Known Issues
Petition ID 1507: Missing places when the large world map is used. Submitted Fri, 17 May 2013 00:52:15 BST by Can run but can't Hyde
When out on the map, if you click World Map to get a view of the whole island, places people buit vanish. Outpost are still there as well as chat and everything else, but all links and information on a place are gone. To try it, just go to the map where places are, like Newhome, Kitt, Imp Cen, ect, ... Expand 67 charactersWhen out on the map, if you click World Map to get a view of the whole island, places people buit vanish. Outpost are still there as well as chat and everything else, but all links and information on a place are gone. To try it, just go to the map where places are, like Newhome, Kitt, Imp Cen, ect, and click World Map. It just started, probably with the map update. Collapse
Chat about this Petition (Last Comment 07d02h ago by Can run but can't Hyde)
| Petition ID 1518: Monster reporting Submitted Wed, 22 May 2013 07:56:59 BST by Phoenix Hunter
I don't know if this is a problem or not, but when I click preview in the 'Report a monster sighting' screen I don't see any change with the 'n, '5 and '# codes.
Is this normal?
Chat about this Petition
| Petition ID 1502: Reminder to CMJ about rollover coordinates Submitted Wed, 15 May 2013 21:56:53 BST by Free Agent Aer
As you asked before, please reinitialize rollover coordinates on the 3x3 map as well as the world map. Thanks!
Chat about this Petition (Last Comment 07d06h ago by Inked Ada)
| Petition ID 1330: Report a Problem Submitted Fri, 01 Feb 2013 08:40:52 GMT by Ebenezer
It is easy for players to miss that "Report a Problem" link up at the top of the page. I think it'd be helpful to add information to the current FAQ about what to do if you see someone breaking the rules. (I suggest adding it near the top somewhere, so that it's very easy to see.)
Suggested a... Expand 1925 charactersIt is easy for players to miss that "Report a Problem" link up at the top of the page. I think it'd be helpful to add information to the current FAQ about what to do if you see someone breaking the rules. (I suggest adding it near the top somewhere, so that it's very easy to see.)
Suggested additional text for the FAQ:
What if I see someone breaking the site rules?
Up at the top of the page, there's a link that says "Report a Problem." Click that link, then choose the "Mod Call" option and tell us what happened. A friendly, fair (and devilishly handsome) Moderator will be around to take care of the issue as soon as possible!
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The current FAQ text for Badnavs may be confusing, as the link at the top of the page is not labelled "Petitions" in any way. The current text says:
Badnavs
Because the world is not perfect, a character may sometimes get stuck in what's called a 'badnav' and be unable to go on playing. Don't panic! It's not anything you did. Submit a Petition, and the next mod that sees it will un-stick you.
Suggested rewrite for the Badnav section of the FAQ:
Badnavs
Because the world is not perfect, a character may sometimes get stuck in what's called a 'badnav' and be unable to go on playing. Don't panic! It's not anything you did. Use the Report a Problem link at the top of the page and the next Mod that sees it will un-stick you.
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I would also like to edit the text on the Report a Problem link for the "Mod Call" option to encourage players to be more detailed with their Petitions. It'd help me if, for example, players would copy/paste some exact lines, rather than saying something like "Eben's being a dick in NewHome right now." What if I don't see the Petition for two hours? I'll have a lot of skimming to do to figure out how Eben was being a dick!
Currently, when you select Mod Call, it says only "Oh dear. All right, who is it, where are they, and what are they doing?" Maybe another line could be added (preferably in bold)?
Suggested text to add to the Mod Call option:
Please be thorough so that the Moderators can solve this problem quickly and efficiently.
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Chat about this Petition (Last Comment 76d07h ago by )
| Petition ID 1350: Checking Clan in Programs Submitted Tue, 12 Feb 2013 18:34:28 GMT by Bespectacled Quinn
Don't know if this is really a bug or just something working too well at it's intended function.
I have a program set up in a place to give a specific memento out to members of a clan. Some friends and I noticed that this also gives out the item to any applicant to the clan as well, since the Co... Expand 371 charactersDon't know if this is really a bug or just something working too well at it's intended function.
I have a program set up in a place to give a specific memento out to members of a clan. Some friends and I noticed that this also gives out the item to any applicant to the clan as well, since the Contrivance: Clan sees them as an actual member, not just an applicant.
I'm not sure if there's a way to tweak what level of membership the contrivance recognizes, but I definitely think that it shouldn't be seeing applicants as members before they are accepted into the clan.. (Plus, it would be very useful to not have to track down a person to ask for the item back.) Collapse
Chat about this Petition
| Petition ID 426: Group fights and experience Submitted Thu, 12 Jan 2012 23:27:20 GMT by
Whenever I get in a fight against multiple opponents, it looks like the experience totals are ... heavily reduced. The most recent fight I had against a level 6 group opponent (a group of wild monkeys) gave 20 XP. Then an emu gave 65 after its defeat. The fighting was today, and I'd even watched ... Expand 82 charactersWhenever I get in a fight against multiple opponents, it looks like the experience totals are ... heavily reduced. The most recent fight I had against a level 6 group opponent (a group of wild monkeys) gave 20 XP. Then an emu gave 65 after its defeat. The fighting was today, and I'd even watched my XP bar in case the individual members of a group were giving XP; they were not. Collapse
Chat about this Petition (Last Comment 495d16h ago by Omega)
| Petition ID 856: Battle effects for more than 1 monster is wrong Submitted Thu, 12 Jul 2012 14:56:24 BST by
What:
The problem is when fighting more than 1 monster than 1 time, any effects (glory points, loss of stamina (from blows), etc) are multiplied by the number of monsters in combat. Here is a sample, using glory points as an example.
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints... Expand 1853 charactersWhat:
The problem is when fighting more than 1 monster than 1 time, any effects (glory points, loss of stamina (from blows), etc) are multiplied by the number of monsters in combat. Here is a sample, using glory points as an example.
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
YOUR Hitpoints: 49
You aim for a vulnerable spot!
You try to hit Wild Horse but are RIPOSTED for 2 points of damage!
Wild Horse hits you for 3 points of damage!
You earn 1,049 Glory Points this round!
Strong Attack coming up! Wild Horse will perform a powerful attack in the next round. Target the attacking body part to try to block the attack, or take advantage of its other vulnerable areas!
You earn 1,063 Glory Points this round!
You earn 1,076 Glory Points this round!
You earn 1,090 Glory Points this round!
You earn 1,104 Glory Points this round!
You earn 1,118 Glory Points this round!
Notice, I earned glory points for each monster in combat, effectively multiplying my glory points earned by 6. Now, this seems not to be much of a problem, because the players are rewarded. But when an enemy does a really strong attack, one that takes stamina away, it is also multiplied by 6. Furthermore, the exp and req. gained by defeating a heard of monsters is vastly diffrent. In the Wild horse example, "You receive 26 total experience!" showed up, enough for only 1 horse. But the req was enough to cover all of them: "266 shiny Requisition tokens are dispensed from the nearest camera!"
How:
You need to fight a battle where there is more than 1 monster, and do one of the following: win, take a hit powerful enough to knock out stamina, take a hit and gain glory points.
Where:
Anywhere there is a multi-monster battle. Example: http://improbableisland.com/runmodule.php?module=worldmapen&op=fight&stam=fight&c=127-142648 (This was the battle of the wild horses.)
When:
Ever since I was high enough level to fight a battle with 2 or more monsters. Collapse
Chat about this Petition (Last Comment 251d03h ago by Eben)
| Petition ID 869: Certain pack monsters don't have their hitpoints divided Submitted Sat, 21 Jul 2012 04:28:11 BST by Contender The PO
With both British Bedstead Men and Ninjas, at least in the several encounters I have had with them, each member of the pack seems to have the full hitpoints appropriate to their level. For example, Level 13 Ninjas might have 130 HP each, for a total of 520 HP. Since other pack monsters seem to have ... Expand 221 charactersWith both British Bedstead Men and Ninjas, at least in the several encounters I have had with them, each member of the pack seems to have the full hitpoints appropriate to their level. For example, Level 13 Ninjas might have 130 HP each, for a total of 520 HP. Since other pack monsters seem to have the HP of their level divided evenly among the pack members, I'm guessing this is just a bug. As it is, they're nigh-unfightable.
I'm a newb, and this has happened every time I've encountered either of these two packs. Collapse
Chat about this Petition (Last Comment 305d07h ago by Buddleia)
| Petition ID 1221: Running away on stilld does not give experience wheb done successfully Submitted Sun, 02 Dec 2012 18:46:28 GMT by Can run but can't Hyde
I know that part if the running away successful bug has been fixed but it seems like on in the jungle because while I am walking on the map and running from fights, most of them and most of the time successful and all, I still do not get experience from them.
http://www.improbableisland.com/runm... Expand 164 charactersI know that part if the running away successful bug has been fixed but it seems like on in the jungle because while I am walking on the map and running from fights, most of them and most of the time successful and all, I still do not get experience from them.
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=run&stam=run&c=74-182055
Just go to the map and have a random encounter and then run from it. Other then that it seems to be fine. Collapse
Chat about this Petition (Last Comment 172d01h ago by Junebug)
| Petition ID 1225: Quick keys (a for bank, h for shop) don't work in Newhome Submitted Wed, 05 Dec 2012 21:12:58 GMT by Britfit
Inside of buildings, the quick keys system works fine. But on the main Newhome page, I can't select anything unless I click on it. Hardly urgent, but really annoying.
It's been that way since I joined two days ago. Clearly you're supposed to be able to use quick keys, because there are underlined... Expand 48 charactersInside of buildings, the quick keys system works fine. But on the main Newhome page, I can't select anything unless I click on it. Hardly urgent, but really annoying.
It's been that way since I joined two days ago. Clearly you're supposed to be able to use quick keys, because there are underlined letters.
Has anyone else had this problem? Collapse
Chat about this Petition (Last Comment 169d04h ago by Junebug)
| Petition ID 211: Custom armour isn't showing when no armour is worn. Submitted Thu, 10 Nov 2011 09:11:51 GMT by
WHAT - Custom armour works normally when armour is being worn; however, the custom text is replaced by Nudity when armour is sold.
HOW - Buying and selling armour: custom armour seems to replace armour states but not Nudity.
WHERE - Not applicable.
WHEN - Started around 9:20 AM GMT 10-Nov-2... Expand 125 charactersWHAT - Custom armour works normally when armour is being worn; however, the custom text is replaced by Nudity when armour is sold.
HOW - Buying and selling armour: custom armour seems to replace armour states but not Nudity.
WHERE - Not applicable.
WHEN - Started around 9:20 AM GMT 10-Nov-2011.
POSSIBLY RELATED - Currently doing a Rank 6 DK for the first time. First armour bought this DK was Yankee Bacon Suit. Collapse
Chat about this Petition (Last Comment 168d03h ago by Sessine)
| Petition ID 753: Character Search Submitted Sun, 03 Jun 2012 23:08:04 BST by Bastard Pirate Black Jacques Chirac
Character Search in List Contestants is really user-unfriendly. It searches every character, in titles as well as names, whether consecutive or not, so people with common names, such as "Bob," can be literally impossible to find. The search function is so dumb it doesn't even list the entries with... Expand 479 charactersCharacter Search in List Contestants is really user-unfriendly. It searches every character, in titles as well as names, whether consecutive or not, so people with common names, such as "Bob," can be literally impossible to find. The search function is so dumb it doesn't even list the entries with those letters consecutively first (it seems to list by rank?), so you get well over 100 results, with something like "Lieutenant General Bilbo" alongside "Bobbo" and "Blob." Search for, say, Alan, and you get "Lieutenant General Andromus" and "Contestant Dingus Flarpenheimer" as the first two hits, with someone not who you're looking for but sort of close, "Alana," way down the list, with nary a plain Alan in sight, but no end of "Contestant Elaina Jay"s and "DarlaDean"s. Collapse
Chat about this Petition (Last Comment 341d19h ago by Omega)
| Petition ID 907: Titans do't take damage on the round in which they boat you. Submitted Fri, 10 Aug 2012 14:03:45 BST by die fledermaus
Fight a titan.
Get riposted onto the boat.
Note the titan's health.
Unboat.
Get back to the titan, look at its health.
It has magically recovered back to the health it had on the round _before_ it boated you.
Chat about this Petition (Last Comment 181d09h ago by Mack Truck Mixmaster Trowa)
| Petition ID 348: Outside a house, I'm inside too. Submitted Sat, 10 Dec 2011 06:46:26 GMT by Second Lieutenant DDR
WHAT: I exited a house, logged off, returned to the game a few days later, and logged on. I had exited to the world map, and when I logged on I was on the world map, but apparently I was also showing up as being inside the house!
WHERE: (Well, that's somewhat up for debate.) 19,6 - Buddle... Expand 45 characters WHAT: I exited a house, logged off, returned to the game a few days later, and logged on. I had exited to the world map, and when I logged on I was on the world map, but apparently I was also showing up as being inside the house!
WHERE: (Well, that's somewhat up for debate.) 19,6 - Buddleia's place, first room. 19,6 - The World Map. Collapse
Chat about this Petition (Last Comment 332d07h ago by Junebug)
| Petition ID 652: Weightless Wood in Lodge Bag goes to Places when regular logs are given to a place. Submitted Fri, 06 Apr 2012 05:00:32 BST by Contestant Ghislane Zarina Dupuis
My weightless wood (WW) that I had tucked safely in my lodge bag wound up in my place inventory (place - 2 klicks south of PV, untitled, second plot) when I added regular logs to the Place Inventory.
WHAT in detail:
1. I was logging to stockpile wood knowing I would need a very large amount to... Expand 2064 charactersMy weightless wood (WW) that I had tucked safely in my lodge bag wound up in my place inventory (place - 2 klicks south of PV, untitled, second plot) when I added regular logs to the Place Inventory.
WHAT in detail:
1. I was logging to stockpile wood knowing I would need a very large amount to make the place that I had in mind. I was also planning on giving the WW to a different, less accessible location since this character's spot is on a jungle square.
2. After getting a sizeable amount of normal logs (with a builder's brew), I entered the empty plot and clicked "Give All" on the regular logs in my pack once I was in the Donate Supplies menu.
3. Thinking that the WW was still in my lodge back since I specifically only clicked on the regular logs, I started some carpentry, 100 turns then 60 turns for two rooms.
4. Checked the place inventory and was surprised to find the WW was in the inventory when I didn't click on it at all for it to be there. (I had only clicked "Give All" for the normal logs in my pack.) I was even more surprised that it took the WW logs first, so now there are only 1340 left and over 1000 normal logs.
5. Clicked "Take All" for JUST the WW from Place Inventory.
6. Checked my character's inventory, and interestingly, the WW is back in the lodge bag, but the normal logs also jumped back into my pack.
7. Tried a few times to "Give All" or "Take All" for either kind of wood and they both jump in and out of the Place Inventory.
I'm alerting of you of this to determine whether this is normal or a bug. It would be alarming for someone who has opened their bundle, decided to log to help a friend out and then found their WW also diving into that friend's inventory without their knowledge.
How:
Have Creator bundle opened and WW in Lodge Bag
Grab Carpentry Kit
Log for regular wood
Go inside Place
Hit Donate Items
Hit "Give All" on the regular logs in your pack
Check and see if the WW in the lodge bag end up in the place inventory along with the regular logs.
Try to hit "Take All" on WW.
Check character inventory to see if both WW and regular logs both show up again (WW in lodge bag, regular logs in pack)
Where: http://www.improbableisland.com/runmodule.php?module=places&op=room&roomid=8677&placeid=968&c=334-043301
When: 4/15/2012 approximately 22:00.
Thank you so much!
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Chat about this Petition (Last Comment 338d12h ago by Buddleia)
| Petition ID 1079: Places on the map Submitted Thu, 27 Sep 2012 00:50:23 BST by Can run but can't Hyde
While I was looking through the map trying to look up a few places, I noticed that some of the newer places weren't showing up when you click on them. I know of one place at 7,15 on the map that was recently put up, and I was looking to look at the description for it, but nothing never came up when ... Expand 139 charactersWhile I was looking through the map trying to look up a few places, I noticed that some of the newer places weren't showing up when you click on them. I know of one place at 7,15 on the map that was recently put up, and I was looking to look at the description for it, but nothing never came up when I clicked it. I am not sure when it started or how it works, I just know t didn't always work when I was looking at some places on the map. Collapse
Chat about this Petition (Last Comment 238d20h ago by Can run but can't Hyde)
| Petition ID 1172: Titan KO not registering Submitted Wed, 14 Nov 2012 08:50:04 GMT by Fruit Hanging lowkey
This has just happened with two Titans that I supposedly KO'ed.
In a given round of battle, I hit X to hit the Titan 10 times, and got the message that it was KO'ed.
On returning to the map, the Titan was still there...and when I clicked back on it, it was still active, with only a few less HP... Expand 363 charactersThis has just happened with two Titans that I supposedly KO'ed.
In a given round of battle, I hit X to hit the Titan 10 times, and got the message that it was KO'ed.
On returning to the map, the Titan was still there...and when I clicked back on it, it was still active, with only a few less HP. I did this repeatedly, each time bringing the Titan down a few more HP, but never taking it out...even though I received the KO message repeatedly.
Another player finally finished the first -- and she said she received TWO messages that the titan had been killed. I received none. The second Titan, so far, is still alive...despite multiple KO messages.
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Chat about this Petition (Last Comment 91d03h ago by Ebenezer)
| Petition ID 1231: Feature suggestion: colorblind mode Submitted Mon, 10 Dec 2012 01:51:00 GMT by My Little Kazuhiro
Is this an appropriate way to suggest a feature? Maybe I'm just being stupid.
At any rate, I would like to humbly suggest a colorblind mode that turns the tannish background white and maybe makes the default grey color a little darker. I'm colorblind, so the tan background makes certain colors ve... Expand 188 charactersIs this an appropriate way to suggest a feature? Maybe I'm just being stupid.
At any rate, I would like to humbly suggest a colorblind mode that turns the tannish background white and maybe makes the default grey color a little darker. I'm colorblind, so the tan background makes certain colors very hard for me to see, and other colors become hard to differentiate from each other. There's the console option, but I don't like how different that is. Thanks for your consideration. Collapse
Chat about this Petition (Last Comment 53d07h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1299: All Hunter's Lodge menu/nav items show up twice Submitted Thu, 17 Jan 2013 06:37:00 GMT by Iriana
WHAT: In the Hunter's Lodge, the whole menu of buyable items appears twice, as one very long list.
HOW: Access the Hunter's Lodge. It persists even after exiting to the Outpost and coming back.
WHERE: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=488-0... Expand 60 characters WHAT: In the Hunter's Lodge, the whole menu of buyable items appears twice, as one very long list.
HOW: Access the Hunter's Lodge. It persists even after exiting to the Outpost and coming back.
WHERE: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=488-063420
WHEN: Just noticed it today. 1/16/13 10:36PM PST. Collapse
Chat about this Petition (Last Comment 126d19h ago by Junebug)
| Petition ID 1353: Chemical Pack is filled very quickly when fighting multiple monsters Submitted Wed, 13 Feb 2013 22:00:28 GMT by Confuzzled Fredrick
This isn't so much a hindrance as it seems to be a game-breaker. When fighting multiple monsters (such as the 9-at-once Pyramids) just a few moments ago, I noticed that the meters for my Chemical Pack were filling at gratuitously high amounts, filling to full after just a couple of rounds when many... Expand 500 charactersThis isn't so much a hindrance as it seems to be a game-breaker. When fighting multiple monsters (such as the 9-at-once Pyramids) just a few moments ago, I noticed that the meters for my Chemical Pack were filling at gratuitously high amounts, filling to full after just a couple of rounds when many monsters are being fought at once, then gradually decreasing to normal as each monster is KO-ed. I think the Chemical Pack is having the same problem that Stamina did a while back; it's calculating chemical gain per monster rather than per level.
This can most likely be reproduced by fighting multiple monsters at once and simply closing observing the counter for the Chemical Pack implant. Common multiple-monster encounters include Pyramids, Feral KittyBikes, and Work Experience Lads. Collapse
Chat about this Petition (Last Comment 86d06h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1360: Bold and Italics are messed up in Bio Memento Lists. Submitted Fri, 22 Feb 2013 08:23:52 GMT by Lady of the Lake Phenopteryx
In the memento lists in bios, italics and bolds in don't execute properly and mess up the whole list, making colors fail sometimes and the whole thing look wrong in general.
I've figured it out, I think - it treats the 'close italics/bold' coding as another cue to start it, maybe.
Thin... Expand 282 charactersIn the memento lists in bios, italics and bolds in don't execute properly and mess up the whole list, making colors fail sometimes and the whole thing look wrong in general.
I've figured it out, I think - it treats the 'close italics/bold' coding as another cue to start it, maybe.
Things look right in the forge : http://tinypic.com/r/o7qb2u/6
But not in the Bio list: http://tinypic.com/r/2yudf2q/6
The color goof there isn't the problem, it's mainly the bold and italics. Other mementos do this too, and the bio lists don't look as nice as they should. Collapse
Chat about this Petition (Last Comment 90d07h ago by Junebug)
| Petition ID 1482: Nausea bar is always empty Submitted Mon, 29 Apr 2013 14:25:40 BST by Lance Corporal Kalumniatoris
Nausea bar has negative width value in code what cause problem that bar always seem to be empty (page can't display negative filled bar e.g.
I actually have about -56 points in that (I really shouldn't eat that last thing ;) ) and my nausea bar is all black.
Removing symbol '-' will result in c... Expand 26 charactersNausea bar has negative width value in code what cause problem that bar always seem to be empty (page can't display negative filled bar e.g.
I actually have about -56 points in that (I really shouldn't eat that last thing ;) ) and my nausea bar is all black.
Removing symbol '-' will result in correctly diplayed bar.
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Chat about this Petition (Last Comment 19d12h ago by Lance Corporal Kalumniatoris)
| Petition ID 641: Creator Bundle: claim stake in lodge bag is active. Misclicks will cause random unwanted claims. Submitted Wed, 04 Apr 2012 06:15:52 BST by Buddleia
I just bought a Creator Bundle. (Yay!) There's a Land Claim Stake in it. (Yay!)
The Land Claim Stake is still in my Lodge Bag - I have not transferred it (or anything else) to the backpack. (Yay!)
I haven't yet decided what I'm going to do with this stake, let alone where I want it to be. ... Expand 789 characters I just bought a Creator Bundle. (Yay!) There's a Land Claim Stake in it. (Yay!)
The Land Claim Stake is still in my Lodge Bag - I have not transferred it (or anything else) to the backpack. (Yay!)
I haven't yet decided what I'm going to do with this stake, let alone where I want it to be. But, all the time I'm wandering on the map, there's this hotkeyed link to "Stake your claim!". I haven't accidentally hit it yet, but I just bet it's going to happen pretty soon! Would it not be better if the stake only brought up this link once it was in the Backpack?
http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=27363 , CMJ said:
"Items that do not traditionally go in the Lodge Bag can't be used from the Lodge Bag. Transfer them to your Backpack when you're ready to use them (this is why we have the new "Transfer All" capability in the Inventory page)."
I would have thought, from that, that the stake - ordinarily bought from Suzie's, not the Lodge - should not yet be giving me a "build here" link that could so easily be hit accidentally.Collapse
Chat about this Petition (Last Comment 414d12h ago by Junebug)
| Petition ID 814: Clan halls: "custom talk line" doesn't work Submitted Sun, 24 Jun 2012 00:05:04 BST by Buddleia
WHAT: In the clan halls, where you set your description and MoTD, there's a box for "Custom Talk Line (blank means "says" -- 15 chars max)". It doesn't actually affect my posting. It does it exactly as normal, like
Buddleia says "this is supposed to start with scrawls a message, but i... Expand 623 characters WHAT: In the clan halls, where you set your description and MoTD, there's a box for "Custom Talk Line (blank means "says" -- 15 chars max)". It doesn't actually affect my posting. It does it exactly as normal, like
Buddleia says "this is supposed to start with scrawls a message, but it doesn't."
even when I have set it to something else.
HOW: Be founder/leader/officer in a clan so that you can change your Custom Talk Line.
Try setting it to something - click Save.
Then go to your clan hall and post something (just chat, without emoting).
Observe the lack of customisation instead of "charactername says".
WHERE:
http://www.improbableisland.com/clan.php?op=motd&c=329-235904
http://www.improbableisland.com/clan.php?&comment=true#commentaryjump_clan_162
WHEN: Noticed it a few weeks ago, confirmed today. Could this be from the big chat system update all those months ago? Collapse
Chat about this Petition (Last Comment 333d08h ago by High Lady Escemfer)
| Petition ID 176: Strike body parts doesn't pop up for subsequent pack monsters Submitted Thu, 03 Nov 2011 20:12:28 GMT by Fractal Aeridus
When I'm fighting a group of monsters that have the "Strike body parts" option, whenever I kill one of them the display defaults to the regular "hit the monster" with no "Strike body parts" display. It doesn't show up again until I do a regular hit.
Chat about this Petition (Last Comment 358d11h ago by Gentleman Outlaw Isaac)
| Petition ID 183: Mob monsters all dying at once with REPOSTE Submitted Sat, 05 Nov 2011 07:50:06 GMT by Back in Action Ashielf
WHAT: When fighting and coming against a Mob Monster who attacks first, The REPOSTE instantly kills ALL the mobs if it does enough damage to kill the first.
HOW: I'm using the Force Generator Armour and have a +750 to my defense. Whenever I first fight them, before I can even attack, and I do eno... Expand 695 charactersWHAT: When fighting and coming against a Mob Monster who attacks first, The REPOSTE instantly kills ALL the mobs if it does enough damage to kill the first.
HOW: I'm using the Force Generator Armour and have a +750 to my defense. Whenever I first fight them, before I can even attack, and I do enough REPOSTE damage to kill the first mob, they all die, yet still show full HP bars. Kind of a plus but still a major bug.
I would just jump from mob to mob using Hunting: Big Trouble and run into guy after guy and not have to do a thing if they attacked first because I would always REPOSTE enough to kill them. And if I REPOSTE a mob monster with enough damage to kill just the first one, no matter how many others there are, the screen shows full HP for all of them, but in the navigation area on the left it shows the hunting/cook/clean/Hospital tent etc.
WHERE: N/A http://i527.photobucket.com/albums/cc356/Lotanpwnsu/MobREPOSTEGlitch.png Screen Shot.
WHEN: Any time fighting so far. Collapse
Chat about this Petition (Last Comment 409d19h ago by Omega)
| Petition ID 200: Random flailing causes incorrect Guard Broken messages Submitted Tue, 08 Nov 2011 01:03:12 GMT by
I was fighting a Master of Disguise (I Can't Believe It's Not Butter), and decided to try out the "Flail until something drops" option. It gave a list of a lot of rounds, and each one of them said the monster's guard had been broken and it couldn't attack or defend...but then it proceeded to attack ... Expand 111 charactersI was fighting a Master of Disguise (I Can't Believe It's Not Butter), and decided to try out the "Flail until something drops" option. It gave a list of a lot of rounds, and each one of them said the monster's guard had been broken and it couldn't attack or defend...but then it proceeded to attack me to death.
Sorry I can't give a URL. I didn't see the bugpost link until after I went back to "Daily News." Collapse
Chat about this Petition (Last Comment 144d01h ago by Improbability Monk Mordecai)
| Petition ID 207: NewDay message is not affected by any changes from Tynan's Gym on health. Submitted Wed, 09 Nov 2011 20:11:59 GMT by Omega
As shown in http://puu.sh/8olP , it says that my "Hitpoints have been restored to 1057", while the right side panel shows that they are far, far less than that, as an effect of training at Tynan's gym.
Chat about this Petition (Last Comment 375d21h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 240: Distractions give a misleading message Submitted Sun, 20 Nov 2011 16:32:51 GMT by Junebug
When you are logged in and send a distraction, quite often you see the following:
Your message was sent!
Mail BoxYou are not logged in, this may be because your session timed out.
http://www.improbableisland.com/mail.php?op=send
I'm not sure if it always happens, but I certainly see it... Expand 310 charactersWhen you are logged in and send a distraction, quite often you see the following:
Your message was sent!
Mail BoxYou are not logged in, this may be because your session timed out.
http://www.improbableisland.com/mail.php?op=send
I'm not sure if it always happens, but I certainly see it a lot. A cache problem? When it says the message was sent, the message has indeed been sent , so this isn't a functional issue, but telling me that I'm not logged in when I actually am, always triggers a little 'Oh no! Lost message!' moment for me. I imagine it must be making some other people blink, too.Collapse
Chat about this Petition
| Petition ID 251: Dead but walking on the map. Submitted Tue, 22 Nov 2011 23:22:33 GMT by Maniak
WHAT: Players with 0 hitpoints won't get send to the failboat until they enter town.
HOW: If you're fighting in a breached outpost (or against a Titan) and you win the battle by a mutual KO, the game considers you dead but doesn't bring you to the failboat. You can walk clear across the map and w... Expand 389 charactersWHAT: Players with 0 hitpoints won't get send to the failboat until they enter town.
HOW: If you're fighting in a breached outpost (or against a Titan) and you win the battle by a mutual KO, the game considers you dead but doesn't bring you to the failboat. You can walk clear across the map and when you try to enter a town, the game will immediately send you to the failboat. This is VERY confusing if you don't know about this bug (and brought a medkit).
What should happen when you win a battle by mutual KO, is the whole 'eat a mushroom and carry on living with a single hitpoint', but it doesn't happen during a breach.
WHEN: Ever since Onslaught was introduced. And Titans. Collapse
Chat about this Petition (Last Comment 465d13h ago by Robo- Rosalind)
| Petition ID 254: Formatting: Cryptic Questions Joker Submitted Wed, 23 Nov 2011 03:03:52 GMT by Buddleia
WHAT:
1. On the screen where you meet him, it is all in black. He does not talk in the usual monster's dark magenta, and you do not talk in your set talkcol.
2. If you opt to do the riddle, he talks in green.
3. If you get the riddle right, the description and his line is in ... Expand 625 characters WHAT:
1. On the screen where you meet him, it is all in black. He does not talk in the usual monster's dark magenta, and you do not talk in your set talkcol.
2. If you opt to do the riddle, he talks in green.
3. If you get the riddle right, the description and his line is in black again (the effect text is dark yellow).
4. If you get the riddle wrong, it's all black (effect text in dark red).
5. If you opt to not do the riddle, the flavour text is in light yellow. Also, there's a space missing:
"Afraid to look the fool, you decline his challenge.He was a little bit creepy anyway.
The strange man waves goodbye as you stroll, a little quickly but hating to show it, into the depths of the jungle."
HOW: Hunt in Jungle until you happen to meet the CQJ.
WHERE: http://www.improbableisland.com/forest.php?op=yes&subop=answer
WHEN: Ever since ever. Collapse
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| Petition ID 257: Caroline the speed medic doesn't work right on the failboat Submitted Wed, 23 Nov 2011 20:57:36 GMT by die fledermaus
She's healed my adrenaline above the maximum mark,
(not that I mind) and the watcher wants to charge
me -2 favour for an adrenaline shot (not that I
mind that either) - which is probably not what was
intended?
Chat about this Petition
| Petition ID 298: Dojo masters are prejudiced against robots! Submitted Sun, 04 Dec 2011 22:04:50 GMT by die fledermaus
They heal you up for a fight, but they don't cool you down, so if you just walked in after a long fight, you tend to burn up.
This may or may not be intentional, but I thought I'd mention it.
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| Petition ID 314: Figured out the encoding SNAFU in chat/banter/etc Submitted Tue, 06 Dec 2011 12:13:54 GMT by die fledermaus
The page encoding is set to iso-8859-1, so user agents
will squash any submitted characters outside that charset into XXX; codes before submittig them, and any characters
outside that range that are displayed will get mangled
too.
Chat about this Petition (Last Comment 280d03h ago by die fledermaus)
| Petition ID 341: Console theme compass Submitted Thu, 08 Dec 2011 11:46:37 GMT by Symbiosis Flaze
When using the Console theme, the compass for Travel screens is black. Against a black background, that's a slight problem. How to make it happen? Go to any travel screen on the map using console theme.
Where? Travel screens. And when? Seeing as I have no idea when it started, I'm just going to hav... Expand 74 charactersWhen using the Console theme, the compass for Travel screens is black. Against a black background, that's a slight problem. How to make it happen? Go to any travel screen on the map using console theme.
Where? Travel screens. And when? Seeing as I have no idea when it started, I'm just going to have to say it's been there since I started using console theme on the ipod. Collapse
Chat about this Petition (Last Comment 508d21h ago by Omega)
| Petition ID 343: The museum quest vs interesting times Submitted Thu, 08 Dec 2011 22:39:41 GMT by
This isn't so much of a bug as an annoyance. I am attempting to finish the cather quest for the newhome museum, but several of the cities have remainded under constant attack for several days now, and my bag is filled with the 3 items I could get. I am stuck with a half filled bag, which is pretty... Expand 23 charactersThis isn't so much of a bug as an annoyance. I am attempting to finish the cather quest for the newhome museum, but several of the cities have remainded under constant attack for several days now, and my bag is filled with the 3 items I could get. I am stuck with a half filled bag, which is pretty rough at lower levels. Collapse
Chat about this Petition (Last Comment 146d23h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 357: Paprika: Limited appointments, no warnings, and some ambiguity. Submitted Sun, 11 Dec 2011 23:02:49 GMT by Rookie? Sasha
After a discussion in Banterchat, I've decided to file this petition on behalf of all effected by issues with Doctor Paprika's sex reassignment clinic. Here's what I've got so far:
WHAT: There is nothing in any game text anywhere to indicate that you may only use Paprika's service five times (t... Expand 1479 charactersAfter a discussion in Banterchat, I've decided to file this petition on behalf of all effected by issues with Doctor Paprika's sex reassignment clinic. Here's what I've got so far:
WHAT: There is nothing in any game text anywhere to indicate that you may only use Paprika's service five times (that there is a limit is itself something worth thinking over, and below, I am going to ask for some clarification). Because of this, it is very possible to blunder into being permanently trapped as a sex you don't want to permanently be. As of today, I now know Islanders who struggle because of this.
HOW: Use Paprika's service five times. Your attempts to make any further changes will be rejected (Paprika essentially says "What, again? Seriously?! No! Go away!") despite that you are never informed of a limit.
WHERE: Paprika's office in Pleasantville.
WHEN: This issue has likely been present for years (and definitely longer than I've been on the Island), held in check only because many veterans seem to be aware of the limit.
Adding some game text somewhere within the office which informs players of the limit, or removing the limit, would be very helpful in resolving this issue.
The former, I'm aware, is probably the (much) easier change. However, the latter is where the ambiguity I mentioned in the title comes in. We never get to know anything about Dr. Paprika (not even his race or general appearance) or his methods (not that we need to know the details, but for example, does he Improbably just 'magick' the change? Does he use something akin to modern RL methods? Something else?), so it's impossible to tell whether a limit is even appropriate. Some information here, whether it comes from game text or "word of god," would be helpful too. Collapse
Chat about this Petition (Last Comment 146d23h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 389: Memento displays incorrect characters Submitted Mon, 26 Dec 2011 19:02:27 GMT by Adored Aelita
My memento displays `Úrkness instead of darkness. I had messed up a character limit and even removed the /'s from the use text, but appear to have missed the strange U character (or it appeared after the Memento was created). It did not affect the other use of light purple a few characters l... Expand 14 charactersMy memento displays `Úrkness instead of darkness. I had messed up a character limit and even removed the /'s from the use text, but appear to have missed the strange U character (or it appeared after the Memento was created). It did not affect the other use of light purple a few characters later, however. Collapse
Chat about this Petition (Last Comment 343d15h ago by Junior)
| Petition ID 398: Glory Points not added to total on double KO Submitted Fri, 30 Dec 2011 01:17:20 GMT by Underwater Lain
WHAT: When fighting monsters, if the end result is a double KO (your character retains one HP and is not sent to the Failboat), the standard message awarding Glory Points appears ("You've earned X Glory Points this round!") but they are not added to the daily total.
HOW: Use a Lightning Suit and a... Expand 447 charactersWHAT: When fighting monsters, if the end result is a double KO (your character retains one HP and is not sent to the Failboat), the standard message awarding Glory Points appears ("You've earned X Glory Points this round!") but they are not added to the daily total.
HOW: Use a Lightning Suit and any high-damage weapon.
WHERE: Jungle and traveling.
WHEN: I only just noticed on a day with a serious negative Joker defense buff on a Bastard Rank--nearly every fight was a mutual KO and I was supposedly earning up to 100,000 Glory Points each time, but when my total showed a couple fights later, it was 36,000 or so--what I'd gotten from the few non-mutual KO fights I'd had that day. It's probably been going on since Glory Points started.
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Chat about this Petition (Last Comment 490d09h ago by Omega)
| Petition ID 403: Drastic Charm Change Submitted Tue, 03 Jan 2012 15:45:37 GMT by Lieutenant Merovance
what: Charm changed from >= 153 to 0
How: Fine while Joker, zip after DK and with Midget
where: Sheila's shack O shiny...checking chainsaw price
when CST 9:45am Jan 3, 2012
Chat about this Petition (Last Comment 503d02h ago by Junebug)
| Petition ID 425: Carcass Cleaning flavor text does not cater for Robots. Submitted Thu, 12 Jan 2012 18:59:06 GMT by Omega
As soon as a Robot decides to clean carcasses. Say, to sell them and earn a bit of money, or give them to friends who will surely view them as a great boon and favor, the flavor text would specify that you get hungry from cleaning the carcass:
"You spend a few minutes up to your elbows in gore, an... Expand 347 charactersAs soon as a Robot decides to clean carcasses. Say, to sell them and earn a bit of money, or give them to friends who will surely view them as a great boon and favor, the flavor text would specify that you get hungry from cleaning the carcass:
"You spend a few minutes up to your elbows in gore, and getting rather hungry."
As Robots can't eat, it's probably safe to believe that they don't get hungry.
Of course, this is in the meatsystem module, and this bug can be replicated by killing any creature with a sizable amount of edible flesh as a Robot, and then cleaning it. The problem was around since man discovered fire, if not before. Collapse
Chat about this Petition (Last Comment 496d21h ago by Omega)
| Petition ID 432: Abandoned Factory Simple Text Error Submitted Sat, 14 Jan 2012 08:49:08 GMT by Lieutenant Colonel Umbitual
What: This text displayed <> added for emphasis on error
Shoop!
'3 <Note '3> The footsteps of approaching Retraining Officers grow dim as your blood fountains prettily into the air.
How: A death in the abandoned factory in cc404
Where:http://www.improbableisland.com/runmodule.php?module=ab... Expand 19 charactersWhat: This text displayed <> added for emphasis on error
Shoop!
'3 <Note '3> The footsteps of approaching Retraining Officers grow dim as your blood fountains prettily into the air.
How: A death in the abandoned factory in cc404
Where:http://www.improbableisland.com/runmodule.php?module=abandoncastle&loc=133 Collapse
Chat about this Petition (Last Comment 246d11h ago by Buddleia)
| Petition ID 434: Missing Translation from LoTGD in Divorce! System distraction. Submitted Sat, 14 Jan 2012 17:12:08 GMT by Omega
Apparently, spouses give you some of their golden jewelry if they divorce you, as illustrated by the distraction you receive:
`lFan`Lcy Sc`lhmancy `$Sp`&o`Tu`3se`2 has divorced you.
You get`^ 782 gold`2.
`0 Not requisition, as one would believe.
Uh, nothing more to report. Thank you!
Chat about this Petition (Last Comment 450d16h ago by Junebug)
| Petition ID 437: Improbable Adaptive Armor does not work at all. Submitted Mon, 16 Jan 2012 11:13:37 GMT by Omega
The Improbable Adaptive Armor, at improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=129, says that "For 200 rounds a day, this suit of extremely strange and highly Improbable armour will actually heal your wounds in proportion to how hard you hit your enemy. Nobody knows... Expand 283 charactersThe Improbable Adaptive Armor, at improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=129, says that "For 200 rounds a day, this suit of extremely strange and highly Improbable armour will actually heal your wounds in proportion to how hard you hit your enemy. Nobody knows exactly how it works, so don't bother asking."
But actually shows no buff at the bottom and does not provide one either when bought. So functionally, it is a very expensive pair of frilly pink panties. The problem have existed since the armor's existence, or for at least a year. Collapse
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| Petition ID 444: Strong Attack with Broken Limbs Submitted Tue, 17 Jan 2012 22:23:45 GMT by Lieutenant Colonel Umbitual
What: Jungle monsters power attack with broken limbs. Not positive that the attack is a power attack but the strong attack text appears on the round but no warning text appeared previously, I guessed at blocking and found that it was a broken limbs that was attacking every round. Happened for severa... Expand 188 charactersWhat: Jungle monsters power attack with broken limbs. Not positive that the attack is a power attack but the strong attack text appears on the round but no warning text appeared previously, I guessed at blocking and found that it was a broken limbs that was attacking every round. Happened for several rounds (5-7).
How: Random Jungle fight break over 1/2 limbs seems to trigger. Not positive that is true trigger but the couple of times that this has happened that was also present.
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| Petition ID 451: No experience from level 17 monsters in a breach. Submitted Mon, 23 Jan 2012 01:40:20 GMT by Just Jenny
When fighting in a breach, I've found that when I fight monsters that are level 17, (The times I've noticed) I don't get any experience from killing them. The kill text from the last one:
End of Round:
Something Dangerous, Elite, Malignant, Malevolent's Hitpoints (Level 17): DEFEATED
YOUR Hitpoi... Expand 316 charactersWhen fighting in a breach, I've found that when I fight monsters that are level 17, (The times I've noticed) I don't get any experience from killing them. The kill text from the last one:
End of Round:
Something Dangerous, Elite, Malignant, Malevolent's Hitpoints (Level 17): DEFEATED
YOUR Hitpoints: 132
You receive 0 experience!
This is not the only character I've had this happen to, which is what makes me suspect that it's not just a problem I'm having.
I'm not entirely sure as to the amount of time it's been going on, as I'm fairly sure I wasn't aware how to report it as a problem the first time.Collapse
Chat about this Petition (Last Comment 117d18h ago by Titano Deleo)
| Petition ID 454: Can't get rid of page. Submitted Wed, 25 Jan 2012 18:55:33 GMT by Lieutenant General Alexander Quandle
So I've got a room with several pages. Two in particular are interacting.
One, page A, is showing normally, so there's a link to it in the room. Very good. The second, B, is hidden, and accessible via a program. (Two 'Partial Match's and a 'Show Page.)
If you look at A and then use the command t... Expand 373 charactersSo I've got a room with several pages. Two in particular are interacting.
One, page A, is showing normally, so there's a link to it in the room. Very good. The second, B, is hidden, and accessible via a program. (Two 'Partial Match's and a 'Show Page.)
If you look at A and then use the command to look at B then you get page A written underneath. I can't make it go away. I've tried setting the preference for page B to 'Don't show room' and also putting a 'Don't show room' gadget in the program. This stops the main room from getting shown, but not page A. Am I doing something wrong here? Is there something else that I'm missing?
P.S. I'm benetted again! Wahay! Collapse
Chat about this Petition (Last Comment 484d06h ago by Junebug)
| Petition ID 480: Took it on the chin (and lost stamina) without being hit Submitted Sat, 04 Feb 2012 00:13:23 GMT by die fledermaus
While fighting the last monster in a pack:
Your perfect timing really makes a difference!
You execute a MEGA power move!!!
You hit Fanboy for 224 points of damage!
You earn 10,568 Glory Points this round!
The force of the blow sends you reeling, and knocks 2910 Stamina points out of you!
W... Expand 146 charactersWhile fighting the last monster in a pack:
Your perfect timing really makes a difference!
You execute a MEGA power move!!!
You hit Fanboy for 224 points of damage!
You earn 10,568 Glory Points this round!
The force of the blow sends you reeling, and knocks 2910 Stamina points out of you!
What blow? It didn't hit me! I lost HP
to overheating, but I'm pretty sure I've
lost stamina like this even when I haven't
lost any HP at all.
Collapse
Chat about this Petition
| Petition ID 484: Visual errors in the quest_rohit_2 module. Submitted Mon, 06 Feb 2012 07:10:50 GMT by Omega
Some color oddities I have encountered while experiencing the enjoyable encounter with Rohit, the Robot:
1) After the first scene, /talkcol does not affect your in-map color, while it does in the first.
2)This part of the first scene has the same color, even though it should not be: "Here is... Expand 458 charactersSome color oddities I have encountered while experiencing the enjoyable encounter with Rohit, the Robot:
1) After the first scene, /talkcol does not affect your in-map color, while it does in the first.
2)This part of the first scene has the same color, even though it should not be: "Here is my first idea." Something inside Rohit's chest makes an audible click, and his voice rises an octave. You suppose it could be to indicate excitement. "The human body is designed primarily for two things. The first is moving the brain around so that it can find food by which to sustain itself. The second is producing more humans. Therefore, locomotion and intercourse are very important to organics."
Other than that, my eyes did not catch anything.
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Chat about this Petition (Last Comment 464d13h ago by Buddleia)
| Petition ID 485: Petition colors bleed through the rest of the page! Submitted Mon, 06 Feb 2012 16:16:11 GMT by Omega
Very easily `jse`Jen `LHere. I will not go into detail, as the discussion page should convey all what there is to convey.
Chat about this Petition (Last Comment 122d20h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 512: Wanted: Stats on breaches Submitted Wed, 15 Feb 2012 18:13:59 GMT by die fledermaus
It would be nice if after (or even during!) a breach
there were some record of what had gone on in the
breach: List of people who had dived in, monsters
killed by each (maybe just the top 10 hunters),
total monsters spawned & killed, etc.
Chat about this Petition (Last Comment 463d02h ago by Junebug)
| Petition ID 516: Merch.improbableisland.com opens in the same page when clicked. Submitted Fri, 17 Feb 2012 16:13:22 GMT by Omega
I always see this. It taunts me! Regardless of whether or not I want to buy Merchandise, the T-shirt sits there, dangerously close to other links I want to click. Sometimes, I click it by mistake after, say, trying to post a message in banter. My message is gone. The window is replaced by the Mercha... Expand 327 charactersI always see this. It taunts me! Regardless of whether or not I want to buy Merchandise, the T-shirt sits there, dangerously close to other links I want to click. Sometimes, I click it by mistake after, say, trying to post a message in banter. My message is gone. The window is replaced by the Merchandise page, and when I try to go back, I get a message asking me to confirm resending what I have sent. When I click the Back To Game button, it brings me back to http://www.improbableisland.com/ and not http://improbableisland.com or any version I care to be in. Can it just open a new tab or something? It is very irritating. Collapse
Chat about this Petition
| Petition ID 522: Bold bleeding through from Place description Submitted Sun, 19 Feb 2012 18:11:53 GMT by Buddleia
WHAT: At 9,31 (1 NW of AceHigh) the last line of the second house (Lunatick's Asylum) is bold. Presumably it doesn't have a closing bold tag, because below the box of Places, there's a line about a Titan which is messed up; and below the mini-map and compass the chat is all bold too.
http://i38.... Expand 503 charactersWHAT: At 9,31 (1 NW of AceHigh) the last line of the second house (Lunatick's Asylum) is bold. Presumably it doesn't have a closing bold tag, because below the box of Places, there's a line about a Titan which is messed up; and below the mini-map and compass the chat is all bold too.
http://i38.photobucket.com/albums/e122/Sophie378/Improbable/Bugs%20and%20screenshots/boldbleedingthroughagain.png
HOW: World map, travel to 9,31. To replicate - decorate a description with an uneven number of 'b tags in it (or italics, or alignment, or colours).
WHERE: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=10%2C30%2C1&dir=northwest&c=2629-180159
WHEN: Just spotted this one today. But formatting bleed-through happens in ever so many places and has for ages. Collapse
Chat about this Petition (Last Comment 264d08h ago by Buddleia)
| Petition ID 566: UV booth at the Glass and mirror Submitted Thu, 08 Mar 2012 21:47:38 GMT by The One and Only Boldsword
I've noticed that using the UV booth will remove your heat level, which is great, but there is a big problem.
I find that after using the UV booth when I have a high heat load the very next round of combat I enter will display heat damage (something has gone horribly wrong etc..) despite my heat ... Expand 756 charactersI've noticed that using the UV booth will remove your heat level, which is great, but there is a big problem.
I find that after using the UV booth when I have a high heat load the very next round of combat I enter will display heat damage (something has gone horribly wrong etc..) despite my heat gauge being on 0%. If I survive the damage then in the next round of combat everything is back to normal (no heat, no terrible things).
Also I'm not sure if it's intentional but after using the booth my heat level can go much higher than normal, I tried to get back to CC404 a few times with max heat, and ran into monsters, I thought for sure I'd die from heat damage, but I didn't. Instead my standby until cooled showed that it would take 6% instead of the 4% it normally shows for a full bar. So since I was at CC404 rather than spend the stamina I used the UV booth, my heat disappeared, then in the next round of combat my chest explodes.....
I can make this happen every time, just need to go to keetan with a high heat level and use the UV booth. Collapse
Chat about this Petition (Last Comment 315d13h ago by die fledermaus)
| Petition ID 594: If a clan applicant withdraws their application, it makes the first Distraction vanish. Submitted Wed, 21 Mar 2012 01:47:21 GMT by Buddleia
WHAT: According to my emails, someone applied to join my clan.
According to my Distractions, this never happened.
Should that have happened? Shouldn't there have been a new one to say "X has withdrawn their application", like you get when someone resigns their membership, rather than removing th... Expand 550 charactersWHAT: According to my emails, someone applied to join my clan.
According to my Distractions, this never happened.
Should that have happened? Shouldn't there have been a new one to say "X has withdrawn their application", like you get when someone resigns their membership, rather than removing the original application message? I was offline at the time and if I hadn't been checking my emails and looked in the Distractions folder I would never have known!
HOW:
1. Be someone in a clan, with applicant-approving rank (Founder, Leader, Officer).
2. Have someone apply.
3. Check your Distractions.
4. Do NOT approve their application! Have them withdraw it.
5. Check your Distractions again.
WHERE: http://www.improbableisland.com/mail.php
WHEN: first spotted today. Message was 15th March. This might be an "ever since ever" thing. Collapse
Chat about this Petition
| Petition ID 615: When using One-shot teleporters, your location is not updated. Submitted Tue, 27 Mar 2012 08:48:00 BST by Omega
I'd like to say I like the new changes very much! (The "Looking around, you see about ten million billion people here." And the changes to the Council offices.) Anyhow, after using one-shot teleporters, my location does not change until I actually leave and reenter the outpost. (Or maybe chat, I f... Expand 120 charactersI'd like to say I like the new changes very much! (The "Looking around, you see about ten million billion people here." And the changes to the Council offices.) Anyhow, after using one-shot teleporters, my location does not change until I actually leave and reenter the outpost. (Or maybe chat, I forgot to check that.)
That could be problematic and cause inaccuracies in determining how many people are around, no? Collapse
Chat about this Petition (Last Comment 365d04h ago by Back in Action Ashielf)
| Petition ID 623: whoomph grenade teleported its effect to my next victim Submitted Thu, 29 Mar 2012 20:56:50 BST by die fledermaus
So... I was fighting a titan, and I'd thrown a grenade at
it. It caught fire, and kept burning. So far, so good.
Then I ran out of ammo, and hoofed it back to New Pitts.
I re-stocked, swearing a bit after I sold my l-suit by
mistake, banked the req, and hit the jungles... to see this:
Mali... Expand 385 charactersSo... I was fighting a titan, and I'd thrown a grenade at
it. It caught fire, and kept burning. So far, so good.
Then I ran out of ammo, and hoofed it back to New Pitts.
I re-stocked, swearing a bit after I sold my l-suit by
mistake, banked the req, and hit the jungles... to see this:
Malignant Rejected Monsters's Hitpoints (Level 15): 271
YOUR Hitpoints: 169
Your enemy beats at the flames, but it's still on fire!
1 damage has been done in this round!
Which is probably not what was intended - this may be a
side effect of the fact that monster rep/flames/etc don't
wear off the titan when you take a break from hitting it.
[ which I assume _is_ intended ]
Collapse
Chat about this Petition (Last Comment 412d15h ago by die fledermaus)
| Petition ID 642: Petitions system: something wrong with the italics display Submitted Wed, 04 Apr 2012 06:22:37 BST by Buddleia
WHAT: If the person writing a Petition uses italics, then when you read it in the Known Bugs list, it looks as if they forgot to use a closing-italic sign. The whole of the rest of the description is italicised.
Example: petition 641.
But if you open the petition with "Chat about this petition... Expand 424 charactersWHAT: If the person writing a Petition uses italics, then when you read it in the Known Bugs list, it looks as if they forgot to use a closing-italic sign. The whole of the rest of the description is italicised.
Example: petition 641.
But if you open the petition with "Chat about this petition", then it does correctly show the italic.
HOW: Write a Petition using the spiffy "Report a problem" function. Italicise something.
Compare how it looks in the Known Bugs list, and when you open it to chat about it.
WHERE: Compare
http://www.improbableisland.com/problem_report.php?op=showcurrent
with
http://www.improbableisland.com/problem_report.php?op=chat&petitionid=641
WHEN: Just noticed this now. Collapse
Chat about this Petition (Last Comment 386d23h ago by Omega)
| Petition ID 650: Mismatched tooltips Submitted Thu, 05 Apr 2012 06:18:25 BST by Dizzyizzy
This might be my most nitpicky report yet. In the medals on bio pages, the tooltip for the Emily Bundle medal reads "Emily Bundle Supporter", while the tooltip for the Creator Bundle simply reads "Creator Bundle". They should either both say "Supporter" (my preference), or both simply say the name o... Expand 13 charactersThis might be my most nitpicky report yet. In the medals on bio pages, the tooltip for the Emily Bundle medal reads "Emily Bundle Supporter", while the tooltip for the Creator Bundle simply reads "Creator Bundle". They should either both say "Supporter" (my preference), or both simply say the name of the bundle. Collapse
Chat about this Petition
| Petition ID 658: No buffs/effects from equipment any more. Submitted Tue, 10 Apr 2012 00:08:15 BST by die fledermaus
For a couple of gamedays now I've had no buffs/attacks
from my Debris Launcher or Lightning Suit.
They're listed as my weapon and armour, but there are no
buffs, and they don't work - the launcher doesn't do
anything to monsters, the suit doesn't have its damage-shield attack. I thought this w... Expand 263 charactersFor a couple of gamedays now I've had no buffs/attacks
from my Debris Launcher or Lightning Suit.
They're listed as my weapon and armour, but there are no
buffs, and they don't work - the launcher doesn't do
anything to monsters, the suit doesn't have its damage-shield attack. I thought this was happening last gameday, but I wasn't sure... just confirmed this gameday - two trips back off the boat, non-working kit.
Seems to have started a couple of abandoned-factory trips ago. Is it possible I'm still stuck with the no-buffs effect from the factory? Collapse
Chat about this Petition (Last Comment 360d11h ago by )
| Petition ID 660: Creator Bundle: iitems may be weightless in Lodge bag, but some are active anyway. Re 652 and 641. Submitted Thu, 12 Apr 2012 05:59:16 BST by Buddleia
Once you have opened your Creator Bundle, the items go into your Lodge bag. They are apparently supposed to stay there safely until you move them to your backpack. But not all of them do.
All of these might be intended behaviour, so that people can start building/programming without having to k... Expand 2565 characters Once you have opened your Creator Bundle, the items go into your Lodge bag. They are apparently supposed to stay there safely until you move them to your backpack. But not all of them do.
All of these might be intended behaviour, so that people can start building/programming without having to keep going outside to go to their inventory. But CMJ's post in http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=27363 seemed to imply that the iitems would stay, inactive, in your Lodge bag until you went to your inventory and clicked "Transfer".
This is what happens, so far, if you have bought and opened your Creator bundle but not moved anything from your Lodge bag to your backpack:
---------------------------------
Problem IItems:
---------------------------------
- Land Claim Stakes: give you the "stake your claim!" link when you're on the map (when you're on a mapsquare that would allow a site to be claimed). See petition 641.
- Weightless Wood and Weightless Stone: move into a Place's inventory when you move normal wood and stone, and get built with even if you had intended to keep them back. (Can be taken back to Lodge bag, but only one by one.) See petition 652.
- Weightless Contraptions/Contrivances: these show in the "donate to Place inventory" screen, and in the "edit programs" screen. Once donated to a Place, if you take them back to your inventory, they do not go to the Lodge bag but into your Backpack - and they now have full weight.
- Memory chips: when working in a Place's programming menu, in "Edit Place Memories", it gives you the navlink to place a Memory slot in the Place. (They don't show up in the "donate to place inventory" thing. So at least you can only accidentally give a Memory to your own or keyheld Places.)
- Extra Program grids/rows/columns: these are also offered for use from the "Edit Programs" page and in the "Program List" page.
---------------------------------
Non-problem IItems:
---------------------------------
- Eboy items (OSTs, energy drinks, monster repellant sprays, ratpacks) are fine. They don't show up in the sell-to-eboy list, they don't take up backpack weight. (I haven't tried to move or use any from the Lodge bag, but I've bought, sold, and used normal ones without affecting the ones from the Bundle.)
- Builder's Brews are fine. They go to your Lodge bag and stay there. When you use one, it works.
- Box of cigs is fine. (Haven't used it, but it's in the Lodge bag.)
- Medal is fine.
How: Buy a Creator Bundle. Open it. Travel the map, and go into Places; do build jobs, look at the inventory, look at the programs and memories.
Where: while travelling (land claim stake) and in Places.
When: 4th April 2012 (ref: http://improbableisland.com/motd.php?month=2012-04 ) Collapse
Chat about this Petition (Last Comment 238d20h ago by Simply- Dawg)
| Petition ID 661: Weightless Logs Submitted Fri, 13 Apr 2012 00:37:21 BST by A Completely Insane Lunatick
Apparently when you donate logs, the kind that you actually cut from the jungle, it moves ALL logs. This is what happened to me, I put one set of Creator Bundle logs in one of my Places. I then opened another couple of Bundles and was holding on to them. I then went and logged a bit and donated thos... Expand 143 charactersApparently when you donate logs, the kind that you actually cut from the jungle, it moves ALL logs. This is what happened to me, I put one set of Creator Bundle logs in one of my Places. I then opened another couple of Bundles and was holding on to them. I then went and logged a bit and donated those logs. Well, now I can't take back the weightless logs that I wanted to keep to myself without taking all three stacks or leaving them behind. Collapse
Chat about this Petition (Last Comment 71d10h ago by Buddleia)
| Petition ID 663: Vanishing marriage rings Submitted Fri, 13 Apr 2012 14:15:29 BST by Spirited Sneaky
I've bought a wedding ring a few weeks ago. Actually, a year ago, i've also bought one. Both seem to have vanished when I returned to the chapel; I must buy another.
Chat about this Petition (Last Comment 405d01h ago by Junebug)
| Petition ID 665: Double bed bonus. Submitted Fri, 13 Apr 2012 18:49:02 BST by Lieutenant General Alexander Quandle
Alexander Quandle doesn't always seem to get a double bed bonus from sleeping with his wife. I've noticed that my stam seemed lower than expected on a few occasions now, but I thought that that was just because there are so many other things affecting how much stam you start your day with, that I ju... Expand 958 charactersAlexander Quandle doesn't always seem to get a double bed bonus from sleeping with his wife. I've noticed that my stam seemed lower than expected on a few occasions now, but I thought that that was just because there are so many other things affecting how much stam you start your day with, that I just hadn't taken something else into account.
Today however, I noticed that it wasn't on the new day screen either, so now I'm pretty sure that something strange is going on.
This doesn't happen every time, that would be far to easy. I'll keep an eye out for any possible patterns. At the moment the only thing that I can think of is that perhaps it's failboat related. The night before I ended up on the failboat, got off with favour and went straight to my bed. (Which is in the Wise clan HQ, one square west of IC).
I'll start keeping notes of when I do and don't get this compared to what I was doing the night before and whether it's a natural new day or a chronosphere, and anything else that I can think of.
If it helps, this is the doodah of the Good Morning! page (before I get up.)
http://www.improbableisland.com/runmodule.php?module=places_doublebeds&op=sleep&placeid=264&roomid=3169&slotid=1752&itemid=9563168&getup=true&c=2-183431 Collapse
Chat about this Petition
| Petition ID 668: GLOBAL memory units don't work properly Submitted Sat, 14 Apr 2012 10:35:09 BST by Swede
The value in the unit seems to reset itself?
I made a program which works perfectly for my character, but once I put GLOBAL: in front of the memory unit it stops working. Removing GLOBAL: and the program works again.
Debugging:
Running program ID 301, 'Rifle present'
--Row 1 will pass ... Expand 3644 characters The value in the unit seems to reset itself?
I made a program which works perfectly for my character, but once I put GLOBAL: in front of the memory unit it stops working. Removing GLOBAL: and the program works again.
Debugging:
Running program ID 301, 'Rifle present'
--Row 1 will pass if any Contrivance Passes
----Contrivance: Memory Part Equal at row 1, column 1 is being checked, and says: Currently set to pass if digit 1 in GLOBAL: Plasma gun is exactly 1
----Success at row 1 column 1
--Row 1 passed OK
--Row 2 will pass if all Contrivances Pass
----Contraption: Show Page at row 2, column 1 is being checked, and says: Currently set to show page 'Armoury (Rifle) ', pageid 181
You are in the Watch's weapon storage. Along one side of the room you see weapons of all sorts and types. Placed in racks they range from chainsaws, crossbows, clubs, axes, ancient M4 carbines to island made plasma pistols and sun guns.
