either click on Speak or just simply press enter,
it doesn't change my current colour (I've currently been using `l beforehand, and the text kept showing up as this blue in... Expand 297 charactersMy current issue (Which only seems to be me right now) seems to be that whenever I try to type into chat "/chatcol G" and either click on Speak or just simply press enter,
it doesn't change my current colour (I've currently been using `l beforehand, and the text kept showing up as this blue instead of just this colour.
So, if anyone else is having the issue, best bet is to just try that: Type in /chatcol G, and then see if it works.
Also, it's only recently happened, since I've only been on II just recently tonight, so that kinda sucks...
Hope this helps, mods!
-Mike Collapse
Chat about this Petition (Last Comment 819d16h ago by Star-Struck Mythamber)
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Petition ID 5446: EXP bar appears blue before enough exp has been reached Submitted Mon, 02 Aug 21 11:37:08 +0000 by Silcatra
What: The experience bar is appearing blue when you don't have sufficient experience to level up.
How: Get to almost enough exp to level up, then check your bar.
Where: In the game code, I would suppose.
When: Since some time in July.
Image: https://cdn.discordapp.com/attachments/7790792129919... Expand 36 charactersWhat: The experience bar is appearing blue when you don't have sufficient experience to level up.
How: Get to almost enough exp to level up, then check your bar.
Where: In the game code, I would suppose.
When: Since some time in July.
Image: https://cdn.discordapp.com/attachments/779079212991905853/871712917815431208/unknown.png Collapse
Chat about this Petition (Last Comment 180d10h ago by Pervy Kitten Fancier Epsilon)
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Petition ID 5447: Midnight Black Seems to Crash My Phone's Browser Submitted Tue, 03 Aug 21 09:39:36 +0000 by At Your Service, Torvus
WHAT: During midnight black/long midnight, if II refreshes to show the midnight screen, it causes my cell phone's browser to crash. At least one other player has had this issue, as well.
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Petition ID 5449: Global Lag Submitted Thu, 05 Aug 21 17:53:30 +0000 by WolphStrykes
This may be a problem local to me, but submitting just in case.
Running into a very intermittent issue where Global Banter seems to be lagging or timing out prior to the 10 minute timeout. I'll notice that either the timers next to names have stopped counting, or how there seems to be a sudden lul... Expand 777 charactersThis may be a problem local to me, but submitting just in case.
Running into a very intermittent issue where Global Banter seems to be lagging or timing out prior to the 10 minute timeout. I'll notice that either the timers next to names have stopped counting, or how there seems to be a sudden lull to an otherwise busy banter. I'll hit refresh, and several posts often will be visible - again, prior to the normal 10 minute timeout. Even more infrequently, I'll attempt to send a post and get a prolonged ellipsis icon next to the Speak button. It will either timeout, or I can click refresh and then post normally. I haven't yet noted a specific time of day when this occurs, or consistent time frame- it can last a few minutes, or a couple hours. Once or twice I think it happened in Local, but if so it was a short duration. I first began to notice the issue a week or so ago.
I don't appear to be having such lag on other websites.
OS: Windows 10, version 21H1
Browser: Google Chrome, Version 92.0.4515.131
MSI Laptop
Home and Work Wifi locations Collapse
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Petition ID 5450: A Programming Request Submitted Fri, 06 Aug 21 00:57:53 +0000 by Gamina
We currently have a `iStop All Programs`i contraption.
How about a contraption that temporarily stops only specified programs, leaving others running?
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Petition ID 5462: Conflict with Fonts and Color Coding Submitted Sun, 19 Sep 21 21:38:59 +0000 by WolphStrykes
There appears to be a... rendering? ... issue with color coding after the lowercase f in certain fonts.
For instance, you can type flaring and in some fonts, the fl will both appear red, then the a yellow, then the ring green. In other fonts, it will correctly show the la b... Expand 376 charactersThere appears to be a... rendering? ... issue with color coding after the lowercase f in certain fonts.
For instance, you can type flaring and in some fonts, the fl will both appear red, then the a yellow, then the ring green. In other fonts, it will correctly show the la both being yellow.
Oddly, faring will show correctly regarless of font.
This does not affect the uppercase F. Unsure if other letters are likewise problematic.
This happens regardless of whether the user is on mobile or desktop.
(from Global).
04m42s | Contestant Nekesa says "For me the bad fonts are Libertinus Serif, the GNU fonts, and OpenDyslexic." Collapse
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Petition ID 5466: Newday maintenance pruned entirety of Character Chat Submitted Tue, 28 Sep 21 04:12:03 +0000 by SharkAttack Szara Kryik
During the Newday which just occurred at 0400 server time, the entirety of Character Chat was pruned (not Player Chat, haven't seen a Story chat affected) up to and including posts made immediately before the Newday. My only guess is that the chat pruning bugged out due to having had such a large ba... Expand 74 charactersDuring the Newday which just occurred at 0400 server time, the entirety of Character Chat was pruned (not Player Chat, haven't seen a Story chat affected) up to and including posts made immediately before the Newday. My only guess is that the chat pruning bugged out due to having had such a large backlog (around 614 pages). This is the only instance of this I am aware of. Collapse
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Petition ID 5491: Typo for KO message when using they/them pronouns Submitted Mon, 13 Dec 21 07:09:32 +0000 by Rookie Moeira
After having been defeated in combat, the section News since the last new Game Day of the news page displays the text “poking they repeatedly in the cheek” rather than “poking [them] repeatedly in the cheek”. I had been fighting a “mouldywarp”.
