About Legend of the Green Dragon
Legend of the Green Dragon
By Eric Stevens & JT Traub

LoGD version 1.1.1 Dragonprime Edition
MightyE tells you, "
Legend of the Green Dragon is a remake of and homage to the classic BBS Door game, Legend of the Red Dragon (aka LoRD) by Seth Able Robinson."

"LoRD is now owned by Gameport (http://www.gameport.com/bbs/lord.html), and they retain exclusive rights to the LoRD name and game. That's why all content in Legend of the Green Dragon is new, with only a very few nods to the original game, such as the buxom barmaid, Violet, and the handsome bard, Seth."

"Although serious effort was made to preserve the original feel of the game, numerous departures were taken from the original game to enhance playability, and to adapt it to the web."

"LoGD (after version 0.9.7) is released under a Creative Commons License, which essentially means that the source code to the game, and all derivatives of the game must remain open and available upon request.Version 0.9.7 and before are still available under the GNU General Public License though 0.9.7 will be the last release under that license.To use any of the new features requires using the 1.0.0 code. You may explicitly not place code from versions after 0.9.7 into 0.9.7 and release the combined derivative work under the GPL."

"You may download the latest official version of LoGD at DragonPrime and you can play the Classic version at http://lotgd.net."

You should attempt to use this code only if you are comfortable with PHP and MySQL and willing to manually keep your code up to date.
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"Additionally, there is an active modder community located at DragonPrime which may help you find additional features which you may wish to add to your game.For these additional features you will find active support within the DragonPrime community."

"LoGD is programmed in PHP with a MySQL backend.It is known to run on Windows and Linux with appropriate setups.The core code has been actively written by Eric Stevens and JT Traub, with some pieces by other authors (denoted in the source at these locations), and the code has been released under a Creative Commons License.Users of the source are bound to the terms therein.
The DragonPrime Development Team took over responsibility for code development on January 1st, 2006 and continues to maintain and add to features of the core code.
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"Users of the source are free to view and modify the source, but original copyright information, and original text from the about page must be preserved, though they may be added to."

"We hope you enjoy the game!"
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Improbable Island is an old-school text adventure that's been on the internet and under constant development since dial-up days. When something's been kept alive for that long, it can either be a polished masterpiece with nothing unnecessary added, or it can be a huge, sprawling clattering kaleidoscope of interlocking cogs and gears that leaps out at unsuspecting newbies and swallows them whole into its oily, confusing mess. Guess which way we went.

Confusing storyline

Quantum physics, robots, time travel, love, death, lions in disguise, if you don't understand a fucking word of it then consider yourself lucky. This shit is absolutely labyrithine and it'll suck you in and grind your brain into a fine paste. One day you'll try to explain it to someone and ten minutes in they'll just get up and leave.

Annoyingly addictive gameplay

Dull but weirdly comforting at first, but scratch the surface and you'll find impenetrable and frustrating layers of interlocking complexity that will make "dull but weirdly comforting" seem like heaven itself. A hacked-together collection of gameplay styles from retro to ultramodern, each interacting with the other in increasingly unlikely ways, assembled over the course of decades by a professional sadist.

Constant updates

We'll delete the things you love and replace them with confusing modern shit to make you feel old.

Player-owned Places

Build your own shrine to your awful obsessions and then bring it to life with drag-and-drop programming. Some Places are more complex and fascinating than anything the actual game programmer could come up with, others are absolutely horrendous, some are both. Figuring out which is which is part of the alleged "fun."

Welcoming community

Warm, comforting, and occasionally horrifying, our roleplaying and chat community is thousands strong and only a little bit culty. Some of these poor sods have been stuck in this dump for ten years or more, writing doorstop-novel's worth of plot.

I can't believe I'm typing this, but enough weirdos think this game is fun that we've never been quiet since the late 2000's; 24 hours a day, 7 days a week, we haven't been empty for even one second in over a decade. That's fucked.

Anyway, tap the Story button if even after reading all that shit you absolutely insist on carrying on with this foolishness.