The eye catching piece however is a pre-EMP High-Power Plasma Rifle, safely locked away in a Perspex casing.
Besides the weapons there is a wide selection of armours present. Simple Kevlar vests, full riot gear, power-enhanced combat armour to forcefield generators are standing in racks along the other wall.
You can't help but grin as you feel like the proverbial kid in the candystore.
----Success at row 2 column 1
----Contraption: Add Page Access at row 2, column 2 is being checked, and says: Currently set to link to page 'Examine Plasma Rifle ', pageid 183
----Success at row 2 column 2
----Contrivance: Player Has Memento at row 2, column 3 is being checked, and says: Currently set to trigger if the player has the Memento called 'Small key'
----Success at row 2 column 3
--Row 2 passed OK
--Row 3 will pass if any Contrivance Passes
----Contraption: Add Page Access at row 3, column 3 is being checked, and says: Currently set to link to page 'Take Plasma Rifle', pageid 182
----Success at row 3 column 3
--Row 3 passed OK
Running program ID 2414, 'Rifle absent'
--Row 1 will pass if any Contrivance Passes
----Contrivance: Memory Part Equal at row 1, column 1 is being checked, and says: Currently set to pass if digit 1 in GLOBAL: Plasma gun is exactly 0
----Success at row 1 column 1
--Row 1 passed OK
--Row 2 will pass if all Contrivances Pass
----Contraption: Show Page at row 2, column 1 is being checked, and says: Currently set to show page 'Armoury (Empty) ', pageid 184
You're in the Watch's weapon storage. Along one side of the room you see weapons of all sorts and types. Placed in racks they range from chainsaws, crossbows, clubs, axes, ancient M4 carbines to island made plasma pistols and sun guns.
In the centre of the room, probably meant as eye catching piece is a Perspex showcasing. It is empty however.
Besides the weapons there is a wide selection of armours present. Simple Kevlar vests, full riot gear, power-enhanced combat armour to forcefield generators are standing in racks along the other wall.
You can't help but grin as you feel like the proverbial kid in the candystore.
----Success at row 2 column 1
----Contraption: Hide Page Link at row 2, column 2 is being checked, and says: Currently set to block page 'Examine Plasma Rifle ', pageid 183
----Success at row 2 column 2
----Contrivance: Player Has Memento at row 2, column 3 is being checked, and says: Currently set to trigger if the player has the Memento called 'Small key'
----Success at row 2 column 3
--Row 2 passed OK
--Row 3 will pass if any Contrivance Passes
----Contraption: Add Page Access at row 3, column 3 is being checked, and says: Currently set to link to page 'Store Plasma Rifle', pageid 185
----Success at row 3 column 3
--Row 3 passed OK
See how both programs pass even though the GLOBAL: Plasma gun check has 2 different values?
And as I said, removing GLOBAL: from the memory makes that the programs work as intended Collapse
Chat about this Petition (Last Comment 90d06h ago by Tahvohck)
| Petition ID 671: Request for 'heal' link next to HP, except while in Places Submitted Sun, 15 Apr 2012 13:48:42 BST by Adored Aelita
I feel it would save pageloads and inventory searching if we could access our Small and Large Medkits from the Vital Info bar to the right, instead of going through our Inventories.
If you're the type who finds themselves using CTRL+F or clicking Lodge Bag every time they want to heal, i'm sure y... Expand 30 charactersI feel it would save pageloads and inventory searching if we could access our Small and Large Medkits from the Vital Info bar to the right, instead of going through our Inventories.
If you're the type who finds themselves using CTRL+F or clicking Lodge Bag every time they want to heal, i'm sure you'd understand the annoyance. Collapse
Chat about this Petition (Last Comment 393d09h ago by Adored Aelita)
| Petition ID 687: New days not getting saved Submitted Fri, 27 Apr 2012 17:47:09 BST by Confused Virgil
My crono spheres are not saving my new days, I think it is when I just close my browser but when if I log back into the outpost then quit to fields without triggering the new day by say walking into the bank or something then when I relog it gives me a new day but my cronospheres have not saved up t... Expand 76 charactersMy crono spheres are not saving my new days, I think it is when I just close my browser but when if I log back into the outpost then quit to fields without triggering the new day by say walking into the bank or something then when I relog it gives me a new day but my cronospheres have not saved up the days that went unspent. This has happened twice over the past three days. Collapse
Chat about this Petition
| Petition ID 697: Double Sign-Ups with Rally possible if already in one. Submitted Sat, 05 May 2012 18:07:09 BST by Spirited Sneaky
While I was in an active Hundred Point Rally, I tried reserving a spot in the next game ahead of time. That got accepted, and the fee was paid.
Unfortunately, it didn't take after I had finished the rally, and the next one was set to begin without me. I had to pay the fee twice to ensure a spot.
Chat about this Petition (Last Comment 374d08h ago by Omega)
| Petition ID 717: 100-Point Rally: have to hit all Unsequenced points before Sequenced #50. Submitted Thu, 17 May 2012 03:38:17 BST by Buddleia
WHAT: It appears that you need to have hit all of the Unsequenced Points before the Rally will acknowledge that you have hit Sequenced Point 50.
HOW:
I've hit 49 Unsequenced Points, and 49 Sequenced points.
Moving onto Sequenced Point 50:
"You have reached a Sequenced Rally P... Expand 802 characters WHAT: It appears that you need to have hit all of the Unsequenced Points before the Rally will acknowledge that you have hit Sequenced Point 50.
HOW:
I've hit 49 Unsequenced Points, and 49 Sequenced points.
Moving onto Sequenced Point 50:
"You have reached a Sequenced Rally Point!
Sequenced Rally Point 50 of 50: .
49 of 50 Unordered Rally Points hit."
I move off, heading for the last Unsequenced points.
"Sequenced Rally Point 50 of 50: 1 West, 1 South
49 of 50 Unordered Rally Points hit."
Huh?
I go over it again. Same thing. Then, I go to the Rally Points window to check what it's doing. It hasn't crossed out Sequenced Point 50, but it now has me listed as "Buddleia: 101 points" (because of moving on and off the SP50 point, I presume).
So, it looks like the Rally has discovered some new weird ways to confuse me.
WHERE: Travel, world map, and Rally pages.
WHEN: Just noticed now. I don't think this used to happen - I used to play a lot of Rallies, and I do not remember ever having to get all the USPs before the last SP. Collapse
Chat about this Petition (Last Comment 355d07h ago by Buddleia)
| Petition ID 722: +1 kit from shady dealer removes k'morph buff buff Submitted Fri, 18 May 2012 13:38:51 BST by die fledermaus
"Wearing" the Nudity +1 seemed to remove the k'morph
nudity buff. Presumably this is because the +1 is not
considered "no armour" - not sure if this should be
considered a bug or not but I thought I'd report it,
just in case.
Chat about this Petition (Last Comment 102d05h ago by Buddleia)
| Petition ID 736: Incorrect Memory Part Less Contrivance description. Submitted Thu, 24 May 2012 14:53:52 BST by Lieutenant General Alexander Quandle
When you use a Memory Part Less Contrivance and you're setting the preferences, in particular the number to which you compare it, then it says...
"input a value which the digit must not exceed for the Contrivance to pass."
In fact the Contrivance will fail if the digit in the memory equals the giv... Expand 134 charactersWhen you use a Memory Part Less Contrivance and you're setting the preferences, in particular the number to which you compare it, then it says...
"input a value which the digit must not exceed for the Contrivance to pass."
In fact the Contrivance will fail if the digit in the memory equals the given number, not just exceeds it, as suggested by the name of the Contrivance.
This is a little misleading and potentially confusing. Collapse
Chat about this Petition (Last Comment 359d11h ago by Lieutenant General Alexander Quandle)
| Petition ID 757: Feature request: Easier [over]clocking control Submitted Mon, 04 Jun 2012 20:03:22 BST by die fledermaus
When fighting titans or seeking the drive, or just
toughing it out without a weapon, we sometimes have
to overclock to 200-300 Volts. That's 20-30 clicks
right there. And if you get boated by the titan and
have to trek cross country to get back to it, you need
to clock back down to 0 so you d... Expand 251 charactersWhen fighting titans or seeking the drive, or just
toughing it out without a weapon, we sometimes have
to overclock to 200-300 Volts. That's 20-30 clicks
right there. And if you get boated by the titan and
have to trek cross country to get back to it, you need
to clock back down to 0 so you don't overheat or waste
stamine cooling off against ordinary monsters.
This is really, really tedious. It would be better
if we could just enter the overclocking values directly,
instead of clicking up and down by 1 increment for each
category. Collapse
Chat about this Petition (Last Comment 317d08h ago by Omega)
| Petition ID 768: When doing build jobs, flavour text displays in strange order. Submitted Sun, 10 Jun 2012 00:27:39 BST by Buddleia
When I do a construction activity (masonry, carpentry, decorating) and complete the job, this is the flavour text that I see:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes the stone feel light as a feather!
Before you r... Expand 2145 characters When I do a construction activity (masonry, carpentry, decorating) and complete the job, this is the flavour text that I see:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes the stone feel light as a feather!
Before you realise it, the job's done!
After a period of industrious activity, you wipe the sweat from your brow and take a look at how things are shaping up.
Here's everything that's currently unfinished about this place. For each activity, there's a toolbox and a material, except in the case of Decorating where you just need the toolbox. Toolboxes can be rented from Suzie's Hardware in Improbable Central. Your Stamina has to be in the green to do any of these things.
So, that's
1. No weight penalty
2. Brew
3. Job is complete
4. You did some work
5. List current jobs.
Surely 3 and 4 should be the other way around? "You did some work and now the job is done" would seem to make more sense!
Or is the "you did some work" supposed to refer to the remaining build jobs? If so, it would make a little more sense, but still seems confusing to me. Perhaps it means "after this period of industrious activity, you look to see what else needs doing"?
That's what you see when doing the last part of a job. If you do only part of it without running out of stamina, there's no "before you realise it, the job's done" line. And when you run out of stamina, you see this:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes this decorating job a trivial matter indeed!
You find yourself getting tired. Thoroughly aware of just how daft it is to do any sort of construction work when you're not completely and totally awake, you set down your tools and decide to take it easy until you're rested again.
After a period of industrious activity, you wipe the sweat from your brow and take a look at how things are shaping up.
Here's everything that's currently unfinished about this place. For each activity, there's a toolbox and a material, except in the case of Decorating where you just need the toolbox. Toolboxes can be rented from Suzie's Hardware in Improbable Central. Your Stamina has to be in the green to do any of these things.
Which is
1. No weight penalty
2. Brew
3. Job not finished
4. You did some work
5. List current jobs. Collapse
Chat about this Petition
| Petition ID 770: Reappearance of " ` Watcher " - DK screen - petition 287 is back Submitted Mon, 11 Jun 2012 00:07:36 BST by Buddleia
I've just killed the Drive. On the screen where you chose your race, what should be " The Watcher " has turned into " ` Watcher ", again/still. So there's a " $The " missing, like in petition 287 - but in just one place:
` Watcher smiles. "Oh, they must have drugged you up something awful... Expand 361 characters I've just killed the Drive. On the screen where you chose your race, what should be " The Watcher " has turned into " ` Watcher ", again/still. So there's a " $The " missing, like in petition 287 - but in just one place:
` Watcher smiles. "Oh, they must have drugged you up something awful, poor thing."
(Note: this previews as if there's no stray accent, but I've copy-and-pasted it just as it displays in the game. In case this bug report comes out looking weird, here's a substitute with apostrophes instead of the accents I mean: " ' Watcher " should be " '$The Watcher ".)
http://www.improbableisland.com/newday.php?dk=at&c=469-234600 Collapse
Chat about this Petition (Last Comment 346d23h ago by Junebug)
| Petition ID 784: Wedding ring resale to Kate Submitted Fri, 15 Jun 2012 19:22:55 BST by CTO Arthur Dent
When at the Kittania Bluerock Chapel, if you accept Kate's offer to sell the wedding ring back to her after declining a proposal, you are met with the words "`^Kate `3pockets the wedding ring from `~[player title]`3 and gives you `^20000 gold.`& " It should say "20000 requisition" instead.
Chat about this Petition (Last Comment 342d08h ago by Omega)
| Petition ID 786: Spiderkitty Launcher Fail Submitted Fri, 15 Jun 2012 22:54:23 BST by Queen of Hearts AliceHeart
I am uncertain if this is intentional or an actual bug, so I am putting it under a Private Petition.
WHAT: So I decided to try out a Spiderkitty Launcher and found out that the Spiderkitty Launcher Fail debuff is a little strange. In short, during the first NewDay when you purchase the weapon, th... Expand 581 charactersI am uncertain if this is intentional or an actual bug, so I am putting it under a Private Petition.
WHAT: So I decided to try out a Spiderkitty Launcher and found out that the Spiderkitty Launcher Fail debuff is a little strange. In short, during the first NewDay when you purchase the weapon, the Spiderkitties are launched first, and then the damage from the recoil is done to you. Any other subsequent NewDay while wielding the weapon results in the recoil being done to one first, and then the Spiderkitties actually doing the damage. Also, the Spiderkitty Launcher debuff persists even after selling/changing weapons, and even after a Drive Kill.
HOW: Purchase a Spiderkitty Launcher, enjoy, then wait for NewDay to roll or use a Chronosphere.
The "problem" can also be seen in the player's buffs, the order of those buffs in the buff stack is reversed upon NewDay. Collapse
Chat about this Petition (Last Comment 301d09h ago by die fledermaus)
| Petition ID 789: Some sorta issue with the shotgun damage. Submitted Sat, 16 Jun 2012 11:43:45 BST by Symbiosis Flaze
What: When using a shotgun, the use text appears as follows (The fight was against a Meter Maid, so...): You shoot your shotgun at Meter Maid causing {damage} damage!
How: Buy shotgun, use in a fight against a monster.
Where: Jungle and Travel encounters, presumably.
When: I don't know when it st... Expand 97 charactersWhat: When using a shotgun, the use text appears as follows (The fight was against a Meter Maid, so...): You shoot your shotgun at Meter Maid causing {damage} damage!
How: Buy shotgun, use in a fight against a monster.
Where: Jungle and Travel encounters, presumably.
When: I don't know when it started, but I just noticed about 5 minutes ago. So... Since about 8:40 PM, 16/6/12 following AEST. Collapse
Chat about this Petition
| Petition ID 945: New food system: weird wording in Turqoise Spring Water effect Submitted Sat, 18 Aug 2012 22:41:39 BST by Buddleia
"The waters of the Turquoise Spring make you more aware of your actions. You gain more Stamina experience."
I have no idea what that means. Gaining XP in ... what?
If it's meant to be confusing, fine. But if it's meant to be informative, I'd like to suggest rewording. And if it's supposed to... Expand 98 characters"The waters of the Turquoise Spring make you more aware of your actions. You gain more Stamina experience."
I have no idea what that means. Gaining XP in ... what?
If it's meant to be confusing, fine. But if it's meant to be informative, I'd like to suggest rewording. And if it's supposed to be hooking in to what you've just done to give you different flavour text, then it's not working. Collapse
Chat about this Petition (Last Comment 263d22h ago by Impressive Lord High Badass Supreme Max Power)
| Petition ID 946: New food system: pan-capacity counter display is sometimes wrong. Submitted Sun, 19 Aug 2012 00:00:36 BST by Buddleia
I have the default cooking pan, which has room for 10 items.
Putting in 10 bits of Half-Decent meat, the counter says I have room for 2 more items.
Put in 12, it says 0 more.
Try to cook 12, it says I can't do that.
If I put 9 in, it says I have room for another 10 or 9 (depending on if ... Expand 732 charactersI have the default cooking pan, which has room for 10 items.
Putting in 10 bits of Half-Decent meat, the counter says I have room for 2 more items.
Put in 12, it says 0 more.
Try to cook 12, it says I can't do that.
If I put 9 in, it says I have room for another 10 or 9 (depending on if I have 0 or 1 herbs in the pan too).
If I put 8 in, it says I have room for another 8, 9 or 10 (depending on if I have 0, 1 or 2 herbs in the pan too).
No idea what's going on there. This happened when I had 32 meats, and again all the way down to 8, so it probably isn't that it can't count when your meat total is the same as the number you're putting in.
So, it seems to be
a) miscounting the 10 Half Decent Meats as 8, and
b) sometimes not realising that I've put HDMs in at all.
It's just the display which is wrong, not the actual capacity.
When: today
Where:
http://www.improbableisland.com/inventory.php?items_useitem=17434759&items_context=worldmap&items_sort=
Screenshot available if needed. Collapse
Chat about this Petition (Last Comment 250d03h ago by First Sergeant Proginoskes)
| Petition ID 994: Currently Relevant Submitted Thu, 30 Aug 2012 22:11:36 BST by Can run but can't Hyde
This isn't that big of a problem, just something I noticed a few times.
What: every now and again I have seen the 'game time' disappears in the little area.
How: I don't know how this happened, it just does sometimes when a new page loads.
Under the new Currently Relevant part on the right side... Expand 171 charactersThis isn't that big of a problem, just something I noticed a few times.
What: every now and again I have seen the 'game time' disappears in the little area.
How: I don't know how this happened, it just does sometimes when a new page loads.
Under the new Currently Relevant part on the right side of the screen.
When: every now and again.
Also, on a side note, is it nessary to have recent actions now the new CR? It seems a little redundant to have both and all. Collapse
Chat about this Petition (Last Comment 265d08h ago by Can run but can't Hyde)
| Petition ID 1021: Equipment in Sheila's Shack O' Shiny Keeps Talking about "Turns". Submitted Sat, 08 Sep 2012 19:43:20 BST by The Grand Mustaches of Full Metal Lion
WHAT: The descriptions of Sheila's equipment occasionally reference "turns", despite there being no such thing anymore. For instance, the description of the Lead Pipe reads: " Sacrifice a turn in exchange for not paying so much? I guess?"
HOW: Go to Sheila's Shack O' Shiny and click on any w... Expand 186 charactersWHAT: The descriptions of Sheila's equipment occasionally reference "turns", despite there being no such thing anymore. For instance, the description of the Lead Pipe reads: " Sacrifice a turn in exchange for not paying so much? I guess?"
HOW: Go to Sheila's Shack O' Shiny and click on any weapon, armour, glove, boot, or helmet, the description of which references turns. I can't be arsed to assemble a list.
WHERE: See above.
WHEN: Since turns were removed, presumably. Collapse
Chat about this Petition (Last Comment 146d23h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1033: Places: decoration previewer has some problems Submitted Thu, 13 Sep 2012 01:28:02 BST by Buddleia
When decorating a Room, a Page, or the Exterior description of a Place, there are several things which could be improved.
1. The box for naming the Room/Page/Place does not show a preview, so you cannot check how it will display.
2. The box for naming the Room/Page/Place would ideall... Expand 1779 characters When decorating a Room, a Page, or the Exterior description of a Place, there are several things which could be improved.
1. The box for naming the Room/Page/Place does not show a preview, so you cannot check how it will display.
2. The box for naming the Room/Page/Place would ideally be bigger (or expandable like the one for the decoration) so you don't have to scroll sideways to read your input.
(3. Related issue: Master Settings: boxes for naming doors also have these issues.)
4. The previewer for the decoration breaks sometimes. When you use particular things, it only shows the text after the final "not allowed" code:
--- 4a it breaks when you use the J colour code, though once the job is set and completed then the decoration does work (complete with the blue).
--- 4b it breaks when you use an alignment code (c, < or >), though once the job is set and completed then the decoration does work (complete with alignment).
--- 4c it breaks when you use the w viewer-weapon code, though once the job is set and completed then the decoration does work (complete with indicating viewer weapon).
--- 4d it breaks when you use the Enter key, though once the job is set and completed then the decoration does work - but the Enters do not work as new lines.
--- 4e it breaks when you copy-paste things from a word processor. Have not tested to see what the decoration does.
See screenshot:
http://s38.photobucket.com/albums/e122/Sophie378/Improbable/Bugs%20and%20screenshots/?action=view¤t=PlacespreviewJerror.gif
5. However, the previewer does not warn you when you have left unclosed formatting tags. If you start but don't close them, then colours, bold, and alignment all bleed through to affect the chat area and the bottom of the page.
6.Likewise, the Room/Page/Place/Door name input boxes do not warn you if you have unclosed formatting tags. They mess up the navlinks.
I'm not sure if this is everything. Place-builders, please, any further comments? Collapse
Chat about this Petition
| Petition ID 1037: Clan distracts Submitted Fri, 14 Sep 2012 00:28:13 BST by While on call, Outmen
Well, I was wondering if the ability to distract the whole clan would be coming back. It did make things easier when you needed to the word out to them if it was a big clan. It was a great little tool for everyone who could use them.
Chat about this Petition
| Petition ID 1042: Rate a Monster you haven't fought Submitted Sat, 15 Sep 2012 23:46:04 BST by First Sergeant Proginoskes
If you go into the Jungle just after defeating your Dojo Master, you'll see the "Rate a Monster" blurb.
Now, it would be neat if this let us rate the Masters, but that's not happening. Instead, we get to rate a monster that we haven't just fought: after defeating Kouska, I was offered the opportu... Expand 316 charactersIf you go into the Jungle just after defeating your Dojo Master, you'll see the "Rate a Monster" blurb.
Now, it would be neat if this let us rate the Masters, but that's not happening. Instead, we get to rate a monster that we haven't just fought: after defeating Kouska, I was offered the opportunity to rate "Humanmorph", and Tom Carney let me rate "", which I'm not sure even exists.
I've only just noticed this, but I can't say for sure it's a new issue.
The URL for Kouska-Humanmorph is http://www.improbableisland.com/runmodule.php?module=ratemonster&op=start&monster=3&c=1333-233237 if that's useful.Collapse
Chat about this Petition
| Petition ID 1050: Collapsible stats preferences reset after DK Submitted Tue, 18 Sep 2012 06:50:09 BST by Impressive Lord High Badass Supreme Max Power
WHAT: While playing the game normally, the little +/- stats works fine: hit them once and they (dis)appear on that page load, hit them twice and they (dis)appear on every page load. However, when you DK, they get reset. All of them show and you have to click them twice again to get them to go away.
... Expand 158 charactersWHAT: While playing the game normally, the little +/- stats works fine: hit them once and they (dis)appear on that page load, hit them twice and they (dis)appear on every page load. However, when you DK, they get reset. All of them show and you have to click them twice again to get them to go away.
HOW: DK
WHERE: I don't remember the exact page where this kicks in, probably the new day?
WHEN: I've had it happen every DK since it was implemented. Collapse
Chat about this Petition (Last Comment 92d19h ago by Omega)
| Petition ID 1064: Return of #334: you can post a blank message Submitted Sat, 22 Sep 2012 00:00:43 BST by Buddleia
It is again possible to post an empty emote into chat.
If you select the chat box and press enter when there's nothing in it, it won't let you do it. But, if you enter a : to emote rather than speak, it will let you press enter on only that. So you can post a line into chat which is just your n... Expand 967 characters It is again possible to post an empty emote into chat.
If you select the chat box and press enter when there's nothing in it, it won't let you do it. But, if you enter a : to emote rather than speak, it will let you press enter on only that. So you can post a line into chat which is just your name and nothing else.
Suggested solution: make it so that you cannot post with fewer than two characters in your text string. This would let somebody do, for example:
Buddleia is writing a really long and involved post here. It's carefully planned out to break over two or more lines. "Maybe she says something, even." But, you know, maybe it'd be nice if there was an even cooler way to do this, thinks
Buddleia.
And it would let somebody do, without using an emote (so that the game defaults to "says"):
Charactername says "Quick! What's the first letter of the alphabet?"
Buddleia says "A."
This would cruelly force everyone to use punctuation for their one-letter posts, or to have two-letter words as the shortest-possible post! This is obviously a terrible tragic hardship. But it would stop people from posting blank messages.
Where: chat boxes.
When: noticed today. The old bug was fixed in December. Collapse
Chat about this Petition (Last Comment 173d04h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1072: Targeted fighting freezes after unstun Submitted Mon, 24 Sep 2012 06:33:18 BST by Sergeant Red Hatter
WHAT In targeted fighting after stunning a monster then hitting the wrong arm so it unstuns, the system freezes. After that point nothing changes colors (go from unguarded to guarded or visa versa) no matter what you hit.
HOW Stun a monster then hit the wrong stun sequence.
WHERE forest.php
... Expand 63 charactersWHAT In targeted fighting after stunning a monster then hitting the wrong arm so it unstuns, the system freezes. After that point nothing changes colors (go from unguarded to guarded or visa versa) no matter what you hit.
HOW Stun a monster then hit the wrong stun sequence.
WHERE forest.php
WHEN I discovered it today, but I haven't been on for a while. Collapse
Chat about this Petition (Last Comment 241d08h ago by Junebug)
| Petition ID 1073: SpiderKitty Hangup Submitted Tue, 25 Sep 2012 02:58:16 BST by The Wizard of Noms Albert W. Carter
When I was fighting a SpiderKitty, the game hung up after I trashed two of the targeted areas. After 10 minutes of hanging I got a white screen, but no BadNav links to get out of it. Reloading the page after a couple of moments got me back to the battle screen, but the hanging problem still existe... Expand 163 charactersWhen I was fighting a SpiderKitty, the game hung up after I trashed two of the targeted areas. After 10 minutes of hanging I got a white screen, but no BadNav links to get out of it. Reloading the page after a couple of moments got me back to the battle screen, but the hanging problem still existed.
Use targeted fighting on a SpiderKitty and have just one area to damage remaining...it should give you the hang effect...
I just discovered this tonight. Collapse
Chat about this Petition
| Petition ID 1097: Typo in Corporal Punishment's Letter Submitted Wed, 10 Oct 2012 01:19:47 BST by
WHAT: In the third letter between Corporal Punishment and Havelock Stern, there appears to be a typo. In the second sentence, it says "qtjjy dkpjgjlq qmfjv qkcugjl rnfd..." when I believe it should say "qtjjy dkpjgjlq qmfjr qkcugjl rnfd...".
HOW: Start the CP/HS questline and continue to the third ... Expand 285 charactersWHAT: In the third letter between Corporal Punishment and Havelock Stern, there appears to be a typo. In the second sentence, it says "qtjjy dkpjgjlq qmfjv qkcugjl rnfd..." when I believe it should say "qtjjy dkpjgjlq qmfjr qkcugjl rnfd...".
HOW: Start the CP/HS questline and continue to the third letter overall (the second from the Corporal to Havelock).
WHERE: http://www.improbableisland.com/runmodule.php?module=quest_sternandpunishment&point=8&c=420-005910
WHEN: I don't know - I just encountered it. I assume it's been there since that letter was originally written, though. Collapse
Chat about this Petition (Last Comment 154d01s ago by die fledermaus)
| Petition ID 1125: Disabled parts are well-guarded, not vulnerable. Submitted Fri, 19 Oct 2012 23:04:19 BST by Civilian Gryal
When you disable a monster's part (by putting it's shock bar to full) and hit it again, the text says "you aim for a well-guarded spot". According to Corporal Punishment (I think, I don't remember the tutorial too well now), the MOTD about the targeted combat system, and the fact that the part goes ... Expand 165 charactersWhen you disable a monster's part (by putting it's shock bar to full) and hit it again, the text says "you aim for a well-guarded spot". According to Corporal Punishment (I think, I don't remember the tutorial too well now), the MOTD about the targeted combat system, and the fact that the part goes green; they should count as vulnerable, so there's an inconsistency there somewhere - either the message is wrong, or the information about targeted combat is wrong. Collapse
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| Petition ID 1193: Food at Braaains missing Submitted Tue, 20 Nov 2012 23:32:38 GMT by Einherjar Aesa
I was just in Braaains and although I see a full menu, there is nothing for sale in the left option column. The only choice is to leave. Yes, I have money.
Chat about this Petition (Last Comment 184d02h ago by Junebug)
| Petition ID 1199: Animated Gambling Games in Inconvenient Places Submitted Fri, 23 Nov 2012 00:20:01 GMT by The Grand Mustaches of Full Metal Lion
WHAT: Now that Clatter and Mouse Racing are all fancy with their automatically-starting animations, they're placed inconveniently. You see, the magic moving pictures are below the flavor text, forcing the player to hurriedly scroll down as the page loads to see the action before it ends.
HOW/... Expand 207 charactersWHAT: Now that Clatter and Mouse Racing are all fancy with their automatically-starting animations, they're placed inconveniently. You see, the magic moving pictures are below the flavor text, forcing the player to hurriedly scroll down as the page loads to see the action before it ends.
HOW/WHERE: Play either Clatter or Mouse Racing in the PSK or the Sunny Spot, respectively.
WHEN: Since Clatter and Mouse Racing were animated.
OBVIOUS SUGGESTION: Put the flavour text under the animation.Collapse
Chat about this Petition (Last Comment 64d14h ago by Omega)
| Petition ID 1202: Clatter trigger Submitted Sun, 25 Nov 2012 23:33:13 GMT by The One and Only Boldsword
When playing clatter I've noticed several times now that if the 3 trigger is hit 3 times it won't drop more tokens if it is hit again. Is there a max payout limit or max token fall limit set?
Chat about this Petition (Last Comment 174d18h ago by Admin CavemanJoe)
| Petition ID 1212: Apostrophes generate an escape when in weapons or armors! Submitted Fri, 30 Nov 2012 20:02:01 GMT by Omega
When typing an apostrophe inside a weapon or armor description, sometimes, an extra "\" is inserted. Example: "Bee's Knees" becomes "Bee\'s Knees".
It's been around for quite a while!
Chat about this Petition (Last Comment 152d20h ago by Mechenyi Szara Kryik)
| Petition ID 1213: Armour code not working in the bios Submitted Fri, 30 Nov 2012 20:37:44 GMT by Minion
What: the `&a does not show up when in use in the extended bio of a character.
How: put the code in your extended bio section of your bio and save then look at your bio page.
Where: preferences and bio.
When: not sure.
Also it doesn't work in the basic bio description with along with `&w. ... Expand 33 characters What: the `&a does not show up when in use in the extended bio of a character.
How: put the code in your extended bio section of your bio and save then look at your bio page.
Where: preferences and bio.
When: not sure.
Also it doesn't work in the basic bio description with along with `&w. Just thought I would add this in. Collapse
Chat about this Petition (Last Comment 169d01h ago by Omega)
| Petition ID 1224: Distraction deletions not functioning. Submitted Wed, 05 Dec 2012 19:43:15 GMT by Fruit Hanging lowkey
For the past half day or so, whenever I attempt to delete a distraction while viewing it, I am returned to my inbox and the distraction is not deleted.
Deletion by means of selecting one or more distractions in the inbox, then clicking the delete button at bottom, still functions properly.
Chat about this Petition (Last Comment 169d06h ago by Junebug)
| Petition ID 1240: Jill doesn't heal after running away from a fight Submitted Sat, 15 Dec 2012 06:52:56 GMT by Chimeric
WHAT: On the level 2 quest with Jill as a companion, Jill completely heals herself at the Hospital immediately after you win a fight, but not after you run away from one. This seems inconsistent so I'm assuming it's not intentional.
WHERE: In the jungle (after a fight)
HOW: Go to the jungle, look... Expand 185 charactersWHAT: On the level 2 quest with Jill as a companion, Jill completely heals herself at the Hospital immediately after you win a fight, but not after you run away from one. This seems inconsistent so I'm assuming it's not intentional.
WHERE: In the jungle (after a fight)
HOW: Go to the jungle, look for Trouble or an Easy Fight (I haven't tested Big Trouble for fear of killing poor Jill). Allow Jill to take damage and then run away.
WHEN: Since I started the Jill quest yesterday. Collapse
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| Petition ID 1252: Chat Status Options Submitted Tue, 18 Dec 2012 19:40:42 GMT by Robo- Rosalind
WHAT: The chat status options in the help menu specifically, have no color code showing. At the moment, if I notice someone is not white, green, red or orange, I have no idea what it means unless I myself go to one of these and see what color it makes me. I'd prefer if they showed up IN THE COLOR th... Expand 681 charactersWHAT: The chat status options in the help menu specifically, have no color code showing. At the moment, if I notice someone is not white, green, red or orange, I have no idea what it means unless I myself go to one of these and see what color it makes me. I'd prefer if they showed up IN THE COLOR that they represent.
IE:
/afk or /brb toggles Away from Keyboard status.
/dni toggles Don't Interrupt status.
/ttm toggles Talk To Me status.
SHOULD BE:
/ afk or /brb toggles Away from Keyboard status.
/dni toggles Don't Interrupt status.
/ttm toggles Talk To Me status.
(or something similar? And they should be whatever color codes those are I can't quite tell which they end up being)
HOW: Check the help screen
WHERE: In the help screen :P
WHEN: for always since they came?
WHY: Cause you love us and want our lives to be better? And cause right now I never use these things cause I have no idea what the colors EVEN MEAN.
Love, Rose <3 Collapse
Chat about this Petition (Last Comment 150d07h ago by Omega)
| Petition ID 1264: Equip not showing on right sidebar Submitted Thu, 27 Dec 2012 19:12:30 GMT by Oscar Charles
I had this happen with a helmet earlier - I had the effects but it wasn't showing in the right sidebar. The helmet seems to be gone (must have lost it in a DK) but now I'm having the same problem with gloves. I just bought them, but nothing in the equipment list on the right-hand side.
Chat about this Petition (Last Comment 43d15h ago by Six)
| Petition ID 1265: Page location. Submitted Sun, 30 Dec 2012 00:19:28 GMT by Can run but can't Hyde
What: the option to choose where the page will show up in the master settings isn't there anymore.
How: just isn't there when ever I am messing with the pages to show/hide the link or room description.
Where: master settings.
When: um... not sure for how long. I have noticed it for awhile but alw... Expand 24 charactersWhat: the option to choose where the page will show up in the master settings isn't there anymore.
How: just isn't there when ever I am messing with the pages to show/hide the link or room description.
Where: master settings.
When: um... not sure for how long. I have noticed it for awhile but always for to point it out. Collapse
Chat about this Petition (Last Comment 144d18h ago by Junebug)
| Petition ID 1291: Jill quest activating for non-rookie characters who have already done it Submitted Tue, 15 Jan 2013 07:58:43 GMT by Iriana
WHAT: Jill talked to me when I tried to enter NewHome and offered me coffee (that is, initiated her quest). I've done 21 DKs and have already completed the Jill quest in full, as far as I remember. I accepted, fought with her, and she bought her equipment and left.
HOW: Not sure, since it's... Expand 234 characters WHAT: Jill talked to me when I tried to enter NewHome and offered me coffee (that is, initiated her quest). I've done 21 DKs and have already completed the Jill quest in full, as far as I remember. I accepted, fought with her, and she bought her equipment and left.
HOW: Not sure, since it's impossible for me to test.
WHERE: I forget because I didn't realize it was weird that she had re-approached me, until now. Going from World Map into NewHome, I think.
WHEN: Yesterday (1/14/13)--hadn't encountered it before. Collapse
Chat about this Petition (Last Comment 113d16h ago by Iriana)
| Petition ID 1292: Export Commentary still showing a strange character instead of spaces after bio links Submitted Tue, 15 Jan 2013 08:10:24 GMT by Iriana
WHAT: Export Commentary (Timeless) creates a file that has a strange character in place of the space after the character name if you try to emote. "Iriana, going forward" (comma, no space) is fine, whereas "Iriana goes forward" (space) is not.
SCREENSHOT: http://i.imgur.com/WZ2QK... Expand 381 characters WHAT: Export Commentary (Timeless) creates a file that has a strange character in place of the space after the character name if you try to emote. "Iriana, going forward" (comma, no space) is fine, whereas "Iriana goes forward" (space) is not.
SCREENSHOT: http://i.imgur.com/WZ2QK.png
HOW: Export Commentary, Timeless option
WHERE: Exported from NewHome
WHEN: This is the same as this petition I opened: http://improbableisland.com/problem_report.php?op=chat&petitionid=1045&comment=true#commentaryjump_petition_1045, which was marked as closed. I re-encountered the issue today, so I reposted the petition. That was September 16, 2012. Collapse
Chat about this Petition (Last Comment 98d23h ago by Tahvohck)
| Petition ID 1298: Bold bleeding through to nav when you access the graphical World Map Submitted Thu, 17 Jan 2013 06:07:01 GMT by Iriana
WHAT: When clicking the World Map (the paid item from the Comms Tent) from the World Map, navs from my Skull-Mounted Laser down are bolded, including Places and Inventory.
HOW: Access the World Map item.
WHERE: Every map square.
WHEN: Noticed it a few days ago, but I thought it wa... Expand 84 characters WHAT: When clicking the World Map (the paid item from the Comms Tent) from the World Map, navs from my Skull-Mounted Laser down are bolded, including Places and Inventory.
HOW: Access the World Map item.
WHERE: Every map square.
WHEN: Noticed it a few days ago, but I thought it was a bold tag leaking from a Place. Just today I noticed it happened on every square. Collapse
Chat about this Petition
| Petition ID 1316: Threat Level Req Modifier Not Working? Submitted Fri, 25 Jan 2013 17:53:01 GMT by Mechenyi Szara Kryik
I'm not so sure that the bonus req for high threat levels is actually working..
Why?
I was hunting suicidally in NP, it started out at Interesting Times. I was getting about 10k req per 49 fights, gradually increasing as threat lowered to 12k req at Minor activity. I've been fighting in batche... Expand 327 charactersI'm not so sure that the bonus req for high threat levels is actually working..
Why?
I was hunting suicidally in NP, it started out at Interesting Times. I was getting about 10k req per 49 fights, gradually increasing as threat lowered to 12k req at Minor activity. I've been fighting in batches multiple times, and it seemed to stay fairly constant..
I didn't level up, use a cookie, or a req multiplier token.
Lv12 Joker, suicidal hunting, and an extremely negligible effect form the diamonds deck.
When, Today! Friday January 25th, 2013
I will try to do this again when I notice threat levels high again. Collapse
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| Petition ID 1318: Running From Mighty Magpie Results in Something Improbable Submitted Sat, 26 Jan 2013 01:03:48 GMT by Wolf Aspect Shadow Of Clue
Simple as that, get attacked by the Magpie, I hit run, and the next page is a big ol Something Improbable with nothing else on it.
I did not notice a change to my xp, but I wasn't looked at it either. HP seems the same as well.
I assume it can be reproduced, and will try to do so, but given th... Expand 71 charactersSimple as that, get attacked by the Magpie, I hit run, and the next page is a big ol Something Improbable with nothing else on it.
I did not notice a change to my xp, but I wasn't looked at it either. HP seems the same as well.
I assume it can be reproduced, and will try to do so, but given the rarity of the Magpie.. Well we'll see!
When? Just now, 25Jan 2013. Collapse
Chat about this Petition (Last Comment 117d18h ago by Titano Deleo)
| Petition ID 1329: 100-Pack of Cookies showing as -1 left Submitted Thu, 31 Jan 2013 20:48:15 GMT by As always, Trex
`~WHAT: The 100-pack of Cookies in the Hunter's Lodge shows as having -1 left, pretty sure that shouldn't have been possible..
HOW: Head into the Hunter's Lodge
WHERE: The Hunter's Lodge
WHEN: First noticed today 31/1/2013
Chat about this Petition
| Petition ID 1337: "Sent" Distractions do not expire Submitted Tue, 05 Feb 2013 00:19:46 GMT by Mack Truck Mixmaster Trowa
What: Distractions in the Sent Items window have not expired, whereas Distractions in the Inbox self-delete after 30 days.
How: Send distractions, check Sent Box, item will never expire.
Where: http://www.improbableisland.com/mail.php?sent=true
When: Since the Sent box was created summer 20... Expand 183 charactersWhat: Distractions in the Sent Items window have not expired, whereas Distractions in the Inbox self-delete after 30 days.
How: Send distractions, check Sent Box, item will never expire.
Where: http://www.improbableisland.com/mail.php?sent=true
When: Since the Sent box was created summer 2012. I still have items from September, but I'm pretty sure I had things from August before I cleaned them out.
I can only wonder how much storage is being eaten away by Sent items. Collapse
Chat about this Petition (Last Comment 107d23h ago by Mack Truck Mixmaster Trowa)
| Petition ID 1355: Overweight buff not showing Submitted Tue, 19 Feb 2013 08:23:18 GMT by Can run but can't Hyde
What: Since the new updates for the Zombie Donkey came out and were first hit, the overweight backpack buff disappeared with the clattering nightmare buff there. (Confused the hell out of me when it stopped showing up but was still getting hit with the cost).
How: The buff seems to override the sho... Expand 174 charactersWhat: Since the new updates for the Zombie Donkey came out and were first hit, the overweight backpack buff disappeared with the clattering nightmare buff there. (Confused the hell out of me when it stopped showing up but was still getting hit with the cost).
How: The buff seems to override the showing of the second one and not exactly sure on how.
Where: Left side of the screen under buffs section.
When: The update for the story/upgrade for the mount, Zombie Donkey. Collapse
Chat about this Petition (Last Comment 93d03h ago by Junebug)
| Petition ID 1378: Control Keys not Giving Access to Front Door Lock Submitted Sun, 03 Mar 2013 12:35:55 GMT by The Salamence
In the very description of a control key, I see this -
Control Key (12 Cigarettes): This key allows a player to access the Master Settings Menu - that's where you turn chat on and off for each Room, fiddle with settings for Pages, lock the entire Place, and so on. They can also lock and un... Expand 302 characters In the very description of a control key, I see this -
Control Key (12 Cigarettes): This key allows a player to access the Master Settings Menu - that's where you turn chat on and off for each Room, fiddle with settings for Pages, lock the entire Place, and so on. They can also lock and unlock individual doors from the Master Settings menu, if they have an appropriate key.
However, I have one of these keys to my main character's Place. And all I see is this - http://tinypic.com/r/29gkiua/6
Unlocking the front door and locking it is the reason I gave this character the key, so... Collapse
Chat about this Petition (Last Comment 80d01h ago by Junebug)
| Petition ID 1393: Customized Teleportation Beacon Submitted Fri, 08 Mar 2013 23:06:57 GMT by KittyDrake Theta
I bought a teleportation beacon for the new place I am building, The Twisted Maze, at location 16/36, and I customized it before leaving Improbable Central, naming it "Old hollow tree" . I also added a description as to what people would see when they explored it. When I placed it in the entrance... Expand 619 charactersI bought a teleportation beacon for the new place I am building, The Twisted Maze, at location 16/36, and I customized it before leaving Improbable Central, naming it "Old hollow tree" . I also added a description as to what people would see when they explored it. When I placed it in the entrance area, I saw that the description was the generic one
You examine the hissing, clanking Thing in front of you. It looks vaguely like some sort of decompression chamber, and smells faintly of ozone. It is a Teleportation Beacon; when activated, people using a One-Shot Teleporter can come directly into this Room from anywhere on Improbable Island.
I wonder if this is a bug, or if teleporter beacons are not fully customizable. I paid 12 cigarettes for the change, and I only got the title changed. If they are not fully customizable, there should maybe be a warning somewhere?
Thank you in advance.
ThetaCollapse
Chat about this Petition
| Petition ID 1399: Memento attributes no longer display in bio if the Memento itself is not displayed. Submitted Sun, 10 Mar 2013 00:56:01 GMT by Buddleia
What: all the Attributes from Mementos you've been given used to show up in your Character Biography, last time I was changing things around. Now, the Attributes only show if the Memento itself is on display.
I don't know which is the currently intended behaviour. I'm just reporting that it use... Expand 627 charactersWhat: all the Attributes from Mementos you've been given used to show up in your Character Biography, last time I was changing things around. Now, the Attributes only show if the Memento itself is on display.
I don't know which is the currently intended behaviour. I'm just reporting that it used to be one and now it's the other, with no new information that I can see in the Memento Forge or MOTD or Enquirer.
How: get hold of a Memento with an Attribute (which was not made by the playeraccount which is holding it). Check your bio; count your listed Attributes. Toggle the memento between Shown and Hidden. Recount your listed Attributes; observe the change.
Where: Inventory settings affecting Bio.
http://www.improbableisland.com/inventory.php?items_context=worldmap&memento_togglebioshow=4640538&items_sort=key
http://www.improbableisland.com/bio.php?char=35586
When: Not sure. Last few months, perhaps. Collapse
Chat about this Petition (Last Comment 75d04s ago by Junebug)
| Petition ID 1417: Vulnerable/well guarded spots sometimes switch colours Submitted Mon, 18 Mar 2013 08:59:56 GMT by Citizen Storm
What:
When fighting monsters with targeted fighting, sometimes striking an guarded (orange) body part will lead to the message "You aim for a vulnerable spot!", eventually leading to the monster taking a defensive position and all targets becoming guarded. Striking any body part is now considered ... Expand 422 charactersWhat:
When fighting monsters with targeted fighting, sometimes striking an guarded (orange) body part will lead to the message "You aim for a vulnerable spot!", eventually leading to the monster taking a defensive position and all targets becoming guarded. Striking any body part is now considered an attack on a vulnerable spot, leading to the monster taking a defensive position for the rest of the battle.
How: It could possibly be related to blocking strong attacks or managing to stun the monster. It certainly doesn't happen from the beginning of the fight.
When:
I've noticed it in particular after my first DK, on rank 2 at the lower levels (1-4), but I also noticed it before the DK, at the higher levels Collapse
Chat about this Petition (Last Comment 66d11h ago by Citizen Storm)
| Petition ID 1419: Massive inventory causes nasty badnav: clearing navs doesn't help, only Moderator removing stuff. Submitted Wed, 20 Mar 2013 00:10:12 GMT by Buddleia
What: if your inventory is very very very full, you can get stuck in a Badnav if you try to view your Inventory.
How: have a huge amount of stuff in your inventory. Open your inventory. The tab absolutely refuses to load, and although refreshing several times changes the url to badnav.php, there ... Expand 1252 charactersWhat: if your inventory is very very very full, you can get stuck in a Badnav if you try to view your Inventory.
How: have a huge amount of stuff in your inventory. Open your inventory. The tab absolutely refuses to load, and although refreshing several times changes the url to badnav.php, there isn't anything you can see or click on, not even a whitescreen.
Not sure why this happened last night and not any of the previous times; I'm sure I've picked up more than that before now. Also don't know whether it's total or per section weight, or number of items, or number of different kinds of things? I had lots in everywhere but the bandolier (around 4000 each of logs and stone, a Creator Bundle and a Builder's Box worth of gadgets, 200 herbs, 2000 Cards, lots of Mementos, plus Some Of Everything from the Lodge - could well have been more than 10,000 total items in all inventory sections).
Sessine very kindly rescued me by Sheer Moderator Authority of removing items from my inventory, after we found that resetting my navs didn't work: when I reloaded the page, it just put me back into the (still too-big-to-load) inventory screen.
"I think it's to do with the allowed navs being larger than the field in the account record will hold. But I don't know why resetting doesn't take." - Sessine
When: First happened last night, 18th March, for me. But could have been an Ever Since Ever and only now has anyone been daft enough to try to pick up a backpack the size of a whale.
Where: http://www.improbableisland.com/badnav.php Collapse
Chat about this Petition (Last Comment 64d04h ago by Underwater Lain)
| Petition ID 1457: PHP sprintf error durring reply to diversion with the old diversion text. Submitted Mon, 15 Apr 2013 21:42:54 BST by jefkin
Maybe you got a report on this already, I'm at work now, so don't have time to dig in your queue (otherwise I would), but I was just responding to a diversion, 'reply and include text' or something and got this:
---------------------------------------------------
PHP Warning: "sprintf() [functio... Expand 676 charactersMaybe you got a report on this already, I'm at work now, so don't have time to dig in your queue (otherwise I would), but I was just responding to a diversion, 'reply and include text' or something and got this:
---------------------------------------------------
PHP Warning: "sprintf() [function.sprintf]: Too few arguments"
in /home/improbab/public_html/lib/translator.php at 98.
Call Stack:
2: sprintf("Original Message from 99%...") called from on line
3: call_user_func_array("sprintf", Array(
0=>"Original Message from 99%..."
)) called from /home/improbab/public_html/lib/translator.php on line 98
4: sprintf_translate(Array(
0=>"Original Message from %s ...", 1=>"99% Chance of Dragon Soll...", 2=>"2013-04-12 19:57:51"
)) called from /home/improbab/public_html/lib/mail.php on line 182
5: mail_write_message("1751713") called from /home/improbab/public_html/mail.php on line 36
--------------------------------------------------
Hope that helps. Collapse
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| Petition ID 1458: SP Gifting Not Working Submitted Wed, 17 Apr 2013 03:50:49 BST by Going Atomic Asmodius
Maybe it's just me. My account is slightly odd with things like this. I wanted to send my friend, Evil Buny some SP, but when I tried, I was sent to a badnav. Here is his link; see if it works for you.
http://www.improbableisland.com/runmodule.php?module=giftpoints&acctid=78862
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| Petition ID 1479: Improbability bomb has no effect Submitted Sun, 28 Apr 2013 12:22:36 BST by Constance
I've noticed this a few times using ibombs recently. The text says the bomb has been used, I lose it from my bandolier... but no effect.
Here's the text from a recent fight:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level ... Expand 3348 charactersI've noticed this a few times using ibombs recently. The text says the bomb has been used, I lose it from my bandolier... but no effect.
Here's the text from a recent fight:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
The reward hopper mounted to the closest camera is briefly enveloped in crackling green lightning. You step back and deftly catch the single Requisition token that clatters out of it, before heading straight back into the fight!
You heft your Debris Thrower to your shoulder, and pull back the handle!
Wild Monkey is hit by a piece of random debris for 5 damage!
Wild Monkey is hit by a piece of random debris for 4 damage!
Wild Monkey is hit by a piece of random debris for 6 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 9 damage!
You light the fuse on the Improbability Bomb and toss it towards your opponent.
You feel an aura of protection gathering around you!
End of Round:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
It may seem logical to blame the debris thrower or the fact that I defeated the monster that round, but here's another part of the same fight where the ibomb went off as it's supposed to:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
The reward hopper mounted to the closest camera is briefly enveloped in crackling green lightning. You step back and deftly catch the 3 Requisition tokens that pour out of it, before heading straight back into the fight!
You heft your Debris Thrower to your shoulder, and pull back the handle!
Wild Monkey is hit by a piece of random debris for 3 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 2 damage!
Wild Monkey is hit by a piece of random debris for 3 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 6 damage!
Wild Monkey is hit by a piece of random debris for 9 damage!
You light the fuse on the Improbability Bomb and toss it towards your opponent.
The bomb bursts into a shower of Requisition tokens! Blimey, there must be about a thousand of them! What's more, all these tokens are swirling into the air and nose-diving straight into your pocket. Result!
You aim for a well-guarded spot!
You feel an aura of protection gathering around you!
End of Round:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70 Collapse
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| Petition ID 1486: Third mission with rohit (How to be Human) don't leave advices in notebook. Submitted Thu, 02 May 2013 21:28:28 BST by Lance Corporal Kalumniatoris
According to information in notebook
"Rohit the Robot's introduction!
If you have a Story Pass for this story from the Hunter's Lodge, you can see all seven potential peices of advice.
If not, you can see the advice you received."
I should be able to read advices that I recived hovewer ... Expand 67 characters According to information in notebook
"Rohit the Robot's introduction!
If you have a Story Pass for this story from the Hunter's Lodge, you can see all seven potential peices of advice.
If not, you can see the advice you received."
I should be able to read advices that I recived hovewer I'm unable to find anything about these 7 that I found in notebook. Collapse
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| Petition ID 1487: Multiple monsters while traveling Submitted Fri, 03 May 2013 01:25:57 BST by Empress Badass Furo
When Traveling (and only when Traveling) and I encounter multiple monsters, there is no fight- I just win. There's no fighting of each one as happens in the Jungle. This started happening in the last week and it's been very consistent for me (once I noticed). Solo monsters, it's a fight with multipl... Expand 2309 charactersWhen Traveling (and only when Traveling) and I encounter multiple monsters, there is no fight- I just win. There's no fighting of each one as happens in the Jungle. This started happening in the last week and it's been very consistent for me (once I noticed). Solo monsters, it's a fight with multiple hitting, as I expect.
It's not a horrible glitch, but it doesn't seem very fair.
Example where there should be 4 Midgets to fight:
Travel
..squeaak-whudwhudwhud. ..squeaak-whudwhudwhud. ..squeaak-whudwhudwhud. What the hell is that? You stop to listen carefully.
Moments later you see the Midgets from the Train Station towing a catapult.
Seeing you, they yell, "There yer are, yer fookin' dick'ead!"
"What do you want with me?" you ask.
"Won the fookin' raffle, 'aven't you, boss! First prize, free trip on this fookin' thing!"
"A free trip?" you repeat, suspiciously. "To where, exactly?"
The Midgets chuckle. "Wouldn'tcha like ter fookin' know?"
~ ~ ~ Fight ~ ~ ~
280
Notable Badass Furo
225
Midget from the Train Station
225
Midget from the Train Station
225
Midget from the Train Station
225
Midget from the Train Station
Next target: 7 seconds
You have encountered Midgets from the Train Station which lunges at you with free ticket!
Midgets from the Train Station's Hitpoints (Level 14): 225
YOUR Hitpoints: 280
Midgets from the Train Station surprises you and gets the first round of attack!
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
Your Clockwork Stallion's shoulder flaps open, and the rifles train upon the target.
A volley of lead tears into Midgets from the Train Station for 28 damage!
You feel an aura of protection gathering around you!
You feel a burning energy in your muscles...
Your Clan's Aura strengthens you!
Your Force Generator is in full effect!
Thanks to the power of the Spades suit, Midgets from the Train Station is having trouble hitting you!
Midgets from the Train Station tries to hit you but you RIPOSTE for 220 points of damage!
End of Round:
Midgets from the Train Station's Hitpoints (Level 14): DEFEATED
YOUR Hitpoints: 280
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midgets from the Train Station!
95 shiny Requisition tokens are dispensed from the nearest camera!
You receive 172 total experience!
(And is that the correct reward for multiple monsters? not something I pay much attention to, honestly.) Collapse
Chat about this Petition (Last Comment 18d07h ago by Returning Contestant Outman)
| Petition ID 1492: "passwords do not match" when changing stuff in Preferences Submitted Sun, 05 May 2013 13:36:36 BST by Contestant Gorbax
Hi!
When you're changing stuff and saving stuff in the Preferences menu, the phrase "Your passwords do not match." always appears, even if you aren't in the first tab. The settings are still saved, though.
So it's not really a bug, but still, thought you'd like to know.
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| Petition ID 1493: Devouring tells no stam gain Submitted Sun, 05 May 2013 20:21:27 BST by Returning Contestant Outman
While as a zombie with the new cleaning the corpse and devour system, when you devour it just says what you eat and not what you gain in stamina like it did in the old system. improbableisland.com/forest.php?devourcarcass=true&creatureid=694&carcass=0&c=67-201647 is one I did for a bear strapped... Expand 29 charactersWhile as a zombie with the new cleaning the corpse and devour system, when you devour it just says what you eat and not what you gain in stamina like it did in the old system. improbableisland.com/forest.php?devourcarcass=true&creatureid=694&carcass=0&c=67-201647 is one I did for a bear strapped to the back of another bear.Collapse
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| Petition ID 1035: Distraction Preview Default Color Wrong. Submitted Thu, 13 Sep 2012 03:55:51 BST by Mechenyi Szara Kryik
Type up a distract without color codes, it shows as being Grey, the & code. However to the recipient it will show up as gold, the ^ code. It also shows as the actual color, ^, in the sent folder.
No big deal, but a minor annoyance. I see lots of messages in the pattern of-
Hey I did This... Expand 64 charactersType up a distract without color codes, it shows as being Grey, the & code. However to the recipient it will show up as gold, the ^ code. It also shows as the actual color, ^, in the sent folder.
No big deal, but a minor annoyance. I see lots of messages in the pattern of-
Hey I did This, and so now I think I'm using the default distract color again! Collapse
Chat about this Petition (Last Comment 18d06h ago by Returning Contestant Outman)
| Petition ID 1061: Jumbled Text due to Color Formatting? Submitted Fri, 21 Sep 2012 08:38:30 BST by Simply- Dawg
Names have become jumbled while in the Jungle. Not sure the url of the page will make sense, but perhaps it will from the land of Mod-dom. I posted a tinypic as well.
http://www.improbableisland.com/forest.php?op=search&type=thrill&stam=thrill&c=269-083127
and a tinypic, different page, same p... Expand 101 charactersNames have become jumbled while in the Jungle. Not sure the url of the page will make sense, but perhaps it will from the land of Mod-dom. I posted a tinypic as well.
http://www.improbableisland.com/forest.php?op=search&type=thrill&stam=thrill&c=269-083127
and a tinypic, different page, same prob: http://tinypic.com/view.php?pic=29yf7dt&s=6
Happens each time the marriage buff is mentioned. Collapse
Chat about this Petition (Last Comment 244d10h ago by Junebug)
| Petition ID 1218: Dan's drinks replace one another instead of stacking Submitted Sun, 02 Dec 2012 02:34:09 GMT by sage wanderer
My character purchased an Ale from The Prancing Spiderkitty in IC, then an expensive Gargleblaster. After six rounds of the Gargle, I know because I had 14 rounds left, I purchased another Ale, and lost all of my bonuses for the Gargle. It was basically gone. It did not even show up on my list of bu... Expand 121 charactersMy character purchased an Ale from The Prancing Spiderkitty in IC, then an expensive Gargleblaster. After six rounds of the Gargle, I know because I had 14 rounds left, I purchased another Ale, and lost all of my bonuses for the Gargle. It was basically gone. It did not even show up on my list of buffs.
Here's the closest URL that shows the lack of Gargleblaster.
http://improbableisland.com/forest.php?c=373-023008 Collapse
Chat about this Petition (Last Comment 169d01h ago by Omega)
| Petition ID 1250: Can't Delete Dristractions From Distraction View Submitted Tue, 18 Dec 2012 07:33:01 GMT by Mechenyi Szara Kryik
Open a distraction, hit delete, you are returned to the inbox but the distraction you were viewing is not deleted.
Chat about this Petition (Last Comment 156d13h ago by Can run but can't Hyde)
| Petition ID 1279: Hall of Fame "?" icons (mouse over names) are always Male, if they appear. Submitted Mon, 07 Jan 2013 05:30:21 GMT by Spirited Sneaky
This is independent of the player's chosen sex, and as a bonus, race icons that aren't 'custom' do not appear at all.
Chat about this Petition (Last Comment 136d10h ago by Junebug)
| Petition ID 1297: Typo in the one-armed Bandit at the PSK Submitted Thu, 17 Jan 2013 05:15:26 GMT by Mack Truck Mixmaster Trowa
I got three Diseased Lungs. Woo-hoo! :D
"The machine lets out a terrible mechanical screeching sound, followed by an awful metallic moan. All at once, the jackpot pours out into the payout tray, and spills onto the floor in an avalance of 100 cigarettes!
Dan buries his face in his hands and ... Expand 136 charactersI got three Diseased Lungs. Woo-hoo! :D
"The machine lets out a terrible mechanical screeching sound, followed by an awful metallic moan. All at once, the jackpot pours out into the payout tray, and spills onto the floor in an avalance of 100 cigarettes!
Dan buries his face in his hands and weeps."
Avalanche is missing an 'h'. :)
http://www.improbableisland.com/runmodule.php?module=improbablebandit&op=play&c=341-051022Collapse
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| Petition ID 1363: Items remaining limit in skillet wrong Submitted Sat, 23 Feb 2013 09:34:45 GMT by New Pitt Fighting Wench
when I leave the 0 in front of the amount of meat I want in the skillet, it gives me an incorrect amount of room available. For example:
018 Tasty meat
010 crap meat
05 half-decent meat
You have room for 26 more items.
When I removed the 0 from Tasty meat, it told me I then had room for 9 mor... Expand 81 characterswhen I leave the 0 in front of the amount of meat I want in the skillet, it gives me an incorrect amount of room available. For example:
018 Tasty meat
010 crap meat
05 half-decent meat
You have room for 26 more items.
When I removed the 0 from Tasty meat, it told me I then had room for 9 more items. Removing the 0 from crap meat gave me the correct room for 7 more items. Collapse
Chat about this Petition (Last Comment 89d11h ago by Junebug)
| Petition ID 1438: Minor issue: Currently Online list shows most recent named location, never World Map. Submitted Sun, 07 Apr 2013 01:34:19 BST by Buddleia
If you look at the list of who's where (improbableisland.com/list.php?), every single player is shown as being in an Outpost, or the Failboat, or a Place. Even when this is incorrect.
For instance, I am currently Travelling between outposts. I stopped in at one Place to read some flavour t... Expand 600 characters If you look at the list of who's where (improbableisland.com/list.php?), every single player is shown as being in an Outpost, or the Failboat, or a Place. Even when this is incorrect.
For instance, I am currently Travelling between outposts. I stopped in at one Place to read some flavour text, but have been on the Map for the last hour, moving around but without going into another Place or another outpost; if I refresh the Who's Online list, I am still shown as being in that Place. I presume that it is showing the most recent named location for everyone? I'm sure it used to display "World Map" or somesuch for people who are travelling.
Obviously this is not a gamebreaking bug or terribly important. And it's ever so much better than when people in Places were being shown by the PlaceID. It's just a little confusing to a perfectionist who likes to browse the Who's Online list. Collapse
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| Petition ID 905: Typo occurred regarding my gloves after a Drive defeat Submitted Thu, 09 Aug 2012 11:35:04 BST by Sorrel Rove
My char had Non-Newtonian Shock Gloves when I defeated the drive, and this came up on the bottom of the screen after the talk with the Watcher:
"You are now known as Warrant Officer Sorrel Rove!!