https://www.improbableisland.com/news.php?c=425-065522... Expand 12 charactersAfter having been defeated in combat, the section News since the last new Game Day of the news page displays the text “poking they repeatedly in the cheek” rather than “poking [them] repeatedly in the cheek”. I had been fighting a “mouldywarp”.
https://www.improbableisland.com/news.php?c=425-065522 Collapse
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Petition ID 5495: External Decoration `b `c `i not working. Submitted Wed, 12 Jan 22 04:29:38 +0000 by Bubbler Tobias
What? When attempting to set up the external decoration of Curios, Concoctions, and Complements, when using `i`c or `b would cause the decoration to look as if it would work in the preview, only for the effects (italics/centering/bolding) to disappear once the job had been completed.
How? We ... Expand 469 charactersWhat? When attempting to set up the external decoration of Curios, Concoctions, and Complements, when using `i`c or `b would cause the decoration to look as if it would work in the preview, only for the effects (italics/centering/bolding) to disappear once the job had been completed.
How? We used variations on "`n`n`c`b`iBaku and Tobias' Curios, Concoctions, and Complements`i.`b`n`n`E`iWares - Potions - Services`i`~. The variations would be to remove `c, `b or `i in various combinations to see if it would work but none would.
Where? R11 Curios, Concoctions, and Complements
https://www.improbableisland.com/runmodule.php?module=worldmapen&op=continue&c=144-022844
When? 9/16/2021 starting at about 00:30 or 9/15/2021 at 8:30 est.
Collapse
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Petition ID 5503: Whoomphs & Running from fights Submitted Mon, 14 Feb 22 00:33:18 +0000 by a host of shadows
hi!
I noticed this while fighting a Titan, but it appears to work for any monsters encountered on the map during travel. Basically, the Whoomph damage status transfers between fights as long as the target wasn't killed (running away from the fight). I ran circles around IC for a bit and got into se... Expand 1057 charactershi!
I noticed this while fighting a Titan, but it appears to work for any monsters encountered on the map during travel. Basically, the Whoomph damage status transfers between fights as long as the target wasn't killed (running away from the fight). I ran circles around IC for a bit and got into several fights, each started off with the Whoomph damage applied to the monster. From the Titan fight, it doesn't appear to ever run out.
I can't think of a way to use this bug maliciously? It's a pretty niche thing. From my little five-minute test -
*Debuff is applied to the monster (but is not listed as a debuff / buff like ZAP or Monster Repellent) at the beginning of the fight
*Entering / leaving an outpost or the Jungle doesn't appear to cancel the debuff
*Winning a fight removes the debuff from future fights (did not test losing a fight except Down Below)
*Escaping a fight you instigated in the Jungle does not apply the debuff to future fights
*Debuff can be applied to FoeBots in Down Below, but same applies (winning the fight removes the debuff from future fights). Losing a fight Down Below and being rescued will remove the debuff from future fights.
tl;dr - super niche, can't really be used effectively outside of maybe cheesing a single FoeBot with a low level character, or some extra damage during a Titan fight. Collapse
Chat about this Petition (Last Comment 508d05h ago by Major Badass Alexander Quandle)
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Petition ID 5516: Apostrophes in clan title incorrectly restricted Submitted Thu, 24 Mar 22 23:18:57 +0000 by Sylvi& wingedcatgirl
What: Attempting to create a clan named "Killin' In The Yeighties" was rejected: "Julia looks over your form but informs you that your clan name must consist only of letters, spaces, apostrophes, or dashes." However, as you can see, the clan name does contain only those things. We tried again wi... Expand 496 charactersWhat: Attempting to create a clan named "Killin' In The Yeighties" was rejected: "Julia looks over your form but informs you that your clan name must consist only of letters, spaces, apostrophes, or dashes." However, as you can see, the clan name does contain only those things. We tried again with extensions disabled and in a different browser (Edge when normally we use Firefox) and the problem persisted. Deleting the apostrophe let us create the clan normally.
How: Try to make a clan with an apostrophe in its name. Oops you can't and Julia lies about why.
Where: https://www.improbableisland.com/clan.php?op=new&apply=1
When: We just noticed it today. There exist clans in the Clan List with apostrophes in their name, so it must have been introduced some time after their founding. Collapse
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Petition ID 5517: Can't log out from travel page anymore? Submitted Fri, 01 Apr 22 23:01:29 +0000 by Jester
Ever since the map and travel revamp, the "Set up a tent" option for logging out whilst outside of an outpost has disappeared. If a player is anywhere outside of an outpost and wants to log out, they have to break into a place and steal a bed. Not sure if this was an intentional choice, so I figured... Expand 15 charactersEver since the map and travel revamp, the "Set up a tent" option for logging out whilst outside of an outpost has disappeared. If a player is anywhere outside of an outpost and wants to log out, they have to break into a place and steal a bed. Not sure if this was an intentional choice, so I figured I'd report it! Collapse
Chat about this Petition (Last Comment 180d03h ago by morgan bartmoss)
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Petition ID 5523: "Module oldman is not active, but was attempted to be injected" Submitted Thu, 05 May 22 00:17:29 +0000 by Coffee Grindr Csodas
WHAT: hunted for regular trouble in the New Pitt Jungle.
