Petition Details and Chat

Petition ID 2121: Non-random or poorly random roll
Submitted Wed, 04 Jun 14 02:04:29 +0000

WHAT:
The algorithm for /roll seems to be very poor. Appearance is that it's locked to server time, or something similar: rolls done in short succession end up with similar numbers. Also, there's a general feeling of non-even distribution: it seems about one 10+ for ever 2-3 10-. /roll 10000 20 returns a proper near-average however, so... it's a vexing perception issue, at least.

HOW:
Use /roll 20. Any other number will do, but d20s are... pretty much the "Standard" die. As this is a perception-related problem, your opinion may vary.

SUGGESTION:
That all said, random.org has an API that could be used, documented here: http://www.random.org/clients/http/
Given that it uses atmospheric background noise as its seed, that's... very random. I don't know how many rolls are done in a day, but implementing this would certainly remove any doubt about randomness. Or, well, most of it.

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