Because you have destroyed the Improbability Drive 13 times, you start with some extras. You als... Expand 418 charactersMy char had Non-Newtonian Shock Gloves when I defeated the drive, and this came up on the bottom of the screen after the talk with the Watcher:
"You are now known as Warrant Officer Sorrel Rove!!
Because you have destroyed the Improbability Drive 13 times, you start with some extras. You also keep additional permanent hitpoints you've earned.
You gain FIVE charm points for having destroyed the Improbability Drive!
You seem to have misplaced your helmet
The unique properties of your Non-Newtonian Shock Gloves some of your abilities..."
It is the last line that seems strange to me. Here is a link to the page: http://improbableisland.com/dragon.php?op=prologue1&flawless=1&c=618-112602 Collapse
Chat about this Petition (Last Comment 287d11h ago by Junebug)
| Petition ID 1084: Newly Weds player list still doesn't show places by name Submitted Sat, 29 Sep 2012 02:28:31 BST by Mack Truck Mixmaster Trowa
Just like the title says. The Contestant List and Clan Members Online list both show the names and rooms of a place where a character is, but the Newly Weds list available in the Common Grounds does not.
http://www.improbableisland.com/runmodule.php?module=marriage&op=newlyweds&c=28-022141
Rea... Expand 147 charactersJust like the title says. The Contestant List and Clan Members Online list both show the names and rooms of a place where a character is, but the Newly Weds list available in the Common Grounds does not.
http://www.improbableisland.com/runmodule.php?module=marriage&op=newlyweds&c=28-022141
Really only petitioning this because I don't think it has been. Like, ever. So here it is. Problem began when the places system went online last year. Collapse
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| Petition ID 1164: Pleasantville Threat Flavor Text Incorrect. Submitted Thu, 08 Nov 2012 15:39:58 GMT by Titano Deleo
When in PV and when it is at Critical Situation the description states
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
However the Comms... Expand 308 characters When in PV and when it is at Critical Situation the description states
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
However the Comms Tent and Bank are clearly open.
How? Chew on PV wall guards until threat goes up or down to Critical Situation.
When? Probably since when things closed were changed. But I just noticed it now.
Where? Wonderland. No, it's in bloody PV.
I'd assume this might be the case in other Outposts.
Collapse
Chat about this Petition (Last Comment 196d10h ago by Titano Deleo)
| Petition ID 1183: Text error, when defeated by Drive. Submitted Sat, 17 Nov 2012 17:23:03 GMT by Mechenyi Szara Kryik
When- When the Drive kicks your ass.
What-
`'ve been knocked unconscious, and dragged to Network Central to explain your failure!
It is worth it to note that it shows up to me as gravemark apostrophe then the ve of you've.
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| Petition ID 1237: In Group Fights, Win Text Displays for Each Monster in the Pack Submitted Fri, 14 Dec 2012 05:48:02 GMT by The Grand Mustaches of Full Metal Lion
WHAT: After winning (or presumably, losing) a group fight, the win text displays for each creature in the group. For example:
End of Round:
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Statio... Expand 1147 charactersWHAT: After winning (or presumably, losing) a group fight, the win text displays for each creature in the group. For example:
End of Round:
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
YOUR Hitpoints: 136
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
(No colors because I'm lazy.)
I assume this isn't meant to happen, because it's very repetitive.
HOW: Find and defeat a Pack Monster. Possibly, you could also lose to one and see a bunch of lose messages, but I can't remember.
WHERE: the Jungle.
WHEN: Since forever? Collapse
Chat about this Petition (Last Comment 15d02h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1281: Typo: Miniscule Asteroid -> Minuscule Asteroid Submitted Tue, 08 Jan 2013 13:36:23 GMT by die fledermaus
As per the title. Monster name typo.
Chat about this Petition (Last Comment 135d07h ago by Junebug)
| Petition ID 1319: Family Fun Faktory color glitch Submitted Sat, 26 Jan 2013 21:34:06 GMT by Bastard Pirate Black Jacques Chirac
Family Fun Food Wacky Faktory
You point to the menu. "I'll have this. The artificially-coloured bar of fun -"
"ARTIFICIALLY-COLOURED BAR OF FOOD OPEN BRACKETS FUN CLOSE BRACKETS," says WaiterBot.
This quote from the WaiterBot is in the wrong blue color, same as the "You" speech in interaction... Expand 8 charactersFamily Fun Food Wacky Faktory
You point to the menu. "I'll have this. The artificially-coloured bar of fun -"
"ARTIFICIALLY-COLOURED BAR OF FOOD OPEN BRACKETS FUN CLOSE BRACKETS," says WaiterBot.
This quote from the WaiterBot is in the wrong blue color, same as the "You" speech in interactions pages. Collapse
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| Petition ID 1357: Spelling mistake in the Builder's Brew description. Submitted Wed, 20 Feb 2013 01:04:30 GMT by McThugger
If you look at "More details" you'll find that
"The Perfect Builder's Brew began as a theory concoted..."
It would make more sense if it was concoCted.
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| Petition ID 1490: IC weather module missing period Submitted Fri, 03 May 2013 23:25:11 BST by Inked Ada
Here's the text:
The afternoon sun is hot, and makes sweat bead on your forehead. Some of the residents congregate for cool drinks outside of the Prancing SpiderKitty
It's just missing a period at the end, nothing major.
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| Petition ID 1251: Flavour text from stranger in PSK stays too long Submitted Tue, 18 Dec 2012 19:09:54 GMT by Impressive Lord High Badass Supreme Max Power
Go into the Prancing Spiderkitty. A stranger approaches you and asks for 25 req in exchange for something that'll help you. If you accept he gives you an ale, which gives you 10 rounds of a "Buzz" buff. Every round you fight after that, you get the flavour text "Faced with the prospect of death, you... Expand 321 charactersGo into the Prancing Spiderkitty. A stranger approaches you and asks for 25 req in exchange for something that'll help you. If you accept he gives you an ale, which gives you 10 rounds of a "Buzz" buff. Every round you fight after that, you get the flavour text "Faced with the prospect of death, you sober up a little." and the number of rounds decreases by one as it should. However, long after the 10 rounds are up, you still get that text. The text also appears during "Something Improbable!" events in the jungle, which shouldn't necessarily ever happen. I suspect a new day will fix things, but I haven't tried yet. Collapse
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| Petition ID 1185: Marriage Buff Submitted Sun, 18 Nov 2012 06:40:57 GMT by Victorian Dirk Strider
1. It shows my spouse's equipment in between her title and name.
2.Not sure how. I just sorta noticed it when I was in the jungle.
3. On the list of buffs. (http://tinypic.com/r/2uxvbcn/6)
4. Not sure.
Chat about this Petition (Last Comment 186d08h ago by Junebug)
| Ebenezer is on this
In Progress
|
Petition ID 1506: Really bad Lag.. Submitted Thu, 16 May 2013 21:59:20 BST by Oopsa Daisy
Ever since the new map appeared, I have been experiencing horrid lag. When mentioned in banter, several others commented about experiencing the same things - complete page reloads on banter/story posts, timed combat being useless due to unpredictable lag, white screens on fights, posts and travel. P... Expand 13 charactersEver since the new map appeared, I have been experiencing horrid lag. When mentioned in banter, several others commented about experiencing the same things - complete page reloads on banter/story posts, timed combat being useless due to unpredictable lag, white screens on fights, posts and travel. Please repair? Collapse
Chat about this Petition (Last Comment 07d05h ago by Ebenezer)
| Admin CavemanJoe is on this
Closed
Close date: Wed, 05 Sep 2012 01:33:10 BST
|
Petition ID 1011: Owners of a lace can edit the new Banter System Submitted Tue, 04 Sep 2012 21:48:09 BST by sage wanderer
When I am inside of my own place, the X's and Checkmarks that appear in the story and banters to the left of all posts inside of my house are visible, and still functional, so essentially I can mod the island Banter.
This has only occurred since the universal Island banter came into effect.
Chat about this Petition (Last Comment 261d05h ago by Eben)
| Admin CavemanJoe is on this
Closed
Close date: Fri, 17 May 2013 03:48:47 BST
|
Petition ID 1503: Herbs/Crates not appearing on Map Squares Submitted Thu, 16 May 2013 01:45:18 BST by Snow Queen Vix
There don't seem to be any herbs/crates available for pickup on the new map squares. I had 2 hits on a crate sniffer, walked the complete 3-click grid and didn't find anything.
I haven't seen any herbs available for pickup, either. I checked in global Banter and no one else seemed to have found... Expand 9 characters
There don't seem to be any herbs/crates available for pickup on the new map squares. I had 2 hits on a crate sniffer, walked the complete 3-click grid and didn't find anything.
I haven't seen any herbs available for pickup, either. I checked in global Banter and no one else seemed to have found any.
Collapse
Chat about this Petition (Last Comment 08d01h ago by Salted Sea..Thing Deity of Choice)
| Admin CavemanJoe is on this
Closed
Close date: Wed, 08 May 2013 21:11:36 BST
|
Petition ID 1477: Missing credit for donation Submitted Sun, 28 Apr 2013 02:39:41 BST by King of Anvilania YakkoRex
I put $10 in the kitty a couple of days ago. Kitty did not reset, and I did not get SP. Transaction was confirmed on PayPal. What do I do to fix this?
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| Junebug is on this
Closed
Close date: Sun, 24 Mar 2013 02:03:07 GMT
|
Petition ID 1421: The Moderators list in the FAQ is incomplete. Submitted Wed, 20 Mar 2013 09:25:30 GMT by Omega
I hear Hairy Mary is a mod now, but The moderators list in http://www.improbableisland.com/runmodule.php?module=newbfaq&op=rules neglects that.
Maybe an update to this page would be necessary!
Chat about this Petition (Last Comment 61d32s ago by Junebug)
| Admin CavemanJoe is on this
Closed
Close date: Fri, 30 Nov 2012 03:52:41 GMT
|
Petition ID 1149: Teaching Timed Combat is Broken Submitted Wed, 31 Oct 2012 04:32:29 GMT by Luckeeh
Everyone, including mods, are unable to teach anyone timed combat. I tried to teach a newbie, but it didn't work. I then asked a mod (Ebenezer) to try to teach the newbie, and he said it didn't work for him either. This is the link that was used:
http://www.improbableisland.com/bio.php?op=teachti... Expand 217 charactersEveryone, including mods, are unable to teach anyone timed combat. I tried to teach a newbie, but it didn't work. I then asked a mod (Ebenezer) to try to teach the newbie, and he said it didn't work for him either. This is the link that was used:
http://www.improbableisland.com/bio.php?op=teachtimedcombat&char= (And the character's #)
Id hazard a guess that the peoblem has been occurring now for about four days? It may be longer than that, but I have no way to tell. Thanks for looking into it!
~Luckeeh Collapse
Chat about this Petition (Last Comment 175d05h ago by Admin CavemanJoe)
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Close date: Thu, 08 Nov 2012 05:28:46 GMT
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Petition ID 1032: Exploit: people can send Fancy Pictures Frames after using them. Submitted Thu, 13 Sep 2012 01:07:11 BST by Buddleia
Apparently it is possible to use a Fancy Picture Frame, then send it to someone, they use it, and then they send it back to you. That would stop CMJ getting any more money from avatars, if the same frame gets passed around a huge group of friends every time anyone wants to change their avatar.
... Expand 812 characters Apparently it is possible to use a Fancy Picture Frame, then send it to someone, they use it, and then they send it back to you. That would stop CMJ getting any more money from avatars, if the same frame gets passed around a huge group of friends every time anyone wants to change their avatar.
In the Hunter's Lodge, it specifies:
This item allows you to change your avatar picture any time you like without further cost. Only picture frames that have never been used can be given to other players, so if you're buying this as a gift, it's a good idea to give it to the recipient straight away.
But, if it's possible to send a Fancy Picture Frame, it may also be possible to gift Fancy title changers, name colourers, mount name changers, custom race namers, etc. That needs checking.
Where: Gifting Station (and maybe Hunter's Lodge too).
When: This was being discussed in Banter today. (I did inform the people in question that it's a bug, not what CMJ meant to happen.) Might be related to the new Gifting Station? Or, it might not be and they've always been able to be transferred? Collapse
Chat about this Petition (Last Comment 196d21h ago by Admin CavemanJoe)
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Petition ID 1140: Exploit - Used permanent Lodge items are giftable Submitted Sat, 27 Oct 2012 18:07:28 BST by Junebug
[15m47s]! X | The Terror of Death Dirk Strider says "Rick i will send you my infinte one send it back after oyu change yours~"
As the text in the Hunter's Lodge clearly says, permanent reusable items should only be giftable when they are unused. Upon testing, though... I haven't actually made a g... Expand 692 characters[15m47s]! X | The Terror of Death Dirk Strider says "Rick i will send you my infinte one send it back after oyu change yours~"
As the text in the Hunter's Lodge clearly says, permanent reusable items should only be giftable when they are unused. Upon testing, though... I haven't actually made a gift, but used items do show up as giftable. That means, either:
- the 'giftable' property is not being removed when reusable items are used, or else
- it's being set to zero, but the gifting station code is checking for the existence of the property, not its value.
This is an exploit because, as the comment above shows, people have come to think it quite normal to lend a reusable item and then get it back. This is all very generous and trusting of them, I suppose, and it shows that players have embraced the altruistic gifting culture of the Island, but it has been costing you a fair number of fivers, Dan, ever since... well, probably since the gifting station was first written. Collapse
Chat about this Petition (Last Comment 196d20h ago by Admin CavemanJoe)
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Close date: Wed, 15 Aug 2012 18:48:54 BST
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Petition ID 378: Comms tent doesn't have a working link to the failboat. Submitted Tue, 20 Dec 2011 19:14:31 GMT by Maniak
WHAT: The Comms Tent option to talk to the unworthy (poorly named, btw) doesn't link to the story channel on the failboat.
How: Visit the comms tent, talk to the unworthy.
WHERE: http://improbableisland.com/gypsy.php?op=pay&c=1119-191324 -- which brings you to http://improbableisland.com/gypsy... Expand 43 charactersWHAT: The Comms Tent option to talk to the unworthy (poorly named, btw) doesn't link to the story channel on the failboat.
How: Visit the comms tent, talk to the unworthy.
WHERE: http://improbableisland.com/gypsy.php?op=pay&c=1119-191324 -- which brings you to http://improbableisland.com/gypsy.php?op=talk
WHEN: Since new commentary. Collapse
Chat about this Petition (Last Comment 283d02h ago by Ebenezer)
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Close date: Wed, 19 Sep 2012 20:16:53 BST
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Petition ID 1034: Broken fight Submitted Thu, 13 Sep 2012 02:04:59 BST by
I am currently fighting a Malfunctioning Camera, and when I try to continue the fight the server doesn't respond for a long while. Eventually it gives me a blank page. When I return to improbable island.com I'm stuck in the same fight. I'm not sure what I would do to make this happen again. When... Expand 575 charactersI am currently fighting a Malfunctioning Camera, and when I try to continue the fight the server doesn't respond for a long while. Eventually it gives me a blank page. When I return to improbable island.com I'm stuck in the same fight. I'm not sure what I would do to make this happen again. When I'm redirected from the main page to my fight the URL is "http://www.improbableisland.com/badnav.php" and the URL that eventually loads a blank page is "http://www.improbableisland.com/forest.php?op=fight&puzzlecombat_target=2&c=80-034651" The problem started yesterday so its been going on for about 2 days.
Misc info: I'm exausted with 47% stamina, have 157/100 xp, weapon: spork, armor: nude, lvl 1, fighting standard lvl 7, attack 2, defense 1, 9/10hp, the camera has 3/10hp, I've just executed a minor power move, and been told that "You're getting VERY tired..." Collapse
Chat about this Petition (Last Comment 251d22h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 03:57:45 GMT
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Petition ID 1197: Superdays did not refill Submitted Thu, 22 Nov 2012 15:21:20 GMT by Junebug
It's a Thursday morning, and Ada and Xan are reporting their Superdays did not refill. Hm. Sessine's didn't, either. I just did some queries -- amongst the people who have bought superdays, about one-third have superdays < superslots. (Details via email.) That is far too many for a Thursday morn... Expand 65 charactersIt's a Thursday morning, and Ada and Xan are reporting their Superdays did not refill. Hm. Sessine's didn't, either. I just did some queries -- amongst the people who have bought superdays, about one-third have superdays < superslots. (Details via email.) That is far too many for a Thursday morning!
It looks like the refill somehow got skipped altogether.Collapse
Chat about this Petition (Last Comment 175d07h ago by Admin CavemanJoe)
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Close date: Mon, 03 Sep 2012 18:11:56 BST
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Petition ID 933: Complete whitescreen some more Submitted Thu, 16 Aug 2012 11:06:49 BST by First Sergeant Caalaan
The exact same whitescreen as the last two times. It seems to occur randomly when fighting, about once per real-time day. This time I was about to deal the finishing blow to a Hiker. Is there a way I can fix these without bugging you guys with them?
Chat about this Petition (Last Comment 268d03h ago by )
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Close date: Tue, 09 Oct 2012 03:14:22 BST
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Petition ID 1074: Bios opened in clan halls do not open in new tabs/windows. Submitted Tue, 25 Sep 2012 18:04:42 BST by Surgeon Lythar
WHAT: Bios opened in clan halls do not open in a new tab/window as they do elsewhere.
HOW: Go into the clan halls, and choose the "View Membership" link. Click a name at random. Voila, you can no longer be in the island, as you are now trapped in a bio.
WHERE: http://www.improbableisland.com/b... Expand 258 charactersWHAT: Bios opened in clan halls do not open in a new tab/window as they do elsewhere.
HOW: Go into the clan halls, and choose the "View Membership" link. Click a name at random. Voila, you can no longer be in the island, as you are now trapped in a bio.
WHERE: http://www.improbableisland.com/bio.php?char=96027&ret=%2Fclan.php%3Fop%3Dmembership%26c%3D9-180217
(Note, really any bio works, I simply used my own)
WHEN: Quite a long time, not sure exactly how long exactly. My best guess is since the revamping of bios before Places went into effect. Collapse
Chat about this Petition (Last Comment 239d17h ago by Omega)
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Close date: Thu, 29 Nov 2012 22:40:07 GMT
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Petition ID 1208: Cobblestone cottage Submitted Tue, 27 Nov 2012 22:29:49 GMT by Improbability Monk Mordecai
Even though the Cobblestone Cottage says not to put the problems with it here, Junebug told me to.
WHAT/HOW: Entering username and verification code in the cobblestone cottage and hitting "Carry On" takes you to a "Bad Response From Server" page.
WHEN: Since AT LEAST 3 days ago.
Chat about this Petition (Last Comment 175d03h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 04:07:29 GMT
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Petition ID 1045: Export Commentary (Timeless) gives "Character�emotes" instead of properly inserting the space Submitted Sun, 16 Sep 2012 22:10:28 BST by Iriana
WHAT: Exporting Commentary (I've only tried it with Timeless) gives you something like this:
Iriana, making silly faces, sits down.
Iriana�carries on making silly faces even when you tell her to cut it out.
A character right after the name (,) works fine, but a space afte... Expand 617 characters WHAT: Exporting Commentary (I've only tried it with Timeless) gives you something like this:
Iriana, making silly faces, sits down.
Iriana�carries on making silly faces even when you tell her to cut it out.
A character right after the name (,) works fine, but a space after the name gives you a weird symbol. It also shows up in the source code in the browser. In Chrome, in both graphic and source it's a black diamond with a question mark in it; in IE, the graphic is a little box and the source shows a ?.
Is this useful? No idea, but I'll include it anyways. Code: http://pastebin.com/kcFzA8EM Screenshot: http://i.imgur.com/lYTu5.png
HOW: Export Commentary with the Timeless option. Not sure if it happens with other options.
WHERE: Exported from a room of a Place (a house by the sea, 9,10). Not sure if it happens in other chat areas.
WHEN: Just now. Collapse
Chat about this Petition (Last Comment 128d18h ago by Iriana)
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Close date: Fri, 30 Nov 2012 04:25:14 GMT
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Petition ID 168: Pack monsters deplete stamina for each monster in pack for each round Submitted Wed, 02 Nov 2011 19:31:44 GMT by Buddleia
WHAT: Ever since Pack monsters came out, people have been mentioning that they cost a lot more stamina to fight. (They also give a carcass each, and possibly recharge the chempack each, but those are bonuses, not problems.) I tracked the numbers, and it appears that for each round of combat ... Expand 1897 characters WHAT: Ever since Pack monsters came out, people have been mentioning that they cost a lot more stamina to fight. (They also give a carcass each, and possibly recharge the chempack each, but those are bonuses, not problems.) I tracked the numbers, and it appears that for each round of combat with a pack, you are charged stamina for fighting every member of the pack, even though you can only attack one at a time. This applies however many monsters are alive or dead; it takes the multiplier from the start size of the pack.
Example:
Fighting the Pyramids (pack size: 8.)
Supposed stamina cost of fighting: 0.058% (Indiscriminate Flailing, no complex fighting)
Starting stamina: 105.44.
(These are the rounded numbers displayed in the normal interface, not the exact numbers of the Stamina screen.)
Round 1: 8 enemies
stamina 105.44 goes down to 104.98 = 0.46
Round 2: 7 enemies left
104.98 - 104.51 = 0.47
Round 3: 6 enemies left
104.51 - 104.05 = 0.46
Round 4: 5 enemies left
104.05 - 103.59 = 0.46
Round 5: 4 enemies left
103.59 - 103.12 = 0.47
Round 6: 3 enemies left
103.12 - 102.66 = 0.46
Round 7: 2 enemies left
102.66 - 102.2 = 0.46
Round 8: 1 enemy left
102.2 - 101.73 = 0.47
Overall:
8 rounds of combat
Total stamina loss 3.25%
For the displayed stamina cost of 0.058% per round of combat, 3.25% should have lasted for 56 rounds.
So, in each of the eight rounds of combat, my stamina depleted by eight times the supposed cost. That's a total of 64 times displayed cost. Assuming that I should have been charged for just eight rounds of combat, that is 56 times the displayed and expected stamina cost. (cost = n(n-1) )
For an established player this is a not insignificant irritant. For rookies, I have seen mention of losing 25% of their usable gameday stamina in one fight, which could mean just one or two fights per gameday with really bad luck.
HOW: Fight until you find a pack monster, e.g. Droogs, Wild Horses, Pyramids.
WHERE: Jungle fights, travel fights and Failboat fights.
http://www.improbableisland.com/forest.php?op=fight&stam=fight&c=1072-190044
WHEN: Since Pack monsters came out. Collapse
Chat about this Petition (Last Comment 174d08h ago by Omega)
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Close date: Wed, 15 Aug 2012 20:44:55 BST
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Petition ID 904: Memories can have values outside of 0 to 999999. Submitted Thu, 09 Aug 2012 03:55:39 BST by Buddleia
I was messing around with Programming, and I found that it's possible to increment your Memory to below zero.
30 players have interacted with this Memory, and here they are:
Player Name ................... Memory Value
Sessine ............................ 1
Cantankerous Biggs ......... 3... Expand 863 characters I was messing around with Programming, and I found that it's possible to increment your Memory to below zero.
30 players have interacted with this Memory, and here they are:
Player Name ................... Memory Value
Sessine ............................ 1
Cantankerous Biggs ......... 3
Buddleia ...................... -54
Rookie Beta Test Alt ....... 16
That's what Memory 64 in Place 196 (Buddleia's House at 19,6) looks like at the moment.
After having done something that I thought was impossible, I tried again. Next up: increment memory by 999999!
Player Name ................... Memory Value
Sessine ............................ 1
Cantankerous Biggs ......... 3
Buddleia ...................... 1999944
Rookie Beta Test Alt ....... 16
Right, so, I can increment the memory to above the maximum and to below the minimum I thought it was supposed to have.
Is that supposed to be able to happen? It wouldn't work nicely with the memory digits, or the memory part contrivances, surely ... and goodness knows what it might do to the Places database. I'm going to set it back to zero now but I'll test more if required.Collapse
Chat about this Petition (Last Comment 281d06h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 05:44:55 GMT
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Petition ID 1071: Preferences not saving on first try Submitted Mon, 24 Sep 2012 00:10:13 BST by Clockwork Artificer Silas
I'm not sure if this is just my account, or if this is a problem in general. So, in doubt, I'll assume it's just me.
WHAT: Whenever I change my preferences and click save, my preferences revert to the state that they were in before I made any changes. The changes only stick when I (withou... Expand 852 charactersI'm not sure if this is just my account, or if this is a problem in general. So, in doubt, I'll assume it's just me.
WHAT: Whenever I change my preferences and click save, my preferences revert to the state that they were in before I made any changes. The changes only stick when I (without leaving the preferences page) make my changes again and click save a second time. This is particularly noticable (and irritating) when I'm trying to re-do my extended bio. Sometimes I forget to select all and copy before hitting save, and all of my changes are lost.
HOW: Go to 'Preferences', make a change to the extended bio (I'm not sure it happens for everything on the preferences setting, but I know it happens for the extended bio and physical description settings), and click save. The preferences should revert to what they were before you made the changes.
WHERE: Preferences, specifically extended bio and physical description, though I think it extends to other parts of the preferences pane as well.
WHEN: This is tricky. I think I remember having this problem before I went on my hiatus, so...two years or more? Collapse
Chat about this Petition (Last Comment 174d20h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 06:06:28 GMT
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Petition ID 259: Anywhere to IC Submitted Thu, 24 Nov 2011 21:36:59 GMT by
WHAT: Upon starting a New day and getting Jill back, I seem to be transported to IC when i was in NH.
HOW: Be anywhere with Jill, lose her, Lose to a monster, then use a new day to get to back to the island, You should find yourself in IC.
WHERE: http://www.improbableisland.com/runmodule.php?modul... Expand 196 charactersWHAT: Upon starting a New day and getting Jill back, I seem to be transported to IC when i was in NH.
HOW: Be anywhere with Jill, lose her, Lose to a monster, then use a new day to get to back to the island, You should find yourself in IC.
WHERE: http://www.improbableisland.com/runmodule.php?module=quest_jill&op=retry
For when you get Jill back
http://www.improbableisland.com/village.php?c=229-213612
Where you end up.
When my Character Reached level 2 and started having Jill in fights. Collapse
Chat about this Petition (Last Comment 497d06h ago by Omega)
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Close date: Thu, 16 Aug 2012 06:44:08 BST
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Petition ID 340: Auto Update Issues - Yes, Cache is Cleared Submitted Thu, 08 Dec 2011 07:14:11 GMT by High Lady Escemfer
I am using the latest release of Chrome on a Vista computer. And I have cleared my cache twice, and my entire browser history (cookies and all) once.
Auto update seems to time out in less than five minutes (On one occasion, 3 min and 17 sec after me posting a comment, though this seems variable)... Expand 908 charactersI am using the latest release of Chrome on a Vista computer. And I have cleared my cache twice, and my entire browser history (cookies and all) once.
Auto update seems to time out in less than five minutes (On one occasion, 3 min and 17 sec after me posting a comment, though this seems variable). It does display the "Auto update has timed out" message in both Story and Banter while both channels are open. Both channels seem to time out at about the same time, perhaps spaced out by a couple of seconds, however.
Another strange thing, which seems related to auto update, is that the goings-on in Banter will occasionally flash into Story for a couple seconds, or vice versa. When this occurs, it displays as if there are two identical Banter or Story spaces (though the "Story/Banter Channel" headers still display over the correct chatspace). This does not occur frequently , but enough that I can notice a pattern. It autocorrects itself after a couple of seconds.
I have not tested to see if these issues continue with only one channel open, but I can go ahead and do so and reply to the Petition with my findings. Still an issue, though, even if it is only with both channels open.Collapse
Chat about this Petition (Last Comment 333d08h ago by High Lady Escemfer)
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Close date: Thu, 16 Aug 2012 06:44:33 BST
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Petition ID 345: Auto-Update not, well, auto-updating Submitted Sat, 10 Dec 2011 00:02:41 GMT by Wascally Wabbit Asagi
In NewHome, Banter or Story often (not always) stops auto-updating, even when the auto-updater indication text at the bottom says otherwise.
Chat about this Petition (Last Comment 286d03h ago by Ebenezer)
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Close date: Thu, 16 Aug 2012 06:48:59 BST
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Petition ID 346: chat.js bug Submitted Sat, 10 Dec 2011 02:30:14 GMT by die fledermaus
With the story and banter in stacked mode:
Error: document.getElementById("dualchat_left") is null
Source File: http://www.improbableisland.com/js/chat.js Line: 4
I'm guessing something in chat.js is assuming the
mode is always split.
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Close date: Thu, 16 Aug 2012 07:30:43 BST
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Petition ID 827: Banter/Story Invastion Submitted Thu, 28 Jun 2012 04:10:30 BST by Open-Season on Cherriki Ten
I don't know if anyone else has posted about this at all, but I have been having issues with Banter and Story moving over to their respective counterparts.
I know I am not the only person with this problem so I was just wondering if there is any way to fix it
And it isn't just the side by side... Expand 108 charactersI don't know if anyone else has posted about this at all, but I have been having issues with Banter and Story moving over to their respective counterparts.
I know I am not the only person with this problem so I was just wondering if there is any way to fix it
And it isn't just the side by side organization. Mercury's narrator has complained to me about it happening with the stacked story and banter. Collapse
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Close date: Thu, 13 Sep 2012 19:24:05 BST
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Petition ID 1018: Online/Typing Indicators Seem Broke Submitted Thu, 06 Sep 2012 01:28:01 BST by Mack Truck Mixmaster Trowa
The indicators to the left of a player's name show as green, whether or not a person is in the same area as you, as long as they are online.
Also, when someone types in Global Banter, any area they may have posted in Story before shows them typing in that channel, too, even if they're not in that... Expand 384 charactersThe indicators to the left of a player's name show as green, whether or not a person is in the same area as you, as long as they are online.
Also, when someone types in Global Banter, any area they may have posted in Story before shows them typing in that channel, too, even if they're not in that area anymore.
However, the opposite is not true: If you type in Story, the indicator does not turn white. It only turns white when you type in Banter.
I'm in Plesantville, and noticed the nearby-issue in a place and the Clan Halls, too, when I logged in around 6:45pm Central Time.
http://www.improbableisland.com/village.php?chatting=true&comment=true#commentaryjump_global Collapse
Chat about this Petition (Last Comment 256d10h ago by Inked Ada)
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Close date: Fri, 14 Sep 2012 04:46:43 BST
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Petition ID 1036: Places Banter UnSilenceable. Submitted Thu, 13 Sep 2012 21:15:34 BST by Mechenyi Szara Kryik
For Places Banter, the ability to delete and undelete comments no longer exists, even when set to Local room or Place wide. Story side unaffected.
Tested with Place ownership, Key of Keys, and Silence key in various places. Seems to affect every place. Problem since the Banter change.
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Close date: Thu, 08 Nov 2012 05:52:47 GMT
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Petition ID 1060: Gifting of Grids and Memory chips Submitted Fri, 21 Sep 2012 06:34:22 BST by Simply- Dawg
I am unable to gift Modules and Programming grids by dropping them into others stores. Stone, Logs, C&C's- no problem. Grids, modules, columns and rows are not available in the menu when trying to Donate into stores.
CMJ was in Banter and when asked, said I should Petition and mention He said to ... Expand 88 charactersI am unable to gift Modules and Programming grids by dropping them into others stores. Stone, Logs, C&C's- no problem. Grids, modules, columns and rows are not available in the menu when trying to Donate into stores.
CMJ was in Banter and when asked, said I should Petition and mention He said to petition. So it could be escalated and marked...
And yes, I think that is everything. Collapse
Chat about this Petition (Last Comment 196d20h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 06:07:29 GMT
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Petition ID 1173: Altruism Submitted Wed, 14 Nov 2012 17:14:53 GMT by Victorian Dirk Strider
I sprung for the good stuff for the island. It vanished today. I did it yesterday, it should have been up until 11/14/2012 3-5 pm est
Ummm Not sure. I guess I made the kitty go up and the altruism at the same time.
Altruism bar
Today? I have people tell me it had twenty hours left before I... Expand 42 charactersI sprung for the good stuff for the island. It vanished today. I did it yesterday, it should have been up until 11/14/2012 3-5 pm est
Ummm Not sure. I guess I made the kitty go up and the altruism at the same time.
Altruism bar
Today? I have people tell me it had twenty hours left before I logged yesterday but it vanished today.
Collapse
Chat about this Petition (Last Comment 174d20h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 19:28:23 GMT
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Petition ID 1211: No link in pub for Timed Combat Submitted Fri, 30 Nov 2012 19:12:41 GMT by Junebug
The MoTD says "Timed Combat can be learned from the pub in New Pittsburgh." But there's no link in Vigour Mortis. Go in, nothing happens. People are scratching their heads and wondering.
Chat about this Petition (Last Comment 174d07h ago by Junebug)
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Close date: Sat, 15 Sep 2012 00:07:33 BST
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Petition ID 349: Commentary export is missing. Submitted Sat, 10 Dec 2011 14:17:20 GMT by Maniak
I can't save scenes using the commentary export function, as the link isn't there any more.
Chat about this Petition (Last Comment 249d05h ago by Iriana)
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Close date: Fri, 30 Nov 2012 06:23:28 GMT
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Petition ID 223: Running away successfully does not give experience Submitted Mon, 14 Nov 2011 21:56:58 GMT by ...The TitansxBane... Jakell
What:
When running away while fighting in the jungle, each time you fail to run away, you gain experience (it is noticeable if you have the mini HoF enabled). But, when you successfully run away, you do not gain any experience from the action.
How:
It seems this is possible in the jungles, a... Expand 361 charactersWhat:
When running away while fighting in the jungle, each time you fail to run away, you gain experience (it is noticeable if you have the mini HoF enabled). But, when you successfully run away, you do not gain any experience from the action.
How:
It seems this is possible in the jungles, as well as when traveling on the map. Any time you run and fail, you get experience, but you learn nothing from successful runs.
Where:
I don't think there is a specific URL for this one, it happens everywhere.
When:
I noticed the problem a few days ago, but likely it has been going on for a while. How often do people check their experience summing? Collapse
Chat about this Petition (Last Comment 174d20h ago by Admin CavemanJoe)
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Close date: Fri, 28 Dec 2012 06:06:57 GMT
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Petition ID 1239: Phantom Backslashes in Extended Bio and Phys. Desc. Submitted Sat, 15 Dec 2012 01:29:50 GMT by Back in Action Ashielf
Whenever I go to edit my physical description or my extended biography, a backslash appears before ANY apostrophe ( ' ), or quotation mark ( " ) that is in it.
I have to go through and deleted them all using chrome's search ability (So I don't miss any). If I were to go edit it and then just save... Expand 913 characters Whenever I go to edit my physical description or my extended biography, a backslash appears before ANY apostrophe ( ' ), or quotation mark ( " ) that is in it.
I have to go through and deleted them all using chrome's search ability (So I don't miss any). If I were to go edit it and then just save, they would all come back and show up in the one visible that everyone sees.
This has just started within the last few weeks from what I can tell. I had not noticed exactly when because I've been busy doing other things recently and haven't been paying attention, but I do not remember it doing this previously and a sizable chunk of my bio that gets the backslashes never changes.
It does not show up in the short biography. I tested this while typing this out and it seems fine.
Other notes: I use Open Office to type out my biography, then I copy/paste them into basic notepad. From there, I copy/paste into the game. I thought this may have been part of the issue because Open Office uses different types of quotation marks and apostrophes so on the latest edit, I went through and deleted the backslashes and the apostrophe/quotation marks. Tested it again after that and it was still doing it. Collapse
Chat about this Petition (Last Comment 159d08h ago by Junebug)
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Close date: Fri, 30 Nov 2012 06:31:36 GMT
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Petition ID 315: Can't Teach Timed Combat Submitted Tue, 06 Dec 2011 12:37:18 GMT by Blasting From Da Past, Clue
What- Can't Teach Timed Combat anymore, since the link that used to be in Bios has vanished!
How- Open the Bio of someone who does not have the skill yet
Where- Bio of someone who does not have the skill yet. For example http://improbableisland.com/bio.php?char=117548
When- Since the commentary c... Expand 35 charactersWhat- Can't Teach Timed Combat anymore, since the link that used to be in Bios has vanished!
How- Open the Bio of someone who does not have the skill yet
Where- Bio of someone who does not have the skill yet. For example http://improbableisland.com/bio.php?char=117548
When- Since the commentary change.
Well, that's it.
~Clue Collapse
Chat about this Petition (Last Comment 456d06h ago by Buddleia)
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Close date: Fri, 17 Aug 2012 04:31:17 BST
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Petition ID 626: Chapel's Story don't work Submitted Fri, 30 Mar 2012 07:32:42 BST by Midnight Skye
One cannot RP or post in the chapel. One can test this by trying to `italk with others`i.
This happens inside of the chapel.
This is the first time it happened to me. I don't know how many times it's happened before or how long it's been going on.
Chat about this Petition (Last Comment 397d07h ago by Fiery Hanna B)
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Close date: Tue, 18 Sep 2012 06:00:46 BST
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Petition ID 656: Special Comments: preview is wrong Submitted Mon, 09 Apr 2012 05:14:31 BST by Buddleia
WHAT:
1. Preview shows your set chat/talk colour, but the actual comment comes out in black by default. (I'm not sure whether it's chatcol or talkcol or both - mine are both set to @green.)
2. Preview shows your charactername, says, and quotation marks, as if you were talking.
Example: w... Expand 833 characters WHAT:
1. Preview shows your set chat/talk colour, but the actual comment comes out in black by default. (I'm not sure whether it's chatcol or talkcol or both - mine are both set to @green.)
2. Preview shows your charactername, says, and quotation marks, as if you were talking.
Example: what displays in the preview as
[00m00s]│ Buddleia says "* Ooh, look at me, using a special comment!"
would actually come out as
[00m00s] Ooh, look at me, using a special comment!
This can be confusing! I nearly used GREM before deciding to just ignore the unexpected formatting. Maybe it should be light grey by default to fit in with actions? Or maybe it should be black to emphasise that something special just happened...
Anyway, even if it should be black, then it would be nice if the preview was more accurate.
------------------------
HOW:
Use a special comment in a chat area. (1. Buy some from the Lodge. 2. Start your comment with *.)
------------------------
WHERE: Chat areas.
------------------------
WHEN: Since the new chat system, I think. Collapse
Chat about this Petition (Last Comment 247d21h ago by Admin CavemanJoe)
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Close date: Fri, 14 Sep 2012 04:50:24 BST
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Petition ID 773: Talkcol affects Place descriptions Submitted Tue, 12 Jun 2012 18:19:21 BST by Buddleia
WHAT: If a room has "no chat" set, then if the room or page descriptions use the colour code # then the bits which should be light cyan appear in the player's set talkcol (for me, that's usually @, but I tested with L, X, k, and ~).
I've checked - it's not chatcol, just talkcol.
It a... Expand 922 characters WHAT: If a room has "no chat" set, then if the room or page descriptions use the colour code # then the bits which should be light cyan appear in the player's set talkcol (for me, that's usually @, but I tested with L, X, k, and ~).
I've checked - it's not chatcol, just talkcol.
It applies in FF and in Chrome.
It does not apply if there is a story channel (and, presumably, not if there is story and banter). So, I assume, the game is checking whether there is somewhere that the player can input text:
- if not, then it looks up their talkcol and uses that where the colour code is #
- if there is a text box, then it has # as light cyan and checks the player's chatcol when they start entering text.
HOW: in a Place, have a room or a page which includes the colour code #.
Set that room to not have a chat channel.
Set your talkcol to something other than #.
I don't know if this applies in all other places where there's no chat channel - in-game stories yes, monster descriptions yes, lessons yes, etc. Bios?
WHERE: Currently visible at
http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=755&roomid=5212&pageid=2282&c=260-181431
WHEN: first found today. Collapse
Chat about this Petition (Last Comment 251d22h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 06:40:17 GMT
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Petition ID 795: Hotkeys Don't Work In Opera 12 Submitted Tue, 19 Jun 2012 20:41:00 BST by Fractal Aeridus
I've tried hitting all the different hotkeys in different scenes and they don't work in Opera 12. This includes A-z and 0-9, and possibly more. Site-specific hotkeys on other sites seem to work fine.
Chat about this Petition (Last Comment 174d19h ago by Admin CavemanJoe)
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Close date: Thu, 16 Aug 2012 04:45:48 BST
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Petition ID 855: Where in the shit's my req? Submitted Thu, 12 Jul 2012 01:58:08 BST by Sandwich Man Jenkins
WHAT
I dealt around 1.6 million damage to a Titan, but recieved 0 req
HOW
Don't really remember
WHEN
I was titan hunting early today
WHERE
Somewhere in the south eastern waters
Chat about this Petition (Last Comment 312d06h ago by Junebug)
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Close date: Fri, 14 Sep 2012 05:02:39 BST
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Petition ID 943: Similar to 522, color bleeds from "Nearby Places" place names to the options below Submitted Sat, 18 Aug 2012 16:56:02 BST by Sanity Bandit Awesome Fred
WHAT: "Nearby Places" header on the left sidebar will list Places. If the Place's name doesn't close the color tag, which they seldom do, then the next "Inventory" header will be that same color, and now the herb-related header also gets colored.
HOW: Just walk to a square that has it. Go to 20,2... Expand 197 charactersWHAT: "Nearby Places" header on the left sidebar will list Places. If the Place's name doesn't close the color tag, which they seldom do, then the next "Inventory" header will be that same color, and now the herb-related header also gets colored.
HOW: Just walk to a square that has it. Go to 20,26 for an example that I'm on right now.
WHERE: See "HOW:"
WHEN: It's been going on for a long time. I've talked to Junebug about it before and she closed the tag on a specific example before. Collapse
Chat about this Petition (Last Comment 251d22h ago by Admin CavemanJoe)
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Close date: Mon, 27 Aug 2012 19:22:36 BST
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Petition ID 972: Ad-supported Firefox error Submitted Mon, 27 Aug 2012 06:32:23 BST by Privateer Mizuhana
Since the last update, this occurs on every page of II, including the homepage. I'm using Firefox 14.0.1 with the Ad-Supported Black skin, and each column of text appears as a new row instead. Most stats are referred to with their IDs, and the following block of text appears on each page toward the ... Expand 1669 charactersSince the last update, this occurs on every page of II, including the homepage. I'm using Firefox 14.0.1 with the Ad-Supported Black skin, and each column of text appears as a new row instead. Most stats are referred to with their IDs, and the following block of text appears on each page toward the bottom:
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Currently-Relevant")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Vital-Info")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Personal-Info")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Equipment-Info")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Game-State")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Global-Banter")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_buffs")
Hope this helps! I do prefer giving you ad money, after all. Collapse
Chat about this Petition (Last Comment 269d10h ago by Junebug)
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Close date: Tue, 11 Sep 2012 08:25:10 BST
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Petition ID 1023: Distracting from bio's Submitted Sun, 09 Sep 2012 04:02:02 BST by While on call, Outmen
Well, when you go to someone's bio and click 'distract this player', it send you to your distractions, but it does not add the player to the field for receiver if the message.
Just clicking on someone's name and visiting there bio, and clicking the link for the distractions.
Where is on the bio.
... Expand 144 charactersWell, when you go to someone's bio and click 'distract this player', it send you to your distractions, but it does not add the player to the field for receiver if the message.
Just clicking on someone's name and visiting there bio, and clicking the link for the distractions.
Where is on the bio.
It started when the new distraction box system went in.
I noticed it a few times when I was trying to send a message to someone via their bio. Collapse
Chat about this Petition (Last Comment 256d06h ago by While on call, Outmen)
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Close date: Fri, 30 Nov 2012 06:56:22 GMT
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Petition ID 1093: Clear Banter Contraption no longer works. Submitted Mon, 08 Oct 2012 00:27:19 BST by Surgeon Lythar
WHAT: The Clear Banter contraption no longer works as part of programs, even if you're only using a room-specific banter.
HOW: As an example, I have a place. I use it on a regular basis, and want to clean up Banter to remove some clutter before it is used again. So I type my command of /clear a... Expand 301 charactersWHAT: The Clear Banter contraption no longer works as part of programs, even if you're only using a room-specific banter.
HOW: As an example, I have a place. I use it on a regular basis, and want to clean up Banter to remove some clutter before it is used again. So I type my command of /clear all only to have Story cleared, while Banter remains cluttered as ever.
WHERE: Presumably every place with a Clear Banter program running in it.
WHEN: I believe that the problem started when Banter became global, but I only started noticing it after we got place-wide and room-specific banters. Collapse
Chat about this Petition (Last Comment 174d19h ago by Admin CavemanJoe)
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Close date: Thu, 25 Oct 2012 04:41:43 BST
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Petition ID 1131: Memento Titles Do Not Display Submitted Wed, 24 Oct 2012 21:47:29 BST by High Lady Escemfer
When viewing your inventory in Normal Mode, the titles of the Mementos in your shoebox no longer display.
Occuring since the new inventory screen was introduced.
Chat about this Petition (Last Comment 210d23h ago by Gentleman Outlaw Isaac)
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Close date: Fri, 30 Nov 2012 07:34:18 GMT
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Petition ID 1132: Inventory Sort Incorrect Submitted Wed, 24 Oct 2012 22:00:52 BST by High Lady Escemfer
When sorting your inventory alphabetically, the list is also alphabetized according to color codes (when applicable, in Mementos). If possible, the alphabetization should ignore color codes.
Also, the Recently Acquired sort seems to be incorrect. Offhand, I know that the Mementos and Lodge Item... Expand 366 charactersWhen sorting your inventory alphabetically, the list is also alphabetized according to color codes (when applicable, in Mementos). If possible, the alphabetization should ignore color codes.
Also, the Recently Acquired sort seems to be incorrect. Offhand, I know that the Mementos and Lodge Items in my inventory are not sorted by date acquired. This seems to be true of both Compact and Normal viewing modes.
Also also, this is not so much a problem as a request, but would it be possible to implement the same Inventory Display/Sort options in Place Inventories, or for Place Inventory to reference a player's existing display prefs? That would be sweet. Collapse
Chat about this Petition (Last Comment 174d19h ago by Admin CavemanJoe)
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Close date: Tue, 09 Oct 2012 03:27:13 BST
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Petition ID 597: Not getting exp for targeted fighting Submitted Thu, 22 Mar 2012 09:21:08 GMT by A Completely Insane Lunatick
Title says it all. When I use targeted fighting I get experience for standard fighting.
Chat about this Petition (Last Comment 427d13h ago by Junebug)
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Close date: Tue, 09 Oct 2012 03:36:31 BST
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Petition ID 601: The character expiry routine does not clean up occupied beds. Submitted Fri, 23 Mar 2012 22:48:29 GMT by Dizzyizzy
When an account times out, the characters remain, taking up bedspaces. I noticed with with two rookies in Dev's cabin. Sessine cleaned it up and told me that "The character expiry routine does not clean up occupied beds."
(Hah, you think I can diagnose a problem like that on my own? I didn't eve... Expand 293 charactersWhen an account times out, the characters remain, taking up bedspaces. I noticed with with two rookies in Dev's cabin. Sessine cleaned it up and told me that "The character expiry routine does not clean up occupied beds."
(Hah, you think I can diagnose a problem like that on my own? I didn't even know "expiry" was a word until Sessine used it.)
When: Well, since places, at least. It may be the same bug we had before, where sleep spaces would remain occupied, but made worse now since they don't show up in the kick players menu , or it could be a new little glitch in the matrix.Collapse
Chat about this Petition (Last Comment 425d17h ago by Omega)
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Close date: Fri, 30 Nov 2012 07:45:49 GMT
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Petition ID 645: Module grassyfield is not active, but was attempted to be injected. Submitted Wed, 04 Apr 2012 21:47:00 BST by Mostly Solid Aela of Nekops
I attempted to look for trouble in the Kittania Jungle, with no apparent difference from any other time. I am hunting a monster for Dan, if that makes any difference (unlikely, but who knows).
http://www.improbableisland.com/forest.php?op=search&stam=search&c=120-213746
Suddenly, I got the fo... Expand 291 charactersI attempted to look for trouble in the Kittania Jungle, with no apparent difference from any other time. I am hunting a monster for Dan, if that makes any difference (unlikely, but who knows).
http://www.improbableisland.com/forest.php?op=search&stam=search&c=120-213746
Suddenly, I got the following message under "Something Improbable!"
"Module grassyfield is not active, but was attempted to be injected."
Bug appears to be harmless, planted me back where I ought to be, and my next trouble hunt went off without a hitch. It just sounds like something I shouldn't be seeing. Collapse
Chat about this Petition (Last Comment 174d18h ago by Admin CavemanJoe)
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Close date: Wed, 19 Oct 2011 06:58:34 BST
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Petition ID 14: CMJ: Public Test Submitted Wed, 19 Oct 2011 06:46:35 BST by Admin CavemanJoe
Test of a public description.
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Close date: Thu, 20 Oct 2011 21:31:00 BST
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Petition ID 20: Rally: navlink to list of Points disappears once you've hit all the Unordered points. Submitted Wed, 19 Oct 2011 18:38:14 BST by Buddleia
WHAT: The nav link disappears. This could make someone who had entered the Rally unable to find all the points except by combing all thousand squares of the map.
HOW: Enter Rally. Hit all 50 of the Unordered points before hitting all 50 of the Sequenced Points.
WHERE: http://www.improbableisla... Expand 125 charactersWHAT: The nav link disappears. This could make someone who had entered the Rally unable to find all the points except by combing all thousand squares of the map.
HOW: Enter Rally. Hit all 50 of the Unordered points before hitting all 50 of the Sequenced Points.
WHERE: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=5%2C29%2C1&dir=southeast&c=1361-183448
WHEN: Since the Rally came out. Collapse
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Close date: Thu, 20 Oct 2011 20:23:13 BST
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Petition ID 21: Abandoned Factory: blank space at top of page, everything goes to the bottom Submitted Wed, 19 Oct 2011 19:16:32 BST by Buddleia
WHAT: Navigating the Factory is ugly and difficult with lots of scrolling between each pageload. There's a huge space above the top navlinks, pushing them and the "Abandoned Factory" header, info, map and so on right down to the bottom of the page.
HOW: Enter Factory, or move around in Factory. ... Expand 311 charactersWHAT: Navigating the Factory is ugly and difficult with lots of scrolling between each pageload. There's a huge space above the top navlinks, pushing them and the "Abandoned Factory" header, info, map and so on right down to the bottom of the page.
HOW: Enter Factory, or move around in Factory. (Fights, and the You Got Out page, are not affected. Have not tested dying in Factory.)
WHERE: http://www.improbableisland.com/runmodule.php?module=abandoncastle&c=1428-184012
WHEN: First reported July 22, still happens October 19. http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=24610 Collapse
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Close date: Fri, 21 Oct 2011 05:07:42 BST
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Petition ID 22: Rally: no compass direction given for Sequenced Point 50 Submitted Wed, 19 Oct 2011 19:22:29 BST by Buddleia
WHAT: Once you've hit Sequenced Point 49, the Rally information text changes to "You have reached a Sequenced Rally Point!" (from, e.g, "Next sequenced Rally point: 4N 17W"), and then nothing once you've moved off the square. In conjunction with the other reported bug - Petition ID 20 - this could m... Expand 403 charactersWHAT: Once you've hit Sequenced Point 49, the Rally information text changes to "You have reached a Sequenced Rally Point!" (from, e.g, "Next sequenced Rally point: 4N 17W"), and then nothing once you've moved off the square. In conjunction with the other reported bug - Petition ID 20 - this could make it impossible to find the final point in the rally.
HOW: Hit all 50 Unsequenced points, and hit 49 of the Sequenced points.
WHERE: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=9%2C31%2C1&dir=south&c=2208-191308
WHEN: first reported May 17, still happens October 19. http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=19799&lastpost=true#25794 Collapse
Chat about this Petition (Last Comment 526d20h ago by Omega)
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Close date: Mon, 24 Oct 2011 18:10:03 BST
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Petition ID 23: Weapon Tune-up Submitted Wed, 19 Oct 2011 21:42:43 BST by Thomas K. Mogar
I had the Watcher tune-up my weapon. The 500 Favour disappeared, and I opted to return to the offices to go back to the Island. The weapon upgrade isn't active and in my buff list.
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Close date: Fri, 21 Oct 2011 04:03:49 BST
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Petition ID 24: Kick Players list contains players in other Places Submitted Wed, 19 Oct 2011 23:10:45 BST by Junebug
What:
Owner is offered the option to kick out players who are actually in a different Place. This occurs in places with one- and two-digit place ids. Example - placeid 67 shows players who are in place 677.
Fix: (yes, I actually have one for this!)
The problem is with the LIKE clause in the SEL... Expand 235 charactersWhat:
Owner is offered the option to kick out players who are actually in a different Place. This occurs in places with one- and two-digit place ids. Example - placeid 67 shows players who are in place 677.
Fix: (yes, I actually have one for this!)
The problem is with the LIKE clause in the SELECT statement. Underscore '_' is a metacharacter for SQL LIKE, meaning any character . It needs to be escaped with a backslash '\'.
It's the second underscore that works the mischief, but you might as well escape both of them.
Collapse
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Close date: Thu, 20 Oct 2011 20:42:54 BST
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Petition ID 27: Memories disappear when added to a Place Submitted Thu, 20 Oct 2011 04:55:17 BST by Swede
Hi, I just used my Programmer's Selection Box. It nicely gave me 4 of all programming items. Next I tried to place a memory in my place: Small Cottage at 11,9 (ID: 277), which seem to go fine. The game asks me to give the memory a name, which I named \Racal\. Pressing enter made me go back to the me... Expand 472 charactersHi, I just used my Programmer's Selection Box. It nicely gave me 4 of all programming items. Next I tried to place a memory in my place: Small Cottage at 11,9 (ID: 277), which seem to go fine. The game asks me to give the memory a name, which I named \Racal\. Pressing enter made me go back to the memories page and there I got the message: No Memories have been defined just yet And indeed the memory I just placed is gone. As a test I went to my other place, Watch HQ at 14,9 (ID: 311) and dropped a memory there too. I named that one \test\. Same problem there too, as I got the message: No Memories have been defined just yet. And even for that building the memory is gone Please some help with this. If additional information is needed, do let me know. Thanks Collapse
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Close date: Fri, 21 Oct 2011 05:29:40 BST
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Petition ID 28: Multiple backslashes appear in Memento descriptions. Submitted Thu, 20 Oct 2011 06:13:21 BST by Allegedly a Title and Sonny
WHAT:
Mementos still have the problem with inserting \\ before any '. Noticed in the use text of the HOW clan badge when used.
WHEN:
This has been going on since Mementos were introduced. By now the database contains a lot of messed-up descriptions -- too many to correct by hand. After the bug ... Expand 79 charactersWHAT:
Mementos still have the problem with inserting \\ before any '. Noticed in the use text of the HOW clan badge when used.
WHEN:
This has been going on since Mementos were introduced. By now the database contains a lot of messed-up descriptions -- too many to correct by hand. After the bug is fixed, someone is going to have to write a routine to clean them all up.Collapse
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Close date: Sun, 23 Oct 2011 21:24:29 BST
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Petition ID 31: Targeted monsters do strong attacks with no advance notice Submitted Thu, 20 Oct 2011 17:12:45 BST by Warrant Officer Maybelline
I've been having some problems with the targeted combat system. It seems like when monsters are guard broken (unable to attack or defend) they will still attack me, and even try strong attacks when there's no advance notice via a red target. Usually by this point I have broken a couple of the me... Expand 205 charactersI've been having some problems with the targeted combat system. It seems like when monsters are guard broken (unable to attack or defend) they will still attack me, and even try strong attacks when there's no advance notice via a red target. Usually by this point I have broken a couple of the meters, so perhaps that mechanism's not working correctly - it clearly states in the original MoTD (2011-05-24) that disabled parts will not do strong attacks. That's just a guess, though; I'm no programmer!Collapse
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Close date: Fri, 21 Oct 2011 05:58:12 BST
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Petition ID 33: Health Insurance prevents healing companions Submitted Thu, 20 Oct 2011 18:25:16 BST by Hot Little Mama E Will
Hello, Just wanted to point out that when you use the Health Insurance, there is no way to heal Caroline the Speed medic (or, I assume, any other companions you might have). Also, the wording when you purchase the health insurance doesn't indicate that it is automatically used. I had bought three of... Expand 135 charactersHello, Just wanted to point out that when you use the Health Insurance, there is no way to heal Caroline the Speed medic (or, I assume, any other companions you might have). Also, the wording when you purchase the health insurance doesn't indicate that it is automatically used. I had bought three of them, not intending to use them until my character was higher leveled, but it automatically was used when I went to the hospital tent. Collapse
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Close date: Sun, 23 Oct 2011 20:35:05 BST
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Petition ID 35: Character-set encodings bug on the Wiki Submitted Thu, 20 Oct 2011 19:30:57 BST by
Junebug writes: The Wiki of Lies has long been known for being unable to display '...' and various other character combinations. Here, finally, is someone who seems to understand what's going wrong.
Naesten writes: There's something going wrong with encodings and the Wiki of Lies. For example, s... Expand 1121 charactersJunebug writes: The Wiki of Lies has long been known for being unable to display '...' and various other character combinations. Here, finally, is someone who seems to understand what's going wrong.
Naesten writes: There's something going wrong with encodings and the Wiki of Lies. For example, see http://enquirer.improbableisland.com/dokuwiki/doku.php?id=reality>. Notice that weird junk at the end? It looks suspiciously like what happens when a UTF-8 encoded character is interpreted as ISO 8859-1 (or the related codepage 1252)... which, in fact, is exactly what's going on. Presumably, this is because of the line "Content-Type:text/html; charset=iso-8859-1" in the HTTP headers sent by the server. You should probably try and find out where that's coming from so you can either get rid of it, or correct it to refer to UTF-8. (DokuWiki now only supports output in UTF-8, so don't bother trying to get it to do something else: see . Presumably, this header is either generated by Apache (presumably because that's what you've configured it to do) or by your dokuwiki templates. (Perhaps your templates are starting to output HTML before DokuWiki gets a chance to set the header?) Anyway, this happens *whenever* someone types "..." (among other things; see for a few more details) on a wiki page.
Junebug again: I hope this, or discussions with Naesten, can lead to the removal of this longstanding irritant. Collapse
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Close date: Thu, 20 Oct 2011 21:04:01 BST
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Petition ID 36: The Bluerock Chapel is gone. Submitted Thu, 20 Oct 2011 20:37:26 BST by Maniak
There is no chapel in Kittania. Or anywhere to get married/divorced.
I am itching to sever the ties with Emily. I have a hundred thousand requisition burning in my pocket to marry the love of my life, Seth, instead.
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Close date: Tue, 25 Oct 2011 19:16:52 BST
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Petition ID 42: Time range contrivances do not detect time correctly. Submitted Thu, 20 Oct 2011 21:46:26 BST by Tahvohck
The time range contrivances don't detect time correctly when wrapping around midnight, is this intended behavior?
Further details from Enquirer: Makiwa, Trowa have both reported this. Also, from Makiwa:
It seems that you cannot set a time that has a '0' in the minutes box.
Set time to 18:00... Expand 186 charactersThe time range contrivances don't detect time correctly when wrapping around midnight, is this intended behavior?
Further details from Enquirer: Makiwa, Trowa have both reported this. Also, from Makiwa:
It seems that you cannot set a time that has a '0' in the minutes box.
Set time to 18:00
Check contrivance and the time set is 18:0
Set time time to 18:05
Check contrivance and the time set is 18:5
The contrivance doesn't trigger on either of the above examples. Collapse
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Close date: Fri, 21 Oct 2011 05:12:20 BST
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Petition ID 43: Console Skin has an incomplete list of upper headers. Submitted Thu, 20 Oct 2011 21:46:54 BST by Omega
When choosing Console skin, on the top of the page, you see MoTD | Enquirer - blog, forums and wiki | Distractions: Some number new, A lot old | Report a problem
When choosing Default, you see MoTD | Distractions: 0 new, 211 old | Report a problem | Enquirer - Blogs, Forums and Wiki | Twitter | I... Expand 178 charactersWhen choosing Console skin, on the top of the page, you see MoTD | Enquirer - blog, forums and wiki | Distractions: Some number new, A lot old | Report a problem
When choosing Default, you see MoTD | Distractions: 0 new, 211 old | Report a problem | Enquirer - Blogs, Forums and Wiki | Twitter | Improbable Island Merchandise!
Also, "Improbable Island Merchandise now available!" message on the right hand panel does not show.
The Bug applies to Classic skin as well. Collapse
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Close date: Mon, 24 Oct 2011 08:28:53 BST
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Petition ID 46: Stamina drain for overweight backpack continues after pack emptied Submitted Thu, 20 Oct 2011 23:31:34 BST by Ragmatical
From the old petitions: "I dropped off a bunch of stone at my house (23,20) then started to head to Kit, and the stamina drain for having a overweight backpack kept showing up, but I have nothing in my pack, bandoleer, and my card case isn't full either."
Originally submitted 9/30/2011 5:38:06.
... Expand 105 charactersFrom the old petitions: "I dropped off a bunch of stone at my house (23,20) then started to head to Kit, and the stamina drain for having a overweight backpack kept showing up, but I have nothing in my pack, bandoleer, and my card case isn't full either."
Originally submitted 9/30/2011 5:38:06.