HOW: I guess have the RNG try to inject the module oldman?
WHERE: https://www.improbableisland.com/forest.php?op=search&stam=search&c=78-001610
WHEN: just now
"Module oldman is not active, but was attempted to be injected." is the monst... Expand 30 charactersWHAT: hunted for regular trouble in the New Pitt Jungle.
HOW: I guess have the RNG try to inject the module oldman?
WHERE: https://www.improbableisland.com/forest.php?op=search&stam=search&c=78-001610
WHEN: just now
"Module oldman is not active, but was attempted to be injected." is the monster text that showed up.
Cs. Collapse
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Petition ID 5533: Hawton Meter Artifacts Stay Active On Failboat Submitted Wed, 22 Jun 22 14:31:58 +0000 by Sergeant Banshee Protocol
On the failboat, all of your gear is supposed to be taken away and inaccessable to you- but if you have an active hawton meter with a manufactured artifact installed, and the observation window on your artifact was open when you were defeated and sent to the boat, it will act as though it is still e... Expand 321 charactersOn the failboat, all of your gear is supposed to be taken away and inaccessable to you- but if you have an active hawton meter with a manufactured artifact installed, and the observation window on your artifact was open when you were defeated and sent to the boat, it will act as though it is still equipped, and continue to accumulate charge throughout your fights on the boat.
https://www.improbableisland.com/graveyard.php?op=fight&stam=fight&c=770-142548
This has been consistent throughout my trips to the boat since equipping my first meter; if I have an artifact charging, it continues to charge on the boat. Collapse
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Petition ID 5535: Blank monster list area at Monster Research Lab Submitted Mon, 27 Jun 22 04:34:18 +0000 by Lucet Nelle
WHAT: Between the level 13 monsters and the level 1 monsters at the Monster Research Lab, there's a list called "Level creatures" that is full of blank spaces.
HOW: Go to the Monster Research Lab and scroll down. If that doesn't work, try claiming a reward and then look again.
WHERE: https://w... Expand 244 charactersWHAT: Between the level 13 monsters and the level 1 monsters at the Monster Research Lab, there's a list called "Level creatures" that is full of blank spaces.
HOW: Go to the Monster Research Lab and scroll down. If that doesn't work, try claiming a reward and then look again.
WHERE: https://www.improbableisland.com/runmodule.php?module=monsterresearchlab&mop=exchange&sell=true&creatureid=631&level=1 is the URL where I noticed it, but I think it's a more general problem.
WHEN: Dunno how long it's been there, I just saw it today. Collapse
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Petition ID 5538: Blue XP visual bug when XP is less than required amount to level up Submitted Sat, 02 Jul 22 22:28:03 +0000 by Crimson Outcast Till
What: My XP bar is blue, but I don't have enough XP to level up. I learned this by accident in Joe's Dojo
How: I leveled up and my XP bar returned to the normal colors
Where: https://imgur.com/a/n9rxaQi
When: Haven't seen this problem before and didn't see any post on it already.
Chat about this Petition (Last Comment 295d13h ago by Rookie Retraining Personnel)
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Petition ID 5549: Making Page Contents Collapsible in Job Creation Submitted Fri, 15 Jul 22 14:59:54 +0000 by Gamina
This is more of a request for a change than a report of a problem.
In Master Settings (and other places) the list of rooms and pages is collapsible, initially presenting just the names or titles, then the text can be revealed by tapping on the name. This makes it easy to scroll through.
Might ... Expand 127 charactersThis is more of a request for a change than a report of a problem.
In Master Settings (and other places) the list of rooms and pages is collapsible, initially presenting just the names or titles, then the text can be revealed by tapping on the name. This makes it easy to scroll through.
Might this also be applied to rooms and pages in Job Creation? It would be a huge help in places that have a lot of pages.
Thanks! Collapse
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Petition ID 5551: Flawless fights and Req award? Submitted Wed, 20 Jul 22 20:53:05 +0000 by Coffee Grindr Csodas
WHAT: I swear that you used to get a req boost for beating the Drive with a Flawless Fight -- maybe 300 Req for normal, and 540 for flawless? The last couple DKs I've done, though, with some combinations of the following setup:
-Gargleblaster
-Invisisuit or Force Generator Mk II or Invisisuit
-... Expand 575 charactersWHAT: I swear that you used to get a req boost for beating the Drive with a Flawless Fight -- maybe 300 Req for normal, and 540 for flawless? The last couple DKs I've done, though, with some combinations of the following setup:
-Gargleblaster
-Invisisuit or Force Generator Mk II or Invisisuit
-Double-Barrelled Cat Launcher or Chainsaw
-sometimes other alcohol buffs, depending on where the Drive ended up being -- Hairy (NH), Wanker (SH), Special Sauce (NP)
I have had "Flawless Fight" display, but just the standard 300 req.
I don't know how long it's been going on, unfortunately, so I don't know if it's a Timesten effect (e.g. maybe when it checks if you're taking damage from the Drive, the expected values are 10x greater than it can check, so it doesn't assign you the req bonus even though it does recognize your fight as "flawless" in the display)?
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Chat about this Petition (Last Comment 382d16h ago by Star-Struck Mythamber)
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Petition ID 5552: World Map displays Submitted Fri, 22 Jul 22 19:58:33 +0000 by Heckle and Hyde
While I was running around and looking around on the map, I brought up the world map to look around for places to make sure I was heading for the right place in the direction I was going. While doing so, I clicked on the world map and brought it up, and going to check the square I was on, it kept sh... Expand 247 charactersWhile I was running around and looking around on the map, I brought up the world map to look around for places to make sure I was heading for the right place in the direction I was going. While doing so, I clicked on the world map and brought it up, and going to check the square I was on, it kept shifting to the square next to it instead and never showing the information for the map square I was actually on. I was doing this up at V35 and it kept shifting to W36. It also shifted the page to the top of the page when it showed the information. Collapse
Chat about this Petition (Last Comment 433d07h ago by Heckle and Hyde)
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Petition ID 5557: Stonehenge gave 1 permanent HP instead of 10 Submitted Thu, 28 Jul 22 00:47:56 +0000 by Lucet Nelle
WHAT: Stonehenge appears to have escaped the TimesTen, gave me only 1 permanent HP.
HOW: encounter Stonehenge and get the appropriate result.
WHERE: https://www.improbableisland.com/forest.php?op=stonehenge&c=102-004519
WHEN: ran into it today, probably dates back to TimesTen
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Petition ID 5558: Temporary loss of HP to the Broth Joker is, in fact, permanent. Submitted Fri, 29 Jul 22 21:28:47 +0000 by Star-Struck Mythamber
WHAT: The Broth Joker, when taking away "temporarily" (i.e. until you DK) 10 HP from you, will actually permanently take the 10 HP. This does not seem to apply if you have a temporary, as it takes those first, but after that, it goes after your permanent HP.
HOW: Go out in the Jungle, encounter t... Expand 759 charactersWHAT: The Broth Joker, when taking away "temporarily" (i.e. until you DK) 10 HP from you, will actually permanently take the 10 HP. This does not seem to apply if you have a temporary, as it takes those first, but after that, it goes after your permanent HP.
HOW: Go out in the Jungle, encounter the Broth Joker until it takes away HP, and your HP will be at the lesser value after you DK.
WHERE: out in the jungle, as per Improbable Event.
WHEN: I did not notice such a problem until after the x10 scale for HP.
When I fist started noticing this happening, I thought to myself it was a mixed blessing, because "hey, since monster HP scale with mine, me having less HP means the monsters will have less HP, right?" This does NOT seem to be the case, as all monsters have MANY times my HP no matter my level, and while my HP have plummeted, I see no such drop in theirs. And there's almost no way to climb back up, as ever stingy Stonehenge, even when it does break down and adds permanent HP, it is in amounts of 1, 2 or 3 HP, not 10, 20 or 30 HP. Collapse
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Petition ID 5565: Hundred-Point Rally didn't end when the first player hit all points Submitted Mon, 15 Aug 22 19:39:19 +0000 by Grand Master Badass of Most Awesome Destruction Tanbark
WHAT: I joined the Hundred-Point Rally second after Captain Piston Baroque. They hit all points first, but I could still hit the points I had left and eventually got the message I won.
HOW: Start a Rally with more than one player. Don't know if it had anything to do with any particular places.
WHE... Expand 445 charactersWHAT: I joined the Hundred-Point Rally second after Captain Piston Baroque. They hit all points first, but I could still hit the points I had left and eventually got the message I won.
HOW: Start a Rally with more than one player. Don't know if it had anything to do with any particular places.
WHERE: Not to see the problem, but I spent the night there https://www.improbableisland.com//runmodule.php?module=places_beds&op=sleep&placeid=160&roomid=5434&slotid=7689&itemid=8525335&c=841-192351 when the other player hit the 100 points.
WHEN: The Rally where the error occurred finished 2022-08-15 17:56:50, the last Rally I did with more than one player was finished 2022-08-12 05:14:35, but I finished first so I don't know about the second. Collapse
Chat about this Petition (Last Comment 211d10h ago by Semi-Professional Tutor Annabelle Keys)
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Petition ID 5573: No logout option on map squares Submitted Fri, 30 Sep 22 21:12:46 +0000 by Princess of Blood WindRapier
What: on map squares there used to be an option to set up camp. There no longer is the option. There's never been the option on outpost squares, but there's no option on any square
How:
- travel on the map
- go to a non outpost square (because it's never been an option for outpost squares)
- ... Expand 357 charactersWhat: on map squares there used to be an option to set up camp. There no longer is the option. There's never been the option on outpost squares, but there's no option on any square
How:
- travel on the map
- go to a non outpost square (because it's never been an option for outpost squares)
- there is no longer an option to set up camp, no log out option anywhere
Where:
Map squares
When: Sometime between when the html 5 updates happened and when quick nav was expanded. I noticed it right after quick nav was expanded, but it could have been earlier, and the last time I remember logging out on the map square was before the html 5 update Collapse
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Petition ID 5578: Error 500 when attempting to switch targets in multi-opponent combat Submitted Fri, 14 Oct 22 14:00:45 +0000 by Returning Contestant Ieganus
Just yesterday I started getting Server 500 errors when engaged in multi-opponent combat.