Similar problem reported by Jenner Jasser 9/29/2011 5:24:10 who added, "Buying a newday fixed the issue." Collapse
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Close date: Fri, 21 Oct 2011 06:16:34 BST
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Petition ID 49: Stamina percentage near invisible on Console skin Submitted Fri, 21 Oct 2011 02:22:36 BST by
From the old petitions:
The "stamina" display in the HUD doesn't work well with the Console skin: the percentage is shown in (near) black, which is of course effectively invisible on Console's black background. (Selecting the text is an effective workaround, but it's annoying to have to do that.)
... Expand 471 charactersFrom the old petitions:
The "stamina" display in the HUD doesn't work well with the Console skin: the percentage is shown in (near) black, which is of course effectively invisible on Console's black background. (Selecting the text is an effective workaround, but it's annoying to have to do that.)
The best solution would probably be to go from HTML like <font color="#003300"> to something more like <span class="stamina stamina-good">. (The point of "stamina-good" being to let the CSS specify different colors for different ranges of stamina; if you don't do that, this is obviously unnecessary.)
Or, if you already have the HUD code doing different things for different skins, you could obviously just do that here too...
Date submitted: 2011-07-15 16:26:11 Collapse
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Close date: Fri, 21 Oct 2011 05:12:29 BST
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Petition ID 50: All petitions require email Submitted Fri, 21 Oct 2011 02:51:30 BST by Omega
The petition report page says that: "We don't have a way to contact you. This Petition is being treated as Private. We'll be needing your email to accept this Petition." even when the petition is actually public instead of private.
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Close date: Tue, 27 Dec 2011 05:42:50 GMT
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Petition ID 52: Titans do not give money for the last hit. Submitted Fri, 21 Oct 2011 03:19:27 BST by Omega
Self explanatory, when you kill a Titan in one hit, you still do not receive money other than the one thousand requisition bonus.
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Close date: Fri, 21 Oct 2011 05:33:14 BST
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Petition ID 54: Console Skin physical description still hard to see. Submitted Fri, 21 Oct 2011 05:20:06 BST by Omega
Console Skin now looks great! However, when you mouseover somebody that has an avatar, their text shows very light gray over very dark gray, which is okay. However, when you mouseover at somebody with no avatar, the text color is black over very dark gray, very hard to read.
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Close date: Tue, 08 Nov 2011 08:01:07 GMT
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Petition ID 56: [UI Tweak] Console / Abandoned Factory graphical updates Submitted Fri, 21 Oct 2011 07:10:54 BST by Lance Corporal dfmchfhf
The Console skin with the new Abandoned Factory is now hard to read.
The colours for the Factory squares and the body bgcolor are the same and it is difficult to discern the individual squares.
Type: UI
Reproducibility: Always
How: Visit the Abandoned Factory with the Console skin active
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Close date: Sun, 23 Oct 2011 21:21:31 BST
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Petition ID 58: Mementos showing incorrect text Submitted Fri, 21 Oct 2011 07:28:29 BST by High Lady Escemfer
Some Mementos are now showing the incorrect text in the Title, Description, and Use text. As well, the Attributes assigned to the affected Mementos are now displaying blank in player bios.
What originally appeared as:
Title: Fancy Memento
Description: A very fancy Memento.
Use Text: You admir... Expand 583 charactersSome Mementos are now showing the incorrect text in the Title, Description, and Use text. As well, the Attributes assigned to the affected Mementos are now displaying blank in player bios.
What originally appeared as:
Title: Fancy Memento
Description: A very fancy Memento.
Use Text: You admire how fancy the Memento is.
Attribute: Mostly Harmless - Blah blah human race blah.
Now looks like:
Title: You admire how fancy the Memento is.
Description: You admire how fancy the Memento is.
Use Text: You admire how fancy the Memento is.
Attribute: ________ (big gaping nothing)
Some Mementos appear to be displaying the Use text in the Title and Descrip, while others seem to be displaying Memento-related text from a Dwelling. Issue appears both in inventory and in player bios, and is affecting several different Mementos.
Issue seems to be occuring as of today. Collapse
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Close date: Tue, 25 Oct 2011 19:25:00 BST
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Petition ID 63: Export commentary for banter channels gives story export Submitted Fri, 21 Oct 2011 16:41:59 BST by Laurence
If you try to export commentary for a banter channel where there is also a story channel (so for global this isn't a problem), you get the story commentary export instead.
I've never known this to work as expected.
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Close date: Wed, 02 Nov 2011 06:47:05 GMT
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Petition ID 64: Responding to Petition responses Submitted Fri, 21 Oct 2011 17:12:02 BST by Short n grumpy Daedalus
OK, so I got a response to my lost memory contrap-trivance thing. (many thanks), and I clicked on the link to "log in automatically and go straight to the Petition chat" (which is great thing to have.) I read the response ... and then ... oh ... no links on where to go next except Back to list of pe... Expand 480 charactersOK, so I got a response to my lost memory contrap-trivance thing. (many thanks), and I clicked on the link to "log in automatically and go straight to the Petition chat" (which is great thing to have.) I read the response ... and then ... oh ... no links on where to go next except Back to list of petitions. So I thinks to meself ... I'll have a look at the list of petitions. Nice. Read that ... where now? nada. So I thinks (again) I'll just click on my book mark to go to teh log in page. Nu uh. I'm taken to the last page I was on at my last log in (The Lovely place to sleep page).
Now (while I've got this open), that's all I can go to. And even clicking "go to sleep" just loops back to the "Hey, is something wrong?" page.
So ... a loop kinda thing happening.
Collapse
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Close date: Mon, 24 Oct 2011 08:34:09 BST
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Petition ID 66: Typo in Adding a new program Submitted Fri, 21 Oct 2011 18:37:09 BST by Swede
WHAT
When adding a Hunter's Lodge Program the text mentions:
"Add a row using my Hunter's Lodge item."
HOW
Just have a Extra Logic Grid in your inventory and in programs click on Create New (program that is)
WHERE
http://www.improbableisland.com/runmodule.php?module=places&placeid=277&roo... Expand 120 charactersWHAT
When adding a Hunter's Lodge Program the text mentions:
"Add a row using my Hunter's Lodge item."
HOW
Just have a Extra Logic Grid in your inventory and in programs click on Create New (program that is)
WHERE
http://www.improbableisland.com/runmodule.php?module=places&placeid=277&roomid=3645&prevroom=&op=contrivances&sub=newprogram&applytoroom=4087
WHEN
I noticed this today 21 okt. 2011 18:00 GMT. Collapse
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Close date: Mon, 24 Oct 2011 18:10:34 BST
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Petition ID 69: Weird/LotGD legacy wording when tuning up weapon. Submitted Fri, 21 Oct 2011 22:19:40 BST by Improbable Badass That Other Guy
Just got my weapon tuned up, and most of the pronouns relating to the Watcher are male in the descriptive text. Multiple mentions of handing over armour (not weapon) as well. Links in the left-hand column about returning to Disgrace.
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Close date: Sun, 23 Oct 2011 21:23:25 BST
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Petition ID 74: Gifting Station Submitted Sat, 22 Oct 2011 09:54:39 BST by MadAsEver itchysuit
Momentos show up with their description text in the left of things you have in your inventory to gift, and in my case makes the nav too long for everything that's in my inventory to show up.
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Close date: Tue, 25 Oct 2011 20:02:22 BST
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Petition ID 78: Typo discovery Submitted Sat, 22 Oct 2011 18:26:42 BST by Tefenet
When you go to meet Dan after completing your quest, there's a minor typo in his speech as seen below:
Dan leans twards you and says softly, 'Now, this bit here is gonna be tough.
The 'o' in towards is missing.
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Close date: Mon, 24 Oct 2011 08:46:26 BST
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Petition ID 79: Failboat: In-fight Adrenaline-health bar scales to max HP, not to adrenaline-health. Submitted Sat, 22 Oct 2011 20:13:17 BST by Buddleia
WHAT: If you have increased your maximum hitpoints by any method, the Failboat cage fights start looking pretty weird. The tiny health bar in Vital Info is correct, but the big obvious one in the middle of the screen above the monster's health bar appears nearly empty even when you are fully healed.... Expand 345 charactersWHAT: If you have increased your maximum hitpoints by any method, the Failboat cage fights start looking pretty weird. The tiny health bar in Vital Info is correct, but the big obvious one in the middle of the screen above the monster's health bar appears nearly empty even when you are fully healed. See
http://i38.photobucket.com/albums/e122/Sophie378/Improbable/Bugs%20and%20screenshots/adrenaline.png
HOW: Any character with extra maximum hitpoints: Go to Failboat, do a cage fight.
WHERE: http://www.improbableisland.com/graveyard.php?op=fight&stam=fight&c=622-195816
WHEN: I think this started when Titans first came out. 2010? Collapse
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Close date: Tue, 25 Oct 2011 19:51:58 BST
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Petition ID 83: Header links have a redundant one. Submitted Sun, 23 Oct 2011 10:01:01 BST by
On main page, and presumably other pages in default skin, the links on top show " MoTD | | Report a problem | Enquirer - Blogs, Forums and Wiki | Twitter | Improbable Island Merchandise!"
It is obvious that there should be something between MoTD and Report a problem buttons. This may be due to t... Expand 71 charactersOn main page, and presumably other pages in default skin, the links on top show " MoTD | | Report a problem | Enquirer - Blogs, Forums and Wiki | Twitter | Improbable Island Merchandise!"
It is obvious that there should be something between MoTD and Report a problem buttons. This may be due to the transfer between the two petition systems.
-Omega, not signed up. Collapse
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Close date: Tue, 25 Oct 2011 19:59:28 BST
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Petition ID 86: Typos: Approach Watcher on Failboat Submitted Sun, 23 Oct 2011 17:21:13 BST by Buddleia
WHAT: Flavour text copypasta:
You approach the center of the room, and The Watcher's desk.The huge banks of video monitors makes the air around you feel hot and dry. From across the desk, two bespectacled eyes stare into your soul.` Watcher leans over her bank of monitors and switches and regards y... Expand 888 charactersWHAT: Flavour text copypasta:
You approach the center of the room, and The Watcher's desk.The huge banks of video monitors makes the air around you feel hot and dry. From across the desk, two bespectacled eyes stare into your soul.` Watcher leans over her bank of monitors and switches and regards you with an evaluatory air.
"So. You storm off into the Island like your life depends on it, only to get your arse handed to you on a plate. There are far more interesting people we can spend air time on, you know." She leans forward and winks. "But hey, it's not all bad," she says under her breath, "I have the authority to return you to the others, and restore your airtime qualifications. Just jump in one of those cages there, and show us what you're really made of." She sits back in her chair, and turns back to her monitors. After a few moments she looks up, and scowls. "Well, what are you waiting for?"
1. Needs a space after the first sentence.
2. " ` Watcher " needs changing to " The Watcher " or similar.
HOW: On Failboat - Below Decks - Approach Watcher
WHERE: http://www.improbableisland.com/graveyard.php?c=1295-171920
WHEN: Ever since I can remember. Collapse
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Close date: Mon, 31 Oct 2011 08:06:04 GMT
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Petition ID 87: Closing petition leads to player badnav Submitted Sun, 23 Oct 2011 17:35:04 BST by Junebug
What:
I've badnaved a player by adding "Fixed" to the chat, pinging them to come take a look, then closing their petition. (Ref pet#64, 65.)
Shouldn't players be allowed to access the chat page for a petition that they submitted, even after the petition is closed?
When:
After the security fi... Expand 185 charactersWhat:
I've badnaved a player by adding "Fixed" to the chat, pinging them to come take a look, then closing their petition. (Ref pet#64, 65.)
Shouldn't players be allowed to access the chat page for a petition that they submitted, even after the petition is closed?
When:
After the security fix for pet# 45. (At least, I suspect that's what did it. I seem to remember doing the comment / ping / close sequence before that without having the player tell me they'd been badnaved.) Collapse
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Close date: Mon, 24 Oct 2011 08:28:41 BST
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Petition ID 90: Overweight Backpack on the Failboat Submitted Sun, 23 Oct 2011 23:57:44 BST by Dizzyizzy
The Problem: Despite the flavor text for the Failboat reading "your regular armour confiscated along with your weapon, backpack, bandolier and just about everything else, pride included", you are still penalized for overweight backpacks and bandoliers while fighting in cages.
HOW: Fill your backpac... Expand 251 charactersThe Problem: Despite the flavor text for the Failboat reading "your regular armour confiscated along with your weapon, backpack, bandolier and just about everything else, pride included", you are still penalized for overweight backpacks and bandoliers while fighting in cages.
HOW: Fill your backpack up past full and get to the boat, then fight in cages.
WHERE: Anytime fighting in cages. Here's a URL: http://www.improbableisland.com/graveyard.php?op=fight&auto=full&c=27-235354
WHEN: As long as I've been playing, so since at least last August. Collapse
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Close date: Tue, 25 Oct 2011 18:32:31 BST
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Petition ID 91: Using insults causes Overweight backpack penalties to seemingly double. Submitted Mon, 24 Oct 2011 15:36:32 BST by Dizzyizzy
When using insults (Well, Coarse and Confusing, I've never used Classy), the Overweight Backpack seems to double-hit. The associated flavor text (Thanks to your horribly overweight backpack, everything seems much harder.) appears at the very top of the page, as well as at the end of all the player's... Expand 281 charactersWhen using insults (Well, Coarse and Confusing, I've never used Classy), the Overweight Backpack seems to double-hit. The associated flavor text (Thanks to your horribly overweight backpack, everything seems much harder.) appears at the very top of the page, as well as at the end of all the player's attacks. Screencap: http://cl.ly/2m403p2v2z001E1U0U0d
How: Overfill a backpack, then use insults.
Where: Anywhere insults are used... in travel fights, in the jungle, against the magpie/GTM, against titans, against the drive.
When: At least a year. As long as I've been here. Collapse
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Close date: Tue, 25 Oct 2011 19:34:07 BST
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Petition ID 92: Clan Distractions: no preview shown Submitted Mon, 24 Oct 2011 19:06:32 BST by Buddleia
WHAT: Normal Distractions, when written, have a preview appearing under the input box. I (Founder of KIND) go to the Clan Distractions box (and yay, it's great to see it there after all the time when only Leaders and Officers could use it), and see only a box to type in.
HOW: Be a clan Founder. O... Expand 175 charactersWHAT: Normal Distractions, when written, have a preview appearing under the input box. I (Founder of KIND) go to the Clan Distractions box (and yay, it's great to see it there after all the time when only Leaders and Officers could use it), and see only a box to type in.
HOW: Be a clan Founder. Open Distractions. Go to Clan Distractions. Type.
WHERE: http://www.improbableisland.com/runmodule.php?module=massmail&op=clanmail
WHEN: First noticed today 24th October. Collapse
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Close date: Tue, 25 Oct 2011 20:12:25 BST
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Petition ID 93: Problem Reports: submission dates of Known Issues are wrong Submitted Mon, 24 Oct 2011 19:12:17 BST by Buddleia
WHAT: I just submitted a bug a couple of minutes ago. It is listed as 1 October. Today is the 24th. Another one that I submitted a couple of days ago is listed as 0 October. Another one that someone else submitted a day or two ago is 5 October. Is the calendar counting backwards or something?
HOW... Expand 179 charactersWHAT: I just submitted a bug a couple of minutes ago. It is listed as 1 October. Today is the 24th. Another one that I submitted a couple of days ago is listed as 0 October. Another one that someone else submitted a day or two ago is 5 October. Is the calendar counting backwards or something?
HOW: Submit a bug report using this handy new feature!
WHERE: http://www.improbableisland.com/problem_report.php?op=report&type=public
WHEN: Just noticed it today 24th October. Collapse
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Close date: Wed, 02 Nov 2011 06:49:57 GMT
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Petition ID 95: Unable to Receive the Watcher's Blessing Submitted Mon, 24 Oct 2011 20:55:32 BST by
I am unable to receive the Watcher's Blessing despite having more than the required amount of of Favour. Another individual on the Failboat is also unable to receive it.
I was simply fighting in the jungle and was sent to the Failboat when I died. I was near to enough favour when I was sent there... Expand 268 charactersI am unable to receive the Watcher's Blessing despite having more than the required amount of of Favour. Another individual on the Failboat is also unable to receive it.
I was simply fighting in the jungle and was sent to the Failboat when I died. I was near to enough favour when I was sent there due to previous deaths. I fought until I received enough favor, but am unable to purchase the Watcher's Favour.
http://improbableisland.com/graveyard.php?op=enter&c=314-205339
I do not know when the problem started, but it is currently October 24th, 4:20pm EST. Collapse
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Close date: Tue, 25 Oct 2011 18:54:58 BST
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Petition ID 98: Hiding Custom Races Is Broken Submitted Tue, 25 Oct 2011 01:38:33 BST by Jenner Jasser
WHAT
Title tells it all. When I try to hide my custom Race, it merely switches places with the symbol next to my name that shows I'm a site supporter. I asked someone else to do the same thing and they got the same result. Not entirely sure it's merely custom races, haven't had the chance to test... Expand 439 charactersWHAT
Title tells it all. When I try to hide my custom Race, it merely switches places with the symbol next to my name that shows I'm a site supporter. I asked someone else to do the same thing and they got the same result. Not entirely sure it's merely custom races, haven't had the chance to test.
HOW
Have a custom race then try to hide it, I suppose. It may need to also have a site supporter logo on it, I haven't confirmed for non site supporters.
WHERE
Kittania banter chat, about 5 minutes before sending this petition.
WHEN
It's apparently been going on for a while. I noticed a few weeks ago my Race and Supporter Logo switched, and it wasn't until I tried to hide my race when I noticed that it was already hidden. Collapse
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Close date: Thu, 27 Oct 2011 07:08:44 BST
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Petition ID 100: Places: People in beds do not show in Who's Nearby list Submitted Tue, 25 Oct 2011 04:45:48 BST by Buddleia
WHAT: If someone is in the same room as you, in one of the furnitures in a sleep slot, they do not show in the "Looking around, you see the following people around you:" display.
HOW:
Option 1- Find a room that has someone else asleep in one of its beds. You won't see them on the Nearby list.
... Expand 534 charactersWHAT: If someone is in the same room as you, in one of the furnitures in a sleep slot, they do not show in the "Looking around, you see the following people around you:" display.
HOW:
Option 1- Find a room that has someone else asleep in one of its beds. You won't see them on the Nearby list.
Option 2- Take two characters to a room with a sleep slot available. Put one into it. Second character should see them vanish from list.
WHERE: http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=196&roomid=2106&pageid=247&c=2525-043844 right now
WHEN: Noticed this for the last week or so (mid-late October)
Is this what is supposed to happen? It seems a little odd. But I suppose it will work out for the best in the places that accumulate zillions of campers, like the Newhome and hostel buildings. Collapse
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Close date: Tue, 08 Nov 2011 07:49:40 GMT
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Petition ID 103: Travel directions are removed when it costs more than 100% stamina to travel. Submitted Tue, 25 Oct 2011 18:30:54 BST by Omega
Instead of seeing the normal directions when you carry More Things Than Anybody Should Be Able To Carry, you see:
You don't have enough Travel Points left to move North. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move East. Your Trav... Expand 943 charactersInstead of seeing the normal directions when you carry More Things Than Anybody Should Be Able To Carry, you see:
You don't have enough Travel Points left to move North. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move East. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move South. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move West. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move NorthEast. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move NorthWest. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move SouthEast. Your Travel Points will be replenished on the next New Day.
You don't have enough Travel Points left to move SouthWest. Your Travel Points will be replenished on the next New Day.
It happens when your backpack is way too heavy to carry, raising stamina cost for moving past 100% stamina.
This happens even when you have much more than 100% stamina. Collapse
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Close date: Thu, 27 Oct 2011 07:12:36 BST
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Petition ID 104: Comms Tent doesn't register You've bought the map Submitted Tue, 25 Oct 2011 22:58:38 BST by Dizzyizzy
After buying a map, a return to the comms tent prompts you to buy it again.
To make it happen again, buy a map, and return to the comms tent. You'll stil have the "what's this map I've been hearing about?" link.
Where: in the comms tent. http://improbableisland.com/gypsy.php?c=139-225541
Wh... Expand 20 charactersAfter buying a map, a return to the comms tent prompts you to buy it again.
To make it happen again, buy a map, and return to the comms tent. You'll stil have the "what's this map I've been hearing about?" link.
Where: in the comms tent. http://improbableisland.com/gypsy.php?c=139-225541
When: Ever since ever. Collapse
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Close date: Thu, 27 Oct 2011 07:10:36 BST
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Petition ID 105: Watcher's Blessed Weapon/Armor not available Submitted Wed, 26 Oct 2011 01:42:06 BST by
I've had over 500 favor for several (game0 days straight and am not getting the option to get the Watcher's blessing. I've had the blessed weapon in the last 2 incarnations but for some reason the option does not show up this time around.
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Close date: Mon, 31 Oct 2011 06:06:42 GMT
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Petition ID 112: No Saved Days this morning Submitted Wed, 26 Oct 2011 14:07:48 BST by Den
Hi,
I was playing Private Den yesterday. I logged out of II last night around 10PM EST. I was in the Failboat, yet again. I changed one of my preferences and Nattered at somebody before logging out from the Failboat. When I logged back in this morning, I went directly to the Failboat not to the... Expand 309 charactersHi,
I was playing Private Den yesterday. I logged out of II last night around 10PM EST. I was in the Failboat, yet again. I changed one of my preferences and Nattered at somebody before logging out from the Failboat. When I logged back in this morning, I went directly to the Failboat not to the New Day screen. My Chronospheres were empty; no Saved Days despite loggoing out 10 hours earlier. I logged out again and then back in. On the second login, I went to a New Day, but my Chronospheres were still empty. It's never happened before. I hope that's all the info you need.
Sincerely, Michael Collapse
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Close date: Thu, 27 Oct 2011 04:59:01 BST
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Petition ID 114: Weapon/Armor Blessing Submitted Wed, 26 Oct 2011 18:37:48 BST by The Evil Bunny
The option for a Blessing is not appearing despite having more than enough favor (And no prior Blessing)
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Close date: Mon, 31 Oct 2011 06:44:24 GMT
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Petition ID 118: Sleeping together stamina buff/penalty not always applied Submitted Thu, 27 Oct 2011 19:29:44 BST by Laurence
In particular, if you are in a double bed with another person when the NewDay rolls and hit "Is it morning yet?" or refresh the chat, thus triggering a NewDay, you are treated as if you were sleeping in the bed alone and get the 12% stamina buff.
If you chrono or if you log out before the NewDay ... Expand 142 charactersIn particular, if you are in a double bed with another person when the NewDay rolls and hit "Is it morning yet?" or refresh the chat, thus triggering a NewDay, you are treated as if you were sleeping in the bed alone and get the 12% stamina buff.
If you chrono or if you log out before the NewDay and back in after, you get the expected behavior.
I noticed the problem only a few days ago, however I can't say if it existed before then. Collapse
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Close date: Mon, 31 Oct 2011 07:07:38 GMT
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Petition ID 123: Places: Door ordering is misbehaving. Submitted Fri, 28 Oct 2011 04:47:58 BST by Buddleia
WHAT: Door orders, when set, partly go in correct order and partly in whatever order they please.
See http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=25157&mode=&show=20&page=5 for one example.
I ended up having to make a separate room called "Lift" and just linking that to ... Expand 1003 charactersWHAT: Door orders, when set, partly go in correct order and partly in whatever order they please.
See http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=25157&mode=&show=20&page=5 for one example.
I ended up having to make a separate room called "Lift" and just linking that to the five floors, instead of having doors between each floor - trading the simplicity of one-click navigation for actually getting the navs to display in any sensible sort of order.
For another example:
Hallway in Buddleia's Place displays:
1. Door 3870 - sort order 30 (Upstairs)
2. Door 3867 - sort order 80 (Games room)
3. Door 3866 - sort order 90 (Party room)
4. Door 3865 - sort order 100 (Music room)
5. Door 3863 - sort order 110 (Hamstery)
6. Door 3864 - sort order 120 (Swimming pool)
7. Door 3846 - sort order 20 (Front room)
8. Door 3847 - sort order 70 (Guest wing)
HOW: Go to one of your larger Places, go to Master Settings, attempt to set sensible door orders, get confused.
WHERE: http://www.improbableisland.com/runmodule.php?module=places&placeid=196&roomid=3666&prevroom=2106&op=admin&c=2380-043116 for Buddleia's House.
WHEN: Ever since manual-override door ordering, September. http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=25244 Collapse
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Close date: Fri, 28 Oct 2011 19:23:32 BST
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Petition ID 124: Earning Negative Glory Submitted Fri, 28 Oct 2011 13:43:50 BST by Bloody Showoff Wongo the Sane
WHAT: "You earn -920 Glory Points this round!" - I'm pretty sure negative glory isn't supposed to happen?
HOW: Hitting a monster with some kind of vampiric regeneration (eg: Watcher's Blessed Weapon) active. In this case, it was my clan aura.
WHERE: During Combat. http://www.improbableisland.c... Expand 192 charactersWHAT: "You earn -920 Glory Points this round!" - I'm pretty sure negative glory isn't supposed to happen?
HOW: Hitting a monster with some kind of vampiric regeneration (eg: Watcher's Blessed Weapon) active. In this case, it was my clan aura.
WHERE: During Combat. http://www.improbableisland.com/runmodule.php?module=worldmapen&op=fight&skill=insult&l=3&c=800-133614 if it's helpful
WHEN: Only just noticed it, but it's probably been going on all day.
Hope that's enough info :-) Collapse
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Close date: Wed, 09 Nov 2011 05:39:45 GMT
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Petition ID 125: Typos: PSK's Shady Salesman has no spaces after full stops Submitted Fri, 28 Oct 2011 13:52:19 BST by Buddleia
WHAT: Flavour text copypasta:
On meeting:
--------------------------
While passing through the inn, a shady figure in a black trenchcoat and fedora catches your eye and motions you over into his dark corner.You cautiously approach the man, wondering what he could want with you.Once you are cl... Expand 1403 charactersWHAT: Flavour text copypasta:
On meeting:
--------------------------
While passing through the inn, a shady figure in a black trenchcoat and fedora catches your eye and motions you over into his dark corner.You cautiously approach the man, wondering what he could want with you.Once you are close by he finally speaks, "Greetings, adventurer.You look like you could use a break, and I am just the person to give you such a break.For the pittance of only 225 Requisition, I can offer you something that will be a great asset to you on your travels.Bear in mind, I don't offer my services to just anyone, so you're very lucky.Although, you will have to decide quickly, as I am quite busy."He stands there with his hands in his deep pockets, awaiting your decision.
--------------------------
On getting booze:
--------------------------
Shady though he is, you decide to take up the salesman on his offer.
The salesman searches his deep pockets, then looking slightly embarrassed, he picks up a mug from the table behind him.He says to you, "You've purchased one of the best things there are around here, an ale from this very inn!"He hands you the mug and slinks off into the shadows as you drink it down.
You enjoy a cold ale!
You feel healthy!
You feel buzzed!
--------------------------
Needs more spaces. If I recall correctly, all of the potential "accept offer" reactions need more spaces. (Also, my inner pedant feels that there should be a comma in "then, looking slightly embarrassed", but that's probably just me.)
HOW: Bounce in and out of PSK until you meet him
WHERE: http://www.improbableisland.com/inn.php?c=55-134421
WHEN: Ever since ever Collapse
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Close date: Fri, 28 Oct 2011 19:23:36 BST
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Petition ID 126: Glorious failboat. Submitted Fri, 28 Oct 2011 16:16:57 BST by Lieutenant General Alexander Quandle
I got glory for fighting on the failboat. I'm not sure if this should happen. It looked like quite a decent amount as well, probably as I had 0 hp.
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Close date: Mon, 31 Oct 2011 05:25:22 GMT
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Petition ID 127: Superusers show up in the HoF. Submitted Fri, 28 Oct 2011 17:42:08 BST by Maniak
The Watcher, Admin CavemanJoe, Eben and other superusers take up an unrightful place in the HoF.
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Close date: Mon, 31 Oct 2011 06:57:29 GMT
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Petition ID 130: eBoy's Trading Station: your total of an item is not updated until you do something else. Submitted Fri, 28 Oct 2011 18:41:12 BST by Buddleia
WHAT: If you buy an item in eBoy's, the navbar and the page-centre info do not update that you have an item to sell (or increment your total) until you have clicked another link, e.g. bought/sold another item/checked inventory/etc. So, if you are buying six BANGS (starting with 0), you click six tim... Expand 378 charactersWHAT: If you buy an item in eBoy's, the navbar and the page-centre info do not update that you have an item to sell (or increment your total) until you have clicked another link, e.g. bought/sold another item/checked inventory/etc. So, if you are buying six BANGS (starting with 0), you click six times but it shows your totals as 0, 1, 2, 3, 4, 5 for those six clicks.
Selling items does change the displayed numbers immediately.
HOW: Go to eBoy's, buy an item.
WHERE: http://www.improbableisland.com/runmodule.php?module=eboy&op=start&c=1136-183554
WHEN: Since you redid the eBoy's module at least - possibly "ever since ever", but that is when I first noticed it. Collapse
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Close date: Wed, 09 Nov 2011 05:57:21 GMT
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Petition ID 132: Colours bleed through in places. Submitted Fri, 28 Oct 2011 21:42:32 BST by Petrucci
Colours in titles of Rooms and Places bleed through to other navs in Opera 11.50, as observed in the screenshot.
http://improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=4%2C17%2C1&dir=south
http://i.imgur.com/QI7mv.png
It also happens in room titles, see
http://improbabl... Expand 224 charactersColours in titles of Rooms and Places bleed through to other navs in Opera 11.50, as observed in the screenshot.
http://improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=4%2C17%2C1&dir=south
http://i.imgur.com/QI7mv.png
It also happens in room titles, see
http://improbableisland.com/runmodule.php?module=places&op=room&placeid=180&roomid=3259&prevroom=3228&c=94-213735
http://i.imgur.com/6eQEI.png
Coloured place titles also have a tendency to lose their URL underlining in the places box. Collapse
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Close date: Tue, 08 Nov 2011 08:19:04 GMT
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Petition ID 134: New Hall O' Fame missing the old Clan Buff chart. Submitted Fri, 28 Oct 2011 22:31:51 BST by Kestrel
Precisely what the title says - there's no 'Clan Buffs' option under Categories or Clans (or, indeed, Action Levels). I'm curious to know whether this has been forgotten or intentionally scrapped.
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Close date: Mon, 31 Oct 2011 06:59:10 GMT
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Petition ID 135: Hall of Fame - Questing? Submitted Fri, 28 Oct 2011 22:37:56 BST by Bastard Pirate Black Jacques Chirac
No more Questing Points in new clean renovated Hall O'Fame?
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Close date: Wed, 02 Nov 2011 06:49:31 GMT
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Petition ID 136: Luggage hut: has links to let you buy what you've already got. Submitted Fri, 28 Oct 2011 23:10:09 BST by Buddleia
WHAT: You can re-buy the same backpack and bandolier that you already have, losing cigs if you're curious or make a misclick. Should there be something that checks what you have already bought and hides the nav link to that/those one/s? Perhaps a confirmation page, too?
HOW: Go to IC, go to Lugga... Expand 155 charactersWHAT: You can re-buy the same backpack and bandolier that you already have, losing cigs if you're curious or make a misclick. Should there be something that checks what you have already bought and hides the nav link to that/those one/s? Perhaps a confirmation page, too?
HOW: Go to IC, go to Luggage Hut. All six "buy" links show.
WHERE: http://www.improbableisland.com/runmodule.php?module=luggagehut&op=start&c=364-230429
WHEN: Ever since ever. Collapse
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Close date: Mon, 31 Oct 2011 07:00:02 GMT
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Petition ID 138: No glory on double KO fights, and no Glory stored in the HoF at all Submitted Sat, 29 Oct 2011 12:29:50 BST by Spirited Sneaky
My glory is counted as normal after every won fight, even ones where I am knocked out (but so is my opponent). I see multipliers build up for each round, and I even get notifications of my record Glory. My Glory seems to just 'vanish' upon a double KO.
I don't even appear on the Hall of Fame list... Expand 155 charactersMy glory is counted as normal after every won fight, even ones where I am knocked out (but so is my opponent). I see multipliers build up for each round, and I even get notifications of my record Glory. My Glory seems to just 'vanish' upon a double KO.
I don't even appear on the Hall of Fame list, even though people have played long before and after I have. I've tried this across multiple characters; all of them gain, none of them are acknowledged. Collapse
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Close date: Mon, 31 Oct 2011 07:43:25 GMT
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Petition ID 140: Unable to follow link to player's Bio Submitted Sat, 29 Oct 2011 17:12:02 BST by Simply- Dawg
Clicking on a players name returns to top of page, rather than to their bio. Sometimes, all recent posts to chat are eliminated, up to my last post- whether it was 2 minutes prior or 30. Trying to identify a new player repeatedly can cause white screen badnav.
Problem is at least two weeks old.
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Close date: Mon, 31 Oct 2011 07:45:39 GMT
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Petition ID 142: Front Door Keys Don't Work Submitted Sun, 30 Oct 2011 01:16:09 BST by High Lady Escemfer
WHAT: Players with Front Door Keys OR Key of Keys are unable to enter a locked Place. Of course, this includes a Key of Keys holder who locked the Place, then exited.
HOW: Lock, and then exit, a Place that you have a Key of Keys for. Alternatively, give another player a Front Door Key, then l... Expand 156 charactersWHAT: Players with Front Door Keys OR Key of Keys are unable to enter a locked Place. Of course, this includes a Key of Keys holder who locked the Place, then exited.
HOW: Lock, and then exit, a Place that you have a Key of Keys for. Alternatively, give another player a Front Door Key, then lock the Place.
WHEN: Since Places went live, I think.
Place Owners are still able to go in and out of a locked Place, it's just Keyholders who can't. Collapse
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Close date: Wed, 09 Nov 2011 08:05:32 GMT
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Petition ID 144: Typos and inconsistent colouring in Hospital Tent Submitted Sun, 30 Oct 2011 23:26:11 GMT by Buddleia
WHAT:
Flavour text copypasta:
----------------------------------
You duck into the pitiful tent. The overpowering odour of blood, disinfectant and crankcase oil makes you cough, attracting the attention of a grizzled old person that does a remarkable job of reminding you of a rock, which probab... Expand 2042 charactersWHAT:
Flavour text copypasta:
----------------------------------
You duck into the pitiful tent. The overpowering odour of blood, disinfectant and crankcase oil makes you cough, attracting the attention of a grizzled old person that does a remarkable job of reminding you of a rock, which probably explains why you didn't notice them until now.
"Huh. Looks like you came in just in time," the old thing remarks."I've seen worse, but not by much." The filthy old wreck wipes its hands on a blood-soaked rag, reminding you of your local dodgy mechanic. "Jus' to let yer know, yer all welcome 'ere. We cater fer a bunch o' varied an' distinct clientele." He spits on the ground. "Midgets, humans, zombies, mutants... we get 'em all, we fix 'em all. 'cept robots, o'course - show me a man who can figure out 'ow them buggers work, and I'll show yer a robot in disguise. Anyway, we got the equipment to do it all proper, like." He gestures to a toolbox containing scalpels, screwdrivers and duct tape.
"Oh. That's nice. How much?" you ask, wondering whether you're going to be patched up with duct tape and let loose upon the world.
The old man kicks you idly in the shin as one might kick a tyre. "Hmm... from the state of you, mate, 829 requisition tokens to do a proper job," he says as he bends over and pulls the cover off a tray table stacked with shining surgical steel sharpnesses.The view of the bloke bending over to remove the tarpaulin almost does enough mental damage to require further work."O' course, I could jus' hand you over to the work-experience lads," he continues, gesturing at a table of eager-looking youths. "They'll be cheaper, but I dunno if they'll do as good a job."
----------------------------------
1. Needs full stops after some sentences. (This also applies to the "not enough money" page.)
2. Flavour text starts in black, then goes dark cyan.
3. Second paragraph starts with his quotation mark in black; all others are in dark cyan.
4. Uses dark magenta instead of default cyan or set chatcol for player's line.
5. Healer's last sentence (end of paragraph 4) is not coloured.
HOW: In any town, enter Hospital Tent.
WHERE: http://www.improbableisland.com/healer.php?op=buy&pct=20&c=22-230725
WHEN: Ever since ever. Collapse
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Close date: Tue, 08 Nov 2011 08:28:11 GMT
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Petition ID 147: No Glory given for rest of gameday after restoring from Failboat. Submitted Mon, 31 Oct 2011 17:58:52 GMT by Buddleia
WHAT:
MOTD of 2011-10-28 implies that Glory is awarded for all jungle/map/Factory fights ("
Your Glory score is incremented with every round of battle"), but after dying and then restoring on Favour, I get no Glory for the rest of the gameday no matter how many more fights I do.
HOW:
... Expand 416 charactersWHAT:
MOTD of 2011-10-28 implies that Glory is awarded for all jungle/map/Factory fights ("
Your Glory score is incremented with every round of battle"), but after dying and then restoring on Favour, I get no Glory for the rest of the gameday no matter how many more fights I do.
HOW:
1. Do a fight or two to confirm you're collecting Glory.
2. Boat yourself, one way or another. (Improbabombs are fairly reliable.)
3. Restore on Favour. (Note: no Glory given for cage fights, as of Petition#126.)
4. Do more fights - I am not seeing any more purple Glory text.
WHERE:
http://www.improbableisland.com/forest.php?op=fight&stam=fight&c=811-174544
WHEN:
Noticed yesterday, confirmed today. Collapse
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Close date: Fri, 30 Dec 2011 05:56:48 GMT
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Petition ID 150: List Contestants shows Location as "places_[PlaceID]_[RoomID]" rather than place name. Submitted Tue, 01 Nov 2011 00:26:58 GMT by Buddleia
WHAT:
The List Contestants page used to actually report the building name (and then a room ID, which wasn't necessary). Now, it lists the place ID and room ID. Unless you've memorised (or can look up) all the place IDs, that means you can't find who's where. Also, it's ugly.
Example:
Worthy ... Expand 723 charactersWHAT:
The List Contestants page used to actually report the building name (and then a room ID, which wasn't necessary). Now, it lists the place ID and room ID. Unless you've memorised (or can look up) all the place IDs, that means you can't find who's where. Also, it's ugly.
Example:
Worthy Level Name Location Race Sex Last On
Yes 12 Zolotisty places_6_4721(Online) Joker Female Today
Yes 9 analytical Buddleia places_437_2099(Online) Joker Female Today
Yes 11 Rookie Beta Test Alt places_437_2104(Online) Human Male Today
(Minor tangential issues: yes, it does display the "(Online)" with no space after townname or placename.
And incidentally, on a "who is online now" list, it seems a little pointless to have a "last on" column. If that could be retained on the contestant search, but removed for the online list, that would be nicer, in my opinion.)
HOW: Any town, go to List Contestants.
WHERE: http://improbableisland.com/list.php?
WHEN: Since Places. Collapse
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Close date: Tue, 08 Nov 2011 08:26:57 GMT
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Petition ID 151: Gender of active player unreadable or nearly unreadable in HoF Submitted Tue, 01 Nov 2011 00:53:48 GMT by Laurence
When a user who is playing a male character (I don't know if this holds true for female characters) views the Hall of Fame and looks at the highlighted row for the character, the gender doesn't show up at all in the Default - Red skin. It is damn near unreadable in the Classic skin.
I admit I wa... Expand 246 charactersWhen a user who is playing a male character (I don't know if this holds true for female characters) views the Hall of Fame and looks at the highlighted row for the character, the gender doesn't show up at all in the Default - Red skin. It is damn near unreadable in the Classic skin.
I admit I wasn't patient enough to try any others.
Admittedly this is really a rather minor problem as a user ought to know the gender of their own character, but it's an aesthetic thing that's probably not as intended so I thought I'd throw it out there. Collapse
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Close date: Fri, 30 Dec 2011 05:57:05 GMT
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Petition ID 157: DNI status persists while offline Submitted Tue, 01 Nov 2011 23:51:27 GMT by Rookie Beta Test Alt
WHAT: If a character sets their status as DNI, then their presence-indicator-bar stays blue until they unset it. Including when they are logged out or timed out, and still when they log back in. (To the person who is set as DNI, their bar looks AFK-grey. To everyone else it looks blue.)
This can... Expand 292 charactersWHAT: If a character sets their status as DNI, then their presence-indicator-bar stays blue until they unset it. Including when they are logged out or timed out, and still when they log back in. (To the person who is set as DNI, their bar looks AFK-grey. To everyone else it looks blue.)
This can be confusing if you think someone is around but busy, but they're actually away and have been/will be for hours. If an Offline status could override DNI, that would be more informative.
HOW: set DNI status
WHERE: n/a
WHEN: I think this has been occurring since DNI became available. Collapse
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Close date: Wed, 02 Nov 2011 07:41:36 GMT
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Petition ID 158: Weapon commentary icon- and name- repeatedly showing itself when told not to show. Submitted Wed, 02 Nov 2011 00:31:47 GMT by Kestrel
I've been repeatedly hiding Kestrel's golf club and Kagero's fists, and it seems like the preferences are resetting themselves every time a natural new day swings by. I noticed it first yesterday, and by the look of the mouseovers in the new HoF - where seemingly everyone has their weapon on dis... Expand 97 charactersI've been repeatedly hiding Kestrel's golf club and Kagero's fists, and it seems like the preferences are resetting themselves every time a natural new day swings by. I noticed it first yesterday, and by the look of the mouseovers in the new HoF - where seemingly everyone has their weapon on display - it's not just affecting me.
Seems to be happening everywhere there's a chatspace, too.Collapse
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Close date: Fri, 30 Dec 2011 06:02:25 GMT
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Petition ID 161: Bugtracker: Some "Expand xxx characters" links are nonfunctional. Submitted Wed, 02 Nov 2011 02:23:41 GMT by Buddleia
WHAT: Petitions # 157, 87, 88, have the "Expand xxx characters" linktext, but it is not underlined and not a link. To read the full texts, you can still click on "Chat About This Petition".
HOW: Open Petitions (with or without the showclosed).
WHERE: http://www.improbableisland.com/problem_rep... Expand 58 charactersWHAT: Petitions # 157, 87, 88, have the "Expand xxx characters" linktext, but it is not underlined and not a link. To read the full texts, you can still click on "Chat About This Petition".
HOW: Open Petitions (with or without the showclosed).
WHERE: http://www.improbableisland.com/problem_report.php?op=showcurrent&showclosed=true
WHEN: As of now. Collapse
Chat about this Petition (Last Comment 530d19h ago by Buddleia)
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Close date: Tue, 08 Nov 2011 04:01:18 GMT
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Petition ID 165: Old comments aren't getting deleted. Submitted Wed, 02 Nov 2011 16:19:53 GMT by Lieutenant General Alexander Quandle
I don't know if the time limit has been extended for comments disappearing, but they're staying around for a lot longer now. There's one that's apparently been there for 20 days on the square in the middle of the lake. I think I recall seeing one for 15 or 16 days in clan halls as well.
Just che... Expand 204 charactersI don't know if the time limit has been extended for comments disappearing, but they're staying around for a lot longer now. There's one that's apparently been there for 20 days on the square in the middle of the lake. I think I recall seeing one for 15 or 16 days in clan halls as well.
Just checked in Squathole. The earliest comments are from 21 days ago.
This is where I find out that the time limit got deliberately extended months ago and I'm just so unobservant that I've only just noticed. Collapse
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Close date: Tue, 22 Nov 2011 08:26:58 GMT
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Petition ID 166: Tune up weapon/armour - Watcher's Blessing Submitted Wed, 02 Nov 2011 18:02:55 GMT by Makiwa
Despite this bug being apparently closed there's still no option for me to tune weapon/armour on the FB.
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Close date: Mon, 14 Nov 2011 05:59:21 GMT
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Petition ID 167: No Glory awarded for rest of gameday after a Factory visit Submitted Wed, 02 Nov 2011 18:51:10 GMT by Buddleia
WHAT: After I go into the Factory (getting out with or without Boating), no Glory is awarded for the rest of the gameday, except on the fights where I die (where, obviously, it is reset too). Possibly related to pet#147.
HOW: Go through Abandoned Factory (restore on Favour if you die). Do mor... Expand 156 charactersWHAT: After I go into the Factory (getting out with or without Boating), no Glory is awarded for the rest of the gameday, except on the fights where I die (where, obviously, it is reset too). Possibly related to pet#147.
HOW: Go through Abandoned Factory (restore on Favour if you die). Do more jungle/travel fights.
WHERE: http://www.improbableisland.com/forest.php?op=fight&stam=fight&c=664-183156
WHEN: Noticed today, checked with a chrono.Collapse
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Close date: Mon, 14 Nov 2011 05:53:17 GMT
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Petition ID 169: You Encounter A Strange Old Man! Submitted Wed, 02 Nov 2011 22:03:15 GMT by Fractal Aeridus
Missing a space between sentences: "He beckons you over to talk with you.He looks harmless enough, but you have heard tales of the insane and improbable things which lurk in this jungle disguised as normal people."
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Close date: Tue, 22 Nov 2011 08:24:05 GMT
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Petition ID 174: Server Clock Off By 25 Minutes Submitted Thu, 03 Nov 2011 15:29:13 GMT by Fractal Aeridus
I've been noticing that all Distractions I receive have been from 25 minutes in the past, somehow. these were plot-triggered Distractions that showed up in my inbox right after the plot point but with an incorrect timestamp. I think the server's clock needs to be corrected.
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Close date: Tue, 29 May 2012 07:25:03 BST
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Petition ID 177: Magic in items after a DK Submitted Thu, 03 Nov 2011 21:11:52 GMT by Assacura
WHAT: "The magic in AMP-SPS Combat Gauntlets begins to affect some of your abilities..." Pretty sure that magic should be improbability.
HOW: DK, go to the page where The Watcher talks to you and scroll down to where it talks about your equipment.
WHERE: On the page after defeating the drive, ... Expand 137 charactersWHAT: "The magic in AMP-SPS Combat Gauntlets begins to affect some of your abilities..." Pretty sure that magic should be improbability.
HOW: DK, go to the page where The Watcher talks to you and scroll down to where it talks about your equipment.
WHERE: On the page after defeating the drive, talking to The Watcher. http://www.improbableisland.com/dragon.php?op=prologue1&flawless=0&c=798-205809
WHEN: Just noticed it. (Nov 3) Collapse
Chat about this Petition (Last Comment 360d10h ago by Collin Vee)
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Close date: Mon, 14 Nov 2011 04:32:44 GMT
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Petition ID 178: Smoky Bacon Suit Tasiness Submitted Thu, 03 Nov 2011 21:44:43 GMT by Fractal Aeridus
Smoky Bacon Suit Tasiness is misspelled.
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Close date: Mon, 14 Nov 2011 05:54:22 GMT
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Petition ID 179: Double post in travel Submitted Fri, 04 Nov 2011 02:09:53 GMT by Columbian Lily
When one travels, my experience was at (10,4) , the text double posts, especially the near places.
Click "V" from NH.
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=run&stam=run&comment=1#commentaryjump_mapchat-10,4,1
Just about ten minutes now
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Close date: Mon, 02 Apr 2012 07:24:26 BST
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Petition ID 180: Lock Door Contraption doesn't seem to work Submitted Fri, 04 Nov 2011 16:30:55 GMT by Businessman Calibisto
WHAT
The lock door contraption doesn't lock the door.
See the debugging below
Running program ID 769, 'Lock VIP <9 visits' at Room ID 1208, 'Upper right hallway'
Contrivance: Memory Part Less at row 1, column 1 says: Currently set to pass if digit 1 in Volcano general is less than 9
Success a... Expand 558 charactersWHAT
The lock door contraption doesn't lock the door.
See the debugging below
Running program ID 769, 'Lock VIP <9 visits' at Room ID 1208, 'Upper right hallway'
Contrivance: Memory Part Less at row 1, column 1 says: Currently set to pass if digit 1 in Volcano general is less than 9
Success at row 1 column 1
Row 1 passed OK
Contraption: Lock Door at row 2, column 1 says: Currently set to lock Door ID 914
Success at row 2 column 1
Row 2 passed OK
Row 3 passed OK
I've checked the door number 914 [Door ID 914, leading from Upper right hallway (RoomID 1208) to VIP guest room (RoomID 1231)] which is correct.
HOW
This happens everytime
WHERE
Active Volcano (21,36)
http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=397&roomid=1208&prevroom=1198&c=261-162915
WHEN
As of today, when I made the program. Collapse
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Close date: Mon, 14 Nov 2011 05:56:11 GMT
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Petition ID 181: HoF custom races showing as all-female or all-male. Submitted Fri, 04 Nov 2011 16:33:59 GMT by Kestrel
Custom races, when hovering over them in the hall of fame, seem to be alternating between all being female (when some bios state otherwise) and all being male (again, when some bios state otherwise). Seems to be random, but I could be wrong. (They've been stuck on female while I've been writing this... Expand 52 charactersCustom races, when hovering over them in the hall of fame, seem to be alternating between all being female (when some bios state otherwise) and all being male (again, when some bios state otherwise). Seems to be random, but I could be wrong. (They've been stuck on female while I've been writing this.) Have been getting similar results on an alt, too. Collapse
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Close date: Tue, 08 Nov 2011 03:22:03 GMT
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Petition ID 182: Travelling for blind people with screenreaders Submitted Fri, 04 Nov 2011 17:55:41 GMT by
I am blind, use a screenreader - how can i find for example kitania? Could ther be links with the name of the citys in the list instead of directions like east, north...? Perhaps just for the accessible version. There could still be monsters on the way. It is solved by "hogwards live" in a perfect w... Expand 868 charactersI am blind, use a screenreader - how can i find for example kitania? Could ther be links with the name of the citys in the list instead of directions like east, north...? Perhaps just for the accessible version. There could still be monsters on the way. It is solved by "hogwards live" in a perfect way. You just klick on the place you want to go, then you land there after some fighting. The small self-made-places could still ly on the way like now. Just, instead of the direction-links, please set the big places. I was killed while travveling, don't know, where to go. I got the coordinates, but don't know, what "Kittania (20,13)," means. Is it to the north? To the east? How do other blind people solve the problem? I don't have any idea, even though i am 43 years old now. :-) Now i wake up in the capital city, went to the west and died again. Hope, at the next day, i return in some place. That i came to the homecity again yesterday was just luck. I was following the titan. That was written on the screenreeders outpout of the page. I must admit, that it isn't longer fun for me, how sad. Thank's for helping me, Best Regards Sandra Grenzer Alias Vaala. Collapse
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Close date: Tue, 08 Nov 2011 04:00:32 GMT
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Petition ID 185: Weapons Not Hiding Properly Submitted Sat, 05 Nov 2011 19:04:44 GMT by Jenner Jasser
WHAT
As the title says, the option in Preferences to have your character's weapon hidden in their physical description doesn't work properly. The weapon WILL hide for a short period of time, but will reset itself after a bit.
HOW
Try and hide a weapon, and then wait. Exact time frame I'm not su... Expand 129 charactersWHAT
As the title says, the option in Preferences to have your character's weapon hidden in their physical description doesn't work properly. The weapon WILL hide for a short period of time, but will reset itself after a bit.
HOW
Try and hide a weapon, and then wait. Exact time frame I'm not sure of, but it will happen.
WHERE
Physical Description.
WHEN
A week ago, I believe. That's when I first noticed, at least. Collapse
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Petition ID 187: mis-italicization in Bios Submitted Sun, 06 Nov 2011 05:19:26 GMT by Dizzyizzy
What: Currently, the text reads "Go right `iback where you came from`i."
I think it should read "Go `iright`i back where you came from."
Where: in bios, on the left-hand side.
http://cl.ly/431B0s001L0N1X3X422N
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Petition ID 188: Either a Bug or suggestion for Petitions. Submitted Sun, 06 Nov 2011 05:20:58 GMT by Dizzyizzy
Could we please have a live output below the typing-box for petitions, like in distracts and normal island-posts? If there's supposed t be one, it's not there. It'd be nice to have.
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Petition ID 189: Places: Player in bed does not show up on Kick Players screen (also see pet#108) Submitted Sun, 06 Nov 2011 17:21:19 GMT by Buddleia
WHAT:
Player called ashish, in slot 1643 in room 2104. Does not show up on the Kick Players page. (Possibly related to petition 108, but this time I have not been moving furniture.)
HOW: Go to KIND Tower - Bar and Common Room. You can see:
--------------------------------------... Expand 632 charactersWHAT:
Player called ashish, in slot 1643 in room 2104. Does not show up on the Kick Players page. (Possibly related to petition 108, but this time I have not been moving furniture.)
HOW: Go to KIND Tower - Bar and Common Room. You can see:
------------------------------------------
Explore this area
Customized Furniture (Giant beanbag chair) occupied by ashish
Settee
Folding Bed
Folding Bed
Folding Bed
Couch
------------------------------------------
WHERE:
Room:
http://www.improbableisland.com/runmodule.php?module=places&op=room&roomid=2104&placeid=437&c=303-171226
Kick Players page:
http://www.improbableisland.com/runmodule.php?module=places&placeid=437&roomid=2104&prevroom=&op=kickplayer&c=306-171508
WHEN: He's been there since 27th October. Last time I was in the tower (yesterday or day before), he was on the list of Kick Players. He isn't today.Collapse
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Petition ID 192: Mini-Hall-O'-Fame score in fights does not update on time Submitted Mon, 07 Nov 2011 06:17:09 GMT by Omega
It appears that the small hall of fame snippet that you get after actions (And possibly the actual hall of fame) does not update as soon as your place is changed, but does show the difference between and the person who was over your score, and now is under it. (but still over you in rank.)
I have... Expand 681 charactersIt appears that the small hall of fame snippet that you get after actions (And possibly the actual hall of fame) does not update as soon as your place is changed, but does show the difference between and the person who was over your score, and now is under it. (but still over you in rank.)
I have fought two different Titans over the course of about six thousand combat rounds on a good Joker day, and as shown in http://puu.sh/8fZU , I jumped over Dastardly Derander in Standard Fighting experience, but he still remains over me in rank. This was changed after about two minutes, I did not click anything between the time it changed and the time I noticed the bug.
I do remember seeing it on an earlier occasion. I think it was before the new Hall O' Fame
I do not have the URL from before the bug thing occured, but I have c=1295-061002
Perhaps this is not a bug, but an intended behaviour, as to not make the Hall O' Fame resource-draining. Apologies in this case. Collapse
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Petition ID 196: Stamina screen still appears in popup window Submitted Mon, 07 Nov 2011 16:47:06 GMT by Buddleia
WHAT: Since the MotD of 2011-10-21 08:08:09, all the other new-window functions (Distractions, MoTD, Petitions) have opened in tabs. The Stamina screen still opens in one of the "horrible bloody popup windows". (I can't tell if they still have "the fancy header", I use Adblock to reduce scrolling.)
... Expand 197 charactersWHAT: Since the MotD of 2011-10-21 08:08:09, all the other new-window functions (Distractions, MoTD, Petitions) have opened in tabs. The Stamina screen still opens in one of the "horrible bloody popup windows". (I can't tell if they still have "the fancy header", I use Adblock to reduce scrolling.)
HOW: Log in, click on Stamina.
WHERE: http://www.improbableisland.com/runmodule.php?module=staminasystem&op=show
WHEN: Ever since ever, but I notice it because of the MotD of 21st October. Collapse
Chat about this Petition (Last Comment 316d19h ago by Omega)
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Petition ID 198: Healing costs in hospital tent do not update after healing. Submitted Mon, 07 Nov 2011 19:57:32 GMT by Maniak
The healing costs in the hospital tent aren't recalculated after healing for partial health.
Where: http://improbableisland.com/healer.php?op=buy&pct=10&c=2648-194556
When: Since the dawn of man-kind. Or at least, Improbable Island.
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Petition ID 201: It is possible to lock yourself out in global banter or in a petition with the badnav links. Submitted Tue, 08 Nov 2011 08:28:32 GMT by Omega
It appears that even though global banter or petitions don't links on character names (which can get you stuck in the character's bio and global banter, or the global bio and the petition system), It is possible to access the links from the white "Hey, is something wrong?" screen.
There was a sim... Expand 1570 charactersIt appears that even though global banter or petitions don't links on character names (which can get you stuck in the character's bio and global banter, or the global bio and the petition system), It is possible to access the links from the white "Hey, is something wrong?" screen.
There was a similar bug to it, where you could click the superuser grotto from that screen and end up in the failboat with zero favor, but that was fixed.
To create this bug, I started a fight, and clicked combat options too many times before the page loads, showing me the "Hey, is something wrong?" screen. With links to pages in the global banter and the petition system, in addition to links to the player names, any of which you can not access in the actual fight, but still can through that one. (The screen where you can scroll down back to the game.
I have managed to capture some of the links, but not all of them, while testing this bug after it happened the first time:
bio.php?char=21748&ret=runmodule.php%3Fmodule%3Dglobal_banter%26frombio%3Dtrue
runmodule.php?module=global_banter&comscroll=0&restorecomment=
runmodule.php?module=global_banter&frombio=true&c=1247-082336
runmodule.php?module=global_banter&commentid=7495438
problem_report.php?op=chat&petitionid=51&commentid=7376516
bio.php?char=57489&ret=runmodule.php%3Fmodule%3Dglobal_banter%26frombio%3Dtrue&frombio=true
The problem started since Global Banter and the petition system were implemented, probably.
P.S. I am stuck, it would be nice if I got somebody to reset my navs! Thank you!
P.P.S While not an actual bug, I feel like including that Global Banter is still including "Be warned - this is very, very experimental and may disappear or change at any time. We simply don't know, yet, what sort of effect this will have on the server." after many, many months of activity. Collapse
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Petition ID 202: Negative number of natters reported Submitted Tue, 08 Nov 2011 23:58:02 GMT by die fledermaus
I had just clicked through to location four, and the
postscript to the page said I had (-1 new natters)-
I suspect an old natter had just expired, because I
think there were fewer listed than I remembered before.
A fairly minor issue, admittedly.
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Petition ID 203: Camera Poke now has no explanation of effects, in-char or ooc. Submitted Wed, 09 Nov 2011 01:59:00 GMT by Buddleia
WHAT: There used to be a page where the Watcher was playing with a joystick, controlling the cameras, and giggled like a schoolgirl. Now, you click Camera Poke, and it's straight into "select a victim" mode. I don't think it's fair to either pokers or pokees to have this feature so obvious with ... Expand 709 charactersWHAT: There used to be a page where the Watcher was playing with a joystick, controlling the cameras, and giggled like a schoolgirl. Now, you click Camera Poke, and it's straight into "select a victim" mode. I don't think it's fair to either pokers or pokees to have this feature so obvious with no indication that there are better things to spend your Favour on, or that it will cost them stamina.
(Also, in my opinion, it is not the best idea to have a function solely for annoying other people, which clueless rookies will often find in their first few minutes of the game when they are still clicking on every link to see "ooh what does this do?". But that's just my opinion. This bug report is for "there used to be a page and now there isn't".)
HOW: Failboat
> Head Below Decks
> Approach the Watcher
> Question the Watcher about your worthiness
> Play Camera Poke
WHERE: http://www.improbableisland.com/graveyard.php?op=haunt&c=938-015202
WHEN: First noticed a few days ago. Collapse
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Petition ID 206: Badnavs in Clan Halls. Submitted Wed, 09 Nov 2011 19:26:00 GMT by Maniak
WHAT and HOW: When you're clicking around bio's via a Clan Member List, you cannot go right back where you came from, you have to go back step by step. Going right back where you came from leads you to badnav.php.
WHERE: http://improbableisland.com/bio.php?char=4587&ret=%2Fclan.php%3Fop%3... Expand 122 charactersWHAT and HOW: When you're clicking around bio's via a Clan Member List, you cannot go right back where you came from, you have to go back step by step. Going right back where you came from leads you to badnav.php.
WHERE: http://improbableisland.com/bio.php?char=4587&ret=%2Fclan.php%3Fop%3Dmembership%26c%3D1244-192214
and/or
http://improbableisland.com/clan.php?op=membership&c=1244-192214&c=1248-192223Collapse
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Petition ID 208: Petition ID 201 is not fixed, and some more possible ways of achieving it. Submitted Wed, 09 Nov 2011 20:31:20 GMT by Omega
As it appears, links for other characters' bios (and probably mine) and links for global banter pages show up for me when I have a whitescreen badnav (the one you can scroll out of. I've been having a lot of these today, but that's a connection problem on my side, sorry!). When you click on them, yo... Expand 270 charactersAs it appears, links for other characters' bios (and probably mine) and links for global banter pages show up for me when I have a whitescreen badnav (the one you can scroll out of. I've been having a lot of these today, but that's a connection problem on my side, sorry!). When you click on them, you get stuck in the character pages and the bio pages, or just in the bio pages. Triggering the same kind of badnav does not allow you to get back to your page. This was presumably fixed in petition 201, but it appears that this is not the case.
P.S. I am stuck again. Collapse
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Close date: Fri, 30 Dec 2011 06:14:31 GMT
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Petition ID 210: A small text bug. Submitted Thu, 10 Nov 2011 06:41:02 GMT by Badass Badger Mattias
I was in jungle, doing my daily jungling and I encountered a joker/old man(don't remember, first set of opts was Talk/Don't talk with him.). Said joker asked me for a ciggy which I gave him and in exange he gave me Favour with 'His ol' firend, the Watcher.' but after that he his me with his wand it ... Expand 163 charactersI was in jungle, doing my daily jungling and I encountered a joker/old man(don't remember, first set of opts was Talk/Don't talk with him.). Said joker asked me for a ciggy which I gave him and in exange he gave me Favour with 'His ol' firend, the Watcher.' but after that he his me with his wand it said 'You have gained 17 favor with Ramius.' I went back to Kitt and asked if that was The Watchers name and Omega replied it was a bug so heres the report for it. Collapse
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Petition ID 215: Disappearing One-shot teleports. Submitted Sat, 12 Nov 2011 13:18:06 GMT by Lieutenant General Alexander Quandle
I has two, or possibly three, one shot teleports. I logged on today to find that somebody very kindly gifted me a new one, and now I only have one!