I first noticed the issue attempting to fight a pack of ghost wolves, which is the first multi-combat I've had in a few days. I attempted to switch to the bottom wolf in the stack, but every time I do, I g... Expand 338 charactersJust yesterday I started getting Server 500 errors when engaged in multi-opponent combat.
I first noticed the issue attempting to fight a pack of ghost wolves, which is the first multi-combat I've had in a few days. I attempted to switch to the bottom wolf in the stack, but every time I do, I get a 500 error. The URL I get redirected to is this: https://www.improbableisland.com/forest.php?op=fight&newtarget=3&c=72-080228
If I hit the back button from here I get a BADNAV error message, but I can continue combat, do long as I don't try to switch targets.
I'll try testing with other monsters and see if it happens then too. Collapse
Chat about this Petition (Last Comment 348d10h ago by Returning Contestant Ieganus)
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Petition ID 5580: Whitescreen in multi-enemy fight Submitted Wed, 19 Oct 22 16:37:15 +0000 by Blinded Me With Rykar
While fighting the Hollow Chocolate Bunnies, I downed one, and the next was selected. However, since the targeted attacks display did not show, I targeted the other one manually to cause it to come up (as has worked in the past).
When I clicked the link to target an enemy, combat seems to happen,... Expand 366 charactersWhile fighting the Hollow Chocolate Bunnies, I downed one, and the next was selected. However, since the targeted attacks display did not show, I targeted the other one manually to cause it to come up (as has worked in the past).
When I clicked the link to target an enemy, combat seems to happen, but the screen loads completely white with no content. Returning to the site shows that combat did happen, but every time I click on a link with newtarget in it, the content doesn't load.
https://www.improbableisland.com/runmodule.php?module=worldmapen&op=fight&newtarget=2&c=182-163445
Just started today, but I don't fight much so it could be an olderissue. Collapse
Chat about this Petition (Last Comment 341d01h ago by Citizen ToasterLightning)
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Petition ID 5582: Cigs down below displaying oddly Submitted Sat, 29 Oct 22 16:35:57 +0000 by Coffee Grindr Csodas
WHAT: When one of the items dropped is a cigarette, the text to the right of the maze (on desktop) spits out an "a href" link rather than simply saying "you see a cigarette!" Picking it up works fine, so it seems to be a display issue.
HOW: Move around Down Below until you see an item that turns ... Expand 115 charactersWHAT: When one of the items dropped is a cigarette, the text to the right of the maze (on desktop) spits out an "a href" link rather than simply saying "you see a cigarette!" Picking it up works fine, so it seems to be a display issue.
HOW: Move around Down Below until you see an item that turns out to be a cigarette, read the text.
WHERE: Down Below, whenever a cig generates.
WHEN: Since the DB remake. Collapse
Chat about this Petition (Last Comment 215d20h ago by Blinded Me With Rykar)
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Petition ID 5591: Improbable Island page doesn't work when switching monsters Submitted Wed, 04 Jan 23 06:04:21 +0000 by Last Wool and Testament Sidney Pernell
For whatever reason, whenever I end up fighting multiple monsters and try to switch my focus to another one, it ends up sending me to a error page saying that the island isn't responding. I tried it with both clicking and using the keyboard, but it always ends up happening. It's not a badnav, as the... Expand 651 charactersFor whatever reason, whenever I end up fighting multiple monsters and try to switch my focus to another one, it ends up sending me to a error page saying that the island isn't responding. I tried it with both clicking and using the keyboard, but it always ends up happening. It's not a badnav, as the link in the URL doesn't say it is.
I don't know if it's a issue that only I end up having, but going into any jungle fight and switching the focus on any monsters always ends up making me have to retype Improbableisland.com into the URL. Refreshing doesn't do anything else.
https://www.improbableisland.com/forest.php?op=fight&newtarget=4&c=7165-055423
I don't know if this URL will help in any way, but it's the one of the error screen saying that the island is nonresponsive.
As for how long, I just figured out this problem today. Like I said, I'm not sure if it's something that other people have a issue with or if it's just for me. Collapse
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Petition ID 5597: Map of level four down under went crazy broken Submitted Fri, 03 Feb 23 05:39:42 +0000 by Lance Corporal Colonel Sanders
https://www.improbableisland.com/runmodule.php?module=downbelow&op=knockedout&c=26-044935
The problem occurred roughly after 6:00 pm CST 2/2, today.
I was running from New Home and going down under using the powerups from
drinks available from each outpost. Mostly for the experience poi... Expand 1197 charactershttps://www.improbableisland.com/runmodule.php?module=downbelow&op=knockedout&c=26-044935
The problem occurred roughly after 6:00 pm CST 2/2, today.
I was running from New Home and going down under using the powerups from
drinks available from each outpost. Mostly for the experience points and to
see how far I can get my character each run. I was also revealing the
Entirety of each level's map. I had gone from level 1, through levels 2 and
3, and was progressing through level 4.
There seemed to be about 5 columns on level 4 at the start of my revealing the
map. This map seemed to have had at least 10 to 12 rows. One of the foebots
revealed the possibility of an additional column and I was approaching one of
The two entrances per se to this new column which ran to height of the map.
The other entrance/exit from this column was almost halfway up from the
Bottom. I had either just reached this entrance or just about reached this
when the map glitched from the previous configuration named above and now
seems to be approximately 9 columns with 9 rows extending from the left of
the screen 5 spaces with the rest of the rows occupying 8 rows of four spaces
extending from the right side of the map.
In addition, the movement after the map glitched was not in a straight line but was represented in
what seemed to be random diagonal movements that were disjointed and non congruent.
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Chat about this Petition (Last Comment 237d23h ago by SharkAttack Szara Kryik)
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Petition ID 5601: Incorrect Place Code Affecting Global Banter Submitted Fri, 10 Feb 23 21:07:08 +0000 by Willow Wisp
E,16 A Giant-Ass Pillow Fort apparently has an unclosed italics tag on a
page in the first room, The Proving Grounds that affects Global Banter. When I clicked on the page "The Pillow dummy", my Global Banter view was immediately italicized. I thought it was just me until I posted in Global Bante... Expand 663 charactersE,16 A Giant-Ass Pillow Fort apparently has an unclosed italics tag on a
page in the first room, The Proving Grounds that affects Global Banter. When I clicked on the page "The Pillow dummy", my Global Banter view was immediately italicized. I thought it was just me until I posted in Global Banter and others began commenting on it. When I tried posting again, it began adding my rollover text as though I was the one with the unclosed tag. All of my tags are closed, though. I left the place and went into another, and once the initial italicized posts rolled off Global Banter restored itself to its normal appearance. This happened around 2:35pm CST. I'm sending screenshots of Global to the Island admin email address along with this ticket number for reference. This is the URL of the room the page is in - https://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=1774&roomid=25055&prevroom=25056&pageid=&placechat=true&comment=true Collapse
Chat about this Petition (Last Comment 183d09h ago by Willow Wisp)
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Petition ID 5613: Clan Hall Online Members link goes to blank page Submitted Thu, 30 Mar 23 14:57:41 +0000 by Pervy Kitten Fancier Epsilon
Pretty much as mentioned in the title - click "Online Members" in the clan hall, get a blank page.
For me, it led here:
https://www.improbableisland.com/list.php?op=clan&c=816-145240
I saw a previous issue with the member list where someone noted that they were the only one online at the time... Expand 166 charactersPretty much as mentioned in the title - click "Online Members" in the clan hall, get a blank page.
For me, it led here:
https://www.improbableisland.com/list.php?op=clan&c=816-145240
I saw a previous issue with the member list where someone noted that they were the only one online at the time (which I was able to confirm by looking at the "view members" link,) so it *may* be related.
Only noticed this yesterday - who knows how long it's been happening. Collapse
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Petition ID 5616: Random transport? Submitted Tue, 04 Apr 23 20:08:00 +0000 by Returning Contestant SakuraYasha
Right after a new day at 1:05 in California, I went into an eboys trading station in Kittania and exited into Pleasantville. The eboy had the link that said Pleasantville.
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Petition ID 5619: TimeOut Notice triggered by inactivity in either chat. Submitted Fri, 07 Apr 23 18:11:37 +0000 by Gamina
The problem: Both Story and Banter are displayed. Banter is active but Story is paused. Inactivity in the Story channel causes a TimeOut in both channels. The new TimeOut Notice is pretty conspicuous UNLESS one is on a touchscreen, in which case the Notice is hidden behind the keyboard. To the u... Expand 332 characters The problem: Both Story and Banter are displayed. Banter is active but Story is paused. Inactivity in the Story channel causes a TimeOut in both channels. The new TimeOut Notice is pretty conspicuous UNLESS one is on a touchscreen, in which case the Notice is hidden behind the keyboard. To the user this looks like Banter has just gone quiet, no updates. But posting a comment in either channel, then, fails to clear the TimeOut, and the new comment is not visible. One can end up waiting a long time before realizing everything's timed out.
Suggestion: Make the TimeOut trigger only if both channels are inactive.
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Petition ID 5620: Special Comments not displaying amount remaining Submitted Sun, 09 Apr 23 14:08:11 +0000 by Novice Artificer Meepo Oberon
What: After using a special comment, it's supposed to display the number of special comments you have left. However, after I used 2 specials in Squat Hole, no such notification displayed. I asked in banter and was told it normally is supposed to show and that you can also check by clicking Chat Help... Expand 142 charactersWhat: After using a special comment, it's supposed to display the number of special comments you have left. However, after I used 2 specials in Squat Hole, no such notification displayed. I asked in banter and was told it normally is supposed to show and that you can also check by clicking Chat Help under chat. This also didn't show number of specials.
Where: https://www.improbableisland.com/village.php?c=692-135439
When: Just now. Collapse
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Petition ID 5622: Clan Halls PHP Warning error? Submitted Fri, 14 Apr 23 18:54:57 +0000 by Gentleman with a Cane, Sheogorath
WHAT & HOW When going to Clan's Waiting Area in the Clan Halls, a text error pops up that says PHP Warning "Illegal Offset Type."
WHERE https://www.improbableisland.com/clan.php?op=waiting&c=10-184600
WHEN I just now noticed it today, Apr 14, 2023. Not sure if it has ... Expand 147 characters WHAT & HOW When going to Clan's Waiting Area in the Clan Halls, a text error pops up that says PHP Warning "Illegal Offset Type."