NO! Stop press news!
I've found the three that I used to have, but they're in the own seperate unnamed storage facility, located below my shoebox.... Expand 298 charactersI has two, or possibly three, one shot teleports. I logged on today to find that somebody very kindly gifted me a new one, and now I only have one!
NO! Stop press news!
I've found the three that I used to have, but they're in the own seperate unnamed storage facility, located below my shoebox.
I transfered them back to my backpack, and now everything is as expected. Making this much less of an issue than I thought it was. Although it is open to an exploit of sorts since they didn't contribute to the weight in my backpack before I transfered them. So this is in the wrong place. Damn. Collapse
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Petition ID 224: Mouseover descriptions not working Submitted Tue, 15 Nov 2011 01:05:21 GMT by Lady High Badass Obsidia Black
None of the character descriptions for the mouseovers in story or banter are working. I've checked in Dwellings, Outposts, and on the Failboat. Nothing. I first noticed it at about 6 AM EST this morning.
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Petition ID 226: Unclosed formatting and alignment links in bios bleed through to natters and navlinks Submitted Tue, 15 Nov 2011 19:33:45 GMT by Buddleia
WHAT: If a player uses an odd number of 'c, 'i, 'b, '> or '< (this petition is written with apostrophes for illustration, but please assume that I mean the actual codes) in their bio, it makes the rest of the page look strange. Center tags will act like 'H used to on the titles, making them part... Expand 378 charactersWHAT: If a player uses an odd number of 'c, 'i, 'b, '> or '< (this petition is written with apostrophes for illustration, but please assume that I mean the actual codes) in their bio, it makes the rest of the page look strange. Center tags will act like 'H used to on the titles, making them partly bold-red-underline.
HOW: Open an alignment or formatting tag in your bio without closing it.
WHERE: Example: http://www.improbableisland.com/bio.php?char=89710&ret=village.php%3Ffrombio%3Dtrue%26frombio%3Dtrue Artist Dragon currently has an unclosed center tag: the whole bio, the medals, the natters etc are all in the middle of the page.
WHEN: Ever since ever. Collapse
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Petition ID 227: Maiko's Cookery Academy levelup typo Submitted Tue, 15 Nov 2011 21:00:11 GMT by
When I get a level increase at Maiko's Cookery Academy, I get the following message:
You gained a level in Cleaning Carcasses! You are now level Cleaning the Carcass! This action will cost fewer Stamina points now, so you can butcher more creatures each day!
The second mention of Cleaning the ... Expand 199 charactersWhen I get a level increase at Maiko's Cookery Academy, I get the following message:
You gained a level in Cleaning Carcasses! You are now level Cleaning the Carcass! This action will cost fewer Stamina points now, so you can butcher more creatures each day!
The second mention of Cleaning the Carcass should probably be the new level the skill just reached. This happens every time I get a Cleaning the Carcass skill increase at Maiko's.
I just noticed it today - I don't know if it's new. Collapse
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Petition ID 237: Places: Duplicating doors Submitted Sun, 20 Nov 2011 01:12:15 GMT by Buddleia
WHAT: I'm delighted to find that setting another door between a pair of already-linked rooms will no longer allow you to waste your materials/stamina/etc if the door already exists (bug reported on the Enquirer, http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=25157&lastpost=true... Expand 927 charactersWHAT: I'm delighted to find that setting another door between a pair of already-linked rooms will no longer allow you to waste your materials/stamina/etc if the door already exists (bug reported on the Enquirer, http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=25157&lastpost=true#26299 on 13th October). Thank you for fixing that!
However, if door 1 has not yet been completed, you can still set another build job to make more identical doors.
Probably this is where most mistakes are likely to happen anyway - since the Current Build Jobs page does not list which rooms newly-set doors will be linking, it is very easy to lose track of which ones you have and haven't set. (Especially when you're making a network and a dozen of the rooms are still called Untitled Room because it now takes a deco kit to change a room's name ... but that's another issue.)
HOW: In your Place:
Create a new build job
> New door
> Chose two rooms that are not currently linked
> Yes create job
> Set another build job
> New door
> Chose the same two rooms
> Yes create job
It will allow you to set this duplicate.
WHERE: Places.
WHEN: First noticed today, presumably since Places module went live. Collapse
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Petition ID 238: Places/Furniture: identical furniture is not stacking in "you have x of this". Submitted Sun, 20 Nov 2011 01:45:13 GMT by Buddleia
WHAT: I have noticed this in both of my Places. In my inventory if I take an item, and in the Place inventory of furniture not in sleep slots, some pieces of identical standard furniture are listed individually rather than being added to the "you have X of this" list.
I am going to guess that thi... Expand 1926 charactersWHAT: I have noticed this in both of my Places. In my inventory if I take an item, and in the Place inventory of furniture not in sleep slots, some pieces of identical standard furniture are listed individually rather than being added to the "you have X of this" list.
I am going to guess that this is because of itemprefs from some of the beds having been slept in. Possibly related to petitions 108 and 189.
For example, right now in Place 196 Buddleia's House:
If I pick them up:
Single Bed
A no-frills but well-built single bed. Grants a 10% Stamina boost when you sleep in it overnight.
Weight: 80 kg
You have 4 of these.
Give One
Single Bed
A no-frills but well-built single bed. Grants a 10% Stamina boost when you sleep in it overnight.
Weight: 80 kg
You have 1 of these.
Give One
Single Bed
A no-frills but well-built single bed. Grants a 10% Stamina boost when you sleep in it overnight.
Weight: 80 kg
You have 1 of these.
Give One
Single Bed
A no-frills but well-built single bed. Grants a 10% Stamina boost when you sleep in it overnight.
Weight: 80 kg
You have 1 of these.
Give One
Single Bed
A no-frills but well-built single bed. Grants a 10% Stamina boost when you sleep in it overnight.
Weight: 80 kg
You have 1 of these.
Give One
Single Bed
A no-frills but well-built single bed. Grants a 10% Stamina boost when you sleep in it overnight.
Weight: 80 kg
You have 1 of these.
Give One
Single Bed
A no-frills but well-built single bed. Grants a 10% Stamina boost when you sleep in it overnight.
Weight: 80 kg
You have 1 of these.
Give One
I get similar results from picking them up and putting them back in, and from putting them into slots and taking them back out.
This probably isn't important, it's just ... messy.
HOW: Have several items of uncustomised furniture, not all in sleep slots.
WHERE: examples:
http://www.improbableisland.com/runmodule.php?module=places&placeid=196&roomid=2106&op=inventory&sub=give&itemid=8556222&qty=1
http://www.improbableisland.com/runmodule.php?module=places&placeid=196&roomid=2106&op=inventory&sub=move&itemid=8556219&move_to_slot=2557
WHEN: First noticed a couple of weeks ago. Collapse
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Petition ID 239: Chrono on failboat after dying on map sends one to ImpCentral Submitted Sun, 20 Nov 2011 15:36:41 GMT by Allegedly a Title and Sonny
WHAT: Losing a fight while traveling on the map, and then using a Chronosphere on the failboat to get a NewDay, sends one to Improbable Central.
I came from AceHigh and Pleasantville when it happened.
HOW: Travel till you get in a fight and lose. Then when on the failboat use a chronosphere. Wa... Expand 87 charactersWHAT: Losing a fight while traveling on the map, and then using a Chronosphere on the failboat to get a NewDay, sends one to Improbable Central.
I came from AceHigh and Pleasantville when it happened.
HOW: Travel till you get in a fight and lose. Then when on the failboat use a chronosphere. Wake up to find yourself in Improbable Central.
WHEN: First noticed earlier this week. Collapse
Chat about this Petition (Last Comment 174d20h ago by Admin CavemanJoe)
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Close date: Fri, 16 Dec 2011 06:10:07 GMT
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Petition ID 246: Cannot export commentary from some areas (possibly related to pet# 63) Submitted Mon, 21 Nov 2011 20:01:55 GMT by Buddleia
WHAT: In some areas, I get a "You're not in any commentary area right now" when I try to export commentary. I have tried from the PSK, and from in IC, and a few sites on the map, and in SQ, and in Booz, and in PV. Well, those few hundred pages of chat, not to mention the "export" buttons, would sugg... Expand 644 charactersWHAT: In some areas, I get a "You're not in any commentary area right now" when I try to export commentary. I have tried from the PSK, and from in IC, and a few sites on the map, and in SQ, and in Booz, and in PV. Well, those few hundred pages of chat, not to mention the "export" buttons, would suggest that I am in a commentary area. (It does work on the Failboat and in Places.)
HOW: Go to PSK
> Chat with regulars
> Click on "export commentary" button
OR
In IC, scroll down
> Click on Export
etc.
WHERE: in the PSK: http://www.improbableisland.com/inn.php?op=converse&refresh=1&comscroll=1
In the new tab: http://www.improbableisland.com/runmodule.php?module=commentaryarchive§ion=inn
In IC: http://www.improbableisland.com/village.php?c=125-192832
Clicking export: http://www.improbableisland.com/runmodule.php?module=commentaryarchive§ion=village
WHEN: I made an export a few weeks ago, and it worked fine. Collapse
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Petition ID 253: Legacy LotGD Text When Running Away from the Drive Submitted Wed, 23 Nov 2011 00:36:50 GMT by Maniak
WHAT: The improbability drive grows a tail when you try to run from it. "The creature's tail blocks the only exit to its lair!"How very.. Improbable.
HOW: Run from the drive. Duh.
WHERE: http://improbableisland.com/dragon.php?op=run&stam=run&c=2160-003424
WHEN: Who knows how long this one h... Expand 13 charactersWHAT: The improbability drive grows a tail when you try to run from it. "The creature's tail blocks the only exit to its lair!"How very.. Improbable.
HOW: Run from the drive. Duh.
WHERE: http://improbableisland.com/dragon.php?op=run&stam=run&c=2160-003424
WHEN: Who knows how long this one has been in.
Collapse
Chat about this Petition (Last Comment 452d20h ago by Junebug)
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Close date: Fri, 30 Dec 2011 08:25:12 GMT
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Petition ID 260: Typo in Bluerock Chapel Submitted Fri, 25 Nov 2011 02:06:00 GMT by Buddleia
WHAT: First sentence when you walk in:
In the center of townstands a small wooden hut. A sign above the entrance says "Chapel."
Needs a space between town and stands.
HOW: Go to Kittania > click on Kittania Bluerock Chapel
WHERE:
http://www.improbableisland.com/runmodule.ph... Expand 40 charactersWHAT: First sentence when you walk in:
In the center of townstands a small wooden hut. A sign above the entrance says "Chapel."
Needs a space between town and stands.
HOW: Go to Kittania > click on Kittania Bluerock Chapel
WHERE:
http://www.improbableisland.com/runmodule.php?module=marriage&op=chapel&c=315-015724 Collapse
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Close date: Fri, 30 Dec 2011 08:23:01 GMT
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Petition ID 261: Emily / Violet (Old LotGD?) Submitted Fri, 25 Nov 2011 06:40:03 GMT by Swede
What: When flirting with Emily she is 'replaced' by Violet.
How: After returning from a quest there are options to return to IC, the pub or flirt with Emily. When flirting with Emily she is replaced by Violet
"As you start to approach Violet, you remember your marriage.
Violet turns a... Expand 399 characters What: When flirting with Emily she is 'replaced' by Violet.
How: After returning from a quest there are options to return to IC, the pub or flirt with Emily. When flirting with Emily she is replaced by Violet
"As you start to approach Violet, you remember your marriage.
Violet turns around to give you an evil stare.
Violet slaps you, then walks off, as she says, "Who're you married to then."
You LOSE a charm point!"
Where: The Prancing Spyderkitty, after talking to Dan, finishing a quest.
When: Selecting 'Flirt with Emily'. This was after having talked to Dan when I had finished one of his sub quests. Also as clear in the message my character is married. Collapse
Chat about this Petition (Last Comment 525d14h ago by Swede)
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Petition ID 262: Pleasantville Flavor Text Typo at "Assistance Required" threat level Submitted Fri, 25 Nov 2011 12:42:23 GMT by Omega
As illustrated below, it seems that a gravemark-8 color was included in the flavor text. It does nothing, and shows in the flavor text. This is probably not what was intended.
Cuthbert strides confidently along the Outpost walls, lending moral support and Ronsen-Kiai instructions to the gunners... Expand 423 charactersAs illustrated below, it seems that a gravemark-8 color was included in the flavor text. It does nothing, and shows in the flavor text. This is probably not what was intended.
Cuthbert strides confidently along the Outpost walls, lending moral support and Ronsen-Kiai instructions to the gunners. Their shouted insults punctuate their gunfire.
"Wankers!"
BANG
"`8Mewling halfwits!"
BANG
"Lick my slimy undercarriage, you droning imbecilic son of a two-balled bitch!"BANG BANG BANG
Meanwhile, the folks inside the Outposts are hurriedly hammering new wood to the walls in a last-minute attempt to reinforce them. Pleasantville is, it would seem, in for something interesting.
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Petition ID 270: Extra word mucking tenses up in the Altruism line Submitted Tue, 29 Nov 2011 05:48:28 GMT by Dizzyizzy
"The Unbreakable Albert W. Carter got a round in 1 hour, 51 minutes ago"
"got a round in 1 hour 51 minutes ago". Yikes.
It's in the sidebar, under the altruism bar.
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Petition ID 274: Hunter's Lodge: Memento Forge: does not say prices if you've already made a Memento Submitted Wed, 30 Nov 2011 02:20:18 GMT by Buddleia
WHAT: If you have already made a Memento, there is no price or explanation displayed. You can click on links for Make New Single or Make New Mould, but they go straight to the input boxes and a Submit button, still with no prices. (Also, does it have a confirmation screen? If it doesn't, please let ... Expand 492 charactersWHAT: If you have already made a Memento, there is no price or explanation displayed. You can click on links for Make New Single or Make New Mould, but they go straight to the input boxes and a Submit button, still with no prices. (Also, does it have a confirmation screen? If it doesn't, please let there be one.)
If I remember rightly, there used to be a page that explained all about Mementos, how to make them, how to set attributes, and the prices. It's hiding from me, now, presumably because I have already made one. But that was a long time ago and I'd like to read it again before I commit SP to making another!
HOW: Hunter's Lodge > Memento Forge
WHERE: http://www.improbableisland.com/runmodule.php?module=mementos&op=start&c=802-021237
WHEN: Presumably since Mementos. Collapse
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Petition ID 279: Just a small typo Submitted Wed, 30 Nov 2011 14:46:13 GMT by Badass Badger Mattias
What: A typo
Where: On 'I'll Get This Round's text it says 'game ten points of Favour with $The Watcher' which I assume should be The Watcher.
Where:http://www.improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=buy&item=hunterslodge_altruism_3
When: Today, a little bofore this rep... Expand 4 charactersWhat: A typo
Where: On 'I'll Get This Round's text it says 'game ten points of Favour with $The Watcher' which I assume should be The Watcher.
Where:http://www.improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=buy&item=hunterslodge_altruism_3
When: Today, a little bofore this report. Collapse
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Petition ID 283: Enquirer has Vanished Submitted Thu, 01 Dec 2011 16:05:33 GMT by Dizzyizzy
Trying to access enquirer.improbableisland.com redirects to enquirer.improbableisland.com/home.php and looks like the normal II login screen, though it says your password is bad is you try to log in. removing home.php and replacing it with /forum/ gives a 404.
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Petition ID 284: Glory: If you have over maximum HP, you do not gain glory when you should. Submitted Fri, 02 Dec 2011 03:33:25 GMT by Buddleia
WHAT: If your hitpoints are, for whatever reason, over the maximum, then you cannot earn Glory until you get wounded enough to bring them down below max.
Example 1:
HP 708/670 (over max from returning from Failboat). I got hit down from 760ish, but did not earn any Glory.
Example 2:
HP 704/... Expand 294 charactersWHAT: If your hitpoints are, for whatever reason, over the maximum, then you cannot earn Glory until you get wounded enough to bring them down below max.
Example 1:
HP 708/670 (over max from returning from Failboat). I got hit down from 760ish, but did not earn any Glory.
Example 2:
HP 704/516 down to 647/516, no glory.
Example 3:
647/516 down to 637, no glory.
I assume this is because of the "how hurt are you already" multiplier being zero?
WHERE: http://www.improbableisland.com/forest.php?op=fight&puzzlecombat_target=5&c=1305-193302
WHEN: Presumably since Glory. Collapse
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Petition ID 287: Typos: "` Watcher" in DK screen Submitted Fri, 02 Dec 2011 23:30:32 GMT by Buddleia
When you have just killed the Improbability Drive, on the screen where you chose your race, there's the mysterious disappearance of "$The" from " The Watcher" cropping up again. Here's a copypasta (plaintext):
"Long story short," she says, making herself comfortable. "Because like I say, I... Expand 3823 charactersWhen you have just killed the Improbability Drive, on the screen where you chose your race, there's the mysterious disappearance of "$The" from " The Watcher" cropping up again. Here's a copypasta (plaintext):
"Long story short," she says, making herself comfortable. "Because like I say, I really don't have time for this." She points to the wooden fort. "That's an outpost." She points to the jungle. "That's the Jungle." She points to herself. "I am ` Watcher." She points down at you. "You are a plonker. No, really, I mean it. You're clearly depriving a village somewhere of an idiot. Sorry to belabour the point, but it's important that we get the Watcher-Plonker relationship established properly, straight away. Otherwise you might get ideas."
You stare up at her accusing finger. "What?"
She presses gently on your nose. "Case in point. Don't ask questions, and don't piss me off today, and you'll be fine."
You frown. "What do you mean, I'll be fine? I can't even remember how I got here!"
` Watcher smiles. "Oh, they must have drugged you up something awful, poor thing." She looks down at her watch. "Okay, I'll give you a run-down but I've gotta make this really, really quick, now. Don't interrupt."
She takes a deep breath. Then she talks very quickly.
"You've been drafted into a war against a machine called the Improbability Drive. It lives somewhere in the jungle, over there. Improbability is leaking out of this bloody thing like radiation, so we've got to blow it up. The whole war is being televised, you've noticed the cameras already, so try not to do anything stupid while the world watches. Your head hurts because the guys who burst into your living room with sticks and a great big sack probably hit you a bit too hard, and you might have landed badly when they tossed you out of the plane. You survived the fall without a parachute because of the Improbability Bubble surrounding the island, which makes the air notably denser about forty feet above sea level. You're naked and unarmed because everything that penetrates the Improbability Bubble gets changed in rather amusing ways, and we didn't want to take that risk. There's blood on my boots because I came across some monsters on the way over here - yes, monsters, stop gawping, you'll get used to them - and you'll either pick up the rest as you go along, or you'll die in a very entertaining fashion." She smiles. "Either way, it'll make for great television."
You open your mouth to ask ` Watcher what the hell she's blithering on about, but your words are drowned out by the roar of a passing jet plane and an accompanying female scream.
` Watcher looks up, just in time to see a naked woman make a very undignified landing in a tree, folding herself neatly over a branch. ` Watcher grins. "I love it when they land with their arses poking out like that. It makes me feel better about my job." She stares for a moment, head cocked to the side. "And my arse, too, come to think of it."
She takes hold of your hand and yanks you to your feet. "Go through the gate over there. The bloke guarding it is trained to recognise naked newbies like you, and sort out the forms and the implants."
"Wait a minute, "implants?" What?" you ask, even more scared now than you were two seconds ago.
"What did I tell you about questions? There are other people waiting. Come on, off you go." She takes you by the shoulders, swivels you towards the gate, and gives you a firm slap on your behind. You see no other choice but to start walking.
"You there!" calls ` Watcher behind you. "Yes, you, with the cellulite! You're in a tree because you've just been thrown out of an aeroplane! You've got to blow up an insane, reality-warping machine before we'll let you go home! You're naked because it's funnier that way! You desperately need a bikini wax, and you can buy weapons in that outpost over there! Stop crying, you're on television!"
That's six instances of "` Watcher" needing to be turned into The Watcher. (I didn't spot any in the rest of the page, but someone else may well find some.)
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Petition ID 291: Breached outpost not showing up in Council Office Submitted Sat, 03 Dec 2011 15:29:06 GMT by Tefenet
The problem is that before travelling to 404 I checked to see if there was a breach and, according to the Council Office, there was none. I landed smack dab into a breached outpost. I distracted a friend, and he too checked and the Council Office still said that 404 was just having Interesting Tim... Expand 96 charactersThe problem is that before travelling to 404 I checked to see if there was a breach and, according to the Council Office, there was none. I landed smack dab into a breached outpost. I distracted a friend, and he too checked and the Council Office still said that 404 was just having Interesting Times. Meanwhile, 404 is swarming with monsters.
I don't know how long that has been a problem. Collapse
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Petition ID 293: Name Color Kit Problem Submitted Sun, 04 Dec 2011 02:06:55 GMT by Firstborn Suziku
I have a deluxe name colorization kit of my own. I had bought a single use to gift to a friend. Before I sent it, I had an idea for a name change, so I used my own kit (I made double sure to use the deluxe), but when I returned to my inventory, the single-use kit had disappeared as if I had used it ... Expand 8 charactersI have a deluxe name colorization kit of my own. I had bought a single use to gift to a friend. Before I sent it, I had an idea for a name change, so I used my own kit (I made double sure to use the deluxe), but when I returned to my inventory, the single-use kit had disappeared as if I had used it instead. Collapse
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Petition ID 302: Failboat doesn not load. Submitted Tue, 06 Dec 2011 05:57:50 GMT by
Just now, after the update. The failboat page doesn't work or load at all. That's what my fiance says. Her version of CHROME is the latest stable release. No addons.
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Petition ID 304: Bios Submitted Tue, 06 Dec 2011 06:05:21 GMT by MadAsEver itchysuit
Bios get a white screen and open in a new tab (not sure if that was intended)
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Petition ID 305: Clan Halls Submitted Tue, 06 Dec 2011 06:05:58 GMT by MadAsEver itchysuit
Clan hall link gets a blank white screen.
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Petition ID 306: A number of error with new chat system for me as an IE user Submitted Tue, 06 Dec 2011 06:14:31 GMT by Boyish Lilla Elsie Trainor
I'm on Internet Explorer 8, and the new chat system is giving me trouble.
Auto-update doesn't work, the Help link bellow the text box and also whatever 'Jump' is, both redirect to a blank page with nothing but the words [object Object]. There's also an extra ` mark in front of all of my posts th... Expand 303 charactersI'm on Internet Explorer 8, and the new chat system is giving me trouble.
Auto-update doesn't work, the Help link bellow the text box and also whatever 'Jump' is, both redirect to a blank page with nothing but the words [object Object]. There's also an extra ` mark in front of all of my posts that I'm not typing.
Mouseovers work sometimes, and not others. I'm not sure what triggered it, but it worked in story for a few page loads, and has stopped since the writing of this petition.
This occurs in the chatspaces on the Island. I've only tested it to any extent in Newhome's banter so far. Collapse
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Petition ID 308: Need Space for Buttons in Global Banter Submitted Tue, 06 Dec 2011 06:32:40 GMT by Salted Sea..Thing Deity of Choice
The links Disable Auto-Update and Close Global Banter Frame have no space in between them.
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Close date: Thu, 22 Dec 2011 18:42:18 GMT
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Petition ID 310: cant see names in chat Submitted Tue, 06 Dec 2011 07:14:54 GMT by
I cant see the name of anyone. I am on a mobile device and all I see are different colored | and how long ago the post was made. It happened right after the new chat went live.
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Petition ID 313: Commentary Command Contrivance don't seem to work with new Commentary system. Submitted Tue, 06 Dec 2011 11:24:01 GMT by Businessman Calibisto
WHAT: Typing the command sentence is no longer registrated by the Contrivance: Partial Match Commentary Command. Using the debugger the program mentions the input of the phrase as a failure.
HOW: Go to a room with a Command Contrivance and type the word/phrase
WHERE: Every place where I have a... Expand 94 charactersWHAT: Typing the command sentence is no longer registrated by the Contrivance: Partial Match Commentary Command. Using the debugger the program mentions the input of the phrase as a failure.
HOW: Go to a room with a Command Contrivance and type the word/phrase
WHERE: Every place where I have a Command Contrivance program running
WHEN: After the new Commentary system was implemented Collapse
Chat about this Petition (Last Comment 534d05h ago by Mathemagician Alreicht)
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Petition ID 317: Clan Halls: Access Denied Submitted Tue, 06 Dec 2011 15:57:13 GMT by Conscientious TedDuda
WHAT - *The Clan Halls module does not open. Rather, a blank window is shown as if a badnav; when one manually returns to their previous location (i.e. an outpost), it indeed seems to show a bad navigation in the address bar.
HOW - * Attempting to access the Clan Halls from any outpost (I presume... Expand 250 charactersWHAT - *The Clan Halls module does not open. Rather, a blank window is shown as if a badnav; when one manually returns to their previous location (i.e. an outpost), it indeed seems to show a bad navigation in the address bar.
HOW - * Attempting to access the Clan Halls from any outpost (I presume; I've tried three). I don't know whether it applies only if one is already in a clan.
WHERE - *Most likely any outpost.
WHEN - *After the new commentary system was established. Regardless of old petitions, this is still a bug for some people. Collapse
Chat about this Petition (Last Comment 533d16h ago by As always, Trex)
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Petition ID 319: No chat preview shown with AutoUpdate turned off Submitted Tue, 06 Dec 2011 18:51:00 GMT by Buddleia
When you typed in a chat box, it used to show a preview whether or not you had Autoupdate turned on. Now, it only shows if you have AU turned on. (I usually leave it turned off to minimise server load.)
When: since the new chat system last night.
Chat about this Petition (Last Comment 533d04h ago by Buddleia)
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Petition ID 320: Auto-update showing old pages when someone else is browsing through logs. Submitted Tue, 06 Dec 2011 18:53:14 GMT by Maniak
WHAT: When someone else is going through the logs, banter will show the old pages for everyone.
HOW: Get someone else to log in and Jump to older pages.
WHERE: I've seen it happen in global banter, http://improbableisland.com/runmodule.php?module=global_banter&chatpage=8. I've not tested it el... Expand 50 charactersWHAT: When someone else is going through the logs, banter will show the old pages for everyone.
HOW: Get someone else to log in and Jump to older pages.
WHERE: I've seen it happen in global banter, http://improbableisland.com/runmodule.php?module=global_banter&chatpage=8. I've not tested it elsewhere yet.
WHEN: Since new commentary system. Collapse
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Petition ID 322: Refreshing Global Banter hides chat in game, and vice versa. Submitted Tue, 06 Dec 2011 18:57:35 GMT by Buddleia
If you open Global Banter with Auto-Update turned on, then all the lines of chat in the in-game area you are will vanish. If you refresh the in-game chat, they reappear, but all the Global Banter lines vanish; then if you refresh GB then game chat vanishes again, etc.
So, you can only view one se... Expand 147 charactersIf you open Global Banter with Auto-Update turned on, then all the lines of chat in the in-game area you are will vanish. If you refresh the in-game chat, they reappear, but all the Global Banter lines vanish; then if you refresh GB then game chat vanishes again, etc.
So, you can only view one set of chats at a time. This happens whether you use a new tab, side-by-side or under-and-over frames.
When: Since the new chat system last night. Collapse
Chat about this Petition (Last Comment 534d06h ago by Buddleia)
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Petition ID 323: Only one screen with chat can be active at a time. Submitted Tue, 06 Dec 2011 18:58:11 GMT by Maniak
WHAT and HOW : You can chat either in Global, or on the Island. Browse around an outpost with global banter open. Only the last chatpage you loaded will update, the other will go blank.
Chat about this Petition (Last Comment 534d07h ago by Dizzyizzy)
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Petition ID 324: New Commentary System issues with old petitions Submitted Tue, 06 Dec 2011 18:58:32 GMT by Accomplice Teh Dave
Thanks to the changeover from the old commentary system, any comments on older petitions (that might yield important information) are now nonexistent. The petition list still shows the "last comment by" line, but that comment no longer exists...
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Petition ID 325: Bio links in List Contestant Screen Submitted Tue, 06 Dec 2011 19:12:57 GMT by Accomplice Teh Dave
They pop up (by default) in the same window. Not sure if this would be a problem for anyone (since you can just use your back button) but they should `iprobably`i pop up in a new tab like the default behavior of clicking into someone's bio from the commentary system.
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Petition ID 328: No Race icons showing, and Custom Races broken. Submitted Tue, 06 Dec 2011 20:51:45 GMT by Buddleia
In the mouseovers with the new chat system, everyone's race is described only in words, instead of with the icon and words-on-mouseover. And, if they have bought and used a custom race, it does not show - just the gameplay race.
For instance, I am listed as "Female Joker" with no jokerf.png i... Expand 148 charactersIn the mouseovers with the new chat system, everyone's race is described only in words, instead of with the icon and words-on-mouseover. And, if they have bought and used a custom race, it does not show - just the gameplay race.
For instance, I am listed as "Female Joker" with no jokerf.png icon. That is fine, though I liked to see the green-glowy hat. But many people are saying that their custom race setting is vanished, icon and words. Collapse
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Petition ID 329: Auto-Update Timer Submitted Tue, 06 Dec 2011 21:14:31 GMT by Thomas K. Mogar
When this timer runs out, all chat disappears, instead of just stops refreshing. This is the case with the brand-spankin' new system.
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Petition ID 331: No Preview for Distractions Submitted Tue, 06 Dec 2011 21:45:52 GMT by Ebenezer
WHAT: There is no-longer preview text for Distractions.
HOW: It happens both when I create a new Distraction and when I reply to an old Distraction.
WHEN: Since the new chat system was implemented.
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Petition ID 332: PUMPKIN is gone. Submitted Tue, 06 Dec 2011 21:50:48 GMT by Maniak
The sudden disappearance of my favourite commentary eastereggs leave me heartbroken and is obviously a game-breaker.
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Petition ID 333: New comments aren't added to preview in the bug report system. Submitted Tue, 06 Dec 2011 21:55:12 GMT by Maniak
WHAT: (Last Comment 12d10h ago by APIS Omega) doesn't show up in the new bug report system for new comments, despite comments being added. (For instance, see petition #323 and #322.)
WHERE: http://improbableisland.com/problem_report.php?op=showcurrent
WHEN: Since the new commentary.
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Petition ID 334: New chat system: you can post a blank message Submitted Tue, 06 Dec 2011 23:42:44 GMT by Buddleia
If you click in the text box, and then type just a grave accent " ' " (no spaces), it will post:
<username> says ""
If you click in the text box, and type : to emote, then a space, and then a grave accent, it posts:
<username>
So, that looks pretty weird! I'm sure we didn't u... Expand 54 charactersIf you click in the text box, and then type just a grave accent " ' " (no spaces), it will post:
<username> says ""
If you click in the text box, and type : to emote, then a space, and then a grave accent, it posts:
<username>
So, that looks pretty weird! I'm sure we didn't used to be able to do that, and probably shouldn't now. Collapse
Chat about this Petition (Last Comment 533d07h ago by Maniak)
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Petition ID 335: Auto-Update doesn't have a set refresh time. Submitted Wed, 07 Dec 2011 04:34:20 GMT by Salted Sea..Thing Deity of Choice
WHAT: The time it takes auto-update to refresh a chat space randomizes. I've seen anywhere from 2 to 9 seconds. Also, Story and Banter don't refresh at the same time.
HOW WHERE: Post in any chat and wait.
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Petition ID 336: Clan Hall Chat Doesn't Work Submitted Wed, 07 Dec 2011 19:04:03 GMT by Mack Truck Mixmaster Trowa
I can access the Clan Halls again, but trying to enter anything in the chat space gives me a "Not Found" blank page.
Link: http://www.improbableisland.com/clan.php&comment=true#commentaryjump_clan_196
When: Today, about 1:45 pm Eastern Time. Apologies if the halls are still being worked on.
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Petition ID 338: Chat on map: no preview shown, no character limit shown. Submitted Thu, 08 Dec 2011 01:47:40 GMT by Buddleia
In towns/pubs/houses, the new chat system gives a preview of your output, and the button changes "speak" to "emote" to "enter command". On the world map, it stays as "speak" and there is no preview and no character limit shown. (The character limit does seem to apply, and your lines do appear if you... Expand 150 charactersIn towns/pubs/houses, the new chat system gives a preview of your output, and the button changes "speak" to "emote" to "enter command". On the world map, it stays as "speak" and there is no preview and no character limit shown. (The character limit does seem to apply, and your lines do appear if you click "speak" or press enter.)
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=continue&comment=true#commentaryjump_map_20,13,1 Collapse
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Petition ID 339: Unable to delete posts at Place Submitted Thu, 08 Dec 2011 06:45:24 GMT by MadAsEver itchysuit
If I hit refresh, I can see the X next to posts at my Place, but as soon as the auto-refresh starts, it disappears.
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Close date: Tue, 29 May 2012 07:32:32 BST
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Petition ID 342: Newday text about stamina boost displays incorrectly. Submitted Thu, 08 Dec 2011 15:05:13 GMT by Omega
When using a chronosphere with a stamina boost active, with:
Kitty Bonus: 2%
Altruism Multiplier: X1.1
Personal Multiplier: X2
Total Extend: 4.4%
I get:
Because Improbable Island's server costs have been met for today, you gain some Stamina! The base amount is 2%, the Altruism Multiplier is a... Expand 139 charactersWhen using a chronosphere with a stamina boost active, with:
Kitty Bonus: 2%
Altruism Multiplier: X1.1
Personal Multiplier: X2
Total Extend: 4.4%
I get:
Because Improbable Island's server costs have been met for today, you gain some Stamina! The base amount is 2%, the Altruism Multiplier is at x1.1, and your Personal Multiplier is at x2, so you gain 4% Stamina!
However, my stamina bar shows that I gain 4.4% Stamina and not 4% Collapse
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Petition ID 351: Clan Waiting Area link broken. Submitted Sun, 11 Dec 2011 03:27:03 GMT by Omega
When trying to access the clan waiting room, as a leader of a clan, I get a blank white page that does not go away by waiting or insisting or bribing with chocolate bars.
http://improbableisland.com/clan.php?op=waiting&c=50-032259
Chat about this Petition (Last Comment 526d20h ago by Omega)
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Close date: Fri, 30 Dec 2011 08:34:03 GMT
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Petition ID 360: Special command text Submitted Mon, 12 Dec 2011 14:19:00 GMT by Thomas K. Mogar
WHAT - when entering a special command, the result appears at the bottom of chat , not at the top of the screen, above everything but the links.
WHERE - At least on the Failboat, I haven't tried anywhere else
WHEN - After the new commentary system arrived, I presume.
Chat about this Petition (Last Comment 510d18h ago by Admin CavemanJoe)
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Close date: Wed, 22 Feb 2012 07:40:17 GMT
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Petition ID 364: No names in the third dimension Submitted Mon, 12 Dec 2011 23:44:49 GMT by Salted Sea..Thing Deity of Choice
When using the Third Dimension skin, no names or titles come up, just whatever the person posted.
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Close date: Tue, 03 Jan 2012 06:22:51 GMT
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Petition ID 369: Raven Inn Table Submitted Thu, 15 Dec 2011 08:27:16 GMT by
WHAT: I can't write on the table at the Raven Inn.
HOW: I played a few games with the old man, then went to try the table.
WHERE: http://www.improbableisland.com/runmodule.php?module=darkhorse&op=tables&comment=true#commentaryjump_darkhorse
WHEN I have no idea how long its been going on or if its... Expand 22 charactersWHAT: I can't write on the table at the Raven Inn.
HOW: I played a few games with the old man, then went to try the table.
WHERE: http://www.improbableisland.com/runmodule.php?module=darkhorse&op=tables&comment=true#commentaryjump_darkhorse
WHEN I have no idea how long its been going on or if its just me, but 12/15/11 Collapse
Chat about this Petition (Last Comment 506d20h ago by Admin CavemanJoe)
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Close date: Fri, 30 Dec 2011 08:37:56 GMT
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Petition ID 373: Refresh Commentary Cancels Pages Submitted Sat, 17 Dec 2011 04:29:42 GMT by High Lady Escemfer
Manually refreshing commentary in a Place closes any Pages that might've been displaying, sending you back to the base Room description instead. This also cancels any Programs that were attached to a page instead of the room itself. Very troublesome bug, since I have used a lot of Pages and Progra... Expand 562 charactersManually refreshing commentary in a Place closes any Pages that might've been displaying, sending you back to the base Room description instead. This also cancels any Programs that were attached to a page instead of the room itself. Very troublesome bug, since I have used a lot of Pages and Programs to simulate moving from area-to-area, opening and closing different doors within the Room/chatspace.
I believe this started with the implementation of the new commentary system; I only just noticed it, but am positive that prior to the changeover, refreshing commentary had no effect on any Pages that might've been displaying.
Issue does not occur when auto-update is running, only when manually refreshing the chatspace.
http://improbableisland.com/runmodule.php?module=places&op=room&placeid=1&roomid=2744&comment=true#commentaryjump_places-1-2744 Collapse
Chat about this Petition (Last Comment 510d16h ago by High Lady Escemfer)
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Close date: Tue, 29 May 2012 07:34:47 BST
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Petition ID 393: Threat level description does not match actual city status Submitted Wed, 28 Dec 2011 17:35:31 GMT by die fledermaus
Description:
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
Status:
Capitalism Avenue
Bank of Improbable
Comms Tent
eBoy's Trading... Expand 280 charactersDescription:
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
Status:
Capitalism Avenue
Bank of Improbable
Comms Tent
eBoy's Trading Station
Sheila's Shack O' Shiny
[ Not that I mind, I actually think closing the bank
gives people plenty of incentive to cut and run for
safety, since they can't access funds to buy gear
or pay for healing, but that's a game balance issue
rather than a bug ]
Collapse
Chat about this Petition (Last Comment 512d07h ago by Junebug)
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Petition ID 409: Time of all events in recent news is the same Submitted Fri, 06 Jan 2012 13:17:39 GMT by Laurence
In the recent news timeline, all the events are reporting as happening at (what appears to be) the game time of the most recent event.
Not sure when it started.
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Close date: Tue, 04 Dec 2012 07:11:31 GMT
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Petition ID 418: Place Program: Lost C&C's While Programming Submitted Mon, 09 Jan 2012 19:34:55 GMT by Mack Truck Mixmaster Trowa
(This is a problem with the game that has also affected my account.)
What: I lost two of my "Show Page" contraptions by just a few simple misclicks in the programming grid.
How: TL;DR - I had C&C a in the main 9x9 grid, C&C b in the 5th column escape hatch, and when I clicked C&C a, then immed... Expand 2482 characters(This is a problem with the game that has also affected my account.)
What: I lost two of my "Show Page" contraptions by just a few simple misclicks in the programming grid.
How: TL;DR - I had C&C a in the main 9x9 grid, C&C b in the 5th column escape hatch, and when I clicked C&C a, then immediately clicked C&C b, C&C b is permanently deleted and C&C a is in its place in the escape hatch. (Clicking over C&C's in the 9x9 grid does not produce this problem, only the 5th column does.)
What happened to me:
I had a program arrange with a "Player Has Memento" Contrivance in the first row, a "Show Page" Contraption on the second row, and another "Show Page" Contraption in the first spot of the Escape Hatch (5th column). At some point, I decided to swap the "Show Page" Contraptions to match the behavior I desired. I clicked the one on the second row, which put it 'in my hand' (so to speak), in my inventory, and to the side where I was supposed to set the parameters. I _then_ clicked the contraption in the 5th column, with the intention of swapping them. Instead, the contraption 'in my hand' replaced the contraption on the grid, and contraption on the grid disappeared. It did not show up in my inventory, it did not show up in the building inventory, it's just gone. :(
Then, I picked up the Contrivance from the first row so it was 'in my hand', and clicked the Contraption now occupying the first spot in the 5th column. That contraption disappeared, too, replaced by the contrivance on the grid. Both contraptions are nowhere to be found. I picked up the contrivance again, emptying the grid. I had two contraptions left in my building inventory, so I took them out, set their parameters, and placed them in the grid where I wanted them, along with a new contrivance ("Player Does Not Have Memento"), and now the program does what I want it to. Later, I also added the Give Memento Contraption.
Where: When programming a memento dispenser and page-displayer at the Titan IV Rocket (20,26) (place id 566), in the programming menu, program 1196 in room 1084 ("Underground Casino") and page 1972 ("Yes")
http://www.improbableisland.com/runmodule.php?module=places&op=contrivances&sub=editprogram&programid=1196&roomid=1071&placeid=566
When: My problem occurred sometime around Saturday night (GMT-5), Jan 7th, through Sunday morning, Jan. 8th, but this is a problem with the new "Escape Hatch", so really, since the programs were upgraded.
FYI: I recreated this error with a new program in an inaccessible room:
Place ID 566
Room ID 1133
Program ID 1199
Lost Contrivances: Joker (Human and Robot are still there)
http://www.improbableisland.com/runmodule.php?module=places&op=contrivances&sub=editprogram&programid=1199&roomid=910&placeid=566 Collapse
Chat about this Petition (Last Comment 387d07h ago by Mack Truck Mixmaster Trowa)
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Close date: Wed, 22 Feb 2012 07:52:33 GMT
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Petition ID 419: character names don't display in Mobile Friendly skin in some browsers Submitted Tue, 10 Jan 2012 04:45:43 GMT by Beeker
I was logged in to II using Safari. I activated the "Mobile Friendly" skin, and in the chatspace, I see the indicator of whether the character is in the area, logged in, or whatnot, and I see what they say, but the character name is missing. When I switched back to Default skin the problem went away... Expand 361 charactersI was logged in to II using Safari. I activated the "Mobile Friendly" skin, and in the chatspace, I see the indicator of whether the character is in the area, logged in, or whatnot, and I see what they say, but the character name is missing. When I switched back to Default skin the problem went away. I switched back and forth a few times, and the same thing happened each time.
I checked it in Firefox, and the same issue shows up. But it doesn't happen in Chrome and IE (yes, I have many browsers installed). Browser compatibility issue?
I can send a screenie if you need, though I think you'll be able to reproduce it yourself using Safari or Firefox. Collapse
Chat about this Petition (Last Comment 480d06h ago by While on call, Outmen)
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Close date: Wed, 29 Aug 2012 07:45:47 BST
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Petition ID 427: Corpses following you on the map Submitted Fri, 13 Jan 2012 00:33:36 GMT by
What: When travelling on the world map, if you kill a monster, its corpse stays around even after you've moved. I haven't noticed it sticking around in perpetuity, I believe it only remains around after you move once, and then thereafter disappears.
How: Kill something that leaves behind a corpse w... Expand 533 charactersWhat: When travelling on the world map, if you kill a monster, its corpse stays around even after you've moved. I haven't noticed it sticking around in perpetuity, I believe it only remains around after you move once, and then thereafter disappears.
How: Kill something that leaves behind a corpse while on the map, and then move once.
Where: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=14%2C10%2C1&dir=northwest is the URL I'm presently on, though I doubt that will specifically help (but more info is better than none when bugreporting)
When: I think I first noticed it about a week ago (would be around 1/5/12 or so), but as I was travelling, I was clicking a little too fast to be sure enough to report it, especially since the clean the corpse thing appears at near the bottom of the sidebar. Collapse
Chat about this Petition (Last Comment 469d03h ago by Adored Aelita)
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Close date: Fri, 30 Nov 2012 07:52:21 GMT
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Petition ID 431: Can't delete chat in Double Beds Submitted Fri, 13 Jan 2012 22:26:08 GMT by Dizzyizzy
The dwelling owner can't delete chat in double beds. It's not really that big a deal, just annoying.
How: Post something in a double bed in a dwelling you own (or have proper chat-deleting permissions for), and the dwelling management options don't show up.
Here's the URL I'm using: http://www... Expand 145 charactersThe dwelling owner can't delete chat in double beds. It's not really that big a deal, just annoying.
How: Post something in a double bed in a dwelling you own (or have proper chat-deleting permissions for), and the dwelling management options don't show up.
Here's the URL I'm using: http://www.improbableisland.com/runmodule.php?module=places_doublebeds&op=sleep&refresh=true&placeid=376&roomid=512&slotid=227&itemid=9354134&cuddler=44310 Collapse
Chat about this Petition (Last Comment 174d18h ago by Admin CavemanJoe)
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Close date: Tue, 17 Jan 2012 07:12:04 GMT
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Petition ID 435: Commentary No Longer Expires Submitted Mon, 16 Jan 2012 03:16:07 GMT by High Lady Escemfer
Commentary no longer expires after a certain length of time, ever since the new chat system was introduced.
As with the last time this issue cropped up, I'm hoping it's an oversight or bug rather than the intended behavior; I find it really off-putting to have my scenes still on the map over a mo... Expand 114 charactersCommentary no longer expires after a certain length of time, ever since the new chat system was introduced.
As with the last time this issue cropped up, I'm hoping it's an oversight or bug rather than the intended behavior; I find it really off-putting to have my scenes still on the map over a month after they were written, and find it tiresome to have dozens of pages of old or deleted comments in my Places. Collapse
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Close date: Fri, 30 Nov 2012 07:53:35 GMT
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Petition ID 441: Introduction text; player able to hear the sun. Submitted Tue, 17 Jan 2012 15:20:28 GMT by
What:
The game introduction "You know that you can hear birds singing, and the sun on your body, and a warm, gentle breeze."
Unless the player has some strange kind of sense that allows them to hear the sun on their skin, there ought really to be a "feel" after the first "and".
How:
Simply ... Expand 194 charactersWhat:
The game introduction "You know that you can hear birds singing, and the sun on your body, and a warm, gentle breeze."
Unless the player has some strange kind of sense that allows them to hear the sun on their skin, there ought really to be a "feel" after the first "and".
How:
Simply visit the front page. Log out, or use a different browser.
Where:
The first page of the sign-up form, which is the front page to the whole site.
When:
Presumably since the dawn of time. Collapse
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Close date: Tue, 04 Dec 2012 07:56:24 GMT
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Petition ID 445: A full bandolier is NOT overweight. Submitted Wed, 18 Jan 2012 01:20:02 GMT by Harris
Having a full Advanced Bandolier counts it as being overloaded, and gives you the stamina penalties accordingly- even though I have not gone over 10kg once since this started.
I load my advanced bandolier with 1 Improbability Bomb, 5 ZAP Grenades, 4 Monster Repllent Sprays, and 1 One-Shot Telepor... Expand 360 charactersHaving a full Advanced Bandolier counts it as being overloaded, and gives you the stamina penalties accordingly- even though I have not gone over 10kg once since this started.
I load my advanced bandolier with 1 Improbability Bomb, 5 ZAP Grenades, 4 Monster Repllent Sprays, and 1 One-Shot Teleporter. This equals 10kg exactly, but has given me the overweight bandolier messages every time, and given me the overweight bandolier stam penalties. This never happens when it's *anywhere* under 10 kg.
My getting the overweight bandolier message on 10kg is several months old, but it just started giving me the stamina penalties some time this month.
Collapse
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Close date: Thu, 23 Feb 2012 18:52:40 GMT
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Petition ID 449: Kittania Bluerock Chapel "Talk to Others" Area does not work. Submitted Sat, 21 Jan 2012 04:28:33 GMT by Omega
At http://improbableisland.com/runmodule.php?module=marriage&op=talk , you are able to see the chat area, but attempting to refresh it or post something results in a blank whitescreen with no text; a behavior similar to the one in the Clan Waiting Area before it was fixed.
I have no idea when ... Expand 20 charactersAt http://improbableisland.com/runmodule.php?module=marriage&op=talk , you are able to see the chat area, but attempting to refresh it or post something results in a blank whitescreen with no text; a behavior similar to the one in the Clan Waiting Area before it was fixed.
I have no idea when the problem started.Collapse
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Close date: Tue, 04 Dec 2012 08:07:35 GMT
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Petition ID 450: Room descriptions show after page while option is set to not show. Submitted Sun, 22 Jan 2012 14:23:15 GMT by Maniak
I have a program that automatically shows a page when players enter the room, depending on gender.
In the master settings, it's set to "Don't show the room description."
The room description shows.
At the moment, it's solved by a blank description but there will be a point in time where th... Expand 50 charactersI have a program that automatically shows a page when players enter the room, depending on gender.
In the master settings, it's set to "Don't show the room description."
The room description shows.
At the moment, it's solved by a blank description but there will be a point in time where that won't be an option.
Place ID 271, room 3845. Collapse
Chat about this Petition (Last Comment 482d01h ago by Lieutenant General Alexander Quandle)
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Close date: Tue, 04 Dec 2012 08:07:52 GMT
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Petition ID 453: Disappearing contraption. Submitted Wed, 25 Jan 2012 18:44:30 GMT by Lieutenant General Alexander Quandle
I've just been playing with programs.
I'd set a program up so that if you put in the secret password then it warps you to another room. This worked. Good.
Then I decide to set it up differently. So I take out the 'Exact match commentary' Contrivance, and it appears in the space on the right, th... Expand 280 charactersI've just been playing with programs.
I'd set a program up so that if you put in the secret password then it warps you to another room. This worked. Good.
Then I decide to set it up differently. So I take out the 'Exact match commentary' Contrivance, and it appears in the space on the right, the 'current gadget holding bay' or whatever it's called.
Next click on the 'Warp' Contraption'. This then replaces the Warp with the Exact Match, and the Warp disappears altogether. It's not anywhere in the grid, in my inventory, or in the Place inventory. It's gone. Frustration! Collapse
Chat about this Petition (Last Comment 465d13h ago by Mack Truck Mixmaster Trowa)
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Close date: Tue, 04 Dec 2012 08:09:48 GMT
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Petition ID 459: Overheat From Failboat Submitted Fri, 27 Jan 2012 01:56:15 GMT by Lieutenant Colonel Umbitual
What: If you get sent to the failboat as a robot and return the heat meter is cleared but the first attack after that has a chance to cause overheat damage, after the first attack heat damage works properly.`nHow:Get sent to the failboat with a high heat bar, call a boat, hit something.
Chat about this Petition (Last Comment 237d13h ago by die fledermaus)
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Close date: Tue, 04 Dec 2012 07:40:58 GMT
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Petition ID 462: No new tab for Clan List Submitted Fri, 27 Jan 2012 07:55:32 GMT by Back in Action Ashielf
Where: When you enter your Clan Hall and go to the View Membership list.
What: If you click on the name of a player, it does not open a new tab. The only way to get out of it is to back out of the page and get a Badnav.
How: Be in a Clan. Go to the Clan Hall from any Outpost, go to the View Member... Expand 176 charactersWhere: When you enter your Clan Hall and go to the View Membership list.
What: If you click on the name of a player, it does not open a new tab. The only way to get out of it is to back out of the page and get a Badnav.
How: Be in a Clan. Go to the Clan Hall from any Outpost, go to the View Membership list and click on any player's name. It will go to their BIO page and have no way of getting back without hitting back on your browser.
When: Since new commentary system. Collapse
Chat about this Petition (Last Comment 481d09h ago by Omega)
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Close date: Tue, 04 Dec 2012 06:50:28 GMT
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Petition ID 483: Names not showing up in commentary in mobile skin Submitted Sun, 05 Feb 2012 18:40:13 GMT by Laurence
While using the mobile skin, no names show in commentary areas. Needless to say this can be a bit confusing if more than two people are talking.
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Close date: Tue, 04 Dec 2012 06:54:22 GMT
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Petition ID 487: Unreachable page. Submitted Mon, 06 Feb 2012 20:56:55 GMT by Lieutenant General Alexander Quandle
So I very cleverly managed to decorate a page with no title. Whoops. Not sure how, if I'd noticed it at the time then I wouldn't have done it.
Now I can't get at the page. I can't redecorate it to give it a title as the link to click to choose a page to decorate is the title itself. I can't put a... Expand 275 charactersSo I very cleverly managed to decorate a page with no title. Whoops. Not sure how, if I'd noticed it at the time then I wouldn't have done it.
Now I can't get at the page. I can't redecorate it to give it a title as the link to click to choose a page to decorate is the title itself. I can't put a link to it my Place for similar reasons.
Perhaps a little check to make sure that there is a given title when you decorate a page?
Also...can I have my page back please? If that's possible. It's -
(Page ID 2131, attached to 'Honeston: The Throne Inn', Room ID 5088) Collapse
Chat about this Petition (Last Comment 392d20h ago by Empress Badass Sebo)
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Close date: Mon, 27 Feb 2012 05:08:32 GMT
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Petition ID 488: The changes to the donations giving stamina sucks. Submitted Tue, 07 Feb 2012 23:22:01 GMT by A Completely Insane Lunatick
The title says it all. I donated $100 when the kitty was empty and by the time the new day rolls around its down just enough to not have gotten anyone a damn thing. Not very good incentive to keep donating...(aside from the SP and to help the site keep running of course)
Chat about this Petition (Last Comment 462d03h ago by Lieutenant Colonel Umbitual)
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Close date: Mon, 13 Feb 2012 06:04:33 GMT
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Petition ID 506: Unable to Log-in Submitted Mon, 13 Feb 2012 06:00:20 GMT by
What: Unable to log in after putting in username and password sent directly to bad-nav page.
How: it will not allow me to log in.
Where: homepage
When: for the past few hours, 8pm central time to 12am
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Close date: Tue, 06 Mar 2012 04:17:48 GMT
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Petition ID 557: New Master Settings system: door formatting goes as <span class>! Submitted Fri, 02 Mar 2012 14:04:47 GMT by Buddleia
I was just looking at the new Master Settings page (which is a great improvement, thank you!). I clicked a few things to look at the new system, and found that all the colours in the door settings had changed! E.g., what had been
'~Patio door to 'ggarden'0
Turned into
Patio door to... Expand 714 characters I was just looking at the new Master Settings page (which is a great improvement, thank you!). I clicked a few things to look at the new system, and found that all the colours in the door settings had changed! E.g., what had been
'~Patio door to 'ggarden'0
Turned into
Patio door to <span class='colLtGreen'>garden</span>
etc, all through the house! I have span-breaks, span-classes and much confusion. In the Master Settings page, all of them have turned to displaying like that.
I undid one or two back to the in-game coding, clicked Submit.
It then displayed a huge long list of dozens and dozens of "changes". Eep, I'm pretty sure I didn't do that much.
And now, in the actual house, the colours still work, but all the linebreaks and bolds are doing the weird version.
Whoops? Now what do I do?
Where seen so far: Buddleia's House, 19,6, Place 196.
http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=196&roomid=3679&prevroom=4634&c=45-134646 Collapse
Chat about this Petition (Last Comment 443d01h ago by Buddleia)
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Close date: Tue, 06 Mar 2012 04:18:05 GMT
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Petition ID 558: Place: new Master Settings Menu: Pages no longer show which rooms they are attached to Submitted Fri, 02 Mar 2012 14:43:59 GMT by Buddleia
WHAT: you can no longer tell which room a Page has been built from! This is important to know which ones you're editing.
HOW: in your Place, go to Master Settings, scroll down to Page Settings.
WHERE: http://www.improbableisland.com/runmodule.php?module=places&placeid=196&roomid=4631&prevroom=... Expand 79 charactersWHAT: you can no longer tell which room a Page has been built from! This is important to know which ones you're editing.
HOW: in your Place, go to Master Settings, scroll down to Page Settings.
WHERE: http://www.improbableisland.com/runmodule.php?module=places&placeid=196&roomid=4631&prevroom=3681&op=admin&c=56-143453 etc
WHEN: As of new Master Settings system, today. Collapse
Chat about this Petition (Last Comment 445d10h ago by Buddleia)
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Close date: Tue, 09 Oct 2012 03:39:38 BST
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Petition ID 562: Typo: Wanker fills you with "muderous rage" Submitted Mon, 05 Mar 2012 22:54:28 GMT by Buddleia
WHAT: "Murderous" should have two Rs in it.
`~"The pint of Wanker you imbibed in Squat Hole has filled you with muderous rage!"
`&HOW: Go to Squathole. Go to Booz. Talk to Chlamydia. Buy a Wanker.
Then, get into a fight by whatever means you wish; check the buff flavour text.
Chat about this Petition (Last Comment 437d04h ago by Spirited Sneaky)
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Close date: Fri, 30 Nov 2012 07:57:47 GMT
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Petition ID 585: WCG page inaccurate about supporter points Submitted Sat, 17 Mar 2012 20:36:09 GMT by Junebug
WHAT: The page that explains about WCG says players will get 500 supporter points the first time WCG updates their statistics. In fact, the 500 points are not awarded until WCG reports a full day's run time. When the points don't come right away, players think there's a bug -- we have had se... Expand 322 characters WHAT: The page that explains about WCG says players will get 500 supporter points the first time WCG updates their statistics. In fact, the 500 points are not awarded until WCG reports a full day's run time. When the points don't come right away, players think there's a bug -- we have had several petitions. (Which I handle, but it would be nice if the wording could be fixed to be accurate, so they didn't get confused in the first place. Hence this petition.)
WHERE: Linked to under the coin slot, with the text "Help us cure cancer, get free Supporter Points!"
http://www.improbableisland.com/grid.html Collapse
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Close date: Wed, 29 Aug 2012 07:49:24 BST
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Petition ID 586: Empty Kitty Submitted Sun, 18 Mar 2012 18:03:40 GMT by A Completely Insane Lunatick
Not sure if this is just me but, I'm showing that the kitty and the Altruism meter's are both completely empty. It's the middle of the month and I'm certain that those two shouldn't be empty.
Chat about this Petition (Last Comment 431d01h ago by Admin CavemanJoe)
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Close date: Wed, 29 Aug 2012 07:49:37 BST
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Petition ID 588: Altruism Meter Submitted Sun, 18 Mar 2012 22:28:20 GMT by A Completely Insane Lunatick
I just "Sprung for the Good stuff" and it's still showing the altruism meter as empty...
Chat about this Petition (Last Comment 430d18h ago by Omega)
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Close date: Mon, 02 Apr 2012 07:23:32 BST
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Petition ID 603: Random thoughts don't stay within their constraints. Submitted Sat, 24 Mar 2012 21:31:52 GMT by Dizzyizzy
WHAT: I have a program set up to be a simple dice game. You roll a D20, an NPC rolls a D20, and if they match up, you win a prize. Everything works perfectly, except... Both dice will occasionally turn up a 0, which is outside their 1-20 constraint.
How: Go to the second-level Bar at the Bordello, ... Expand 198 charactersWHAT: I have a program set up to be a simple dice game. You roll a D20, an NPC rolls a D20, and if they match up, you win a prize. Everything works perfectly, except... Both dice will occasionally turn up a 0, which is outside their 1-20 constraint.
How: Go to the second-level Bar at the Bordello, Approach the Dice Player, repeat until you see a 0 output in the text.
WHERE: Second-Level Bar of the 'dello
When: I found it last night. It's probably been going on since thoughts became a thing. Collapse
Chat about this Petition (Last Comment 416d20h ago by Admin CavemanJoe)
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Close date: Tue, 04 Dec 2012 08:00:56 GMT
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Petition ID 604: Inconsistant damage phrasing with improbability bombs Submitted Sat, 24 Mar 2012 22:41:15 GMT by ...The TitansxBane... Jakell
When an improbability bomb explodes, the text does not quite match the phrasing for other damage-causing events:
You light the fuse on the Improbability Bomb and toss it towards your opponent.
Before the bomb even leaves your hand, it blows up in your face! The explosion causes 11633 points!... Expand 452 charactersWhen an improbability bomb explodes, the text does not quite match the phrasing for other damage-causing events:
You light the fuse on the Improbability Bomb and toss it towards your opponent.
Before the bomb even leaves your hand, it blows up in your face! The explosion causes 11633 points!
I figure it should be "The explosion causes 14633 points of damage!".
If, though, the bomb explodes on the enemy, it says:
The bomb explodes close enough to Nightmare to do 520 damage!
I am pretty ok with 520 damage, it rolls off the tongue nicely, but to stay consistant it probably should be "520 points of damage!" instead.
This happens anytime the improbability bomb explodes, and has likely been going on for ages. Collapse
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Close date: Tue, 04 Dec 2012 08:16:04 GMT
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Petition ID 633: Wandering Programs, not attached to any room or page Submitted Sun, 01 Apr 2012 00:47:55 BST by Junebug
This was discovered through petition 632. There are 127 Programs where both the roomid and placeid are zero. (Rather, there were . Now there are 126. I updated programid 1932 to have pageid 3095... thereby, I hope, resolving petition 632.)
So -- we have a bug somewhere that is occasionally dro... Expand 414 charactersThis was discovered through petition 632. There are 127 Programs where both the roomid and placeid are zero. (Rather, there were . Now there are 126. I updated programid 1932 to have pageid 3095... thereby, I hope, resolving petition 632.)
So -- we have a bug somewhere that is occasionally dropping Programs into limbo. Most of the wandering Programs are UnNamed and empty, but a few of them do contain C&Cs and/or have a dial set at something other than "any_pass".