WHERE https://www.improbableisland.com/clan.php?op=waiting&c=10-184600
WHEN I just now noticed it today, Apr 14, 2023. Not sure if it has been an issue for long or just started at the chat update.
Here is a screenshot of the issue: https://gyazo.com/018dfc2a4c99d9aa28839af425138935 Collapse
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Petition ID 5623: Hard-to-notice Timeout Notification Submitted Mon, 17 Apr 23 17:10:05 +0000 by Blinded Me With Rykar
In general, since the page auto-scrolls exactly down to the chat/story input box, a user will be unlikely to scroll BELOW that point in the page.
Which is where the timeout notification appears. Everything's completely functional and lovely, it's just that I've had quite a few moments right now ... Expand 285 charactersIn general, since the page auto-scrolls exactly down to the chat/story input box, a user will be unlikely to scroll BELOW that point in the page.
Which is where the timeout notification appears. Everything's completely functional and lovely, it's just that I've had quite a few moments right now where I've scrolled down and gone "ohhhh it timed out, that's why."
Putting a smaller and less "Holy shit the game is broken"-looking notification to the side of the Speak button, it would be noticeable even to those who are just tabbing back to check banter every once in a while. Collapse
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Petition ID 5625: Both chats time out regardless of activity Submitted Sun, 23 Apr 23 00:07:08 +0000 by Kami KTwooth
What: Both chats time out regardless of activity. Takes about ten-twenty-odd minutes; it's not consistent but generally between ten and twenty minutes.
How: It just happens. I'll be chatting along and then I get the red Chat Timed Out banner.
Where: In-Character Story and Out-Of-Character Banter
... Expand 190 charactersWhat: Both chats time out regardless of activity. Takes about ten-twenty-odd minutes; it's not consistent but generally between ten and twenty minutes.
How: It just happens. I'll be chatting along and then I get the red Chat Timed Out banner.
Where: In-Character Story and Out-Of-Character Banter
When: New update.
User System: Win10
Browser: Chrome
I don't know if it's on the dev side or user side, but if it's on my end, I need assistance in correcting it.
Thank you in advance. Collapse
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Petition ID 5626: Why does chat want to dox me? Submitted Sun, 23 Apr 23 02:07:56 +0000 by Kol Faoiltiarna
What: On Android Mobile, using chat brings up the security box to quickly copy over your password or credit card information. The OS is OxygenOS 13.0 if it matters.
How: Use any chat. Write a subject in a distraction. Go to character customization and try to add an external link, cred... Expand 1414 characters What: On Android Mobile, using chat brings up the security box to quickly copy over your password or credit card information. The OS is OxygenOS 13.0 if it matters.
How: Use any chat. Write a subject in a distraction. Go to character customization and try to add an external link, credit an artist for an avatar, or customize armour, colours, mount, title, or weapon. Under new job menu in places, change the name of a room, page, or external description.
I think it might just be any textbox with auto-fill options that are under a certain character limit. Chrome saves all titles and subject lines and used to think those were also my username and password. I'm not sure what fixed that or when, but maybe it's the same thing?
Where: Screenshot of using chat: https://cdn.discordapp.com/attachments/600172350033494044/1099510262601625772/Screenshot_2023-04-22-21-41-05-99_40deb401b9ffe8e1df2f1cc5ba480b12.jpg
I don't know if it's the same on Apple products, so just in case: the key brings up any saved passwords which thankfully doesn't apply here because those are single click. The card brings up any saved payment methods on my phone, though it does require that I input the expiration date so it's not too much of a risk. The map icon brings up my full name, address, and phone number and those are all one click to add. It wouldn't be too easy to accidentally post personal information under most circumstances, but it also wouldn't be too hard if a kid picked up a phone or someone wasn't paying attention or was under the influence or just put their phone in their pocket without locking it.
When: It started with the big chat update a couple of weeks ago. Collapse
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Petition ID 5627: Status Bar Offline when Not Offline Submitted Tue, 02 May 23 16:25:13 +0000 by WolphStrykes
A number of us are noticing that the chat status is showing the four-dotted offline status when we are in fact very present and active. I've noticed it popping someone as offline right after they post something in Global Banter (including myself). Kol commented that he was registered as offline for ... Expand 270 charactersA number of us are noticing that the chat status is showing the four-dotted offline status when we are in fact very present and active. I've noticed it popping someone as offline right after they post something in Global Banter (including myself). Kol commented that he was registered as offline for at least two hours while storying, and was showing offline in Banter while chatting.
This is being reported by both mobile and laptop/desktop users, as well as people switching between the two. So far we haven't determined any possible common causes that I'm aware of. Collapse
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Petition ID 5633: Minor Display Issue? Submitted Sun, 28 May 23 03:37:37 +0000 by WolphStrykes
The right margin feature in Display Options appears to automatically disable on the inventory screen. A minor inconvenience, meaning one needs to scroll over to see the use/discard options for items. https://www.improbableisland.com/inventory.php?items_context=village&c=12-033442
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Petition ID 5634: Completely trapped Down Below Submitted Sat, 03 Jun 23 22:05:12 +0000 by Dr Jakyll Mr Bishop
So I'm trapped Down Below. The map is gone, and there are no options for moving the character, using any items or chronospheres. https://photos.app.goo.gl/MnjH5ky3cmmnXhJj6 this image shows what the screen looks like and the options that are available. "Wait"ing does nothing.
I am not entirely sur... Expand 410 charactersSo I'm trapped Down Below. The map is gone, and there are no options for moving the character, using any items or chronospheres. https://photos.app.goo.gl/MnjH5ky3cmmnXhJj6 this image shows what the screen looks like and the options that are available. "Wait"ing does nothing.
I am not entirely sure how this happened. Last night I was storying with one other contestant, and we both left the characters in the down below, I just closed the website completely and I assume they did the same. When we logged in, and the page refreshed the problem happened. Uh, the only link I have is this https://www.improbableisland.com/runmodule.php?module=downbelow&op=wait&c=19-215252 I don't know if that works or what. Collapse
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Petition ID 5636: Down Below: Walls shift, explored area doesn't reset. Submitted Tue, 13 Jun 23 22:44:24 +0000 by Hallowinged Widdershins
https://imgur.com/a/TAxLlqQ
A screenshot of DB lvl 34. The walls have shifted, but the area I explored last night still seems to be superimposed on the new map of the walls.
Most of the time, Down Below levels change just fine. This half-assed change happens every now and then, and has occured... Expand 61 charactershttps://imgur.com/a/TAxLlqQ
A screenshot of DB lvl 34. The walls have shifted, but the area I explored last night still seems to be superimposed on the new map of the walls.
Most of the time, Down Below levels change just fine. This half-assed change happens every now and then, and has occured for quite some time, way longer than the recent DB makeover. Collapse
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Petition ID 5638: New "equip item to bandolier" text is janky when exactly 0 free space is left. Submitted Tue, 20 Jun 23 02:10:34 +0000 by Lucet Nelle
WHAT: If you equip your bandolier to the exact maximum weight limit, the text says you have "0kg" of free space (instead of "it's full" or something).
HOW: Equip items to your bandolier that add up to the exact weight limit (Monster Repellent Spray is convenient because it's 0.5 kg).
WHERE: https:... Expand 197 charactersWHAT: If you equip your bandolier to the exact maximum weight limit, the text says you have "0kg" of free space (instead of "it's full" or something).
HOW: Equip items to your bandolier that add up to the exact weight limit (Monster Repellent Spray is convenient because it's 0.5 kg).
WHERE: https://www.improbableisland.com/inventory.php?items_transferitem=87281000&items_transferto=fight&items_context=worldmap
WHEN: Probably since the inventory revamp, but I haven't been playing in a while. Collapse
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Petition ID 5639: Inventory doesn't correctly update when opening Supply Crate Submitted Tue, 20 Jun 23 02:20:56 +0000 by Lucet Nelle
WHAT: items obtained when opening a Supply Crate aren't shown in inventory until next page reload. This applies both to incrementing existing items and adding new ones. The items will be correctly listed in the use text, and the carry weight will correctly update, but you won't see the new items in ... Expand 318 charactersWHAT: items obtained when opening a Supply Crate aren't shown in inventory until next page reload. This applies both to incrementing existing items and adding new ones. The items will be correctly listed in the use text, and the carry weight will correctly update, but you won't see the new items in the inventory. This happens in any inventory layout, whether or not the Crate opened was the only one in inventory (tested).
HOW: open a Supply Crate.
WHERE: https://www.improbableisland.com/inventory.php?items_useitem=87241553&items_context=worldmap
WHEN: Again, probably since the inventory update. Wasn't around. Collapse
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Petition ID 5640: "Rate a monster" activates after fighting in the Dojo Submitted Tue, 20 Jun 23 07:43:53 +0000 by Lucet Nelle
WHAT: After fighting your master in the Dojo, the "Rate a monster" link in the Jungle activates. Clicking on it will take you to the rating page, which will have no info (monster name, description, etc) filled out. I don't know if you can submit a rating, I haven't tried.
HOW: After fighting your m... Expand 316 charactersWHAT: After fighting your master in the Dojo, the "Rate a monster" link in the Jungle activates. Clicking on it will take you to the rating page, which will have no info (monster name, description, etc) filled out. I don't know if you can submit a rating, I haven't tried.
HOW: After fighting your master in the Dojo, go to the Jungle and click the "Rate a monster" link without getting into any other fights first.
WHERE: https://www.improbableisland.com/runmodule.php?module=ratemonster&op=start&returnloc=f&monster=8&c=465-073641
WHEN: As long as I can remember having played the game. At least a couple years? Collapse
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Petition ID 5651: Where are my rabbits? Submitted Wed, 28 Jun 23 05:00:53 +0000 by Kami KTwooth
What: Had two rabbits and got the normal notification on the NewDay screen. Went to inventory: One rabbit that turned out to be a boy. Opened two more gifts for two more rabbits; they never showed up on my inventory screen. Just triggered a manual newday with a chrono and still only three are displa... Expand 156 charactersWhat: Had two rabbits and got the normal notification on the NewDay screen. Went to inventory: One rabbit that turned out to be a boy. Opened two more gifts for two more rabbits; they never showed up on my inventory screen. Just triggered a manual newday with a chrono and still only three are displaying.
How? Heck if I know.
Where? My inventory is not displaying my rabbits. I dunno.
When? As of now.
Other: I have no clue what else to say about it. Collapse
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