I've made this a separate petition so it can be public. Anyone who has this happen to them: let me know the place, and the room or page where it's supposed to be, and I will try to find your lost Program and put it back where it belongs.Collapse
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Close date: Thu, 29 Nov 2012 19:33:13 GMT
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Petition ID 716: Small Typo when using the command /tea Submitted Wed, 16 May 2012 00:57:00 BST by Shady Lady Isabelle
The issue is that when you type the commentary command `~/TEA `&, the little message that pops up says `2Time for a nice `iup `iof tea! `&rather than CUP of tea.
Just noticed it, it happens anywhere you can type /TEA
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Close date: Thu, 29 Nov 2012 19:34:31 GMT
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Petition ID 746: Spatial Awareness Submitted Sun, 27 May 2012 17:53:49 BST by Collin Vee
Not so much a problem as a typo/error. When using Requisition Search and winning, the text says "Players" instead of "Contestants". Not so much a problem as breaking the fourth wall (yet again).
Chat about this Petition (Last Comment 360d11h ago by Collin Vee)
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Close date: Fri, 30 Nov 2012 07:45:57 GMT
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Petition ID 747: Something Improbable! Submitted Sun, 27 May 2012 21:06:39 BST by One Classy Oedipus Hawkeye Hanlon
This isn't so much a bug or problem in the traditional sense, more a harmless but interesting glitch you might wish to look at. Least it looks like a glitch.
Simply out in the jungle, I came across this line or two of text:
Something Improbable!
Module grassyfield is not active, but w... Expand 112 characters This isn't so much a bug or problem in the traditional sense, more a harmless but interesting glitch you might wish to look at. Least it looks like a glitch.
Simply out in the jungle, I came across this line or two of text:
Something Improbable!
Module grassyfield is not active, but was attempted to be injected.
URL: http://improbableisland.com/forest.php?op=search&stam=search&c=733-210117 Collapse
Chat about this Petition (Last Comment 331d04h ago by Buddleia)
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Close date: Tue, 29 May 2012 17:59:38 BST
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Petition ID 750: Global Memories still not working Submitted Tue, 29 May 2012 16:34:40 BST by Dizzyizzy
I have a memory set to GLOBAL: Big Red Button. When the corresponding page is clicked, a contraption is supposed to fire that sets the value to 1. I don't know where the problem is, but the memory stays at 0. It's been like this since the premiere of global memories, and is still broken irregardless... Expand 723 charactersI have a memory set to GLOBAL: Big Red Button. When the corresponding page is clicked, a contraption is supposed to fire that sets the value to 1. I don't know where the problem is, but the memory stays at 0. It's been like this since the premiere of global memories, and is still broken irregardless of the MoTD.
Full details for the location: In the Bordello, there is a page set us called "Push the Big Red Button." When pushed, that page has a program set to set the global memory at 1. Then, in the main room, there is another program that is checking for the global memory to be more than 0. if it is, it checks for a specific commentary command. If the command is absent, then it goes to the escape hatch, which tells it to display the page "Button Pushed", and ends there. If the commentary command is present, then it displays the page "Food-Fight Cleanup", which has a program assigned to it to set the global memory back to 0. I dunno if that convoluted mess works, I can't get it to pass the very first step. Collapse
Chat about this Petition (Last Comment 359d09h ago by Admin CavemanJoe)
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Close date: Tue, 04 Dec 2012 08:02:58 GMT
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Petition ID 756: Improbability bombs: don't always say what they did Submitted Mon, 04 Jun 2012 18:25:16 BST by Buddleia
On using an Improbability Bomb in combat (jungle, map, Titans, Factory and Nightmare Court), on occasion, you get the "you used an improbabomb" flavour text, but not the "what happened" flavour text.
I think this only happens when you have already used an improbabomb in that fight (I don't reme... Expand 2613 characters On using an Improbability Bomb in combat (jungle, map, Titans, Factory and Nightmare Court), on occasion, you get the "you used an improbabomb" flavour text, but not the "what happened" flavour text.
I think this only happens when you have already used an improbabomb in that fight (I don't remember ever having had it with the first one thrown). I think it happens when it's giving Sparks when there are already Sparks active, or when it's giving a Little Purple Monster when there is already an LPM active, but I can't be sure because it doesn't say!
Example:
Nightmare's Hitpoints (Level 9): ???
YOUR Hitpoints: 905
Your Clan Aura allows you to regenerate 6 damage!
The Purple Monster leaps towards Nightmare and bites down hard for 21 damage!
The bomb begins to roll around the theater of combat, bouncing off rocks like a pinball - and firing out showers of white-hot sparks!
A glowing spark leaps onto Nightmare, burning it for 3 points!
A glowing spark leaps onto Nightmare, burning it for 2 points!
A glowing spark leaps onto Nightmare, burning it for 1 points!
A glowing spark leaps onto Nightmare, burning it for 5 points!
A glowing spark leaps onto Nightmare, burning it for 1 points!
A glowing spark leaps onto Nightmare, burning it for 4 points!
A white-hot spark attaches to you, burning you for 4 points!
A white-hot spark attaches to you, burning you for 5 points!
A white-hot spark attaches to you, burning you for 1 points!
A white-hot spark attaches to you, burning you for 4 points!
A white-hot spark attaches to you, burning you for 5 points!
A white-hot spark attaches to you, burning you for 2 points!
A white-hot spark attaches to you, burning you for 1 points!
A white-hot spark attaches to you, burning you for 2 points!
You light the fuse on the Improbability Bomb and toss it towards your opponent.
Your Clan's Aura strengthens you!
Your Plasma Gun spits gobbets of superheated gas at your opponent!
Your perfect timing really makes a difference!
You execute a power move!!!
You hit Nightmare for 390 points of damage!
Your Clan Aura allows you to absorb 39 of the damage you dealt to Nightmare!
You execute a MEGA power move!!!
You hit Nightmare for 740 points of damage!
Your Clan Aura allows you to absorb 24 of the damage you dealt to Nightmare!
You execute a MEGA power move!!!
You hit Nightmare for 762 points of damage!
Nightmare tries to hit you but you RIPOSTE for 20 points of damage!
Nightmare tries to hit you but you RIPOSTE for 20 points of damage!
The Nightmare becomes stronger...
End of Round:
Nightmare's Hitpoints (Level 10): ???
YOUR Hitpoints: 950
This doesn't always happen. It just happens often enough that a pedantic stats-logger like me notices that "hey, that one didn't say what happened, do I put a tally under what I think it might have been, or leave it untallied". And this is ever-since-ever. Collapse
Chat about this Petition (Last Comment 318d22h ago by Buddleia)
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Petition ID 758: Typo in weather/time flavour text: no full stop after Pleasantville's constellation Submitted Mon, 04 Jun 2012 21:06:05 BST by Buddleia
Pleasantville, night, 'Clear and Still'. There should be a full stop after 'Tentacled Friend': flavourtext copypasta below.
You are standing in the heart of Pleasantville. It's all very clean, but there are no reflective surfaces - every window has either been boarded up or slavered with a th... Expand 719 characters Pleasantville, night, 'Clear and Still'. There should be a full stop after 'Tentacled Friend': flavourtext copypasta below.
You are standing in the heart of Pleasantville. It's all very clean, but there are no reflective surfaces - every window has either been boarded up or slavered with a thick coating of slime to prevent reflections.
Looking around at the state of some of your fellow contestants, you think you can see why.
Though the sun is gone, pinpoints of starlight illuminate the mild air. Looking up, you can see the constellation 'Tentacled Friend'
Crazy Audrey is here with her kittens!
Shots have recently been fired from the Outpost walls, and the guards are looking a little nervous. There's no real cause for alarm - the shots were fired at targets far off - but any time an Outpost has to use its defences, people tend to get a tad antsy regardless. Inside the Outpost, a few Mutants are paying a little more attention to the walls - perhaps they could use some reinforcements.
Collapse
Chat about this Petition (Last Comment 332d04h ago by Buddleia)
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Close date: Thu, 29 Nov 2012 20:57:53 GMT
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Petition ID 762: Typo: Places: Master Settings. Nav headers - if set both at once, no newline in "change made" text. Submitted Wed, 06 Jun 2012 16:17:42 BST by Buddleia
If you change the Nav Headings, and do both at once, you get this message:
----------------------------
Changes Saved
Deep Navigation custom text updatedReturn Navigation custom text updated
Place Settings
Nav Headings
Heading for doors leading to a higher RoomID:
Headin... Expand 248 characters If you change the Nav Headings, and do both at once, you get this message:
----------------------------
Changes Saved
Deep Navigation custom text updatedReturn Navigation custom text updated
Place Settings
Nav Headings
Heading for doors leading to a higher RoomID:
Heading for doors leading to a lower RoomID:
-----------------------------
I think there should be a newline between "deep navigation custom text updated" and "return navigation custom text updated". Or at least a punctuation mark and a space. Collapse
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Close date: Wed, 29 Aug 2012 07:52:42 BST
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Petition ID 775: Adverts don't appear on the inventory screen. Submitted Thu, 14 Jun 2012 02:11:06 BST by Lieutenant General Alexander Quandle
Just letting you know.
Chat about this Petition (Last Comment 323d23h ago by Buddleia)
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Close date: Thu, 29 Nov 2012 19:36:14 GMT
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Petition ID 788: Spelling Mistake Submitted Sat, 16 Jun 2012 09:20:16 BST by
What: There is a spelling mistake.
How: It's just a spelling mistake.
Where: During Basic Training if you ask him about the improbability drive it says "He was SENT here obstensibly to work on his machine..." Ostensibly is spelled "Obstensibly" and nothing about the character saying it makes me th... Expand 224 charactersWhat: There is a spelling mistake.
How: It's just a spelling mistake.
Where: During Basic Training if you ask him about the improbability drive it says "He was SENT here obstensibly to work on his machine..." Ostensibly is spelled "Obstensibly" and nothing about the character saying it makes me think it's just a character quirk
When: I just started playing about 10 minutes ago and it popped up.
If it turns out that it IS in fact a character flaw, and not an accidental misspelling then nothing needs to be changed. Collapse
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Petition ID 791: Cannot connect to database. Submitted Sun, 17 Jun 2012 19:00:00 BST by Lieutenant General Alexander Quandle
I got directed to a screen with nothing but "Database Error - Cannot connect to database." Written on it.
http://www.improbableisland.com/village.php?c=28-185151
The background was the normal skin background which I use. When I tried refreshing the screen, it took me where I ought to be.
I... Expand 307 charactersI got directed to a screen with nothing but "Database Error - Cannot connect to database." Written on it.
http://www.improbableisland.com/village.php?c=28-185151
The background was the normal skin background which I use. When I tried refreshing the screen, it took me where I ought to be.
I hadn't done much. Got up out of bed, travelled one square into IC, hired a masonry kit, gone into the common ground to snog and wave my stick around (as it were). Left the CG, and got taken to this page.
This is the first time that I've seen it. I'm sure that I would have noticed if I'd seen it before. Collapse
Chat about this Petition (Last Comment 333d11h ago by Transcendent Almighty Empress of Improbability with Holy Cheese and a Side of Badass Fries Kew)
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Close date: Thu, 21 Jun 2012 15:14:09 BST
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Petition ID 798: No Weather/Tree Shadows for Ad-Supported Skin Submitted Wed, 20 Jun 2012 07:50:18 BST by High Lady Escemfer
There don't appear to be any weather or tree shadow effects on the map or in Places when using the Ad-Supported skin.
This includes setting Weather Effects for a room in Master Settings, and using Contraptions to display trees or raindrops. Haven't tested to see if in-game time and weather is si... Expand 115 charactersThere don't appear to be any weather or tree shadow effects on the map or in Places when using the Ad-Supported skin.
This includes setting Weather Effects for a room in Master Settings, and using Contraptions to display trees or raindrops. Haven't tested to see if in-game time and weather is similarly affected since it's currently "Clear and Sunny", but I'd assume so, since they're basically the same thing. Collapse
Chat about this Petition (Last Comment 336d23h ago by Eben)
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Close date: Thu, 08 Nov 2012 06:17:33 GMT
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Petition ID 834: A hundred and one mysteries Submitted Tue, 03 Jul 2012 17:38:38 BST by Warrant Officer Manthrax
What: The 100 mysteries game seems to pay out 5x the bet on a result of 4.
How: Finish the game with a 4 card showing.
Where: The 100 mysteries game in the Rook's Nest, Newhome.
When: No idea when the problem actually began. Played my first couple games today (July 3rd, 2012), and noticed it twic... Expand 134 charactersWhat: The 100 mysteries game seems to pay out 5x the bet on a result of 4.
How: Finish the game with a 4 card showing.
Where: The 100 mysteries game in the Rook's Nest, Newhome.
When: No idea when the problem actually began. Played my first couple games today (July 3rd, 2012), and noticed it twice (the only two times I had a result of 4).
Not a big deal, but it does seem to be an error (or at the very least, misleading)
Collapse
Chat about this Petition (Last Comment 324d07h ago by Junebug)
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Close date: Wed, 29 Aug 2012 07:54:08 BST
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Petition ID 837: Chronospheres page: chronos do not wrap like text does, stretching the page if you've bought lots. Submitted Thu, 05 Jul 2012 00:36:57 BST by Buddleia
Saved Days (use a Chronosphere - start an instant new day) screen
If you've bought lots of Chronospheres, they don't wrap down onto new lines, but go as one long bar across the whole width of the page. This stretches my screen so that I have to scroll to the side to see how long until the next Na... Expand 830 charactersSaved Days (use a Chronosphere - start an instant new day) screen
If you've bought lots of Chronospheres, they don't wrap down onto new lines, but go as one long bar across the whole width of the page. This stretches my screen so that I have to scroll to the side to see how long until the next Natural New Day which the Saved Days page so helpfully reminds me to do.
Ideally, I think, the Chronosphere images would have line-wrapping spaces between them, so that if your browser window is small then they break over two or more lines instead of being one long screen-stretching one. Then you can see how long until the next new day (and hence whether or not to use a chronosphere) without scrolling sideways.
http://www.improbableisland.com/runmodule.php?module=daysave&op=start&return=runmodule.php%3Fmodule%3Dplaces_beds%26op%3Dsleep%26placeid%3D97%26roomid%3D312%26slotid%3D136%26itemid%3D8455394&c=237-002230
http://www.improbableisland.com/runmodule.php?module=daysave&op=useday&return=runmodule.php%3Fmodule%3Dplaces_beds%26op%3Dsleep%26placeid%3D97%26roomid%3D312%26slotid%3D136%26itemid%3D8455394&c=238-002233 Collapse
Chat about this Petition (Last Comment 322d08h ago by Junebug)
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Close date: Fri, 14 Sep 2012 05:03:42 BST
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Petition ID 878: monsters still atack while stunned Submitted Tue, 24 Jul 2012 18:43:22 BST by
so i was fighting a lvl 1 lion, it was stunned(couldn't attack or move) yet SOMEHOW it managed to kill me. is this how its supposed to happen or is it a bug?
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Close date: Thu, 16 Aug 2012 04:48:29 BST
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Petition ID 881: Trying to kill Titans with a quotation mark in your name does not net you rewards. (Follow-up 821) Submitted Wed, 25 Jul 2012 17:41:42 BST by Omega
I reported a bug earlier where I could not damage Titans for seemingly no reason. The bug was resolved without any further input from me, petition 821. (Thanks, Caveman Joe!) Later, I heard that it is related to having a quotation mark or two in your title.
Now I tried it out after it was fixed,... Expand 430 charactersI reported a bug earlier where I could not damage Titans for seemingly no reason. The bug was resolved without any further input from me, petition 821. (Thanks, Caveman Joe!) Later, I heard that it is related to having a quotation mark or two in your title.
Now I tried it out after it was fixed, and it was fixed! I could deal damage to Titans as intended. But when dealing the last hit to a Titan, I got the winning message, then all of the last hit was rolled back and the Titan was alive again. I repeated that several times, and when somebody else killed that Titan, I was only awarded a single requisition token. (Distraction id=1398992)
Thankfully, this is easily avoided by not having a quotation mark in my Title. Collapse
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Close date: Tue, 14 Aug 2012 20:02:56 BST
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Petition ID 917: You can use both the old and new cooking systems. Submitted Tue, 14 Aug 2012 19:47:45 BST by Omega
Self explanatory! When you click on "Cook up some meat", it directs you to the old way of cooking with the original 20-bite pan. However, when you open your inventory, you can cook using the new pan.
Also, the default pan doesn't persist through drivekills.
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Close date: Tue, 14 Aug 2012 20:05:00 BST
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Petition ID 919: Unable to clean kills Submitted Tue, 14 Aug 2012 20:03:57 BST by Ms. Velveteen R. Kaylazelda
I've killed an assortment of monsters in Central after the update.
I tried cleaning the kills, one of them was a duck - I think the madness one and another the rejected monsters. Whenever I go to clean the carcass it just brings me back to the Jungle screen and then the option to clean it goes away... Expand 105 charactersI've killed an assortment of monsters in Central after the update.
I tried cleaning the kills, one of them was a duck - I think the madness one and another the rejected monsters. Whenever I go to clean the carcass it just brings me back to the Jungle screen and then the option to clean it goes away.
I cant recall if stam is wasted on trying to clean it OR if this is something only related to Central. Collapse
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Close date: Wed, 15 Aug 2012 01:31:01 BST
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Petition ID 920: Useless Herbs Submitted Tue, 14 Aug 2012 21:15:43 BST by
I've collected an assortment of herbs/seeds, using my new small pan and meat to cook them...I receive NO stamina boosts cooking this way from the invo where cooking the meat outside the invo without herbs gives me atleast 1%.
The amount of herbs/seeds I use varies but it is never over 7 in quanti... Expand 45 charactersI've collected an assortment of herbs/seeds, using my new small pan and meat to cook them...I receive NO stamina boosts cooking this way from the invo where cooking the meat outside the invo without herbs gives me atleast 1%.
The amount of herbs/seeds I use varies but it is never over 7 in quantity since I cannot then fit much into the pan. Collapse
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Close date: Tue, 14 Aug 2012 21:50:53 BST
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Petition ID 921: Hunger on Robot. Submitted Tue, 14 Aug 2012 21:46:01 BST by While on call, Outmen
The hunger bar is on Robots when they do not eat, so it seems a bit reduntent to have something that does not comsume food, have it.
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Close date: Wed, 15 Aug 2012 01:30:51 BST
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Petition ID 923: Typos in Food System Submitted Tue, 14 Aug 2012 22:12:34 BST by High Lady Escemfer
When cooking, the text reads: You fry up your lovely delicious panful of awsome things, and sit down to eat.
Where it should read: You fry up your lovely delicious panful of awesome things, and sit down to eat.
Will note any other typos if I spot 'em!
(This system is awesome, by the... Expand 5 charactersWhen cooking, the text reads: You fry up your lovely delicious panful of awsome things, and sit down to eat.
Where it should read: You fry up your lovely delicious panful of awesome things, and sit down to eat.
Will note any other typos if I spot 'em!
(This system is awesome, by the way) Collapse
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Close date: Wed, 15 Aug 2012 01:30:41 BST
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Petition ID 924: Fancy Restaurant Meals Without Herbs Submitted Tue, 14 Aug 2012 23:00:53 BST by High Lady Escemfer
At BRAAAAINS, I was able to hand over the ingredients for the most expensive menu item, even though I didn't have all the ingredients required. (Had at least one of everything besides ScroteWeed, while the recipe required four of each.)
Chat about this Petition (Last Comment 282d04h ago by High Lady Escemfer)
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Close date: Wed, 15 Aug 2012 01:21:58 BST
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Petition ID 925: New Zombie on the block! Submitted Tue, 14 Aug 2012 23:15:04 BST by Ms. Velveteen R. Kaylazelda
Heyheyhey!
New zombie here. Just killed my first kill and tried to eat it raw. The page turned white.
I had to press the back button and clean the carcass, it wouldnt let me eat it raw.
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Close date: Wed, 15 Aug 2012 01:22:06 BST
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Petition ID 926: Devouring Carcasses links to a blank page Submitted Wed, 15 Aug 2012 00:22:48 BST by Contender Bowser
When i click Devour Carcasses (I'm a zombie) it links me to a blank page. And then i have to click "Back" to go back. I pretty much cant devour anything. Or clean more than one carcass at a time. To make the problem happen again, you need to be a zombie and you have to click "Devour Carcass" for ANY... Expand 471 charactersWhen i click Devour Carcasses (I'm a zombie) it links me to a blank page. And then i have to click "Back" to go back. I pretty much cant devour anything. Or clean more than one carcass at a time. To make the problem happen again, you need to be a zombie and you have to click "Devour Carcass" for ANY monster.
Where? Here:
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=continue&devourcarcass=true&creatureid=428&carcass=0&c=132-000401
And Here:
http://www.improbableisland.com/forest.php?devourcarcass=true&creatureid=542&carcass=0&c=202-002008
When? This happened as soon as the new Food system went up. I preferred the old one. And why did the volume of the pan from before the food system have twenty and the one we have now only holds 10? Collapse
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Close date: Wed, 15 Aug 2012 17:08:28 BST
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Petition ID 929: II's IP now reroutes to www.improbableisland.com Submitted Wed, 15 Aug 2012 04:03:35 BST by Just Jenny
I know I'm not the only one who tends to use 95.131.64.249, www.improbableisland.com and http://improbableisland.com in the one browser to play multiple characters at once, but as of today, the IP seems to no longer be able to be used for this. I know it's not so much of a bug inside the game, but i... Expand 49 charactersI know I'm not the only one who tends to use 95.131.64.249, www.improbableisland.com and http://improbableisland.com in the one browser to play multiple characters at once, but as of today, the IP seems to no longer be able to be used for this. I know it's not so much of a bug inside the game, but it is something odd that has happened to the game. Collapse
Chat about this Petition (Last Comment 281d10h ago by Admin CavemanJoe)
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Close date: Wed, 15 Aug 2012 17:56:42 BST
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Petition ID 930: Corpses REALLY following you on the map Submitted Wed, 15 Aug 2012 04:15:59 BST by Just Jenny
I know this seems close to Petition ID 427: Corpses following you on the map, but since the new food has come in, it's changed. Corpses used to follow you for one square after you killed them, but now they do so for a lot longer. I got up to at least 4 squares away from a corpse, and it wasn't that ... Expand 141 charactersI know this seems close to Petition ID 427: Corpses following you on the map, but since the new food has come in, it's changed. Corpses used to follow you for one square after you killed them, but now they do so for a lot longer. I got up to at least 4 squares away from a corpse, and it wasn't that it disappeared then, it was that I had something else to fight, so I'm unsure exactly how far a corpse will now follow you after it's killed. Collapse
Chat about this Petition (Last Comment 281d12h ago by Buddleia)
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Close date: Tue, 21 Aug 2012 07:35:45 BST
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Petition ID 936: New feature of world map causes whitescreen when closing descriptions Submitted Fri, 17 Aug 2012 06:09:17 BST by Omega
First of all, It's a really nice idea to integrate this feature into the map system; rolldown Place descriptions.
However, there's a problem with it: When opening a description, closing it leads into a page devoid of all text but [object Object] and an address bar that contains javascript:$... Expand 183 charactersFirst of all, It's a really nice idea to integrate this feature into the map system; rolldown Place descriptions.
However, there's a problem with it: When opening a description, closing it leads into a page devoid of all text but [object Object] and an address bar that contains javascript:$("#maprow_xx").slideUp(); where xx is the number of the map row above the description.
The problem started with the introduction of the Place descriptions inside the world map. Collapse
Chat about this Petition (Last Comment 275d20h ago by Admin CavemanJoe)
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Close date: Tue, 21 Aug 2012 07:43:45 BST
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Petition ID 939: New World Map with Places: when viewing map, doesn't show current location Submitted Fri, 17 Aug 2012 18:22:12 BST by Buddleia
When travelling on the map, clicking View Map reveals the new large Place-bespecled map, but no longer indicates your location.
While having your own square turn orange so you couldn't tell the terrain (except by memory) was not ideal, not having your location indicated at all (again, except by ... Expand 208 charactersWhen travelling on the map, clicking View Map reveals the new large Place-bespecled map, but no longer indicates your location.
While having your own square turn orange so you couldn't tell the terrain (except by memory) was not ideal, not having your location indicated at all (again, except by memory) is worse! Perhaps an outline box around the current mapsquare, or a "you are here" arrow?
Where: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=viewmap&c=16-180244
When: today. Collapse
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Close date: Tue, 21 Aug 2012 07:36:01 BST
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Petition ID 940: New World Map with Places: no key Submitted Fri, 17 Aug 2012 18:27:21 BST by Buddleia
When you click on World Map, there's no key to tell you what colour is which terrain type, what abbreviation is which city, or even what the little house-icons for Places are and that you can mouseover them to view the name and click on them to read the exterior description.
Where:
http://www.i... Expand 91 charactersWhen you click on World Map, there's no key to tell you what colour is which terrain type, what abbreviation is which city, or even what the little house-icons for Places are and that you can mouseover them to view the name and click on them to read the exterior description.
Where:
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=continue&c=30-182149
When:
Today Collapse
Chat about this Petition (Last Comment 279d08h ago by Buddleia)
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Close date: Tue, 21 Aug 2012 07:36:13 BST
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Petition ID 941: New World Map with Places: other info/actions have vanished (items on map, compass rose, chat etc) Submitted Fri, 17 Aug 2012 18:45:02 BST by Buddleia
When I've just exited an outpost or a Place or travelled on the map, there's usually a lot of information on the screen.
- messages about mount/stamina/inventory
- Place descriptions
- a list of what's there (wood, crates, herbs, etc),
- a mini-map,
- a compass rose I could click on to travel,... Expand 821 charactersWhen I've just exited an outpost or a Place or travelled on the map, there's usually a lot of information on the screen.
- messages about mount/stamina/inventory
- Place descriptions
- a list of what's there (wood, crates, herbs, etc),
- a mini-map,
- a compass rose I could click on to travel,
- the chat history and a chat input box,
- the key to the map colours and labels.
But once I've clicked World Map to open the spiffy new covered-in-Places map, those vanish. All I see is the Place descriptions for where I'm standing and the Map itself. No key (see petition #940), no compass, no chat (the input box and roleplay on the map), no anything - they've vanished.
I think we need at the least the list of stuff, the chat, the key and the compass rose back. Perhaps in a different order (like the way the chat jumps to the top once you're roleplaying), but they should be there. I can only get them back by going into and out of a Place or travelling to a different square, now. Clunky.
Where:
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=viewmap&c=43-183251
When: today Collapse
Chat about this Petition (Last Comment 279d07h ago by Junebug)
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Close date: Tue, 21 Aug 2012 07:47:37 BST
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Petition ID 944: World Map: map squares go narrow - are not square if browser window is not wide enough. Submitted Sat, 18 Aug 2012 22:28:19 BST by Buddleia
If your browser is not wide enough for the whole map to fit, then columns with under 4 Places in them get squished to fit. They widen up again to normal squares if you enlarge the browser screen, but it looks really odd at the moment.
I think the td width is not kicking in properly? Viewing t... Expand 206 charactersIf your browser is not wide enough for the whole map to fit, then columns with under 4 Places in them get squished to fit. They widen up again to normal squares if you enlarge the browser screen, but it looks really odd at the moment.
I think the td width is not kicking in properly? Viewing the html, they should be 25 tall and 20 wide, but they aren't.
This applies in FF and Chrome.
When: today
Where: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=viewmap&c=221-221640Collapse
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Close date: Wed, 29 Aug 2012 07:56:09 BST
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Petition ID 963: Unsuccessful cooking description runs into inventory navigation links. Submitted Sat, 25 Aug 2012 20:57:02 BST by Sergeant Xapneir
WHAT: This is just a small formatting error. The last word of the text informing me that my cooking was unsuccessful due to my being too tired was on the same line as the links to jump to different parts of my inventory. As such, that line reads:
Bummer.Jump to: Standard Bandolier | Standard Ba... Expand 566 charactersWHAT: This is just a small formatting error. The last word of the text informing me that my cooking was unsuccessful due to my being too tired was on the same line as the links to jump to different parts of my inventory. As such, that line reads:
Bummer.Jump to: Standard Bandolier | Standard Backpack | Lodge Bag | Leather Card Case |
I have a screenshot of this as well.
HOW: Cooking while tired. This is with a Basic Pan, if that matters.
WHERE: I accessed my inventory in the Jungle, and attempted to cook. This is the URL of the page with the error: http://improbableisland.com/inventory.php?items_useitem=17434912&items_context=forest&cook=true
WHEN: I first noticed this today. (25 August 2012) This is the first time I've failed at cooking with the new food system, but I am guessing this error came to be with the implementation thereof. Collapse
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Petition ID 999: Lion kept stunned even if I didn't hit the stun sequence Submitted Sat, 01 Sep 2012 14:17:59 BST by Returning Contestant Stueh
The Lion I was fighting got stunned and stayed in stun every hit even if I wasn't hitting the combo sequence. The game showed I knew no combo sequences, and didn't mark any, but the Lion was taking no action.
I don't know if I can make this happen again. I was just sitting in New Home idle for so... Expand 276 charactersThe Lion I was fighting got stunned and stayed in stun every hit even if I wasn't hitting the combo sequence. The game showed I knew no combo sequences, and didn't mark any, but the Lion was taking no action.
I don't know if I can make this happen again. I was just sitting in New Home idle for some time, then I went to Jungle and looked for trouble. The Lion seemed to be stunned first hit. I kept hitting random body parts, but it didn't show that I have discovered any stun combos. The Lion took no action though.
Problem happened few minutes ago. Seen it once, now. Collapse
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Close date: Tue, 08 Jan 2013 06:10:30 GMT
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Petition ID 1000: Errant Mid-Combat Unnatural Newday! Submitted Sat, 01 Sep 2012 17:29:26 BST by Mechenyi Szara Kryik
Natural NewDay occures. I'm in the Dojo getting pounced for truancy. In the middle of a fight, between rounds of combat, another NewDay occurs.
Never seen that happen, ever. It shouldn't be possible to happen during combat, and there shouldn't of been a NewDay at all.
Can I duplicate i... Expand 28 characters Natural NewDay occures. I'm in the Dojo getting pounced for truancy. In the middle of a fight, between rounds of combat, another NewDay occurs.
Never seen that happen, ever. It shouldn't be possible to happen during combat, and there shouldn't of been a NewDay at all.
Can I duplicate it?
.... Uhh, I'll try...? Collapse
Chat about this Petition (Last Comment 139d05h ago by Titano Deleo)
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Close date: Tue, 04 Sep 2012 19:15:48 BST
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Petition ID 1008: PHP errors in PSK Submitted Tue, 04 Sep 2012 18:31:10 BST by Buddleia
If I go into the Prancing Spiderkitty, and flip back and forth between "[C]hat with the other regulars" and "[R]eturn to the pub", sometimes it gives me error messages below the chat. Sometimes it doesn't.
PHP Warning: "Invalid argument supplied for foreach()"
in /home/improbab/public_html/l... Expand 458 charactersIf I go into the Prancing Spiderkitty, and flip back and forth between "[C]hat with the other regulars" and "[R]eturn to the pub", sometimes it gives me error messages below the chat. Sometimes it doesn't.
PHP Warning: "Invalid argument supplied for foreach()"
in /home/improbab/public_html/lib/pageparts.php at 630.
Call Stack:
2: getcharstats("<span class='colLtCyan'>K...") called from /home/improbab/public_html/lib/pageparts.php on line 889
3: charstats() called from /home/improbab/public_html/lib/pageparts.php on line 148
4: page_footer() called from /home/improbab/public_html/inn.php on line 71
URL:
http://www.improbableisland.com/inn.php?op=converse&c=171-182055
When: today. Possibly related to the new Global Banter? Collapse
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Close date: Tue, 04 Sep 2012 19:15:52 BST
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Petition ID 1009: PHP errors in Abandoned Factory - re petition #1008 Submitted Tue, 04 Sep 2012 18:38:29 BST by Buddleia
Probably related to Petition #1008.
In the Abandoned Factory, most of the time moving along the paths it works fine, but twice (in 39 moves) it's shown me this message below the you-are-here map:
PHP Warning: "Invalid argument supplied for foreach()"
in /home/improbab/public_html/lib/pa... Expand 835 charactersProbably related to Petition #1008.
In the Abandoned Factory, most of the time moving along the paths it works fine, but twice (in 39 moves) it's shown me this message below the you-are-here map:
PHP Warning: "Invalid argument supplied for foreach()"
in /home/improbab/public_html/lib/pageparts.php at 630.
Call Stack:
2: getcharstats("</span><span class='colLt...") called from /home/improbab/public_html/lib/pageparts.php on line 889
3: charstats() called from /home/improbab/public_html/lib/pageparts.php on line 148
4: page_footer() called from /home/improbab/public_html/modules/abandoncastle/abandoncastle.php on line 1026
5: require("/home/improbab/public_htm...") called from /home/improbab/public_html/modules/abandoncastle.php on line 84
6: abandoncastle_run() called from /home/improbab/public_html/runmodule.php on line 33
http://www.improbableisland.com/runmodule.php?module=abandoncastle&loc=124
Today, again.
If it matters, this is the layout where the exit is one to the left of the entrance; and I'm at a T-junction at 3,2 (counting across-and-down from the top left square as 1,1). Collapse
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Close date: Tue, 04 Sep 2012 19:15:44 BST
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Petition ID 1010: PHP errors in Common Grounds too, darn it Submitted Tue, 04 Sep 2012 18:51:08 BST by Buddleia
And now the PHP error messages are (sometimes! It's not even a reliable bug!) appearing in the Common Grounds too.
These are all appearing at the end of the page, below the last thing which the player needs to look at. It doesn't seem to affect the function of any of them - it just looks scary.... Expand 498 charactersAnd now the PHP error messages are (sometimes! It's not even a reliable bug!) appearing in the Common Grounds too.
These are all appearing at the end of the page, below the last thing which the player needs to look at. It doesn't seem to affect the function of any of them - it just looks scary.
PHP Warning: "Invalid argument supplied for foreach()"
in /home/improbab/public_html/lib/pageparts.php at 630.
Call Stack:
2: getcharstats("<span class='colLtCyan'><...") called from /home/improbab/public_html/lib/pageparts.php on line 889
3: charstats() called from /home/improbab/public_html/lib/pageparts.php on line 148
4: page_footer() called from /home/improbab/public_html/gardens.php on line 57
http://www.improbableisland.com/gardens.php?c=155-184555
Sorry about this. Collapse
Chat about this Petition (Last Comment 261d08h ago by Buddleia)
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Close date: Wed, 05 Sep 2012 04:05:39 BST
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Petition ID 1012: In-house Banter problem Submitted Wed, 05 Sep 2012 02:40:24 BST by Naimad
For some reason I'm getting the NewHome banter in my home at 8, 6 instead of my banter for there. Story is still functioning normally. As far as I can tell nothing I did triggered the problem. The URL is http://www.improbableisland.com/runmodule.php?module=places&placeid=1089&roomid=10817&op=room. A... Expand 118 charactersFor some reason I'm getting the NewHome banter in my home at 8, 6 instead of my banter for there. Story is still functioning normally. As far as I can tell nothing I did triggered the problem. The URL is http://www.improbableisland.com/runmodule.php?module=places&placeid=1089&roomid=10817&op=room. And finally I first noticed the problem at approx 1130 UTC -07:00 9/4/2012, but am unsure if it was present beforehand. Collapse
Chat about this Petition (Last Comment 261d45s ago by )
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Close date: Wed, 05 Sep 2012 22:14:57 BST
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Petition ID 1016: Distraction for New Clan Applicant contains gibberish Submitted Wed, 05 Sep 2012 21:22:32 BST by Maniak
What: The title for the distraction you receive when you have a new clan applicant looks corrupted:
a:2:{i:0;s:18:"Clan App: %s";i:1;s:11:" ContestantName";}
How: Get a new clan applicant, check your inbox.
When: Since the new distraction system!
Where: http://www.improbableisland.com/mail... Expand 4 charactersWhat: The title for the distraction you receive when you have a new clan applicant looks corrupted:
a:2:{i:0;s:18:"Clan App: %s";i:1;s:11:" ContestantName";}
How: Get a new clan applicant, check your inbox.
When: Since the new distraction system!
Where: http://www.improbableisland.com/mail.php Collapse
Chat about this Petition (Last Comment 260d05h ago by Admin CavemanJoe)
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Close date: Tue, 08 Jan 2013 06:10:52 GMT
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Petition ID 1019: Targeted fighting has changed behaviour. Submitted Thu, 06 Sep 2012 19:28:22 BST by Lieutenant General Alexander Quandle
I don't know whether this is deliberate, or if it's not, whether it's good or bad. I'm just letting you know so that you know what's going on.
How targeted fighting used to work:
You'd hit the various targets, trying to stun your opponent, then go through particular targets trying to keep them s... Expand 546 charactersI don't know whether this is deliberate, or if it's not, whether it's good or bad. I'm just letting you know so that you know what's going on.
How targeted fighting used to work:
You'd hit the various targets, trying to stun your opponent, then go through particular targets trying to keep them stunned and dealing out more damage. When you didn't hit the right target (or ran out of them) then it would the beastie would "unstun" and you'd start from the beginning again.
What happens now: When you miss the right target, instead of becoming unstunned, you go back to the start of "hitting the targets in order".
This certainly makes it more useful in the sense of "better enables a player to win a fight", but that doesn't of course equate with better in the sense of "makes the game more enjoyable."
Anyway. Just letting you know. Collapse
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Close date: Tue, 08 Jan 2013 06:11:11 GMT
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Petition ID 1025: HUD headers and jungle text replaced by warning error code in Mobile Stylus skin Submitted Sun, 09 Sep 2012 12:32:30 BST by Iriana
WHAT: Instead of the neat - + toggles by the headers, there's this stuff: "- + id="stat_Personal-Info" and a whole page of this stuff: "Warning: the xclink piece was not found in the stathead template part! ( <strong>Currently Relevant</strong><br /> )" in the Jungle. Screenshot: http://i47.tinypic.... Expand 208 charactersWHAT: Instead of the neat - + toggles by the headers, there's this stuff: "- + id="stat_Personal-Info" and a whole page of this stuff: "Warning: the xclink piece was not found in the stathead template part! ( <strong>Currently Relevant</strong><br /> )" in the Jungle. Screenshot: http://i47.tinypic.com/2n6hq44.png HOW TO RECREATE: Choose Mobile (Stylus) skin, enter Jungle. WHERE: http://improbableisland.com/forest.php?c=6-122416 WHEN: Just noticed it now, since I haven't used the Stylus skin in a while. Collapse
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Close date: Fri, 30 Nov 2012 19:33:19 GMT
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Petition ID 1041: Clear banter contraption Submitted Sat, 15 Sep 2012 08:59:45 BST by Can run but can't Hyde
The contraption isn't working in private banters in places. I used a program to clear the area of chat, but nothing happened to it. It started when the new banter system came in.
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Close date: Sun, 16 Sep 2012 21:58:07 BST
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Petition ID 1044: Export Commentary not visible for some accounts with unspent SP Submitted Sun, 16 Sep 2012 21:47:54 BST by Iriana
WHAT: My main account (Iriana), which has unspent SP, has the Export Commentary link visible under 'Help'. My alts, which also have unspent SP, do not.
HOW: Um. Well, I suppose you would have to log into my other accounts.
WHERE: I've checked them all, in several different chatspaces (outpost,... Expand 614 charactersWHAT: My main account (Iriana), which has unspent SP, has the Export Commentary link visible under 'Help'. My alts, which also have unspent SP, do not.
HOW: Um. Well, I suppose you would have to log into my other accounts.
WHERE: I've checked them all, in several different chatspaces (outpost, map, L4). Iriana always has the link; the others always don't.
WHEN: I checked it right when the MOTD about the link being restored went up. They didn't show up then, and they still don't.
(ALSO: Is there anything that explains that the link won't be visible unless you have unspent SP? Apparently that's how it's supposed to work. But if I were a new character without any SP and I saw the MOTD about Exporting, I'd be confused as to why I couldn't see it. It's also very possible that there's a huge obvious notice to this exact effect somewhere and I just missed it. If that's the case, ignore this bit.) Collapse
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Close date: Tue, 18 Sep 2012 23:04:36 BST
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Petition ID 1051: Favorite People Bugs Submitted Tue, 18 Sep 2012 17:53:03 BST by Consulting Detective Solluxandra
Screencap 1: http://i.imgur.com/YxdLJ.png
The above is my screencap I just took. It seems that whoever is at the bottom of the online list gets their name put over all the offline ones. This kind of supports it, as Zefrieus accepted my request right after:
Screencap 2: http://i.imgur.com... Expand 164 charactersScreencap 1: http://i.imgur.com/YxdLJ.png
The above is my screencap I just took. It seems that whoever is at the bottom of the online list gets their name put over all the offline ones. This kind of supports it, as Zefrieus accepted my request right after:
Screencap 2: http://i.imgur.com/N9uhQ.png
I think it's just a fresh problem, and it's happening by default. Other than that, I think the visuals tell it much better, XD.
Thank you! -Sol Collapse
Chat about this Petition (Last Comment 247d05h ago by Can run but can't Hyde)
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Close date: Tue, 08 Jan 2013 06:24:33 GMT
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Petition ID 1056: Herb/Spice usage Submitted Thu, 20 Sep 2012 01:25:52 BST by ...The TitansxBane... Jakell
What: there are several meals which require a given number of spices to be collected, such as Pleasantville's "The Unrepentant" which requires 10 of each spice. It seems to indicate that you need to have that many spices, and that they would be consumed upon purchase of the meal, but the spices stay... Expand 365 charactersWhat: there are several meals which require a given number of spices to be collected, such as Pleasantville's "The Unrepentant" which requires 10 of each spice. It seems to indicate that you need to have that many spices, and that they would be consumed upon purchase of the meal, but the spices stay in your inventory! As the system is set up, you need the spices to be able to buy the meals, not to make the meals - I don't think this is how the spices were intended to be used.
How: just gather some spices, and buy some meals. the spices stick with you!
Where: anywhere you buy foods!
When: probably since the new system began, but I verified it today! Collapse
Chat about this Petition (Last Comment 243d21h ago by ...The TitansxBane... Jakell)
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Close date: Thu, 25 Oct 2012 04:41:49 BST
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Petition ID 1133: CSS Issue With Tables in Inventory Submitted Thu, 25 Oct 2012 00:44:39 BST by High Lady Escemfer
As long as I'm petitioning every single Inventory-related error today, allow me to throw in one more that has bothered me for years.
In the Default skin (red and other colors) there is an issue with the way the tables in the Inventory screen display. The table containing the list of items inside... Expand 966 charactersAs long as I'm petitioning every single Inventory-related error today, allow me to throw in one more that has bothered me for years.
In the Default skin (red and other colors) there is an issue with the way the tables in the Inventory screen display. The table containing the list of items inside the table for the backpack (and all other inventory sections) overlaps the right edge of the parent table. That's a lot of "tables" in one sentence, so here are two pictures:
In Google Chrome 22.0.1229.94 m (current):
http://oi49.tinypic.com/i52l8l.jpg
In Internet Explorer 8.0.6001.19272 (idk how current because I don't even use this crap browser):
http://oi48.tinypic.com/33fay2t.jpg
I think this problem is related to the CSS styling on the page; utilizing Chrome's "inspect element" option I picked out the following line that I think is the culprit:
<table width="100%" style="border: dotted 1px #000000; margin-left: 10px; padding-right: -10px;">
To my admittedly amateur eye, it seems like the margin-left is causing the full-width table to be pushed beyond the boundaries of the parent table.
This is just a nitpicky little thing, but since inventory improvements have been underway, this seems like the time to mention it. Collapse
Chat about this Petition (Last Comment 211d02h ago by High Lady Escemfer)
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Close date: Tue, 13 Nov 2012 23:58:59 GMT
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Petition ID 1170: "About Mementos" not up to date to reflect new prices Submitted Tue, 13 Nov 2012 22:01:02 GMT by Mack Truck Mixmaster Trowa
The old "About Mementos" page is out of date per the current MoTD (11/13/2012). Specifically, the new price structure.
`@http://www.improbableisland.com/runmodule.php?module=mementos&op=help&c=32-213950
`0
Chat about this Petition (Last Comment 191d04h ago by Mack Truck Mixmaster Trowa)
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Close date: Fri, 16 Nov 2012 04:28:24 GMT
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Petition ID 1177: Haven't recieved Supporter Points Submitted Fri, 16 Nov 2012 04:05:32 GMT by Fluttery Little Nonnie
I donated $10 last night (in two $5 deposits) around 1:30am EST, but havent received any supporter points from it yet. I donate pretty often, and in fact donated earlier in the day, as well, so I know that it doesn't usually take very long for the transaction to go through and for me to receive the ... Expand 1021 charactersI donated $10 last night (in two $5 deposits) around 1:30am EST, but havent received any supporter points from it yet. I donate pretty often, and in fact donated earlier in the day, as well, so I know that it doesn't usually take very long for the transaction to go through and for me to receive the points.
I first donated $5, and got all confused as I didn't get the confirmation email from paypal right away like usual, so, thinking perhaps I got rid of the tab before it went through or something, I went and donated another $5, deciding it wasn't a big deal if the first did make it through. I made sure it went through and eventually received a confirmation email for both transactions.
Usually the points are added to my account right around when I get the confirmation email, the longest I generally have to wait is 20-30 seconds. So, I mean, I was very confused when the points just weren't showing up. I figured I'd wait until today to petition, just in case it was just being slow like the emails were or because a lot of donations were made yesterday due to the Creator Bundles being available. It's been ~22 hours since I donated, though, and still nothing.
Oh, and I suppose it's rather needless to say as I do donate pretty regularly, but I definitely used the correct donation link. Thanks!Collapse
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Close date: Fri, 16 Nov 2012 07:52:16 GMT
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Petition ID 1178: Can't leave sheila's shack Submitted Fri, 16 Nov 2012 07:39:39 GMT by Figmentalia
where is the link to leave the shack after buying a weapon?
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Close date: Tue, 04 Dec 2012 03:30:22 GMT
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Petition ID 1222: The Infernal "Apostrophe Slash Marks" have returned, this time in your bio! Submitted Tue, 04 Dec 2012 00:28:53 GMT by Gentleman Outlaw Isaac
WHAT: The aggravating bug that caused a \ to appear when you used a ' in your weapon name upon using a custom weapon changer has emerged once more, this time in bios!
HOW: Use an apostrophe or quotation mark at any point in your bio, extended or otherwise, or in your commentary description.
WHERE:... Expand 307 charactersWHAT: The aggravating bug that caused a \ to appear when you used a ' in your weapon name upon using a custom weapon changer has emerged once more, this time in bios!
HOW: Use an apostrophe or quotation mark at any point in your bio, extended or otherwise, or in your commentary description.
WHERE: Everywhere, no specific link to the actual result of the bug. However, I am keeping the \ characters in my bio every time I update it, so I assume that it will be visible at http://improbableisland.com/bio.php?char=96027
WHEN: Only noticed it on 3 December 2012, but it may have been going on for a while. Collapse
Chat about this Petition (Last Comment 171d02h ago by Gentleman Outlaw Isaac)
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Close date: Tue, 12 Mar 2013 06:09:48 GMT
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Petition ID 1406: Odd text in NewDay for Clockwork Stallion Submitted Tue, 12 Mar 2013 06:05:55 GMT by Glinting Tiber
There's a strange bit in the NewDay description for the Clockwork Stallion. It seems to have shown up every time, though I do not know if it shows up with any weapons other than fists. I assume that instead of "him" the intent is to show the player's weapon?
"You pull out the key and place it, an... Expand 82 charactersThere's a strange bit in the NewDay description for the Clockwork Stallion. It seems to have shown up every time, though I do not know if it shows up with any weapons other than fists. I assume that instead of "him" the intent is to show the player's weapon?
"You pull out the key and place it, and your him, into your Clockwork Stallion's saddlebags, and set out for adventure!" Collapse
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Close date: Tue, 13 Dec 2011 13:37:00 GMT
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Petition ID 365: I can not teach another player timed combat. Submitted Tue, 13 Dec 2011 10:47:43 GMT by Shadow Succubus Talis Kard
I can not teach another player timed combat. I had them contact me in banter at Newhome, and when I clicked on their bio to teach them, I could not find the link to do so. The problem was noticed Tue, December 13th, around 3:45 mountain time.
Chat about this Petition (Last Comment 527d13h ago by Sessine)
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Close date: Fri, 21 Oct 2011 02:28:26 BST
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Petition ID 25: Cig price missing for Contraptions Key Submitted Thu, 20 Oct 2011 01:53:50 BST by Junebug
WHAT:
In the page where you buy keys for people, there's no price listed for the contraption key. Like this:
Bouncer Key (12 Cigarettes): This key allows a player to kick other players out of the Place.
Contraption Key: ????? This key allows a player to access the Contraptions and Contrivan... Expand 325 charactersWHAT:
In the page where you buy keys for people, there's no price listed for the contraption key. Like this:
Bouncer Key (12 Cigarettes): This key allows a player to kick other players out of the Place.
Contraption Key: ????? This key allows a player to access the Contraptions and Contrivances menu, where they can tinker with programming for Pages and Rooms.
WHERE:
URL: http://www.improbableisland.com/runmodule.php?module=places&op=managekeys&sub=cut_choosekey&placeid=54&roomid=1376&c=18-015153
WHEN:
Reported by Hairy Mary in the Enquirer, on September 26 2011. Still happening on October 19 2011.Collapse
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Close date: Mon, 21 Nov 2011 08:08:50 GMT
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Petition ID 245: Can't get a watcher favor? Submitted Mon, 21 Nov 2011 06:05:02 GMT by Accomplice Teh Dave
I'm pretty sure I never touched the equipment tune up this DK, and I have 1148 favor, but I can't get her to tune up my equipment
http://www.improbableisland.com/graveyard.php?op=question&c=2373-060236 is the URL
I'm not sure if it matters, but I got tired of rank 6 and tuned down to rank 5 to fin... Expand 87 charactersI'm pretty sure I never touched the equipment tune up this DK, and I have 1148 favor, but I can't get her to tune up my equipment
http://www.improbableisland.com/graveyard.php?op=question&c=2373-060236 is the URL
I'm not sure if it matters, but I got tired of rank 6 and tuned down to rank 5 to finish it out. If it helps, I got boated by the Drive but not by the Improbably Burny Fire Collapse
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Close date: Tue, 06 Dec 2011 21:39:45 GMT
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Petition ID 327: Teaching Timed Combat is no longer possible Submitted Tue, 06 Dec 2011 19:31:57 GMT by Dizzyizzy
Since the new bio design that went along with the new commentary system, there is no longer any way to teach timed combat. The line saying they don't know it is still there, but there's no option to teach it.
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Close date: Wed, 25 Jan 2012 06:58:51 GMT
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Petition ID 430: No Chat in the Chapel Submitted Fri, 13 Jan 2012 22:06:16 GMT by Dizzyizzy
Attempting to post in the Bluerock Chapel leads to a whitescreen at: http://www.improbableisland.com/runmodule.php?module=marriage&op=talk&comment=true#commentaryjump_marriage
I noticed it last night, I don't know when it actually started. Probably with the new chat system.
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Close date: Mon, 30 Jan 2012 09:42:08 GMT
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Petition ID 470: white screen badnav Submitted Mon, 30 Jan 2012 09:13:21 GMT by
The proplem started 2 hours ago, I don't know what I was doing exactly, and I can't log in now, because it always go to badnav.
It always give this massege:
BADNAV REPORT
Attempted redirect:
"index.php?
op=timeout&nli=true"
Sanitized attempted
redirect: "index.php?
op=timeout&nli=true"
Re... Expand 96 charactersThe proplem started 2 hours ago, I don't know what I was doing exactly, and I can't log in now, because it always go to badnav.
It always give this massege:
BADNAV REPORT
Attempted redirect:
"index.php?
op=timeout&nli=true"
Sanitized attempted
redirect: "index.php?
op=timeout&nli=true"
Redirect reason: "Not
logged in:
runmodule.php?
module=human_loot&give=smallmedkit&c=14-063934" Collapse
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Close date: Fri, 22 Jun 2012 07:07:45 BST
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Petition ID 511: Request for advertisements on Enquirer Submitted Wed, 15 Feb 2012 18:09:59 GMT by Adored Aelita
Just a suggestion to put a non-intrusive banner on pages for the Enquirer (rather than on the main game).
I've heard that while the game had ads on its front page, the user retention rate wasn't as great as it was now. I hope putting them off in the Enquirer won't be `ias`i detracting.
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Close date: Thu, 15 Mar 2012 08:32:35 GMT
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Petition ID 578: Comms Tent Broken: Pay to talk to the Unworthy GYPSY?! Submitted Thu, 15 Mar 2012 08:31:42 GMT by Ebenezer
When I went to the Comms Tent and payed to Talk to the Unworthy, I didn't end up in the FailBoat chat. It took me to an entirely separate chatspace, which ought not exist.
I made a comment in that mysterious chatspace, for testing purposes. I then went into my Lookup Player tool, looked up mysel... Expand 290 charactersWhen I went to the Comms Tent and payed to Talk to the Unworthy, I didn't end up in the FailBoat chat. It took me to an entirely separate chatspace, which ought not exist.
I made a comment in that mysterious chatspace, for testing purposes. I then went into my Lookup Player tool, looked up myself, then hit the Chat button to view my own chat history. The comments I made while on the FailBoat (when I actually failed ) all show up as [00m00s/shades], as they ought. However, my Talk to the Unworthy comment, made when posting through the Comms Tent shows up as [00m00s/gypsy].
Collapse
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Close date: Fri, 22 Jun 2012 07:12:31 BST
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Petition ID 591: Timed Fighting - Teaching not working? Submitted Tue, 20 Mar 2012 01:46:26 GMT by
I was sent a distract a while ago (not sure when exactly, but it was on my first day), from the system saying I'd been taught Timed Fighting. However, I have no actions or signs that I can use timed fighting. After that, today, I've been taught two more times and people have looked at my bio which a... Expand 382 charactersI was sent a distract a while ago (not sure when exactly, but it was on my first day), from the system saying I'd been taught Timed Fighting. However, I have no actions or signs that I can use timed fighting. After that, today, I've been taught two more times and people have looked at my bio which apparently shows when one is capable of timed fighting. It does not show and I continue to have no signs of timed fighting.
One other person asked to be taught when I mentioned in Banter my problem and someone then taught both of us, but neither of us show the ability.
It's been a new day since the first time I was taught, but not since the second or third time I was taught. Collapse
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Close date: Fri, 22 Jun 2012 07:23:39 BST
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Petition ID 734: Expanding Petition 626: "Chapel's Story don't work" Submitted Thu, 24 May 2012 00:37:46 BST by Collin Vee
When attempting to post in the Kittania Chapel's "talk to others" section, it apparently sends the request, and redirects you to the associated page (http://improbableisland.com/runmodule.php?module=marriage&op=talk&comment=true#commentaryjump_marriage), but no commentary appears, merely a white scr... Expand 396 charactersWhen attempting to post in the Kittania Chapel's "talk to others" section, it apparently sends the request, and redirects you to the associated page (http://improbableisland.com/runmodule.php?module=marriage&op=talk&comment=true#commentaryjump_marriage), but no commentary appears, merely a white screen, where you have to manually badnav yourself to get out of--and even then, your comment is missing. One can find a similar problem when attempting to use the 'reload' button. Seems to me that the area that the chat is attempting to redirect to doesn't match up with the actual area that people see.
It's presumably been happening for a while, as I've not seen any chat there in a long time. Collapse
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Close date: Tue, 11 Sep 2012 22:42:40 BST
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Petition ID 1030: Well, it's the badnav thing. Submitted Tue, 11 Sep 2012 22:18:13 BST by
Sorry, but I really don't know where to ask for help regarding this. This is my first day in the game, and I read about badnavs. I'm stuck while fighting in Jungle, a white screen appears redirecting me to an old forum thread. It happened a few hours ago, I thought it would go away. It didn't. Using... Expand 82 charactersSorry, but I really don't know where to ask for help regarding this. This is my first day in the game, and I read about badnavs. I'm stuck while fighting in Jungle, a white screen appears redirecting me to an old forum thread. It happened a few hours ago, I thought it would go away. It didn't. Using Chrome, tried Firefox, didn't work.
http://www.improbableisland.com/badnav.php Collapse
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Close date: Fri, 19 Oct 2012 07:31:00 BST
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Petition ID 1115: Badnav. :( Submitted Fri, 19 Oct 2012 03:42:45 BST by Contestant Caledonia
BADNAV REPORT
Attempted redirect: "village.php"
Sanitized attempted redirect: "village.php"
Redirect reason: "Player is not dead!"
I'm getting a white badnav when I try to to get to the page after the Watcher sends me back from the failboat. This just happened and now I can't get back to the s... Expand 42 charactersBADNAV REPORT
Attempted redirect: "village.php"
Sanitized attempted redirect: "village.php"
Redirect reason: "Player is not dead!"
I'm getting a white badnav when I try to to get to the page after the Watcher sends me back from the failboat. This just happened and now I can't get back to the site. (It keeps giving me the white badnav) Collapse
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Close date: Fri, 19 Oct 2012 07:34:09 BST
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Petition ID 1116: Badnav. :( Submitted Fri, 19 Oct 2012 03:47:14 BST by Contestant Caledonia
BADNAV REPORT
Attempted redirect: "village.php"
Sanitized attempted redirect: "village.php"
Redirect reason: "Player is not dead!"
I'm getting a white badnav when I try to to get to the page after the Watcher sends me back from the failboat. This just happened and now I can't get back to the s... Expand 42 charactersBADNAV REPORT
Attempted redirect: "village.php"
Sanitized attempted redirect: "village.php"
Redirect reason: "Player is not dead!"
I'm getting a white badnav when I try to to get to the page after the Watcher sends me back from the failboat. This just happened and now I can't get back to the site. (It keeps giving me the white badnav) Collapse
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Close date: Mon, 17 Dec 2012 22:26:49 GMT
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Petition ID 1248: A typo. Submitted Mon, 17 Dec 2012 22:16:09 GMT by Happily married Davewrite
The improb bomb said:
The bomb begins to roll around the theater of combat, bouncing off rocks like a pinball - and firing out showers of white-hot sparks!
I may be mistaken but it is spelled "theatre"?
something to back up my claim (http://en.wikipedia.org/wiki/Theatre)
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Close date: Fri, 04 Jan 2013 05:58:00 GMT
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Petition ID 1269: Failboat problem Submitted Wed, 02 Jan 2013 20:36:22 GMT by Private icepick
I am unable to continue fighting in the cages on the failboat after 6 or 7 times fighting in the cages, even though I have kept an acceptable level of adrenaline.
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Close date: Sun, 06 Jan 2013 05:09:08 GMT
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Petition ID 1276: Jill's quest happens twice Submitted Sun, 06 Jan 2013 04:29:06 GMT by Jose
I completed the quest that started when Jill bought me coffee; she was knocked out once. Next natural day, she reappears as if she was getting out of the failboat for the first time.
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Close date: Thu, 21 Feb 2013 22:54:46 GMT
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Petition ID 1359: Titans not dying? Submitted Thu, 21 Feb 2013 12:59:31 GMT by Jokerfly WindRapier
I gave a titan a killing blow. It said it was killed, and that the money would be sent to accounts now. I did not receive a distract, there was no money sent to the bank, and the titan is still there.
I saw this with the Titan that was two ticks NE of Kitt. It had ~38 K health when I attacked it,... Expand 1292 charactersI gave a titan a killing blow. It said it was killed, and that the money would be sent to accounts now. I did not receive a distract, there was no money sent to the bank, and the titan is still there.
I saw this with the Titan that was two ticks NE of Kitt. It had ~38 K health when I attacked it, and I was all boosted up for killing titans, so I was curious why it said it was still there and attacked it again. It said it died again, and still no distract, money, or gone titan.
Not sure what was going on, I went to CC404 where I knew there were titans close. There was one that was one tick NW of 404, and had about a million health. I got its health down, and made a killing blow. Same weird problem.
But this gave me more information. The titan health remembered how much damage I did to it unless the damage would kill the titan. If it would kill the titan, none of that damage seems to be remembered, and the titan still appears to be there.
But the futile or repeat killings of the titan is still decreasing the counter for my gargleblaster and other buffs, and is still affecting my stamina and heat and stuff.
When: just barely. I don't know what time it is for the server, for me it is 5:56 AM MST, February 21, 2013. Erical went titan killing around midnight my time, so I think it's a new thing. Maybe the daily lagosaurus affected something, because Erical was killing titans before the lagosaurus, and this is after. And, I thought it was because I was in a place not doing much, but the lagosaurus didn't come today. No lag somewhere between 2:40 and 2:55 AM. Collapse
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Close date: Thu, 07 Mar 2013 23:51:03 GMT
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Petition ID 1370: New Days Submitted Tue, 26 Feb 2013 15:32:34 GMT by Tanner
Whenever I log in it takes a while for the New Day Screen to come up. I haven't been online since last night, and They Just Keep Coming At Me but I'm exhausted and the New Day Screen won't come up.
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Close date: Wed, 13 Mar 2013 22:53:52 GMT
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Petition ID 1409: Comma problem with the clockwork stallion. Submitted Wed, 13 Mar 2013 19:52:17 GMT by Stripped of Power Lea
When I get a new day with the clockwork stallion, I noticed on days when the key is already wound up and you get a lick from the horse, there is a comma alongside the period to the second to last line in the text.
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Close date: Tue, 23 Apr 2013 01:07:53 BST
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Petition ID 1466: BadNav Submitted Sun, 21 Apr 2013 09:20:38 BST by Returning Contestant Kaiser
BADNAV REPORT
Attempted redirect: "runmodule.php?module=abandoncastle&loc=68"
Sanitized attempted redirect: "runmodule.php?module=abandoncastle&loc=68"
Redirect reason: ""
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Close date: Thu, 16 May 2013 00:57:31 BST
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Petition ID 1501: the new combat system doesn't work. like... at all. Submitted Wed, 15 May 2013 15:46:11 BST by Kyris
No, I'm not just bitching because I don't like it. I thought it was actually going to be pretty cool. But after tinkering around with it for a bit, I've come to the unfortunate conclusion that it doesn't work as intended. It feels random as to whether or not the game says you attacked at just the ri... Expand 337 charactersNo, I'm not just bitching because I don't like it. I thought it was actually going to be pretty cool. But after tinkering around with it for a bit, I've come to the unfortunate conclusion that it doesn't work as intended. It feels random as to whether or not the game says you attacked at just the right time. There's been times where it says I've attacked a second early, a second late, two seconds late, FIVE seconds late, just because the browser page decides to load the page at a different pace.
If the game was done in flash, then maybe this could work. but as a browser based RPG, time-based combat does not function as intended. Collapse
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Close date: Mon, 20 May 2013 04:43:35 BST
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Petition ID 1516: Conundrum Submitted Mon, 20 May 2013 02:58:46 BST by Rider
Well, I racked up a bunch of exp in one day, so I challenged my next two masters. After I clicked "back to new home", I got BADNAVed. Every time I attempt to login, I get BADNAVed.
Attempted redirect: "runmodule.php?module=watcher_quests&plotpoint=1"
Sanitized attempted redirect: "runmodule.php... Expand 215 charactersWell, I racked up a bunch of exp in one day, so I challenged my next two masters. After I clicked "back to new home", I got BADNAVed. Every time I attempt to login, I get BADNAVed.
Attempted redirect: "runmodule.php?module=watcher_quests&plotpoint=1"
Sanitized attempted redirect: "runmodule.php?module=watcher_quests&plotpoint=1"
Redirect reason: "Watcher plot point 1"
This has popped up each time. Also, when I started the new day, my master challenged me right away, that might have exacerbated things. Collapse
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Close date: Sun, 05 May 2013 23:15:23 BST
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Petition ID 1489: A game of Dice Submitted Fri, 03 May 2013 19:45:06 BST by Happily married Davewrite
I have noticed that I have been the highest winner of the Sixes Dice Game for a very long time now... I haven't won it in a long time. I think it may be stuck or something.
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Close date: Thu, 09 May 2013 23:50:47 BST
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Petition ID 1496: Messed up Quest Text (Mister Stern) Submitted Thu, 09 May 2013 13:13:09 BST by Contestant Gorbax
This happened after I handed the various items I found in the Outposts' Council Offices to Mister Stern (there are a few lines in there that are repeated, and some lines are about the Improbability Drive, so I don't think they belong at all):
------
Mister Stern
"My goodness!" says Mister Stern... Expand 2154 charactersThis happened after I handed the various items I found in the Outposts' Council Offices to Mister Stern (there are a few lines in there that are repeated, and some lines are about the Improbability Drive, so I don't think they belong at all):
------
Mister Stern
"My goodness!" says Mister Stern, pushing his glasses further up on his nose and examining the array of objects you've just placed on his desk. "What an excellent find! Let's see, here... A dead rat, some phlegm, a rusty pistol, a brain, some sort of memory card, some... goodness, some Mutant poetry from the look of things..."
"Do you think they'll be useful?" you ask, somewhat dubious.
"Oh, yes! These are superb!" says Mister Stern. "Oh, and this must be one of those Joker coins!" He flips it into the air.
"My goodness!" says Mister Stern, pushing his glasses further up on his nose and examining the array of objects you've just placed on his desk. "What an excellent find! Let's see, here... A dead rat, some phlegm, a rusty pistol, a brain, some sort of memory card, some... my goodness, some Mutant poetry from the look of things..."
"Do you think they'll be useful?" you ask, somewhat dubious.
"Oh, yes! These are superb!" says Mister Stern. "Oh, and this must be one of those Joker coins!" He flips it into the air.
You pull out a cigarette and light it, knowing that there are questions to be asked and answered - like what you're going to do with the rest of your life - but for the moment, at least, you're content to just lie here for a little while.
A metallic creaking sound jars you out of your contemplation. You sit up, staring at the jagged edges of the Improbability Drive's remains, the jagged edges that are now trying to bend themselves back into shape...
"Oh, and this must be one of those Joker coins!" He flips it into the air.
You snatch the coin out of the air mid-flip. "Might want to go easy on that."
"Oh," says Mister Stern. "Yes, I see what you mean. Gives one a belter of a headache, doesn't it? Well, listen, I can't thank you enough for all this, but I want to give you your time's worth."
He hands you a pack of ten cigarettes. Result!
"Well, thanks very much," you say, "and I really should get going. I've monsters to kill, and I expect you'll be wanting to arrange your exhibits and write up cards for them, and that sort of thing."
"Indeed, indeed. Come back any time! And thank you once again!"
----- Collapse
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Closed
Close date: Fri, 17 May 2013 16:13:03 BST
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Petition ID 1497: I went to go to the next day, didn't let me. Submitted Fri, 10 May 2013 17:03:24 BST by Mike Sandersman
About one thirty, Am. 11/5/13. I was messaging some guys on Banter and it was reloading for the new day. Went to the badnav screen.
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Close date: Tue, 15 Nov 2011 10:56:38 GMT
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Petition ID 217: Minor - When rating monsters, it still states that there will be a poll, soon to rate by difficulty. Submitted Sun, 13 Nov 2011 13:27:09 GMT by Omega
Ehem, as it says on the tin:
"Your feedback is important. Information on what monsters you think are the funniest or most interesting, as well as monsters you find boring, will help both staff and players to write better monsters in the future. When rating a monster, take into account how interes... Expand 555 charactersEhem, as it says on the tin:
"Your feedback is important. Information on what monsters you think are the funniest or most interesting, as well as monsters you find boring, will help both staff and players to write better monsters in the future. When rating a monster, take into account how interesting, amusing, exciting, or utterly crap the monster was. Right now we're most interested in the quality of the writing - so please don't rate monsters according to their difficulty (we'll be asking about that soon, once we've weeded out the crap monsters) . Thanks!
You are now rating the monster "THATWOULDBETHENAMEHNEREthanks." "
Between the parentheses, it states that rating monsters by difficulty will happen "Soon". If I recall correctly, it has been about a year since that message started. Will there actually ever be a poll for that? Collapse
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Close date: Fri, 21 Oct 2011 04:27:56 BST
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Petition ID 53: Set Memory contraption misnamed a Contrivance Submitted Fri, 21 Oct 2011 04:20:13 BST by Bloody Showoff Wongo the Sane
From the Enquirer:
The title says it all. The verbosename for contraption_memory_set calls it a Contrivance.
Entered by Junebug so there's a record that I changed this.
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Close date: Sat, 22 Oct 2011 00:07:43 BST
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Petition ID 71: Weapon Buffs Submitted Fri, 21 Oct 2011 23:56:22 BST by Jenner Jasser
WHAT
It's a problem with weapons with a certain time frame of buffs, such as the Plasma Gun or the Force Generator, each with a certain amount of rounds in which they give you a buff. When you buy anything Sheila's, it resets the buff.
An example: Say I had another 40 something rounds on my Pla... Expand 554 charactersWHAT
It's a problem with weapons with a certain time frame of buffs, such as the Plasma Gun or the Force Generator, each with a certain amount of rounds in which they give you a buff. When you buy anything Sheila's, it resets the buff.
An example: Say I had another 40 something rounds on my Plasma Gun, and then saved up enough to buy some shiny armor. I buy the armor, while still keeping the Plasma Gun, and then all of a sudden I have another 100 rounds to go for the Plasma Gun before it goes out.
HOW
Buy a round specific item, Plasma Gun or Force Generator in my case, then buy anything else from Sheila's. This should do the trick, provided you aren't replacing the weapon or armor in question, which is obvious.
WHEN
Noticed it a few DKs ago, chalked it up to glitch, then it started happening again and again, then sent a petition. Collapse
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Close date: Mon, 24 Oct 2011 06:01:28 BST
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Petition ID 88: Stuck in a fight! badnav Submitted Sun, 23 Oct 2011 22:00:52 BST by The One and Only Boldsword
I'm stuck in the jungle in a fight with a "Savage Gold Farming Bot"
Any links I try to hit to move the fight forward or run all end in me waiting an eternity (ok so it feels like one) for the next page to load then....nothing.
I end up back in the same spot in the fight.
I tried closing chrome, ... Expand 210 charactersI'm stuck in the jungle in a fight with a "Savage Gold Farming Bot"
Any links I try to hit to move the fight forward or run all end in me waiting an eternity (ok so it feels like one) for the next page to load then....nothing.
I end up back in the same spot in the fight.
I tried closing chrome, clear all the browsing data, go back in, same thing.
Went into firefox, same thing.
Went into my wife's account under firefox and the island is running fine there, sign back into mine....still stuck! HALP!! Collapse
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Close date: Mon, 24 Oct 2011 21:38:37 BST
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Petition ID 94: Watcher's Blessing is Missing Submitted Mon, 24 Oct 2011 20:49:54 BST by
When approaching Raimus to get her weapon/armor blessing on the FailBoat, the option does not appear even though I have well over 500 favor.
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Close date: Thu, 27 Oct 2011 16:09:22 BST
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Petition ID 115: Watcher Blessing Not Available Submitted Thu, 27 Oct 2011 11:19:42 BST by Mechenyi Szara Kryik
As stated- The Watcher Blessing is not available, with 612 favor (Warforged Artificer) or 505 favor (Clueless), or even with 1004 favor (A Nefarious Monster).
As far as I know it has been a problem since the last update that fixed the mementos, I am unsure beyond that.
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Close date: Sun, 06 Nov 2011 22:38:53 GMT
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Petition ID 190: No blessing option anymore??? Submitted Sun, 06 Nov 2011 20:48:00 GMT by The One and Only Boldsword
The What: I no longer seem to get the option to have the watcher tune up my equipment, I keep intentionally going to the failboat on my last few dk's but I seem to just be wating my time(and chrono's, and supporter points to refill them!!!!!)
Where: failboat
When: since about my 12th DK
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Close date: Mon, 07 Nov 2011 15:28:35 GMT
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Petition ID 195: Glory reset upon defeat by Magpie/Mutant Submitted Mon, 07 Nov 2011 12:35:38 GMT by Bloody Showoff Wongo the Sane
Not sure if this is a bug or The Way Things Are Now...
The character's Glory stats are reset upon being defeated by the Magpie or Tattoo Mutant, despite not being sent to the failboat.
First noticed today.
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Close date: Mon, 14 Nov 2011 20:53:11 GMT
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Petition ID 221: really Malfunctioning Cigarette Lighter Submitted Mon, 14 Nov 2011 20:36:19 GMT by
what: After beating the Malfunctioning Cigarette Lighter it says: You throw the frustrating thing as far into the woods as possible and hunt through your pockets for a book of matches and go off to claim your refund MONKEY.
how: Beat the malfunctioning Cigarette Lighter
where: http://improbableisl... Expand 144 characterswhat: After beating the Malfunctioning Cigarette Lighter it says: You throw the frustrating thing as far into the woods as possible and hunt through your pockets for a book of matches and go off to claim your refund MONKEY.
how: Beat the malfunctioning Cigarette Lighter
where: http://improbableisland.com/forest.php?op=fight&puzzlecombat_target=1&c=286-203048
When: unknown, but probably since the Malfunctioning Cigarette Lighter was added Collapse
Chat about this Petition (Last Comment 491d21h ago by Omega)
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Close date: Tue, 15 Nov 2011 04:40:20 GMT
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Petition ID 225: Failboat New Day menu badnav Submitted Tue, 15 Nov 2011 02:04:38 GMT by
WHAT: A badnav while examining the New Day menu on the Failboat.
HOW: While on the failboat, click "New Day Menu", then click the link to go back to the main Failboat. You will instead arrive at a white "Not Found" error screen.
WHERE: http://www.improbableisland.com/badnav.php
WHEN: I'm no... Expand 77 charactersWHAT: A badnav while examining the New Day menu on the Failboat.
HOW: While on the failboat, click "New Day Menu", then click the link to go back to the main Failboat. You will instead arrive at a white "Not Found" error screen.
WHERE: http://www.improbableisland.com/badnav.php
WHEN: I'm not sure how long it's been going on, as this is my first time on the failboat. Collapse
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Close date: Mon, 21 Nov 2011 00:52:04 GMT
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Petition ID 244: Mouseovers in chat not working? Submitted Mon, 21 Nov 2011 00:20:53 GMT by
I've noticed that when I go to rollover another player's (and my own) mouseover in chat, to view their appearance, nothing pops up. I don't believe that it started after I did anything in particular, it just seemed to stop working. It's been about 4 or 5 days now, and I had thought that it would wor... Expand 275 charactersI've noticed that when I go to rollover another player's (and my own) mouseover in chat, to view their appearance, nothing pops up. I don't believe that it started after I did anything in particular, it just seemed to stop working. It's been about 4 or 5 days now, and I had thought that it would work itself out with time, or by me cleaning some useless files out, but no such luck. This occurs in every area I go into that involves both Story chatting and Banter. I've also confirmed that there are other people who have the same problem. Thank you for your consideration. Collapse
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Close date: Fri, 06 Jan 2012 23:58:39 GMT
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Petition ID 248: Barn Raisers do not work for gathering materials Submitted Tue, 22 Nov 2011 01:18:34 GMT by Buddleia
WHAT: I hear that the no-stamina-needed function of Barn Raisers only applies to travel and building, not to logging or mining. In http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=25157, CMJ said: "Also... okay yeah, since a few folks lost some big stacks of stuff in their Stores, ... Expand 514 charactersWHAT: I hear that the no-stamina-needed function of Barn Raisers only applies to travel and building, not to logging or mining. In http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=25157, CMJ said: "Also... okay yeah, since a few folks lost some big stacks of stuff in their Stores, any Barn Raisers used from now will also give you Travel and Gathering for free."
Also, apparently they only work if you're in green stamina.
(And do not give any XP for building.)
HOW: Activate a Barn Raiser, I presume. (I've been waiting for a good time to use mine, planning to spend time logging and mining to make up the materials I lost and to get enough for all the new Pages and Doors of this wonderful new system.)
WHEN: CMJ's comment on Friday 9th September. I heard about this 22nd November. Collapse
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Petition ID 249: Missing spaces between sentences: a list Submitted Tue, 22 Nov 2011 17:41:32 GMT by Buddleia
All of these occurrences need a space after the ends of their sentences (usually full stops, sometimes exclamation marks). Some of them also need a newline because they attach straight onto other module's descriptions.
I was collecting all the flavour texts (like in petition 125), but then I thou... Expand 1304 charactersAll of these occurrences need a space after the ends of their sentences (usually full stops, sometimes exclamation marks). Some of them also need a newline because they attach straight onto other module's descriptions.
I was collecting all the flavour texts (like in petition 125), but then I thought a concise summary would be better. If it would help, I can go back and find them and urls again.
The list is at 29 modules so far. Because it's so long, and because I keep finding new ones, it's in a google document. (If anyone wants edit rights, tell me.)
https://docs.google.com/document/d/1yCL5JdFVAtT9M6IsCxKt9uX8uEQYc_qaySvSIf7tvhw/edit?hl=en_GB#heading=h.ieohv2ovy89v
Here is the summary:
Section 1. All-town modules
1a: Bank
1b: Communications Tent
1c: List Contestants
1d: Common Grounds
1d1: Kissing booth
1d2: Pinata
Section 2. One-town modules
2a: Prancing Spiderkitty
2a1: Prancing SpiderKitty
2a2: PSK drunk patron
2a3: PSK shady salesman
2a4: PSK listen to Seth
2b: Old woman singing "Newhome is full of noobs"
2c: Oliver's Jewelery
2d: The Gauntlet
2e: Petra's Tattoo Parlour
2f: Deimos' Haberdashery
2g: Villager's Hut
Section 3. Encounters in towns
3a: Crazy Audrey (note: also in travel/jungle)
3b: Clumsy lady
Section 4. Encounters in Jungle
4a: Stream
4b: Cryptic Questions Joker
4c: Broth Joker
4d: Strange Old Man
4e: Rock Paper Scissors mutant
4f: Raven Inn
4g: Stonehenge
4h: Giant Tattoo Monster
4i: Ferryman
4j: Mighty Magpie
Section 5. Failboat
5a: Head Below Decks
Section 6. Map
6a: fleeing from opponent Collapse
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Petition ID 252: Legacy LotGD Text When Buying Map Submitted Tue, 22 Nov 2011 23:57:29 GMT by Reclusive Pepper
When you hit "Oh go on then" to actually purchase the map in the comms tent, the comms tent man magically transforms into a gypsy woman (which is pretty cool, actually):
"Enjoy your newfound sight," the gypsy says as she walks away to greet some patrons that have just strolled in.
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Close date: Fri, 25 Nov 2011 13:49:12 GMT
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Petition ID 263: Typo in Pleasantville flavour text Submitted Fri, 25 Nov 2011 12:51:39 GMT by Allegedly a Title and Sonny
WHAT: The flavour text for the threat level "Assistance Required" has a colour code showing that doesn't seem to exist:
"`8Mewling halfwits!"
HOW: Assistance Required threat level
WHERE: Pleasantville
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Close date: Wed, 30 Nov 2011 17:07:17 GMT
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Petition ID 271: Tynan's effects continue after DK Submitted Tue, 29 Nov 2011 12:45:24 GMT by Laurence
If I remember correctly, all effects from training at Tynan's were supposed to be reset after a DK. I recently DK'd and am finding that my training effects from my previous DK are still present and fading with each NewDay as normal.
Not sure when this started happening, or if I'm wrong about the... Expand 19 charactersIf I remember correctly, all effects from training at Tynan's were supposed to be reset after a DK. I recently DK'd and am finding that my training effects from my previous DK are still present and fading with each NewDay as normal.
Not sure when this started happening, or if I'm wrong about the expected behavior. Collapse
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Petition ID 277: Difference Between Two Different Armors? Submitted Wed, 30 Nov 2011 12:26:09 GMT by
I'm not sure if this is a bug, or if it's deliberate, but at Sheila's Shack O' Shiny, there are two different armors (Armoured Combat Suit and Assault Suit) that cost the same and have the exact same effect (+11 defense, nothing else)...
I guess I'm just curious if there are supposed to be two va... Expand 63 charactersI'm not sure if this is a bug, or if it's deliberate, but at Sheila's Shack O' Shiny, there are two different armors (Armoured Combat Suit and Assault Suit) that cost the same and have the exact same effect (+11 defense, nothing else)...
I guess I'm just curious if there are supposed to be two vanilla items that are exactly the same in every way except name. Collapse
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Close date: Sat, 03 Dec 2011 22:03:50 GMT
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Petition ID 292: Cryptic Questions Joker: garbled text in one of the riddles Submitted Sat, 03 Dec 2011 16:22:08 GMT by Buddleia
Something Improbable!
The Joker smiles, leans in close, and whispers to you:
"Twas in December or June,
When my lady did swoon.
When her hair did fall off,
And her glasses were lost.
When she did scream,
In a manner most obscene.
While pointing at me,
And saying �Eeeeee! Eeee... Expand 267 characters Something Improbable!
The Joker smiles, leans in close, and whispers to you:
"Twas in December or June,
When my lady did swoon.
When her hair did fall off,
And her glasses were lost.
When she did scream,
In a manner most obscene.
While pointing at me,
And saying �Eeeeee! Eeeeee!�
I must say it was all a bit much,
Since no one did I touch.
But it was quite apparent,
That something was errant.
So I decided to come back another day,
When, mayhap, she was away."
http://www.improbableisland.com/forest.php?op=yes&c=313-161929 Collapse
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Close date: Tue, 27 Dec 2011 16:59:27 GMT
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Petition ID 301: New Specials Notifier Submitted Tue, 06 Dec 2011 05:57:48 GMT by The Epilogue of Algus Wigs
Even using the * to begin the special, the status light still turns white while I'm typing it. It appears this way to me, unsure how it shows up for others.
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Close date: Tue, 06 Dec 2011 19:46:49 GMT
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Petition ID 321: Clan Halls Submitted Tue, 06 Dec 2011 18:56:30 GMT by Den
I'm running IE. The Clan Halls page won't load.
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Close date: Sat, 10 Dec 2011 20:57:30 GMT
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Petition ID 344: DanQuest Part 4 Name Error Submitted Fri, 09 Dec 2011 20:29:35 GMT by
What: After turning in my third (I think) DanQuest goal, I got the fourth part, as normal. But this time, the quest was not given to me by Dan. It was some bloke named Cedrik.
How: Complete a few DanQuests, get to part 3 or 4.
Where: Improb Central, at the Prancing SpiderKitty
When: First t... Expand 55 charactersWhat: After turning in my third (I think) DanQuest goal, I got the fourth part, as normal. But this time, the quest was not given to me by Dan. It was some bloke named Cedrik.
How: Complete a few DanQuests, get to part 3 or 4.
Where: Improb Central, at the Prancing SpiderKitty
When: First time I've ever gotten this far, so I can't reliably say. Collapse
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Petition ID 361: Flirting While Married - Legacy Error Submitted Mon, 12 Dec 2011 17:09:00 GMT by
What: When you flirt with Emily, it takes you to a screen that calls her Violet instead. Direct quote:
As you start to approach Violet, you remember your marriage.
Violet turns around to give you an evil stare.
Violet slaps you, then walks off, as she says, "Who're you married to then."
How: F... Expand 140 charactersWhat: When you flirt with Emily, it takes you to a screen that calls her Violet instead. Direct quote:
As you start to approach Violet, you remember your marriage.
Violet turns around to give you an evil stare.
Violet slaps you, then walks off, as she says, "Who're you married to then."
How: Flirt with Emily while married.
Where: Prancing Spiderkitty
When: Don't know, but I've flirted twice now, and gotten the same response. Collapse
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Petition ID 370: Dan/Cedrik (Old LotGD?) Submitted Thu, 15 Dec 2011 11:45:02 GMT by Swede
WHAT: A translation problem.
"Cedrik leans towards you and says softly, 'This part of the quest could be a little tricky. You need to seek out and kill the Two-Stroke Tin Soldier of Mouthbreathing, down in the forests of New Pittsburgh. This is one of your great foe's most loyal underlings, and, if... Expand 383 charactersWHAT: A translation problem.
"Cedrik leans towards you and says softly, 'This part of the quest could be a little tricky. You need to seek out and kill the Two-Stroke Tin Soldier of Mouthbreathing, down in the forests of New Pittsburgh. This is one of your great foe's most loyal underlings, and, if not killed, will come to his aid. This will, in turn, pose a great threat to you as you battle your foe. So go now and kill this evil being.' He leans back and you go off to find and kill this monster"
HOW: Start a killing quest
WHERE: The Prancing Spiderkitty
http://www.improbableisland.com/runmodule.php?module=quester&op=enter&c=86-113838
WHEN: Noticed it first today. Collapse
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Petition ID 379: Grimbot Monster Capitalization Error Submitted Tue, 20 Dec 2011 23:24:18 GMT by
What: On the Grimbot monster, the first letter of the arms are not capitalized like every other monster.
How: Fight the Grimbot.
Where: Jungles
When: This is the first time I noticed it, but it may be something that I simply missed before.
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Close date: Sat, 24 Dec 2011 17:16:13 GMT
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Petition ID 382: Lotsa Devastator Bullets Reset after Buying New Armor Submitted Wed, 21 Dec 2011 23:02:25 GMT by Improbable Badass Sir Jerry
What - Any time I buy armor, the Lotsa Devastator Bullets buff resets. I tried selling and rebuying armor to see if it was just a one time occurence, but the buff reappeared again.
How - While having the Devastator 11500 equipped, purchase Armor at Sheila's Shack O' Shiny. I'm not sure if this w... Expand 352 charactersWhat - Any time I buy armor, the Lotsa Devastator Bullets buff resets. I tried selling and rebuying armor to see if it was just a one time occurence, but the buff reappeared again.
How - While having the Devastator 11500 equipped, purchase Armor at Sheila's Shack O' Shiny. I'm not sure if this works for the smaller Devastator, or with any other weapon for that matter.
Where - Any Shiela's Shack O' Shiny.
When - This is the first time I had noticed it with a direct cause, but I think I have had this happen a few times before (I just wasn't actively anticipating it). I recall having seemingly inexplicable amounts of Devastator Bullets. Collapse
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Close date: Wed, 28 Dec 2011 18:21:13 GMT
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Petition ID 391: Can't leave the saved days page Submitted Wed, 28 Dec 2011 15:47:10 GMT by
Whenever I hit the 'back to where you came from' link, it gives me an error
It says the URL requested was not found on the server
To make it happen, go to the saved days page, and hit the 'back to where you came from' link
It happens at the Saved Days Page
It started on the 28th of Decembe... Expand 1 charactersWhenever I hit the 'back to where you came from' link, it gives me an error
It says the URL requested was not found on the server
To make it happen, go to the saved days page, and hit the 'back to where you came from' link
It happens at the Saved Days Page
It started on the 28th of December Collapse
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Petition ID 396: Story Clear and Banter Clear contraptions not working Submitted Thu, 29 Dec 2011 16:43:43 GMT by Divided One dark knight
What: "Clear Story" and "Clear Banter" contraptions are not clearing their respective chats.
How: Any program set up including them that they should pass, The debugging claims they are working as so.
Running program ID 797, 'UnNamed Program'
--Row 1 will pass if all Contrivances Pass
----Con... Expand 947 charactersWhat: "Clear Story" and "Clear Banter" contraptions are not clearing their respective chats.
How: Any program set up including them that they should pass, The debugging claims they are working as so.
Running program ID 797, 'UnNamed Program'
--Row 1 will pass if all Contrivances Pass
----Contrivance: Exact Match Commentary Command at row 1, column 1 is being checked, and says: Currently set to pass if the commentary command matches 'SUPERGREM'
----Success at row 1 column 1
----Contraption: Clear Story at row 1, column 2 is being checked
----Success at row 1 column 2
--Row 1 passed OK
--Row 2 will pass if any Contrivance Passes
--Row 2 is empty.
Terminating program ID 797 because of an empty row.
I have tried to use it with a pass through, or even on it's own and still cannot get results and I checked in Kitt banter to be sure it wasn't just me.
Where: In places, I believe it to affect all Clear Story/Banter contraptions
When: I can't be sure for sure if it's from the new chat was out or Place Programs 2.0, but I noticed he problem just last night when trying to clean up my place a bit quickly since Chat seems to not be clearing after 7 days right now (I have posts as old as 19 days in my place right now) Collapse
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Petition ID 400: Joker, Spades suit, Opposite expected effect Submitted Mon, 02 Jan 2012 17:21:07 GMT by Lieutenant Merovance
You feel an aura of protection gathering around you!
You feel a burning energy in your muscles...
Your force generator is in full effect!
Thanks to the power of the Spades suit, Stream of Consciousness is having trouble hitting you!
Stream of Consciousness hits you for 147 points of damage!
F... Expand 14 charactersYou feel an aura of protection gathering around you!
You feel a burning energy in your muscles...
Your force generator is in full effect!
Thanks to the power of the Spades suit, Stream of Consciousness is having trouble hitting you!
Stream of Consciousness hits you for 147 points of damage!
Feature or bug? Collapse
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Petition ID 446: Railways still not up? Submitted Wed, 18 Jan 2012 03:45:50 GMT by Steampunk Clusterfox Nora
I've got a First Class Rail Pass from before the wiping of the island, the most recent time, and I've poked into the railstations a few times, and I've never had the opportunity to use it. There's no option or anything...
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Close date: Sun, 29 Jan 2012 17:50:27 GMT
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Petition ID 467: New Rohit Quest breaks OST's Submitted Sun, 29 Jan 2012 04:55:07 GMT by Dizzyizzy
SPOILERS:
Okay, I hope they're hidden from anyone who doesn't want to see.
WHAT: After you drop Rohit off at the Newhome Museum, OST's are still unusable. I don't remember seeing anything in story that would make them not work at that point.
How: Do the new Rohit bit, try to use... Expand 92 charactersSPOILERS:
Okay, I hope they're hidden from anyone who doesn't want to see.
WHAT: After you drop Rohit off at the Newhome Museum, OST's are still unusable. I don't remember seeing anything in story that would make them not work at that point.
How: Do the new Rohit bit, try to use a one-shot.
Where: In inventory.
When:Yesterday or so? When did the new rohit get posted? Collapse
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Petition ID 493: Lemme play, my lectures are boring! Submitted Wed, 08 Feb 2012 23:54:50 GMT by
From 9:23 A.M. mountain time, I have been getting this report. This game is what keeps me sane through my classes. Because I could not log, I participated in class, pissed off a lesbian, made love to a 29 year old mile, and punched out an epileptic kid. PLEASE HELP, I DUNNO WHAT CAUSED THIS BAD NAV ... Expand 231 charactersFrom 9:23 A.M. mountain time, I have been getting this report. This game is what keeps me sane through my classes. Because I could not log, I participated in class, pissed off a lesbian, made love to a 29 year old mile, and punched out an epileptic kid. PLEASE HELP, I DUNNO WHAT CAUSED THIS BAD NAV THING BUT PLEASE MAKE IT GO AWAY. I'M SCARED TOGO BACK TO CLASS!
Thank You,
Alex
BADNAV REPORT
Attempted redirect: "index.php?r="
Sanitized attempted redirect: "index.php?r="
Redirect reason: "Home page module changing skin" Collapse
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Close date: Tue, 14 Feb 2012 00:35:46 GMT
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Petition ID 507: weird strike bodyparts on ambush hamster Submitted Mon, 13 Feb 2012 13:20:05 GMT by Robo- Rosalind
Ambush Hamster has 'arms' listed on the 'strike bodyparts' menu
It just seems weird to me. I always thought of Hamster appendages as 'legs' not 'arms and legs'.
Not urgent or important obviously, just seemed odd. I'm logging all the monsters and noticed it.
Thanks for listening to my drivel... Expand 10 charactersAmbush Hamster has 'arms' listed on the 'strike bodyparts' menu
It just seems weird to me. I always thought of Hamster appendages as 'legs' not 'arms and legs'.
Not urgent or important obviously, just seemed odd. I'm logging all the monsters and noticed it.
Thanks for listening to my drivel!
-Rose Collapse
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Close date: Mon, 20 Feb 2012 18:34:05 GMT
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Petition ID 527: were? Submitted Mon, 20 Feb 2012 18:18:45 GMT by
i can't find the dojo anywhere
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Close date: Thu, 23 Feb 2012 21:41:25 GMT
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Petition ID 540: Typo in Team awesome monster description. Submitted Thu, 23 Feb 2012 20:10:33 GMT by Lieutenant General Alexander Quandle
In the paragraph where you're introduced to Awesome Red (the final midget) he's suddenly become a mutant. I quote.
"You are transfixed. Stomach churning, you look to the last Mutant,..."
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Petition ID 547: Old LotGD text. If you try giving more req to the bank than you actually have. Submitted Mon, 27 Feb 2012 20:47:54 GMT by Lieutenant General Alexander Quandle
...then it talks about gold instead of req.
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Close date: Fri, 09 Mar 2012 15:18:53 GMT
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Petition ID 569: Shoop??? Abandoned factory random death? Submitted Fri, 09 Mar 2012 07:52:22 GMT by The One and Only Boldsword
goin through abandonded factory, suddenly I'm dead.
http://oi41.tinypic.com/2urlbw9.jpg
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Petition ID 579: Cannot access former dwelling on the Legacy server Submitted Fri, 16 Mar 2012 08:10:51 GMT by Burning Solar
Whenever I try to access to the Legacy server it denies my login. I'd really like to make my Place look like it used to when it was a Dwelling, i.e.: make the descriptions and rooms near identical. If you wanted to make the problem occur again, you'd have to have my login info. This is the URL of th... Expand 222 charactersWhenever I try to access to the Legacy server it denies my login. I'd really like to make my Place look like it used to when it was a Dwelling, i.e.: make the descriptions and rooms near identical. If you wanted to make the problem occur again, you'd have to have my login info. This is the URL of the page I've been attempting to log into: http://legacy.improbableisland.com/home.php?
This has, as far as I know, always been an issue. I've only tried a few times, but whenever I do I get the same results. Please help. Collapse
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Petition ID 616: Looking around, you see there is only one other person here. Submitted Tue, 27 Mar 2012 15:40:00 BST by Inked Ada
Like I said in the forums, I love the new outpost hitpoint and player-count we got today. Both sound useful (and likely to make onslaught a little easier on people). I would like to suggest one teeny-tiny (but, I believe, important!) cosmetic change to the latter. Here's what IC looks like to me now... Expand 2677 charactersLike I said in the forums, I love the new outpost hitpoint and player-count we got today. Both sound useful (and likely to make onslaught a little easier on people). I would like to suggest one teeny-tiny (but, I believe, important!) cosmetic change to the latter. Here's what IC looks like to me now:
All around you, the people of Improbable Central move about their business. No one seems to pay much attention to you as they all seem absorbed in their own lives and problems. Along various streets you see many different types of shops, each with a sign out front proclaiming the business done therein. Off to one side, you see a very curious looking rock which attracts your eye with its strange shape and color. People are constantly entering and leaving via the city gates to a variety of destinations.
The high sun makes the unrelenting humidity seem even worse. Some residents have taken shelter under the shade of a nearby tree, while hardier locals exercise in the head of the day.
You can't help but glance up at the guards patrolling the Outpost walls - the noise is deafening, although where a few minutes ago it was mostly rifle shots and lightning claps, it's now the crash and splinter of the Outpost walls themselves. Monsters are tearing down the walls, and the Outpost guards are overwhelmed. If the monsters are not subdued, they will keep on battering the walls - and if the walls are breached, they'll come pouring in and overrun the Outpost.
Looking around, you see a lot of terrified faces. Some people are hammering new wood to the walls, and some are readying weapons. All of them are scared - they know that if the walls are breached, it's honestly pretty likely that everyone will die. Most businesses are closed - Sheila's Shack and eBoy's Trading Station are naturally staying open until the monsters flood the Outpost because hell, what else are they to do?
As people panic and scream in the streets below, a familiar voice issues from a nearby loudspeaker.
"Bloody hell, you lot... Do I have to do everything myself? Right, I'm on my way."
Improbable Central prepares for death or glory.
Outpost wall hitpoints: 82,985,033
Looking around, you see there is only one other person here.
The flavourtext mentions that there are many, many people in IC, on almost every line - except the last one, which tells me that it is almost deserted . I know that the early description is of NPCs and the later one of player characters, but I still find it a bit jarring. (And, I think, it encourages people to rp that there are no npcs even more than many already often do, which I think is a bit of a shame, because they're interesting and there for a reason.)
So, the tiny cosmetic change I propose: would it be possible to have that last line read "Looking around, you see there is only one other contestant here. "?
A small change, yes, but an important one, I think.
Again, thank you for the updates!Collapse
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Petition ID 617: Outdated text in Stonehenge random encounter. Submitted Tue, 27 Mar 2012 21:57:24 BST by Lieutenant General Alexander Quandle
I quote the following: note that it talks of Disgrace rather than the Failboat. Three times.
Everywhere around you are the souls of those who have fallen in battle, in old age, and in grievous accidents.Each bears telltale signs of the means by which they met their end.You realize with increasing... Expand 388 charactersI quote the following: note that it talks of Disgrace rather than the Failboat. Three times.
Everywhere around you are the souls of those who have fallen in battle, in old age, and in grievous accidents.Each bears telltale signs of the means by which they met their end.You realize with increasing despair that the circle of stones has transported you to Disgrace!
You have been sent to Disgrace because of your foolhardy choice.
Since you've been taken to Disgrace while conscious, you still have all your Requisition tokens.
You lose 5% of your experience.
You may continue playing again tomorrow.
URL
http://www.improbableisland.com/forest.php?op=stonehenge&c=458-215321 Collapse
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Petition ID 620: Flavor text issue. Submitted Wed, 28 Mar 2012 20:26:48 BST by Collin Vee
In the jungle, when you hit the Joker with the Broth, there's a specific event where you gain experience. It's not a huge issue, but I feel that "Your faith was well placed, Pilgrim!" just doesn't fit in with the island.
Maybe something like several battle's worth of knowledge rush into y... Expand 101 charactersIn the jungle, when you hit the Joker with the Broth, there's a specific event where you gain experience. It's not a huge issue, but I feel that "Your faith was well placed, Pilgrim!" just doesn't fit in with the island.
Maybe something like several battle's worth of knowledge rush into your head, and you immediately feel more powerful? I don't know, just letting whoever reads this know.Collapse
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Petition ID 621: Bandolier still overweight after using item that took it overweight Submitted Wed, 28 Mar 2012 20:45:33 BST by Horny Pictsidhe
My bandolier was 4.4kg with the improbability bomb, using it should have taken it down to 2.9kg
~ ~ ~ Fight ~ ~ ~
K.O.
Contestant Corporal Clegg
7
Fanboy
100
Fanboy
100
Fanboy
100
Fanboy
100
Fanboy
100
Fanboy
You have encountered Fanboy which lunges at you with poorly-writte... Expand 2940 characters
My bandolier was 4.4kg with the improbability bomb, using it should have taken it down to 2.9kg
~ ~ ~ Fight ~ ~ ~
K.O.
Contestant Corporal Clegg
7
Fanboy
100
Fanboy
100
Fanboy
100
Fanboy
100
Fanboy
100
Fanboy
You have encountered Fanboy which lunges at you with poorly-written fanfic!
You have encountered Fanboy which lunges at you with poorly-written fanfic!
You have encountered Fanboy which lunges at you with poorly-written fanfic!
You have encountered Fanboy which lunges at you with poorly-written fanfic!
You have encountered Fanboy which lunges at you with poorly-written fanfic!
You have encountered Fanboy which lunges at you with poorly-written fanfic!
*Fanboy's Hitpoints (Level 12): 100
Fanboy's Hitpoints (Level 12): 100
Fanboy's Hitpoints (Level 12): 100
Fanboy's Hitpoints (Level 12): 100
Fanboy's Hitpoints (Level 12): 100
Fanboy's Hitpoints (Level 12): 100
YOUR Hitpoints: 52
You light the fuse on the Improbability Bomb and toss it towards your opponent.
The bomb explodes close enough to Fanboy to do 68 damage!
Fanboy tries a Strong Attack!
The Tigger Balm Shakes make you feel more aggressive!
You hit Fanboy for 25 points of damage!
Thanks to your Warm Cider Fuzzies, your defensive movements are more fluid!
Fanboy hits you for 63 points of damage!
You earn 66,755 Glory Points this round!
Your overweight Bandolier hangs heavy on your shoulders. Everything seems to be draining far more energy than it should do.
The force of the blow sends you reeling, and knocks 14800 Stamina points out of you!
You earn 67,100 Glory Points this round!
You gained a level in Taking It On The Chin! You are now level 12! This action will cost fewer Stamina points now, so getting beaten up will tire you out a little less. Good thing, really!
The force of the blow sends you reeling, and knocks 14776 Stamina points out of you!
You earn 67,444 Glory Points this round!
The force of the blow sends you reeling, and knocks 14680 Stamina points out of you!
You earn 67,788 Glory Points this round!
The force of the blow sends you reeling, and knocks 14680 Stamina points out of you!
You earn 68,132 Glory Points this round!
The force of the blow sends you reeling, and knocks 14680 Stamina points out of you!
You earn 68,476 Glory Points this round!
The force of the blow sends you reeling, and knocks 14680 Stamina points out of you!
You cut the fanfic to pieces, realizing that you've now just made it into slash.
You cut the fanfic to pieces, realizing that you've now just made it into slash.
You cut the fanfic to pieces, realizing that you've now just made it into slash.
You cut the fanfic to pieces, realizing that you've now just made it into slash.
You cut the fanfic to pieces, realizing that you've now just made it into slash.
You cut the fanfic to pieces, realizing that you've now just made it into slash.
While you lie broken and bruised on the ground, a pack of Thieving Midget Bastards stroll by and help themselves to all the Requistion tokens you have in your pockets!
10 % of your Experience Points are lost due to head injuries!
As you slip into unconsciousness, a pair of Retraining Personnel turn up, tutting and shaking their heads.
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Chat about this Petition (Last Comment 421d04h ago by Junebug)
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Close date: Mon, 02 Apr 2012 15:33:27 BST
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Petition ID 637: Complete Room Still On Job List! Submitted Mon, 02 Apr 2012 07:19:09 BST by Mechenyi Szara Kryik
As it says on the tin, in my Untitled Place (Soon to be Strange Place once that Deco job is done), 1W of Kitt, I have a room that I 'built', but it stays in the list of jobs. 0 Stone 0 Wood 0 Deco rounds required, and just a blank spot where the add stone/wood links would normally be.
It's Job ... Expand 293 characters As it says on the tin, in my Untitled Place (Soon to be Strange Place once that Deco job is done), 1W of Kitt, I have a room that I 'built', but it stays in the list of jobs. 0 Stone 0 Wood 0 Deco rounds required, and just a blank spot where the add stone/wood links would normally be.
It's Job ID 38497.
http://www.improbableisland.com/runmodule.php?module=places&op=build&placeid=955&roomid=8171&c=62-065532
Here's a screenshot!
http://imageshack.us/photo/my-images/823/constructionglitch.png/
When- Just yesterday, was doing tons of jobs, and just noticed it had popped up.
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Chat about this Petition (Last Comment 416d12h ago by Junebug)
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Close date: Wed, 04 Apr 2012 22:15:07 BST
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Petition ID 643: Outdated flavour text: Ferryman refers to "Disgrace", not "Failboat Submitted Wed, 04 Apr 2012 07:12:34 BST by Buddleia
Flavour text copypasta:
----------------------------------
Something Improbable!
The Requisition tokens echo loudly as they fall into the cup. The ferryman reaches out to a long pole. Bony fingers grasp the pole and drive it deep into the water. The ferry pushes off across the river.
About... Expand 1407 charactersFlavour text copypasta:
----------------------------------
Something Improbable!
The Requisition tokens echo loudly as they fall into the cup. The ferryman reaches out to a long pole. Bony fingers grasp the pole and drive it deep into the water. The ferry pushes off across the river.
About halfway across, the ferryman turns to you. You see green glowing eyes shining from within the hood, and recall stories about the Jokers, an insane and unpredictable race of beings that were once men, but are now suffused with Improbability.
A dense fog rolls in out of nowhere and envelops the boat.The ferryman, smiling, removes his hood. The twisted, ever-shifting features of a Joker stare back at you.You decide that it'd be better not to fight, or even show alarm; Jokers are extremely unpredictable. Instead, you keep your seat and sit quietly.As the ferryman steers toward the shore, you notice a figure standing there.You suddenly realize that you have been ferried, impossibly, to Disgrace!
The Watcher bids you welcome and seems pleased with your arrival.
Because you have been transported to Disgrace while conscious, you still have your Requisition tokens.
-----------------------
Along the lines of petitions 617 and 620, I'm reporting that this refers to "Disgrace" instead of "the Failboat".
Also, it mentions being ferried "toward the shore", and the Boat is not land!
And, being ferried "impossibly"? I would have expected that to be "Improbably"!
Finally, re petition 249: the spaces are missing between some of the sentences. They are all in paragraph 3: between sentences 1-2 (boat.The) 3-4 (you.You), 5-6 (quietly.As) and 6-7 (there.You). Collapse
Chat about this Petition (Last Comment 414d05h ago by Junebug)
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Close date: Sun, 08 Apr 2012 18:48:10 BST
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Petition ID 655: New Medals Submitted Sun, 08 Apr 2012 17:00:31 BST by Robo- Rosalind
When mouseovering on a medal with a picture of a cigarette the text reads 'Pinata Punisher'.
I checked a few different bios, it seems to be universal.
Not sure if the image is with the wrong mouseover or vice versa.
Incidentally, all the new medals look great!
-Rose
Chat about this Petition (Last Comment 410d06h ago by Robo- Rosalind)
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Close date: Sat, 14 Apr 2012 01:09:50 BST
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Petition ID 666: Stuck in a fight Submitted Sat, 14 Apr 2012 00:08:10 BST by So, we meet again, Tud Brand
Well, it happened a few times just prior to this, but now I'm completely stuck -- it seems to be a connection problem between me and you... basically, I am currently clicking on my next target on This Guy, and I'm getting the XP version of the Rainbow Circle of Doom -- always connecting, never gett... Expand 192 charactersWell, it happened a few times just prior to this, but now I'm completely stuck -- it seems to be a connection problem between me and you... basically, I am currently clicking on my next target on This Guy, and I'm getting the XP version of the Rainbow Circle of Doom -- always connecting, never getting there.
I feel that this is materially impeding my progress in your wonderful game. Do you have any pg-rated suggestions?
Thanks for the otherwise fabulous gaming experience!
Drew Collapse
Chat about this Petition (Last Comment 405d02h ago by Junebug)
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Close date: Sun, 15 Apr 2012 00:26:55 BST
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Petition ID 669: After a brief respite, stuck in fight again... Submitted Sat, 14 Apr 2012 23:08:56 BST by So, we meet again, Tud Brand
Me again, stuck fighting Blonde Heiress this time... was very excited to get out of my fight with This Guy after you intervened, and everything went swimmingly for a few minutes of poking around... Went into The Jungle from Kittania, sought Big Trouble, found Blonde Heiress...
url is http://w... Expand 867 charactersMe again, stuck fighting Blonde Heiress this time... was very excited to get out of my fight with This Guy after you intervened, and everything went swimmingly for a few minutes of poking around... Went into The Jungle from Kittania, sought Big Trouble, found Blonde Heiress...
url is http://www.improbableisland.com/badnav.php
It just happened again within the last 15 minutes (6:05PM Eastern time in the US right now).
Just prior to this, I got a few rounds in, but very slowly -- at one point I got this message embedded in the text of the fight description:
PHP Warning: "Division by zero"
in /home/improbab/public_html/lib/bell_rand.php at 57.
Call Stack:
2: bell_rand(0, 0.8) called from /home/improbab/public_html/lib/battle-skills.php on line 62
3: rolldamage() called from /home/improbab/public_html/battle.php on line 225
4: require_once("/home/improbab/public_htm...") called from /home/improbab/public_html/fores
Hope this helps!
Thanks for helping me with this! If you don't get a chance to look into this, it was really fun playing your game anyway! I'll pitch in a few more dollars as soon as I get a few extra.
Drew Collapse
Chat about this Petition (Last Comment 404d04h ago by So, we meet again, Tud Brand)
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Close date: Sat, 28 Apr 2012 08:34:14 BST
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Petition ID 688: Blank Room Submitted Sat, 28 Apr 2012 07:52:06 BST by Seibun Samurai Ryushi
What: I created a room, edited the description and saved. However as sh- er... crappy as my router is, it disconnected me and left a hole in my room list when i reconnected it. I can't even click on it to get rid of it... or fix it.
How: Well, disconnect when you save a room i guess...
Where: ... Expand 528 charactersWhat: I created a room, edited the description and saved. However as sh- er... crappy as my router is, it disconnected me and left a hole in my room list when i reconnected it. I can't even click on it to get rid of it... or fix it.
How: Well, disconnect when you save a room i guess...
Where: http://www.improbableisland.com/runmodule.php?module=places&op=room&roomid=3637&placeid=257&c=121-074307. (Oh lord, a mod visiting me... i better clean up)
When: Well. It just started and i love to complain. I'd like to bring this up though so you guys can think of a way to make the game say 'woops he poofed on us'.
Note: If you want, use your godly powers to delete the room, i'll keep putzing along and hopefully it wont make another blank room. If it does, i'll just drop my house making till i... dispose of my router.Collapse
Chat about this Petition (Last Comment 390d19h ago by Junebug)
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Close date: Fri, 11 May 2012 21:11:46 BST
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Petition ID 689: I think that there's something screwy with the scrapyard prices. Submitted Mon, 30 Apr 2012 01:48:25 BST by Lieutenant General Alexander Quandle
The scrapyard prices seem to be a bit erratic. I thought that something strange was going on, but it's hard to tell as they obviously change anyway, and I don't go in all that often.
So today I went in twice and kept a record of some prices. Here's the results.
(Earlier: Sell/Buy)(Now: Sell/bu... Expand 444 charactersThe scrapyard prices seem to be a bit erratic. I thought that something strange was going on, but it's hard to tell as they obviously change anyway, and I don't go in all that often.
So today I went in twice and kept a record of some prices. Here's the results.
(Earlier: Sell/Buy)(Now: Sell/buy)
Clear Banter (323/462)(1360/1943)
Memory Part Smaller (6067/8667)(32835/46907)
Run Program (3217/4596)(17744/25349)
Show Page (19500/39000)(82088/164175)
They've all jumped by about four hundred percent.
There's only two show pages, so that might easily happen if somebody happened to be rich enough and desperate enough to buy one of the last few, but there're 169 Clear Banters.
I think that there's something odd happening. Collapse
Chat about this Petition (Last Comment 377d06h ago by Junebug)
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Close date: Sat, 05 May 2012 19:12:53 BST
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Petition ID 696: classic skins screwed up Submitted Sat, 05 May 2012 14:25:38 BST by
What/How/Where:
When I acces the game's URL, the background is so dark all text is illegible. This appears to be the case for al default skins, the other skins appear to be working.
When: Since 05 may 14:24 GMT
Chat about this Petition (Last Comment 383d08h ago by Junebug)
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Close date: Sat, 12 May 2012 16:32:23 BST
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Petition ID 706: Monster meat, level 9, Conglomeration of Probable Creatures Submitted Sat, 12 May 2012 12:11:15 BST by Robo- Rosalind
What: CPC gives 20 crap meat, but the win text reads, "The various uninjured creatures back away, then disappear in a brilliant flash."
How: How do they give invisible flash meat?
Where: Jungle
When: Forever?
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Close date: Sat, 12 May 2012 17:58:02 BST
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Petition ID 707: Monster meat, level 9, Anthropomorphized Circular Saw Philosopher Submitted Sat, 12 May 2012 12:21:41 BST by Robo- Rosalind
WHAT: I'm pretty sure all signs point to this monster being an item, a circular saw, but it gives various types of meat. I know the title suggests it's a human, but nothing else about the monster does.
HOW: You can clean its carcass.
WHERE: Jungling.
WHEN: Since it was meated?
Query: Do ... Expand 87 charactersWHAT: I'm pretty sure all signs point to this monster being an item, a circular saw, but it gives various types of meat. I know the title suggests it's a human, but nothing else about the monster does.
HOW: You can clean its carcass.
WHERE: Jungling.
WHEN: Since it was meated?
Query: Do you all prefer these notes here or in presentation bug reports? I'm happy to do either. Collapse
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Close date: Sun, 20 May 2012 17:10:21 BST
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Petition ID 724: No encounters when traveling Submitted Sat, 19 May 2012 22:03:59 BST by
WHAT: I seem to have discovered an exploit from Rohit Part 2 (Taking him to the Museum). It might be coded that during the event, you don't meet any creatures. However, even after delivering him to the museum, travelling still yields a 0% encounter rate.
HOW: This issue manifested after I delivered... Expand 338 charactersWHAT: I seem to have discovered an exploit from Rohit Part 2 (Taking him to the Museum). It might be coded that during the event, you don't meet any creatures. However, even after delivering him to the museum, travelling still yields a 0% encounter rate.
HOW: This issue manifested after I delivered Rohit to Mr. Stern at the NewHome Museum. I'm not sure if a new game day will fix the issue since I don't have any days saved to try this out.
WHERE: During the Rohit quest.
WHEN: It began about 10 minutes ago, but I figured such an exploit would lead to people being able to level travelling at a ridiculous rate, and should be fixed. Collapse
Chat about this Petition (Last Comment 368d22h ago by Junebug)
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Close date: Wed, 23 May 2012 18:52:48 BST
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Petition ID 733: Sheila is not letting me sell my panties... Submitted Wed, 23 May 2012 17:30:21 BST by ...The TitansxBane... Jakell
WHAT: I purchased a pair of frilly panties from Sheila, and when I went to sell them I got the message that she figured it would be too painful to part with them, so I could not sell them. After buying a helmet, I was then able to sell the panties without any issues. And through this can happen if... Expand 662 charactersWHAT: I purchased a pair of frilly panties from Sheila, and when I went to sell them I got the message that she figured it would be too painful to part with them, so I could not sell them. After buying a helmet, I was then able to sell the panties without any issues. And through this can happen if you are in danger of going into negative charm or Watcher favor, the panties do not offer either of these bonuses, and I am well away form potential negative charm (though, buying the HUD-AI-SPS Combat Helmet may have told the game to re-look at my charm and make it ok to sell the armor...).
HOW: I have tried to replicate te issue, but I have not been able to make it happen again, I just went to sell my panties, and they would not come off!
WHERE: In Sheila's Shack O' Shiny (I was in Improbable Central, if it helps)
WHEN: Just now, and this is the first time I have ever seen it..
Likely it was a one-time bug, but it was a weird one for sure! Collapse
Chat about this Petition (Last Comment 365d08h ago by Junebug)
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Close date: Thu, 24 May 2012 19:07:27 BST
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Petition ID 735: Creator Bundle Items cannot be put in Bandolier Submitted Thu, 24 May 2012 00:40:15 BST by Back in Action Ashielf
Any of my standard eBoy's items (OSTs, Monster Repellent Sprays) that I got from the Creator Bundle cannot be places into my bandolier once transferred to my backpack from the Lodge Bag.
Such items that you get from other Lodge bundles, builders boxes, eBoy's specials and whatnot, transfer strait... Expand 208 characters Any of my standard eBoy's items (OSTs, Monster Repellent Sprays) that I got from the Creator Bundle cannot be places into my bandolier once transferred to my backpack from the Lodge Bag.
Such items that you get from other Lodge bundles, builders boxes, eBoy's specials and whatnot, transfer strait to the backpack and don't have this issue.
I have not heard of this happening with anyone else and didn't see it mentioned in the list of public petitions, so I'm making it private in case it's only for me. Collapse
Chat about this Petition (Last Comment 364d08h ago by Junebug)
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Close date: Sat, 26 May 2012 18:10:43 BST
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Petition ID 743: Typo - Seven Filthy Thieving Midgets victory message Submitted Sat, 26 May 2012 17:44:04 BST by die fledermaus
The victory message contains the adjective 'unconcious',
this should be 'unconscious'.
Chat about this Petition (Last Comment 362d09h ago by Junebug)
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Close date: Mon, 04 Jun 2012 03:24:18 BST
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Petition ID 752: Italics don't seem to work in special comments. Submitted Thu, 31 May 2012 23:13:54 BST by Cantankerous Biggs
Title says it all really.
Chat about this Petition (Last Comment 356d21h ago by Junebug)
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Close date: Sat, 09 Jun 2012 17:06:45 BST
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Petition ID 765: Sheila will not let me sell my Panties back! Submitted Fri, 08 Jun 2012 03:32:35 BST by ...The TitansxBane... Jakell
What: I am trying to sell a pair of Frilly Pink Panties (no charm or favor enhancements, as far as I know), but Sheila will not let me! This has happened once before to me, and I cannot figure out why on my own.
It might help to know that I was only equipping the Sungun and the panties at the time... Expand 1595 charactersWhat: I am trying to sell a pair of Frilly Pink Panties (no charm or favor enhancements, as far as I know), but Sheila will not let me! This has happened once before to me, and I cannot figure out why on my own.
It might help to know that I was only equipping the Sungun and the panties at the time, and I had come back from the failboat once much earlier in the newday.
How: I am not sure how to make it happen again, I seem to have forgotten to sell them back the last time I bought a pair to recharge my sungun. It is the first time this newday that I am trying to sell them, should that happen to have anything to do with it.
Where:
This is the link to the page that asks if I want to sell them back for 34 req:
http://www.improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=sell&id=89&cat=3
And when I press yes, I go to this page: "Sheila sizes you up, then decides that separating you from your Frilly Pink Panties right now would be too painful for you.The sale is off!" at this link:
http://www.improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=sellfinal&id=89&cat=3&c=155-031420
I then get sent back to the Overview of goods page. I can, however, buy a different piece of equipment, and after buying gloves (I got the fancy AMP SPS Combat Gauntlets), Sheila let me sell the panties, with this url after I clicked on yes for selling:
http://www.improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=sellfinal&id=89&cat=3&c=190-032519
When: This happened to me a few weeks ago as well, and I had to purchase something else tin order to sell the panties back.
I am going to try keeping the panties on once more, to see if I can replicate the problem over the next couple hours! It will likely happen to me once more, at some point in the future anyway! I will report back should anything interesting happen! Collapse
Chat about this Petition (Last Comment 349d23h ago by ...The TitansxBane... Jakell)
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Close date: Sun, 10 Jun 2012 22:47:35 BST
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Petition ID 769: Typo in the rap scallions description Submitted Sun, 10 Jun 2012 19:01:31 BST by die fledermaus
orifaces -> orifices. Unless that was a deliberate
pun or play on words. In which case I shall just look
over the tops of my glasses at you and tut.
Chat about this Petition (Last Comment 347d04h ago by Junebug)
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Close date: Mon, 11 Jun 2012 03:21:42 BST
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Petition ID 771: Typo in monster description: Reginald, Your Paper Boy (level 1) Submitted Mon, 11 Jun 2012 02:40:16 BST by Buddleia
First sentence has "a a" instead of "a" for when you notice a thing.
Level 1
Reginald, Your Paper Boy
Flavour text copypasta:
As you trudge along, you start to notice a a regular, squeaky sound which grows steadily louder. Freezing, you stare into the jungle and prepare your weapon.... Expand 706 characters First sentence has "a a" instead of "a" for when you notice a thing.
Level 1
Reginald, Your Paper Boy
Flavour text copypasta:
As you trudge along, you start to notice a a regular, squeaky sound which grows steadily louder. Freezing, you stare into the jungle and prepare your weapon.
After a minute, a bicycle wheels into view. Astride is Reginald, your old paper boy. He stops and digs a hand into the bag slung over his shoulder. "Here's your paper."
"How the hell did you find me here?" you ask.
"It wasn't easy, let me tell you. Oh, and here." In his other hand he holds out an empty envelope with Reginald printed on the outside. "Since you didn't give me anything last Christmas. Or the Christmas before that. Or ever, for that matter."
You look at the envelope without taking it from Reginald's hand. He waits. You wait.
"You're not going to tip me, are you?"
"Nope."
With that, Reginald takes the folded paper in his hand and drives his bike straight at you.Collapse
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Close date: Thu, 14 Jun 2012 19:19:50 BST
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Petition ID 779: badnav Submitted Thu, 14 Jun 2012 18:06:08 BST by Contestant Dirty Chitsa
ok i used a saved day to get off the failboat and got a "badnav".
here's what it said:
BADNAV REPORT
Attempted redirect: "village.php"
Sanitized attempted redirect: "village.php"
Redirect reason: "Player is not dead!"
hope this is all you need...forgive me i'm new!
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Close date: Fri, 15 Jun 2012 19:51:53 BST
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Petition ID 783: Recent bug (ie the one that was literally just fixed) Submitted Fri, 15 Jun 2012 18:59:52 BST by CTO Arthur Dent
In regards to the stamina meter not showing up, distractions mysteriously disappearing and reappearing, etc., the following is all I was able to get a screenshot of:
http://puu.sh/B8pb
I don't know if this will help at all, but it's all I have.
Chat about this Petition (Last Comment 342d06h ago by CTO Arthur Dent)
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Close date: Tue, 19 Jun 2012 18:15:18 BST
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Petition ID 794: BadNav Submitted Tue, 19 Jun 2012 16:31:14 BST by
Wasn't sure where best to report this:
OS: Mac OSX 10.5.8
Antivirus: None
Firewall: Mac Default
Browser: FireFox 12.0
ISP: Charter (USA)
BadNav Type: Whitescreen
Exactly what I was doing when it happened: Fighting a monster
Was it within 30 minutes of a new Game Day starting: Yes.
URL: ... Expand 229 charactersWasn't sure where best to report this:
OS: Mac OSX 10.5.8
Antivirus: None
Firewall: Mac Default
Browser: FireFox 12.0
ISP: Charter (USA)
BadNav Type: Whitescreen
Exactly what I was doing when it happened: Fighting a monster
Was it within 30 minutes of a new Game Day starting: Yes.
URL: when I try to attack, screen loads to this URL: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=fight&puzzlecombat_target=1&c=417-062900
screen that I load from is: http://www.improbableisland.com/badnav.php Collapse
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Close date: Wed, 27 Jun 2012 03:07:48 BST
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Petition ID 816: Giant Tattoo Mutant: typos in player-defeat message Submitted Sun, 24 Jun 2012 21:30:36 BST by Buddleia
WHAT:
When you are defeated by the GTM, the "you lost" message is not properly formatted. There are no spaces between the sentences, and the colouring is inconsistent.
This is what it looks like to me:
With one final crushing blow, the beast levels you.As you lie bleeding on the ground... Expand 867 characters WHAT:
When you are defeated by the GTM, the "you lost" message is not properly formatted. There are no spaces between the sentences, and the colouring is inconsistent.
This is what it looks like to me:
With one final crushing blow, the beast levels you.As you lie bleeding on the ground, a pack of Thieving Midget Bastards stroll by and help themselves to as much of your Requisition as they're able to before you get up and kick them halfway across the Island.Feeling the pain of loss, you lose 1693 experience.The beast leaves a long, jagged scar on your skin, causing you to lose 4 charm.You're able to get back up again... but just barely.
Did there used to be a paragraph break between the XP loss and the scarring? In any case, it looks rather weird, starting in cyan and moving to grey. And it certainly needs spaces after the full stops.
HOW:
Fight in jungles until attacked by Giant Tattoo Mutant - opt to Wait rather than Run. Lose the fight. (I have not checked the win message.)
WHERE:
http://www.improbableisland.com/forest.php?op=pre&c=379-205424
WHEN:
Noticed today, but I am not sure when this started. Collapse
Chat about this Petition (Last Comment 331d57s ago by Junebug)
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Close date: Tue, 26 Jun 2012 03:06:26 BST
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Petition ID 818: Ghost in my Place Submitted Mon, 25 Jun 2012 03:34:00 BST by Assacura
WHAT: When visiting Cura's house I noticed she had a guest (Sloth) in the Coffee Shop, he even shows up on the kick page. Later when searching for Sloth on the contestant list to say how many days he had been camping I noticed that said he was on the Failboat.
HOW: Look in my house and compare to... Expand 821 charactersWHAT: When visiting Cura's house I noticed she had a guest (Sloth) in the Coffee Shop, he even shows up on the kick page. Later when searching for Sloth on the contestant list to say how many days he had been camping I noticed that said he was on the Failboat.
HOW: Look in my house and compare to the contestants list.
Not sure, but seems like it might be related to petition 348 (contestant outside house showing up as in it)? However, the only way this could have happened like 348 was if he was in my house and then got failboated (and the only way that could have happened was to a Titan - no jungle to do logging on, and you can't be attacked by monsters when leaving a house).
WHERE: House ID 109, room ID 4647. Location 21,20
Room:
http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=109&roomid=4647&prevroom=4646&pageid=
Kick Players screen:
http://www.improbableisland.com/runmodule.php?module=places&placeid=109&roomid=4647&prevroom=4646&op=kickplayer&c=37-031409
Contestants list search:
http://www.improbableisland.com/list.php?op=search&r=
WHEN: Just noticed today.
Collapse
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Close date: Mon, 25 Jun 2012 23:38:05 BST
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Petition ID 819: Two typos in a monster description: Paint Can (Failboat-only) Submitted Mon, 25 Jun 2012 23:21:25 BST by Buddleia
Paint Can - a monster found only on the Failboat. Copy-pasted description:
The door slams shut behind you.
Spying a paint can on the floor, you leap into action attacking it without hesitation. You batter it mercilessly and when you've had your fill of kicking the can, you give it one last... Expand 939 characters Paint Can - a monster found only on the Failboat. Copy-pasted description:
The door slams shut behind you.
Spying a paint can on the floor, you leap into action attacking it without hesitation. You batter it mercilessly and when you've had your fill of kicking the can, you give it one last blow. The can is sent reeling and strikes the far wall, where it spills its contents all over the floor.
Pausing, you look around, wondering why the fight was so... easy. You knock to be let out, but the Watcher stands a few feet away, unmoving. and smiling.
Oh crap.
You whirl around, looking for the real opponent, staying light on your feet. Dashing to this corner. Then that one! You refuse to be caught off guard. But after several moments, you grow tired and begin to pant heavily.
Then the smell hits you.
Oh no. You now realize that you have been rapidly breathing in paint fumes this whole time. You try to calm down, but when you can't slow your breath, you panic and that just makes you hyperventilate.
Then you understand -- it was the Paint Can all along.
- There should be a capital for "And smiling." in the second paragraph.
- "The Watcher" should be capitalised and in the proper colours.
Collapse
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Close date: Thu, 28 Jun 2012 02:01:45 BST
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Petition ID 823: kicked from NewHome Submitted Wed, 27 Jun 2012 21:02:31 BST by Lieutenant Badass Phalian
I was in NewHome when I was suddenly kicked by a "New Day" and can't get back on.
BADNAV REPORT
Attempted redirect: "newday.php"
Sanitized attempted redirect: "newday.php"
Redirect reason: "New Day, checkday called from /home/improbab/public_html/village.php, line 290"
Chat about this Petition (Last Comment 330d01h ago by Junebug)
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Close date: Fri, 29 Jun 2012 07:15:44 BST
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Petition ID 829: Tynan's training does not indicate stamina cost Submitted Fri, 29 Jun 2012 03:54:09 BST by Buddleia
WHAT:
Tynan's has links to let you redistribute your stats. Doing so costs stamina. The stamina cost is not indicated by the links, unlike every other stamina-costing activity that I can think of.
(O) Return to Squat Hole
Training
Train Muscles from Tone
Train Tone from Muscles
Tra... Expand 756 characters WHAT:
Tynan's has links to let you redistribute your stats. Doing so costs stamina. The stamina cost is not indicated by the links, unlike every other stamina-costing activity that I can think of.
(O) Return to Squat Hole
Training
Train Muscles from Tone
Train Tone from Muscles
Train Tone from Agility
Train Agility from Tone
I think it's a flat 2.5% cost per action, but this is not specified at any time except by watching your stamina bar.
In the flavour text, it says:
"Knowing what a rigorous workout Tynan typically gives, you realize you'll lose the endurance you'd usually use for a jungle fight in the process of this workout."
Since that changes by race, experience, inventory overload, and Joker randomness, I don't think that's a terribly helpful description.
Also, "endurance"? Is that an LoTGD hangover, instead of "stamina"?
HOW: Go to Tynan's in Squathole.
WHERE:
http://www.improbableisland.com/runmodule.php?module=tynan&op=train&what=muscles&c=1529-034151
WHEN: ever since ever, I think. Collapse
Chat about this Petition (Last Comment 327d33s ago by Buddleia)
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Closed
Close date: Fri, 29 Jun 2012 07:15:58 BST
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Petition ID 831: page not found error Submitted Fri, 29 Jun 2012 07:15:02 BST by
I was at Failboat and clicked on New Day Menu. From there without using a new day, I clicked on Back to where I came from. I was then presented with a page not found and no way of getting out of the new day menu to continue playing.
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Closed
Close date: Sat, 07 Jul 2012 02:15:02 BST
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Petition ID 839: Unable to return to Failboat from NewDay menu Submitted Sat, 07 Jul 2012 02:02:28 BST by
From the Failboat, I went to the NewDay Menu, When I tried to go back from there, to http://www.improbableisland.com/shades?c=336-020002 I got the error: The requested URL /shades was not found on this server.
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Close date: Sat, 07 Jul 2012 04:43:59 BST
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Petition ID 840: Start page of the wiki got spammed. Submitted Sat, 07 Jul 2012 04:13:52 BST by Lieutenant General Alexander Quandle
Earlier today I noticed that the Start page of the wiki had been replaced with Spam.
I reverted it back to the previous version, so it's gone again, but I thought that I ought to let you know.
The spam is still there in Previous Versions.
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Closed
Close date: Tue, 10 Jul 2012 18:56:52 BST
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Petition ID 848: Titan health replenishing Submitted Tue, 10 Jul 2012 04:17:09 BST by The One and Only Boldsword
So, I'm battling a titan just south east of the rocky CC404 area, and it's health keeps going up! It started with around 1,700,000 health, and I've hit it for several million points now but it just keeps going back up again! Is this some new thing I'm not aware of?
Chat about this Petition (Last Comment 317d07h ago by The One and Only Boldsword)
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Close date: Fri, 20 Jul 2012 17:55:34 BST
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Petition ID 868: Quest message Submitted Thu, 19 Jul 2012 19:13:42 BST by One Classy Oedipus Hawkeye Hanlon
As you search the jungle for somthing to kill, you hear a scream. After following the sound, you see an old man being attacked by a lesser creature. He seems to be trying to run, but for some odd reason he won't drop the bag of rocks he's carrying on his back. You know that the lesser creature wou... Expand 123 characters As you search the jungle for somthing to kill, you hear a scream. After following the sound, you see an old man being attacked by a lesser creature. He seems to be trying to run, but for some odd reason he won't drop the bag of rocks he's carrying on his back. You know that the lesser creature would be no problem for you to handel, but you were already doing somthing. What should you do?
Slight typo thar ^ Handel Collapse
Chat about this Petition (Last Comment 307d09h ago by Junebug)
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Closed
Close date: Sun, 22 Jul 2012 21:14:52 BST
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Petition ID 874: typos in monster 'limbs' Submitted Sun, 22 Jul 2012 21:09:14 BST by die fledermaus
Two of thoughtless litter's "limbs" have typos:
"Used flypapaer" → flypaper
"Santa Claus hat" → should have an apostrophe
( Maybe? I guess if it's not Santa's actual hat, but merely
a hat after the style of the fat man, it's fine as is…)
Chat about this Petition (Last Comment 305d06h ago by Junebug)
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Closed
Close date: Mon, 30 Jul 2012 01:08:30 BST
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Petition ID 888: Typo in a riddle: mirage Submitted Mon, 30 Jul 2012 00:02:27 BST by Buddleia
Missing apostrophe!
The Cryptic Questions Joker says:
"Looks like water,
But its heat.
Sits on sand,
Lays on concrete.
People have been known,
To follow it everywhere.
But it gets them no place,
And all they can do is stare."
That second line should be "But it's heat". It really shou... Expand 109 charactersMissing apostrophe!
The Cryptic Questions Joker says:
"Looks like water,
But its heat.
Sits on sand,
Lays on concrete.
People have been known,
To follow it everywhere.
But it gets them no place,
And all they can do is stare."
That second line should be "But it's heat". It really should. It's a contraction of "But it is heat".
http://www.improbableisland.com/forest.php?op=yes&subop=answer Collapse
Chat about this Petition (Last Comment 298d02h ago by Junebug)
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Close date: Tue, 31 Jul 2012 00:57:01 BST
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Petition ID 890: Son of Budget Horse Submitted Mon, 30 Jul 2012 23:50:53 BST by Loyal Lovable Stitch
What: Creature
How: Looked for trouble
Where: Kittania/Travel/New Pittsburgh
When: Today
I went looking for trouble today and ran into something called Son of Budget horse. I never bought a Budget Horse, so I shouldn't be able to run into this creature at all. Or if I do it should be a different... Expand 232 charactersWhat: Creature
How: Looked for trouble
Where: Kittania/Travel/New Pittsburgh
When: Today
I went looking for trouble today and ran into something called Son of Budget horse. I never bought a Budget Horse, so I shouldn't be able to run into this creature at all. Or if I do it should be a different text from the people who have bought the Budget Horse and know the story behind all that. I only know the story second-hand, and it makes no sense for my character to act like he knows Son of Budget Horse when he has never met him. Collapse
Chat about this Petition (Last Comment 297d02h ago by Junebug)
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Close date: Wed, 01 Aug 2012 00:06:13 BST
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Petition ID 891: Weather Effects with Tree Shadows Submitted Tue, 31 Jul 2012 23:27:50 BST by Loyal Lovable Stitch
What: House modification.
How: Master settings in my place.
Where: My place.
When: Today.
I selected "Weather effects with tree shadows" for one of my rooms in my house, and it is showing the weather effects but not the tree shadows.
Chat about this Petition (Last Comment 296d03h ago by Junebug)
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Closed
Close date: Tue, 14 Aug 2012 16:24:26 BST
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Petition ID 911: Hunting for the Drive teleports you from NewHome to I.C. Submitted Mon, 13 Aug 2012 23:05:27 BST by Free Agent Aer
WHAT: Searching for the Drive outside of NewHome teleports you to the Prancing SpiderKitty in I.C. No stamina is lost in transit.
HOW: When prompted to hunt for the drive (after clicking on "Go to the Jungle" link) outside of NewHome, press " E" for "Enter the Laboratory." Immediately pres... Expand 268 charactersWHAT: Searching for the Drive outside of NewHome teleports you to the Prancing SpiderKitty in I.C. No stamina is lost in transit.
HOW: When prompted to hunt for the drive (after clicking on "Go to the Jungle" link) outside of NewHome, press " E" for "Enter the Laboratory." Immediately press "R" for "Run away!" afterwards, and you find yourself teleported to the Prancing SpiderKitty in Improbable Central.
WHERE: ...outside of NewHome, when searching for the Drive.
WHEN: Not sure how long, but I've successfully repeated the process twice now. Collapse
Chat about this Petition (Last Comment 282d11h ago by Junebug)
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Closed
Close date: Wed, 22 Aug 2012 23:18:24 BST
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Petition ID 932: Male and Female are the only options available for gender. Submitted Thu, 16 Aug 2012 02:51:44 BST by
Male and Female are the only options available for gender.
An 'other' option would be greatly appreciated, or in lieu of such, an apology and explanation/rationalization of the lack thereof (if gender is somehow influential to the story or pronouns would be too difficult to further customize.)
Chat about this Petition (Last Comment 280d18h ago by Admin CavemanJoe)
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Close date: Thu, 16 Aug 2012 20:24:46 BST
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Petition ID 934: The hunger bar Submitted Thu, 16 Aug 2012 20:10:21 BST by Aperture Scientist Doctor Hax
IT'S A PAIN IN THE ASS
Chat about this Petition (Last Comment 280d07h ago by Aperture Scientist Doctor Hax)
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Close date: Sun, 02 Dec 2012 23:27:11 GMT
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Petition ID 935: No ad-support for Console, Classic, or other skins Submitted Thu, 16 Aug 2012 22:31:32 BST by The Grand Mustaches of Full Metal Lion
WHAT: There is no "Ad-Supported" option for Classic, Console, or other Skins (though the other skins are more space-conserving or spartan, so they might be hindered by ads).
HOW: In Preferences-Display Preferences-Skins, there's a little box with words in. Click on it. See? No Ad-Supported Classi... Expand 293 charactersWHAT: There is no "Ad-Supported" option for Classic, Console, or other Skins (though the other skins are more space-conserving or spartan, so they might be hindered by ads).
HOW: In Preferences-Display Preferences-Skins, there's a little box with words in. Click on it. See? No Ad-Supported Classic or Console or anything besides the default skin in different colors.
WHERE: All the pages with a header.
WHEN: SINCE THE DAWN OF-- well, not time, really. Either since the dawn of the non-default skins or the dawn of the (recent) Project Wonderful ads, depending on how you look at it. Collapse
Chat about this Petition (Last Comment 172d03h ago by Junebug)
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Closed
Close date: Mon, 27 Aug 2012 14:47:36 BST
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Petition ID 973: Non Functionality of ad-supported themes Submitted Mon, 27 Aug 2012 06:34:22 BST by Flare Arrow
WHAT: All text is forced to the left side and the bottom of the screen.
HOW: Use an ad-supported theme
WHERE: Everywhere on the site (While in Newhome http://tinypic.com/view.php?pic=2jec8x&s=6)
WHEN: During the last update.
Chat about this Petition (Last Comment 269d12h ago by Junebug)
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Closed
Close date: Mon, 27 Aug 2012 14:30:36 BST
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Petition ID 975: Repeated 'Database Connections Errors' Submitted Mon, 27 Aug 2012 10:55:42 BST by Boyish Lilla Elsie Trainor
May times when I try to access any part of the site, home page, distractions, current chat page, or here in petitions, the screen just says Database Connections Error with no other links. This just started a few minutes ago.
Sometimes, it doesn't even bring up the header and background with '... Expand 6996 charactersMay times when I try to access any part of the site, home page, distractions, current chat page, or here in petitions, the screen just says Database Connections Error with no other links. This just started a few minutes ago.
Sometimes, it doesn't even bring up the header and background with 'Database Connection Error' Some pages load with the following:
You have one or more errors in your template page!
You do not have {title} defined in your header
You do not have {headscript} defined in your header
You do not have {script} defined in your header
You do not have {nav} defined in either your header or footer
You do not have {stats} defined in either your header or footer
You do not have {petition} defined in either your header or footer
You do not have {motd} defined in either your header or footer
You do not have {mail} defined in either your header or footer
You do not have {paypal} defined in either your header or footer
You do not have {source} defined in either your header or footer
You do not have {version} defined in either your header or footer
You do not have {copyright} defined in either your header or footer
Unable to connect to the database server. Sorry it didn't work out.Warning: The stathead template part was not found!
Warning: the title piece was not found in the stathead template part! ()
Warning: the xclink piece was not found in the stathead template part! (Currently Relevant)
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Currently-Relevant")
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Game Time)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (New day in:)
Warning: The statend template part was not found!
Warning: The stathead template part was not found!
Warning: the title piece was not found in the stathead template part! ()
Warning: the xclink piece was not found in the stathead template part! (Vital Info)
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Vital-Info")
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Hitpoints)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Attack)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Defence)
Warning: The statend template part was not found!
Warning: The stathead template part was not found!
Warning: the title piece was not found in the stathead template part! ()
Warning: the xclink piece was not found in the stathead template part! (Personal Info)
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Personal-Info")
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Requisition)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Cigarettes)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Level)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Experience)
Warning: The statend template part was not found!
Warning: The stathead template part was not found!
Warning: the title piece was not found in the stathead template part! ()
Warning: the xclink piece was not found in the stathead template part! (Equipment Info)
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Equipment-Info")
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Weapon)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Armour)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Mount)
Warning: The statend template part was not found!
Warning: The stathead template part was not found!
Warning: the title piece was not found in the stathead template part! ()
Warning: the xclink piece was not found in the stathead template part! (Game State)
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Game-State")
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (Game Time)
Warning: The statrow template part was not found!
Warning: the title piece was not found in the statrow template part! ()
Warning: the value piece was not found in the statrow template part! (New day in:)
Warning: The statend template part was not found!
Warning: The stathead template part was not found!
Warning: the title piece was not found in the stathead template part! ()
Warning: the xclink piece was not found in the stathead template part! (Buffs)
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_buffs")
Warning: The statbuff template part was not found!
Warning: the value piece was not found in the statbuff template part! ()
Warning: The statend template part was not found!
I suspect this has to do with the new hiding stats function, but I can't play while this is happening. Collapse
Chat about this Petition (Last Comment 269d13h ago by Junebug)
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Closed
Close date: Mon, 27 Aug 2012 16:48:19 BST
|
Petition ID 976: Goddammit, CMJ! Submitted Mon, 27 Aug 2012 15:57:07 BST by Collin Vee
http://img694.imageshack.us/img694/1708/ohgodwhatisthisshit1.jpg
http://img534.imageshack.us/img534/7110/ohgodwhatisthisshit2.jpg
It's been happening since I last logged in. The above should explain my problem. I also get an error message -- I've cleared my cache as well.
Warning: The statsta... Expand 1932 charactershttp://img694.imageshack.us/img694/1708/ohgodwhatisthisshit1.jpg
http://img534.imageshack.us/img534/7110/ohgodwhatisthisshit2.jpg
It's been happening since I last logged in. The above should explain my problem. I also get an error message -- I've cleared my cache as well.
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Currently-Relevant")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Vital-Info")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Personal-Info")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Equipment-Info")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Game-State")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_Global-Banter")
Warning: The statstart template part was not found!
Warning: the xcid piece was not found in the statstart template part! ()
Warning: the xcdisplay piece was not found in the statstart template part! (id="stat_buffs")
Vital Info - +
id="stat_Vital-Info"
Currently Relevant - +
id="stat_Currently-Relevant"
Equipment Info - +
id="stat_Equipment-Info" Weapon Circular Saw Armour Assault Suit
Game State - +
id="stat_Game-State" Game Time 4:57 pm New day in: 01:10:29 Current Weather: Clear and Sunny
Global Banter - +
id="stat_Global-Banter
GOD DAMMIT, CMJ! Collapse
Chat about this Petition (Last Comment 269d10h ago by Collin Vee)
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Closed
Close date: Tue, 28 Aug 2012 02:13:46 BST
|
Petition ID 978: How can I talk? Submitted Tue, 28 Aug 2012 00:24:29 BST by
I'm not able to talk
Chat about this Petition
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Closed
Close date: Sat, 01 Sep 2012 07:27:24 BST
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Petition ID 995: Screen acting...bizarre Submitted Fri, 31 Aug 2012 19:54:55 BST by First Sergeant Bellomy
Okay my screens, for every page, on Improbable Island are looking really really bizarre. I'm in the normal mode for appearance and the entire background is dark, making the words on-screen essentially unreadable unless I highlight them. Once, while fighting, this fixed itself randomly once but as so... Expand 293 charactersOkay my screens, for every page, on Improbable Island are looking really really bizarre. I'm in the normal mode for appearance and the entire background is dark, making the words on-screen essentially unreadable unless I highlight them. Once, while fighting, this fixed itself randomly once but as soon as I did something that reset the page (or actually reset the page manually) it would go away. When I switched from the Jungle to the town the problem persisted. This is actually the case even on this page. It may just be my computer, but I have to mention it because it is REALLY annoying. Collapse
Chat about this Petition (Last Comment 264d20h ago by Junebug)
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Closed
Close date: Sat, 01 Sep 2012 02:35:44 BST
|
Petition ID 996: Screen acting...bizarre Submitted Fri, 31 Aug 2012 19:55:08 BST by First Sergeant Bellomy
Okay my screens, for every page, on Improbable Island are looking really really bizarre. I'm in the normal mode for appearance and the entire background is dark, making the words on-screen essentially unreadable unless I highlight them. Once, while fighting, this fixed itself randomly once but as so... Expand 293 charactersOkay my screens, for every page, on Improbable Island are looking really really bizarre. I'm in the normal mode for appearance and the entire background is dark, making the words on-screen essentially unreadable unless I highlight them. Once, while fighting, this fixed itself randomly once but as soon as I did something that reset the page (or actually reset the page manually) it would go away. When I switched from the Jungle to the town the problem persisted. This is actually the case even on this page. It may just be my computer, but I have to mention it because it is REALLY annoying. Collapse
Chat about this Petition (Last Comment 265d01h ago by Junebug)
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Closed
Close date: Sun, 02 Sep 2012 04:01:40 BST
|
Petition ID 1001: "Delete character" button has disappeared Submitted Sat, 01 Sep 2012 21:57:49 BST by Buddleia
In Preferences, last time I checked, there was a pink-lined button to delete your character. Now it's not there.
I guess that now, for those rare-but-does-happen times when people want their characters gone, they will have to discard their Hyperrings and wait and/or ask a mod to delete them.
... Expand 154 charactersIn Preferences, last time I checked, there was a pink-lined button to delete your character. Now it's not there.
I guess that now, for those rare-but-does-happen times when people want their characters gone, they will have to discard their Hyperrings and wait and/or ask a mod to delete them.
How: go to Preferences (from any outpost, or the Failboat).
Where: http://www.improbableisland.com/prefs.php?c=532-215354
When: first noticed today. Collapse
Chat about this Petition (Last Comment 264d11s ago by Junebug)
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Closed
Close date: Tue, 04 Sep 2012 16:58:26 BST
|
Petition ID 1007: Old man PHP error Submitted Tue, 04 Sep 2012 16:31:33 BST by Collin Vee
Not entirely sure if this is a major bug, or a one-time glitch, but hell. Better than leaving it and having it repeat.
WHAT: img96.imageshack.us/img96/8128/ohgode.jpg
WHEN: Included on the image above.
WHERE: In the jungle in NewHome.
HOW: Unsure. Might be a one-time thing.
Chat about this Petition (Last Comment 261d10h ago by Junebug)
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Closed
Close date: Wed, 05 Sep 2012 20:39:59 BST
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Petition ID 1015: New distraction teething troubles. Submitted Wed, 05 Sep 2012 20:10:09 BST by Lieutenant General Alexander Quandle
Love the new distractions. Minor teething trouble.
When you look at a new distraction, then the little message at the top of the main game page still tells you that it's unread.
Still excellent though, cheers.
Chat about this Petition (Last Comment 260d07h ago by Junebug)
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Closed
Close date: Fri, 21 Sep 2012 17:45:50 BST
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Petition ID 1062: Typo in Reventlov's ending messages Submitted Fri, 21 Sep 2012 11:13:20 BST by Impressive Lord High Badass Supreme Max Power
When you win it says:
He nods. "01000010 01100101 01110100 01110100 01100101 01110010 00101110."
00101110 translates as a period, and yet there's one stuck on the end anyway, which means this translates as "Better..", with two periods. I believe there's a similar issue in the losing message.
Chat about this Petition (Last Comment 244d09h ago by Junebug)
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Closed
Close date: Sat, 22 Sep 2012 12:52:21 BST
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Petition ID 1068: Grenades no longer turn into improbability bombs overnight Submitted Sat, 22 Sep 2012 09:23:11 BST by Impressive Lord High Badass Supreme Max Power
It used to be that if you had any grenades on you (of any type) and newday'd then they'd all turn into improbability bombs. You'd get some message about how it's because they're around such high amounts of improbability. This doesn't happen any more.
This seems to be a recent bug; I only noticed ... Expand 66 charactersIt used to be that if you had any grenades on you (of any type) and newday'd then they'd all turn into improbability bombs. You'd get some message about how it's because they're around such high amounts of improbability. This doesn't happen any more.
This seems to be a recent bug; I only noticed it today and I'm pretty sure it wasn't a problem, say, a week ago. Collapse
Chat about this Petition (Last Comment 243d14h ago by Junebug)
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Close date: Mon, 24 Sep 2012 00:19:17 BST
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Petition ID 1070: Hawtons ivy is full of cake. Submitted Sun, 23 Sep 2012 22:39:36 BST by Happily married Davewrite
What: Hawtons ivy is a monster that I just got done fighting and according to it "your friend from the first day of new home who you last saw naked and... " (I don't know the exact text) is dead in the middle. and your character goes charging in so she isn't left there. After you beat the monster it... Expand 784 charactersWhat: Hawtons ivy is a monster that I just got done fighting and according to it "your friend from the first day of new home who you last saw naked and... " (I don't know the exact text) is dead in the middle. and your character goes charging in so she isn't left there. After you beat the monster it says "if only you got there sooner" me being a newb I thought this meant she actually died. I went to the banter channel to ask if my friend was actually dead. according to them it was a random monster and did not have anything to do with the story line. I like the monster and its evilness but could you change the text a bit to keep people from getting confused? Maybe have the defeated text say "upon inspection you discover its a fake" especially since it was said that you plan to update the story for this friend? (sorry I forgot her name and I don't think the monster said it either)
how: A monster you fight at level 13 called Hawtons Ivy. Find the monster and read its text.
Where: I was in the jungle outside of Pleasantville
when: 9/23/2012. I just discovered it. Collapse
Chat about this Petition (Last Comment 242d03h ago by Junebug)
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Close date: Wed, 26 Sep 2012 00:38:30 BST
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Petition ID 1075: corporal punishment letter Submitted Tue, 25 Sep 2012 20:10:57 BST by
I went to Corporal Punishment in New Home and received a letter for Mr. Stern. When I went to the museum it doesn't give me option to give him the letter, and it doesn't seem to be in my inventory.
Let me know if there's anything else you need to know?
Chat about this Petition (Last Comment 240d03h ago by Junebug)
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Close date: Wed, 26 Sep 2012 00:35:53 BST
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Petition ID 1076: badnav on cc404 maze Submitted Tue, 25 Sep 2012 23:01:36 BST by
Hi, you ask to report badnavs, so here's mine:
I'm in CC404, in the Factory maze, and hit a dead-end going north. I hit South twice in a row in quick succession, and boom, badnav.
OS: Ubuntu 12.04
Browser: Firefox 15
Notes: plenty of RAM and CPU, multiple tabs open, but only one in-game tab.... Expand 184 charactersHi, you ask to report badnavs, so here's mine:
I'm in CC404, in the Factory maze, and hit a dead-end going north. I hit South twice in a row in quick succession, and boom, badnav.
OS: Ubuntu 12.04
Browser: Firefox 15
Notes: plenty of RAM and CPU, multiple tabs open, but only one in-game tab.
BADNAV REPORT
Attempted redirect: "runmodule.php?module=abandoncastle&loc=77"
Sanitized attempted redirect: "runmodule.php?module=abandoncastle&loc=77"
Redirect reason: ""
Collapse
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Closed
Close date: Wed, 26 Sep 2012 05:13:46 BST
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Petition ID 1077: Can Someone Move This Character for Me? Submitted Wed, 26 Sep 2012 01:18:24 BST by Midnight Skye
xfyttrvrfcef has been sleeping in my Kitchen on the spot on the floor since I put it. I've kicked him from the spot over three months ago, and he's still there, and no one can use it. Can it please be emptied out?
Place: Tent By the Shore
Room ID 768
Place ID 481
Thank you, and much love~
... Expand 154 charactersxfyttrvrfcef has been sleeping in my Kitchen on the spot on the floor since I put it. I've kicked him from the spot over three months ago, and he's still there, and no one can use it. Can it please be emptied out?
Place: Tent By the Shore
Room ID 768
Place ID 481
Thank you, and much love~
and the URL since it's asked for it: http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=481&roomid=768&prevroom=1240&c=59-011509 Collapse
Chat about this Petition (Last Comment 239d22h ago by Junebug)
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Closed
Close date: Sat, 29 Sep 2012 02:37:35 BST
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Petition ID 1083: Old LotGD text showing up. Submitted Fri, 28 Sep 2012 20:05:41 BST by Lance Corporal Kripke
Looking to get my first quest from Dan in the PSK, one of the pages that you have to go through as he tries to scare you off is this. Notice the Blair Hippo
Dan smiles and says, 'Why, aren't you the brave one. Ok, I know a rumor. I've heard that there is a great monster terrorizing the world, p... Expand 288 charactersLooking to get my first quest from Dan in the PSK, one of the pages that you have to go through as he tries to scare you off is this. Notice the Blair Hippo
Dan smiles and says, 'Why, aren't you the brave one. Ok, I know a rumor. I've heard that there is a great monster terrorizing the world, perhaps even more powerful than the Blair Hippo itself! I heard that his monster was spawned from all of the evil in this world, which has taken the form of this hideous beast. You look like you've taken on the Blair Hippo about 1 times, so I think you may be just the one for this job.'
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Chat about this Petition (Last Comment 237d01h ago by Junebug)
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Closed
Close date: Thu, 04 Oct 2012 14:59:13 BST
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Petition ID 1088: Health Insurance Certificate typo. Submitted Thu, 04 Oct 2012 13:54:03 BST by Omega
In the Hunter's Lodge, I examined the Health Insurance Certificate and found a typo in its description!
Description: This certificate allows the bearer to receive free healing at any Hospital Tent on Improbable Island. It's valid for one real-world week, and you can stack multiple certificates... Expand 158 charactersIn the Hunter's Lodge, I examined the Health Insurance Certificate and found a typo in its description!
Description: This certificate allows the bearer to receive free healing at any Hospital Tent on Improbable Island. It's valid for one real-world week, and you can stack multiple certificates together to extend the time. Note that it onlhy gives free healing for you specifically - any companions or mercenaries are not included in the deal. Collapse
Chat about this Petition (Last Comment 231d12h ago by Junebug)
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Close date: Fri, 19 Oct 2012 17:16:22 BST
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Petition ID 1119: Database Connection Error Submitted Fri, 19 Oct 2012 15:27:40 BST by Carlyndra
WHAT:
"Database Connection Error
Unable to connect to the database server. Sorry it didn't work out.
Module food is not installed, but was attempted to be injected.
Module mysticalshop is not installed, but was attempted to be injected.
Module racerobot is not installed, but was attempted t... Expand 463 charactersWHAT:
"Database Connection Error
Unable to connect to the database server. Sorry it didn't work out.
Module food is not installed, but was attempted to be injected.
Module mysticalshop is not installed, but was attempted to be injected.
Module racerobot is not installed, but was attempted to be injected.
Module staminasystem is not installed, but was attempted to be injected."
---
HOW: By clicking any link, using chat, or refreshing the page.
---
WHERE: In all areas of the site, including the Report a Problem page.
---
WHEN: For about 10 minutes now. It's 9:26am in my location, so it started at about 9:16, give or take several minutes.
---
ADDITIONAL INFO:
Just to be clear, everyone seems to be having this problem.
-Carlyndra
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Chat about this Petition (Last Comment 216d11h ago by Contestant Bimini)
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Close date: Sat, 20 Oct 2012 21:40:33 BST
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Petition ID 1126: Typo in a jungle encounter Submitted Sat, 20 Oct 2012 12:05:09 BST by
Small typo in the Malfunctioning Camera monster encounter right at the beginning: "Pushing your way the the jungle"
Chat about this Petition (Last Comment 215d15h ago by Ebenezer)
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Closed
Close date: Sun, 28 Oct 2012 20:57:56 GMT
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Petition ID 1144: Inconsistent Capitalization of "(t/T)he Improbability Drive" Submitted Sun, 28 Oct 2012 20:24:31 GMT by The Grand Mustaches of Full Metal Lion
What: Looking at the News, there are two ways "(t/T)he Improbability Drive" is capitalized, as well as coloured. One appears when the Drive is kill, one when reporting the number of DriveKills. Examples:
20h14m: Leviathan has earned the title Contestant for having defeated the Improbability Dr... Expand 656 charactersWhat: Looking at the News, there are two ways "(t/T)he Improbability Drive" is capitalized, as well as coloured. One appears when the Drive is kill, one when reporting the number of DriveKills. Examples:
20h14m: Leviathan has earned the title Contestant for having defeated the Improbability Drive 1 time!
-=-=-=-=-=-=-=-=-=-=-
20h14m: Surfer Dude Leviathan has destroyed The Improbability Drive. The shockwave was felt, and celebrated, all across the island!
-=-=-=-=-=-=-=-=-=-=-
20h14m: Juniper has earned the title Bloody Ridiculous Showoff for having destroyed the Improbability Drive 85 times!
-=-=-=-=-=-=-=-=-=-=-
20h14m: Juniper has destroyed The Improbability Drive. The shockwave was felt, and celebrated, all across the island!
How: Kill the Drive. Look at the "News since the last new Game Day".
Where: http://www.improbableisland.com/news.php
When: Presumably, since the messages were displayed on the News. Collapse
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Close date: Thu, 01 Nov 2012 14:50:55 GMT
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Petition ID 1152: The time's all the same Submitted Wed, 31 Oct 2012 18:45:04 GMT by Second Lieutenant Nepenthe
I was reading the chat rooms in CC405, and all the posts were made at 18h35m. I went to the common ground, and it was all 18h 36m. I read the news, and everything happened at 18h36m. I don't often read the chats, so I'm not sure how long it's been going on.
Chat about this Petition (Last Comment 203d11h ago by Junebug)
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Closed
Close date: Sun, 18 Nov 2012 03:33:09 GMT
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Petition ID 1179: Personal multiplier not accurate Submitted Fri, 16 Nov 2012 08:38:48 GMT by Can run but can't Hyde
When I hit a New Day I noticed how my multiplier wasn't normal because I received this as a message on the New day
Because of the generosity of Improbable Island's supporters, you gain some Stamina! The base amount is 10%, the Altruism Multiplier is at x1.33, and your Personal Multiplier is at x... Expand 288 charactersWhen I hit a New Day I noticed how my multiplier wasn't normal because I received this as a message on the New day
Because of the generosity of Improbable Island's supporters, you gain some Stamina! The base amount is 10%, the Altruism Multiplier is at x1.33, and your Personal Multiplier is at x0.19, so you gain 3% Stamina!
How is it even possible to get below ×1 for it? Anyways as far as I know this is the first incident I have had with it and just happened with the last five minutes of this in a double bed at my place. I can not say how it happened or why just that it did. Collapse
Chat about this Petition (Last Comment 187d01h ago by Can run but can't Hyde)
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Close date: Sun, 02 Dec 2012 03:42:40 GMT
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Petition ID 1219: Returning from the failboat no longer brings you back to Improbable Central Submitted Sun, 02 Dec 2012 02:40:13 GMT by sage wanderer
I do not know if this is a return to the old way it was set, but when my char visits the failboat and returns to the mainland, either by using a chronosphere or favor, instead of being transported to Improbable Central it took me back to the last outpost I was in, which was Cyber City 404. After fai... Expand 111 charactersI do not know if this is a return to the old way it was set, but when my char visits the failboat and returns to the mainland, either by using a chronosphere or favor, instead of being transported to Improbable Central it took me back to the last outpost I was in, which was Cyber City 404. After failing three times just to get to Pleasanteville I eventually just had to use a One Shot Teleporter to get to IC. Collapse
Chat about this Petition (Last Comment 172d22h ago by Junebug)
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Closed
Close date: Thu, 06 Dec 2012 19:45:00 GMT
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Petition ID 1226: Purchase message in Sheila's Shack O' Shiny is missing a space Submitted Thu, 06 Dec 2012 05:59:46 GMT by Returning Contestant Fatchance
Purchasing a new weapon at Sheila's Shack in Kittania, I noticed that it was missing a space between the word new and the name of the weapon I just bought (Prosthetic Leg). Below is the text as it was displayed. No idea if this is a common issue to other transactions (or involving this weapon in o... Expand 322 charactersPurchasing a new weapon at Sheila's Shack in Kittania, I noticed that it was missing a space between the word new and the name of the weapon I just bought (Prosthetic Leg). Below is the text as it was displayed. No idea if this is a common issue to other transactions (or involving this weapon in other places), I could have missed a age old typo before for all I know.
"Aye, it's a nice bit of kit, that," Sheila remarks.
This item has altered your attack by 7 points.
Sheila nods approvingly as you swagger around posing with your newProsthetic Leg.
"Looks positively dishy on ye, love," she squeaks.
Collapse
Chat about this Petition (Last Comment 168d06h ago by Junebug)
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Closed
Close date: Fri, 21 Dec 2012 04:11:47 GMT
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Petition ID 1257: Older Distractions are not deleting Submitted Thu, 20 Dec 2012 22:28:35 GMT by sage wanderer
When I open my distracts and try to delete older distractions it takes me back to the inbox page, and the distract I've attempted to delete is still there and visible and able to be reopened.
I first noticed the problem yesterday, Dec 19th, and it is still occurring today.
Here's the url to my... Expand 95 charactersWhen I open my distracts and try to delete older distractions it takes me back to the inbox page, and the distract I've attempted to delete is still there and visible and able to be reopened.
I first noticed the problem yesterday, Dec 19th, and it is still occurring today.
Here's the url to my distract box if it helps:
http://www.improbableisland.com/mail.php?deletemail=1534653&sent= Collapse
Chat about this Petition (Last Comment 153d22h ago by Junebug)
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Closed
Close date: Tue, 08 Jan 2013 00:42:46 GMT
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Petition ID 1280: Empty build jobs Submitted Mon, 07 Jan 2013 22:35:11 GMT by Pirate Queen Carlynne
I have two unfinished add page to room jobs that both require 0 wood and 0 stone but are not `icompleted`i.
I've taken a screen shot: http://i45.tinypic.com/2rcsys4.png
Chat about this Petition (Last Comment 136d02h ago by Junebug)
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Closed
Close date: Sat, 12 Jan 2013 04:39:26 GMT
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Petition ID 1284: Unable to do add jobs to entrance Submitted Fri, 11 Jan 2013 06:44:30 GMT by Cybernetic Cat Tetoh
What: I am unable to doors at the entrance of my new place, redecorate it or expand it. Rhe name of the room does not show up on the add job menu, only the room ID. I had previously decorated it before but I no longer can.
How: Try and create a job for the first room in my place
Where: Tetoh's... Expand 41 charactersWhat: I am unable to doors at the entrance of my new place, redecorate it or expand it. Rhe name of the room does not show up on the add job menu, only the room ID. I had previously decorated it before but I no longer can.
How: Try and create a job for the first room in my place
Where: Tetoh's Place in the Add Job menu
When: Today Collapse
Chat about this Petition (Last Comment 131d22h ago by Junebug)
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Closed
Close date: Wed, 16 Jan 2013 04:32:51 GMT
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Petition ID 1295: Help Submitted Wed, 16 Jan 2013 04:26:09 GMT by
I logged in and it happened.
BADNAV REPORT
Attempted redirect: "village.php"
Sanitized attempted redirect: "village.php"
Redirect reason: "Player is not dead!"
Chat about this Petition (Last Comment 127d22h ago by Junebug)
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Closed
Close date: Sat, 23 Feb 2013 15:52:30 GMT
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Petition ID 1333: Crippled Zombie Donkey still affects stamina after replacement Submitted Sat, 02 Feb 2013 08:28:12 GMT by Private PhilTheMug
A leg fell off my trusty donkey today so I had to carry it. That affected my movement stamina - fair enough. However, I went straight to New Pittsburgh and traded him on a brand new one.
My Travel movements still report: "Your Zombie Donkey weighs heavy on your shoulders." and the stamina hit sti... Expand 150 charactersA leg fell off my trusty donkey today so I had to carry it. That affected my movement stamina - fair enough. However, I went straight to New Pittsburgh and traded him on a brand new one.
My Travel movements still report: "Your Zombie Donkey weighs heavy on your shoulders." and the stamina hit still occurs.
I believe the problem occurred last time too (December?) but didn't carry on to New Day. That is, it probably only affects me for today. Collapse
Chat about this Petition (Last Comment 89d10h ago by Junebug)
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Closed
Close date: Fri, 01 Mar 2013 02:24:54 GMT
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Petition ID 1373: Miniscule progress, massive setbacks Submitted Fri, 01 Mar 2013 02:01:57 GMT by Contestant ArtofHeartness
I'm not sure if something has changed, but advances have slowed to a crawl, and ever defeat wipes out massive experience. I met some damn thing that took away 3000 XP. That's one defeat that put me back to 50% of my goal for the next level. This game shouldn't be easy, but winning fights that ne... Expand 335 charactersI'm not sure if something has changed, but advances have slowed to a crawl, and ever defeat wipes out massive experience. I met some damn thing that took away 3000 XP. That's one defeat that put me back to 50% of my goal for the next level. This game shouldn't be easy, but winning fights that net maybe 150 xp, and losses that lose 10x as much really suck. It's not fun. Why woudl I put any real cash into a game where it's one step forward for each victory and 10x steps back for each lose.
I've defeated the damn machine once already. Why keep coming back if I loose more than I gain every single time I play the game? Collapse
Chat about this Petition (Last Comment 84d43s ago by Junebug)
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Closed
Close date: Fri, 08 Mar 2013 17:32:28 GMT
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Petition ID 1391: Sent Messages Limit Cap? Submitted Fri, 08 Mar 2013 07:54:46 GMT by Going Atomic Asmodius
Dear God, there is an overabundance of Sent Messages. I hadn't realized how many built up until I went in to delete them today. Clicking the 'Check All' option freezes the Island on my computer. And when I take time to pick out a section, it sums up to about 500 messages and barely dents the pile. W... Expand 131 charactersDear God, there is an overabundance of Sent Messages. I hadn't realized how many built up until I went in to delete them today. Clicking the 'Check All' option freezes the Island on my computer. And when I take time to pick out a section, it sums up to about 500 messages and barely dents the pile. Would a Mod be willing to give me a hand by nuking my Sent Box please? I'd also suggest a limit cap before they start auto removing. Collapse
Chat about this Petition (Last Comment 76d09h ago by Junebug)
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Closed
Close date: Mon, 25 Mar 2013 02:52:14 GMT
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Petition ID 1425: Memento Mould Problem Submitted Sun, 24 Mar 2013 00:25:58 GMT by Bacon Mutant Dirk Vanderhuge
Memento moulds used to be limited to 50 copies per mould, then this was changed to make them unlimited for a mould. I have moulds I have exhausted before that change, specifically the 7 Valskyr Stone mementos, and now I cannot make copies from them. I would really like to see this changed to bring i... Expand 249 charactersMemento moulds used to be limited to 50 copies per mould, then this was changed to make them unlimited for a mould. I have moulds I have exhausted before that change, specifically the 7 Valskyr Stone mementos, and now I cannot make copies from them. I would really like to see this changed to bring it in line with present memento practices, because otherwise I need to make entire new moulds, which will require me to check for two separate mementos in all Stonehenge/Valskyr progamming, which adds complexity and consumes C&Cs at twice the rate.
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Chat about this Petition (Last Comment 59d23h ago by Junebug)
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Closed
Close date: Thu, 11 Apr 2013 06:35:06 BST
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Petition ID 1448: Too many apostrophes in descriptions Submitted Thu, 11 Apr 2013 02:56:49 BST by Ifti
Please read Strunk & White to know when to use apostrophes.
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Close date: Mon, 15 Apr 2013 18:48:02 BST
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Petition ID 1455: Homonym Error re Grandchildren of Budget Horse Submitted Mon, 15 Apr 2013 08:18:08 BST by Ifti
The text about the toddlers mentions "reigns" instead of "reins" in a couple of places (use 'grep' to find them). Anyway, maybe harnesses would work better for pulling the chariot.
Chat about this Petition (Last Comment 38d08h ago by Junebug)
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Closed
Close date: Sun, 05 May 2013 23:36:43 BST
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Petition ID 1491: Missing quoation mark. Submitted Sat, 04 May 2013 06:46:53 BST by While on call, Outmen
There is a " missing in one of the text that pop up when you lose a fight. The one where the contestant peeks from behind thier fingers as the monster shakes the armour and then eats the weapon. It is in the last sentence. " That, he/she says slumping. The " should be after the word that. I just ... Expand 21 charactersThere is a " missing in one of the text that pop up when you lose a fight. The one where the contestant peeks from behind thier fingers as the monster shakes the armour and then eats the weapon. It is in the last sentence. " That, he/she says slumping. The " should be after the word that. I just noticed it today too. Collapse
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Close date: Thu, 15 Dec 2011 00:37:34 GMT
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Petition ID 356: No offline indicator Submitted Sun, 11 Dec 2011 19:19:50 GMT by Salted Sea..Thing Deity of Choice
WHAT: The status indicator doesn't turn red or change at all when a character logs out. Others don't apparently have this problem. Just made sure by posting a message on an alt and logging it out.
WHEN: I'd been wondering about it since the new system, but haven't tested it until now.
Chat about this Petition (Last Comment 526d02h ago by Salted Sea..Thing Deity of Choice)
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Close date: Sat, 15 Sep 2012 20:05:45 BST
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Petition ID 468: /talkcol colors the pinata encounter. Submitted Sun, 29 Jan 2012 22:51:15 GMT by Rookie? Sasha
WHAT HOW WHERE: Going to take a swing at the pinata in the common ground, I discovered that almost the entire encounter was written in the same color as my /talkcol (and I tried changing my /talkcol a couple of times to make sure it was this and not my /chatcol). The exceptions are the words "green"... Expand 539 charactersWHAT HOW WHERE: Going to take a swing at the pinata in the common ground, I discovered that almost the entire encounter was written in the same color as my /talkcol (and I tried changing my /talkcol a couple of times to make sure it was this and not my /chatcol). The exceptions are the words "green" and "pinata" each time they appear.
My /talkcol is also not used for cigarette or stamina rewards and losses (except for "You feel" if I get a reward), just the primary encounter text.
WHEN: I honestly have no idea of an exact starting date. It'd been a few months since I bothered with the pinata before I randomly started hitting it just now.
I don't know whether this also occurs when you encounter a non-monster pinata in the jungle. I haven't been able to get enough jungling in to find that one. Maybe someone else knows. Collapse
Chat about this Petition (Last Comment 292d02h ago by Buddleia)
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Closed
Close date: Wed, 08 Aug 2012 05:11:44 BST
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Petition ID 896: Spelling Mistake Trifecta Submitted Fri, 03 Aug 2012 06:21:20 BST by
In South Shore Shops, 2nd street, at
http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=404&roomid=52&prevroom=37&c=4-061548
a line reads: "Across the street is a large Big Box tye repail outlet pained in an industrial orange color"
I am not sure if this is intenti... Expand 65 charactersIn South Shore Shops, 2nd street, at
http://www.improbableisland.com/runmodule.php?module=places&op=room&placeid=404&roomid=52&prevroom=37&c=4-061548
a line reads: "Across the street is a large Big Box tye repail outlet pained in an industrial orange color"
I am not sure if this is intentional, but I think it should read "type retail outlet painted"
Collapse
Chat about this Petition (Last Comment 288d22h ago by Eben)
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Closed
Close date: Tue, 22 Jan 2013 17:06:37 GMT
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Petition ID 1309: No stamina on New Day Submitted Tue, 22 Jan 2013 02:46:18 GMT by Lost One Zia
I logged on and was removed from the FailBoat via New Day. I took a few steps out of Improbable Central and got into a fight with a mirror...which I started with zero stamina. And thus instantly lost and went back to the FailBoat. Screenshot of me sitting back in the FailBoat with 0 stamina: http://... Expand 286 charactersI logged on and was removed from the FailBoat via New Day. I took a few steps out of Improbable Central and got into a fight with a mirror...which I started with zero stamina. And thus instantly lost and went back to the FailBoat. Screenshot of me sitting back in the FailBoat with 0 stamina: http://i.imgur.com/ig5PMm5.png .....Before I got into that fight, I had a normal stamina bar (around 120%). This isn't the first time I've had a ND glitch on me, but this is probably the worst thing to happen so far. I can't even get off the Boat because I have no stamina to do cage fights. Collapse
Chat about this Petition (Last Comment 121d23h ago by Lost One Zia)
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Closed
Close date: Tue, 22 Jan 2013 17:05:16 GMT
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Petition ID 1310: Had over 4k Reqs in bank got boated, came back and had none Submitted Tue, 22 Jan 2013 05:30:40 GMT by Returning Contestant Darigan
I had over 4k reqs in the bank, I know because i had just deposited some before going out and ending up getting killed, when i got off the boat I went back to put some more winnings in I had nothing in there.
Chat about this Petition (Last Comment 121d09h ago by Eben)
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Closed
Close date: Tue, 22 Jan 2013 17:04:26 GMT
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Petition ID 1311: Had over 4k Reqs in bank got boated, came back and had none Submitted Tue, 22 Jan 2013 06:42:43 GMT by Returning Contestant Darigan
I had over 4k reqs in the bank, I know because i had just deposited some before going out and ending up getting killed, when i got off the boat I went back to put some more winnings in I had nothing in there.
Chat about this Petition (Last Comment 121d09h ago by Eben)
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Closed
Close date: Wed, 13 Feb 2013 23:27:07 GMT
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Petition ID 1351: Badnav Submitted Wed, 13 Feb 2013 10:20:52 GMT by Short n grumpy Daedalus
'At the gates of CC404 (kinda ironic) ie in travel mode. Went to add a comment in the chat space. Wish it had gone in, 'cause it was hilarious. Or not. Anyhoo ... Also had a couple of odd errors when trying to open the home/login page. And the "New day starts in ..." wasn't on log in page. I've got ... Expand 347 characters'At the gates of CC404 (kinda ironic) ie in travel mode. Went to add a comment in the chat space. Wish it had gone in, 'cause it was hilarious. Or not. Anyhoo ... Also had a couple of odd errors when trying to open the home/login page. And the "New day starts in ..." wasn't on log in page. I've got new hat! (just checking you're still paying attention).
And the bit that the Badnav page asks me to copy and paste looks like this:
BADNAV REPORT
Attempted redirect: "runmodule.php?module=places&placeid=83&roomid=1740&op=room"
Sanitized attempted redirect: "runmodule.php?module=places&placeid=83&roomid=1740&op=room"
Redirect reason: "" Collapse
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Closed
Close date: Thu, 29 Nov 2012 19:38:02 GMT
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Petition ID 950: Spelling error during fight against ID Submitted Mon, 20 Aug 2012 00:43:25 BST by Grand Master Badass of Rage Clem
what: there is a spelling error.
how: it's just a butter finger spelling error during the ID fight.
when: during the fight against the improbability drive, before being hurt by a improbably burny fire I encountered the following mispell:
When the Improbability energy has fa... Expand 83 characterswhat: there is a spelling error.
how: it's just a butter finger spelling error during the ID fight.
when: during the fight against the improbability drive, before being hurt by a improbably burny fire I encountered the following mispell:
When the Improbability energy has faded, you realise whta the Improbability Drive has changed - you're on fire!
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Close date: Fri, 30 Nov 2012 08:14:13 GMT
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Petition ID 982: Random Un-Failboating Submitted Tue, 28 Aug 2012 07:43:59 BST by Harris
Logged out while on the Failboat. Logged back in roughly two hours later to find myself in the Muddy Trenches, outside New Pittsburgh. Wandered to the bottom of the map, wandered up North again, to Improbable Central. Clicked on IC, was on the Failboat again.
How? I have no idea. I've tried ... Expand 414 charactersLogged out while on the Failboat. Logged back in roughly two hours later to find myself in the Muddy Trenches, outside New Pittsburgh. Wandered to the bottom of the map, wandered up North again, to Improbable Central. Clicked on IC, was on the Failboat again.
How? I have no idea. I've tried clicking on everything from the Failboat, logging out and logging in, and the game is behaving itself normally. My initial logout was from getting Failboated during a New Pittsburgh breach. I went to fight in the cages, lost, then logged out.
At about 2:30 AM EST, I logged back in again, found myself in the Muddy Trenches, and the above happened. It took me until about 2:34 to get to Improbable Central. Collapse
Chat about this Petition (Last Comment 268d07h ago by Junebug)
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Close date: Fri, 30 Nov 2012 08:13:11 GMT
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Petition ID 1067: Wrong use of words for who is nearby indicator. Submitted Sat, 22 Sep 2012 09:20:23 BST by Can run but can't Hyde
This is just a minor thing I noticed doing some work on my place, with the wrong word in it. While I was working in the master setting and changing whether or not you can see who is nearby or not I noticed it says "Who's Online Indicator added to Room..." and "Who's Online Indicator removed from Roo... Expand 265 charactersThis is just a minor thing I noticed doing some work on my place, with the wrong word in it. While I was working in the master setting and changing whether or not you can see who is nearby or not I noticed it says "Who's Online Indicator added to Room..." and "Who's Online Indicator removed from Room..." I just noticed it today, so I don't know how long it has been there. Since it only says who is in the room and not who is online I thought I would point it out. Anyone who has access to the master settings for a place can see it for themselves and confirm it. Collapse
Chat about this Petition (Last Comment 237d19h ago by Can run but can't Hyde)
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Close date: Fri, 30 Nov 2012 08:07:38 GMT
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Petition ID 1069: Incorrectly Named Points Submitted Sun, 23 Sep 2012 20:27:36 BST by
WHAT: Supporter Points are called Donator Points.
HOW: As simple as opening the page, it's right there.
WHERE: Extended Biography tab on the Preferences page.
WHEN: I'm assuming it's been there since the name of the points was changed, whenever that was.
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Close date: Fri, 30 Nov 2012 08:05:25 GMT
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Petition ID 1098: Bad nav when refreshing on the Failboat on the banter Submitted Wed, 10 Oct 2012 15:38:23 BST by While on call, Outmen
When on the boat a few times, and I was chatting, I noticed it bad nav'ed in the url portion of the screen when ever I hit refresh on the banter side, but not on the story side. Just a quick trip to the Failboat is all you need to see it. I do not know when it started but I think it was back when ba... Expand 17 charactersWhen on the boat a few times, and I was chatting, I noticed it bad nav'ed in the url portion of the screen when ever I hit refresh on the banter side, but not on the story side. Just a quick trip to the Failboat is all you need to see it. I do not know when it started but I think it was back when banter went global. Collapse
Chat about this Petition (Last Comment 174d18h ago by Admin CavemanJoe)
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Close date: Fri, 30 Nov 2012 08:03:05 GMT
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Petition ID 1113: 100 mysteries x4 mistake Submitted Wed, 17 Oct 2012 22:55:33 BST by Cybernetic Cat Tetoh
WHAT: When ever you get the x4 at the 100 mysteries machine in the rooks nest it will say
You win Quadruple Bank! Your Bet was 100, so you win 500 Requisition Tokens!
The Req received is only 400 though.
HOW: Get x4 on 100 mysteries machine
WHERE: NA
WHEN: Since i started. Don't know exactly wh... Expand 65 charactersWHAT: When ever you get the x4 at the 100 mysteries machine in the rooks nest it will say
You win Quadruple Bank! Your Bet was 100, so you win 500 Requisition Tokens!
The Req received is only 400 though.
HOW: Get x4 on 100 mysteries machine
WHERE: NA
WHEN: Since i started. Don't know exactly when that was but it was about a month ago (September 10-15th ish.) Collapse
Chat about this Petition (Last Comment 217d09h ago by Junebug)
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Close date: Tue, 04 Dec 2012 06:11:36 GMT
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Petition ID 1220: New day double bed partner bonus not registering Submitted Sun, 02 Dec 2012 18:33:00 GMT by Can run but can't Hyde
I was working on the bed bonus and I am a the +20% mark when I last saw the actual number. When I go to new day this time with that same partner with them already in bed it acts like I wasn't in bed.
http://www.improbableisland.com/newday.php?c=87-182307
This is the first time I have seen it ... Expand 247 charactersI was working on the bed bonus and I am a the +20% mark when I last saw the actual number. When I go to new day this time with that same partner with them already in bed it acts like I wasn't in bed.
http://www.improbableisland.com/newday.php?c=87-182307
This is the first time I have seen it and I am a bit confused by what it is suppose to mean. If it makes a difference I did use a chrono as well, but it isn't like I haven't done it before and it acted normal. Not sure how to make it happen again or why it happened in the first place. Collapse
Chat about this Petition (Last Comment 172d06h ago by Can run but can't Hyde)
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Close date: Thu, 25 Oct 2012 04:44:07 BST
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Petition ID 952: Hall of Fame has two listings for clan buffs! Submitted Mon, 20 Aug 2012 06:05:30 BST by Omega
As in title. When I opened the Hall of Fame, I just noticed that while there are those fancy listings for clan buffs under the clans group, there's an alternate (and older) listing for clan buffs under Warrior Rankings group, and it's the only one.
I do believe that this one is redundant. Both o... Expand 155 charactersAs in title. When I opened the Hall of Fame, I just noticed that while there are those fancy listings for clan buffs under the clans group, there's an alternate (and older) listing for clan buffs under Warrior Rankings group, and it's the only one.
I do believe that this one is redundant. Both of them are exactly the same, except the new one shows all the clans, and the Warrior Rankings one only displays the 25 clans with the most filled up buffs. Collapse
Chat about this Petition (Last Comment 222d20h ago by The Grand Mustaches of Full Metal Lion)
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Close date: Fri, 30 Nov 2012 08:02:19 GMT
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Petition ID 1085: Error in Sheila's Shack on Elephant Gun Submitted Sat, 29 Sep 2012 02:37:52 BST by Mack Truck Mixmaster Trowa
I've never been able to afford an Elephant Gun, but I do love to window shop and drool over things I can't have. But, today I noticed this inconsistency in the description of the weapon...
"...can hurl up to 200 elephants per day at the target of your choice."
Special Abilities
Elephant... Expand 426 charactersI've never been able to afford an Elephant Gun, but I do love to window shop and drool over things I can't have. But, today I noticed this inconsistency in the description of the weapon...
"...can hurl up to 200 elephants per day at the target of your choice."
Special Abilities
Elephants for the Elephant Gun
50 Rounds
1 attack(s) maximum per round
1000 maximum damage per attack
URL: http://www.improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=88
Is there a joke I'm missing? 50*1 does not equal 200... Alas, I can't afford one to check to see how many rounds you actually get, so I'm just sorta stuck being beffudled by all the Improbability going on in here. :) Collapse
Chat about this Petition (Last Comment 222d22h ago by The Grand Mustaches of Full Metal Lion)
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Close date: Fri, 30 Nov 2012 08:02:25 GMT
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Petition ID 1135: Elephant Gun Text Mistakes Submitted Thu, 25 Oct 2012 01:36:23 BST by Temper
WHAT: The text you receive when examining the Elephant Gun in Sheila's Shack O' Shiny seems to be incorrect.
It is, as follows:
This highly Improbable weapon is outfitted with one of Professor Hawton's original dice used in his experiments. It's only the size of a pistol, but can hurl up t... Expand 1129 characters WHAT: The text you receive when examining the Elephant Gun in Sheila's Shack O' Shiny seems to be incorrect.
It is, as follows:
This highly Improbable weapon is outfitted with one of Professor Hawton's original dice used in his experiments. It's only the size of a pistol, but can hurl up to 200 elephants per day at the target of your choice. Yes, highly Improbable I know, but you've been on this island long enough to know the score.
This item will alter your attack by 10 points.
This item's enchantments will alter your charm by 25 points.
This item's enchantments will grant -25,000 extra Stamina points with each day.
This item's unique properties will alter your favour with The Watcher by 25 points.
Special Abilities
Elephants for the Elephant Gun
50 Rounds
1 attack(s) maximum per round
1000 maximum damage per attack
Firstly, it doesn't shoot 200 elephants per day- it shoots 50.
Also, and this is more of an aesthetic thing, if you remember the old picture of the gun that used to be there, it almost definitely was not the size of a pistol (this is more just something that bothers me than anything).
HOW: Go to Sheila's and examine the Elephant Gun.
WHERE: http://improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=88
WHEN: Well, I kind of assume this has been going on forever and we've never noticed it because it's such a minor thing. Collapse
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Close date: Fri, 30 Nov 2012 08:00:39 GMT
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Petition ID 1143: Minor display problemette. Submitted Sun, 28 Oct 2012 10:36:18 GMT by Contestant spume
After picking up a supply crate, when "View[ing] your Inventory", there is no | between "Use" and "Drop this item on the map".
When appearance has been so meticulously cared for in the rest of the game, this stands out like a sore thumb!
No biggie, just thought you should know.
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Close date: Thu, 29 Nov 2012 19:38:35 GMT
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Petition ID 1161: simple misspelling Submitted Wed, 07 Nov 2012 21:17:22 GMT by
MANY years ago, a man called Professor HAWTON tried to create an CHANCE DETECTOR!
>an chance detector
That's all.
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Game Design and Code: Copyright © 2002-2005, Eric Stevens & JT Traub, © 2006-2007, Dragonprime Development Team
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